About David

David Holloway has been involved with gaming since the early 1970′s and with virtual worlds since heavy use of a MOO in 1993 – he even admits to having owned a Vic 20 and used it heavily to play cassette-based roleplaying games. As far as Star Wars goes, he still owns his original set of Star Wars figures and can vouch for the fact that a 1978 Stormtrooper can be blown to bits by shooting it with a slug gun from a distance. He’s also played Star Wars games as far back as the Super Nintendo console and to this day is devastated by the accidental erasure of all his progress on Lego Star Wars on the Wii.

Asia-Pacific SWTOR Players: Post Your Ping

The local servers are live and from hanging out in general chat on the PvE server Dalborra, the bulk of people are more than happy with their ping times compared to US servers.

Although ping times can be impacted by dozens of different things, I thought it’d still be interesting to get people to post their ping times, particularly those outside of NSW/Victoria in Australia.

We’d particularly love to hear from any Hong Kong, Singapore, Indonesian, Japanese or Malaysian players on whether the Asia-Pacific servers are any better for you. Please post your ping and geographical location in comments!

Kevin Rudd’s new hobby: SWTOR

Now that Australia’s former Prime Minister has some more time on his hands, it’s become obvious what he’s doing:

It’s proof that a lot of people were waiting for local servers before committing to the game 😉

SWTOR Free Server Transfers: ‘Late April’

UPDATE: 18th April 2012 – The actual transfer date and conditions have been announced.

The FAQ for the Asia-Specific launch has now been updated, and it clarifies to some extent when the free server transfers will occur.  The quote in full is:

Qualified players in Australia, New Zealand, Hong Kong, or Singapore, will be offered one-time free character transfers to Asia Pacific servers for a limited time period in late April. No specific date has been confirmed at this time. We will be sending an email to all qualified players by early March with more details. Stay tuned to www.StarWarsTheOldRepublic.com for more information.

So for those hoping to transfer their primary toon in the next week or so, you have a bit of a wait yet. My guess is that the transfers may be part of a wider implementation of server transfers for the game as a whole. So I suppose you’ll just need to start levelling up an alt – I know I am.

Asia-Pacific SWTOR servers are live

And here’s the proof of local players in the Ord Mantell starting area:

 

 

General chat is full of Australian people rapt with ping times, so good omens so far there though some from Singapore are claiming less than optimal ping times. We look forward to continuing to bring you all the latest news and views from SWTOR, now available locally!

Launch Day Eve: servers and live blogs

As you may have heard by now, the local servers for SWTOR come on board this evening, so expect lots of people rolling alts or their first character on the three servers available initially. For those meeting the free transfer criteria, you’ll receive an email in the next few days telling you how to do that.

Which leads to the launch event tomorrow for media in Sydney. We’ll be live blogging it from around 2pm AEDT so just keep an eye on the front page and watch the information flow in. Unfortunately the live blog will be a normal post updated minute to minute, so you will need to refresh the page to see the updates – sorry. If you’re really keen you can also hang out in our Flash Point chat room – if the wireless reception at the event is up to scratch we’ll join you there as well.

Otherwise, enjoy your last evening as an official red zoner – that’s history as of late tonight.

SWTOR Asia-Pacific Server Details Announced

March the 1st isn’t just about SWTOR making a PR splash locally. For both veteran and new players, the availability of servers is the biggest news of the lot locally.

BioWare / EA have ‘announced’ the details of the local servers in that they’ve appeared on the Server Status page. This fact was picked up by the eagle-eyed Orin (thanks Orin!). BioWare’s Stephen Reid has also posted all the details (see below).

The names of the servers are:

PvP server: Master Dar’Nala

PvE server: Dalborra

RP-PvE server: Gav Daragon

Here’s a shot from the server status page:

And Stephen Reid’s announcement:

Good morning, or to those of you on the other side of the world, good morning… for tomorrow.

This week we officially launch Star Wars: The Old Republic in several new territories, including Australia, New Zealand, Singapore and Hong Kong.

Lots of more information on all aspects of the launch will be released tomorrow in an update to our official FAQ, but as we’ve heard requests for server names and timing, we thought we’d give you those details a little earlier.

Here’s our official launch timing. All servers will be online simultaneously at approx 5:01AM CST (Austin time), but with timezones straddling a date:

New Zealand: 12:01am NZDT (March 1st)
Australia: 10:01pm EDT (February 29th)
Singapore: 7:01pm SGT (February 29th)
Hong Kong: 7:01pm HKT (February 29th)

We’ll be launching with three initial servers dedicated to these territories. As previously mentioned, these servers are physically located in Australia:

Dalborra (PvE)
Master Dar’Nala (PvP)
Gav Daragon (RP PvE)

If demand requires we open additional servers, we have the hardware ready to go. Our Live Production team will be carefully monitoring server population and potential queues to ensure the best possible experience for players.

As mentioned many more details about the Oceanic launch will be forthcoming in tomorrow’s FAQ update, so look out for it!

In the same thread, Stephen Reid confirms in regard to the free server transfers:

Those emails are planned to be sent later this week, not long after official launch timing

Over to you: will you be transferring and if so to which server? If you’re a guild master and want to notify people which server you’re going to, feel free to post away in the comments!

Server maintenance: Tuesday 28th February

This week’s maintenance is a standard four-hour, Tuesday night one. The local time conversions are:

AEDT: 7pm-11pm
AWST: 4pm-8pm
NZDT: 9pm-1am

The official details:

Date: Tuesday, February 28th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours.

Flash Point 27: Launch ruminations and purse snatchers

We’re back with a more standard SWTOR chinwag, with a focus on the imminent local launch.

Points of discussion:
– Stephen Reid Q&A: the post-mortem
– Oceanic servers: transfer or not?
Patch 1.1.4 and Patch 1.1.5 and the upcoming Jesus Patch (1.2)
– SWTOR Oceanic launch event on March 1st
– Cross-server LFG tool
– Welcoming the new writers on the TOROZ team: Tim, Tim and Rick!
– Talking 3D Phantom Menace, Game of Thrones, Megamind and Scott Pilgrim vs the World
– Mass Effect 3 discussion
– Drew Karpyshyn leaves BioWare
– Shout outs for our forums, Facebook page, Oceanic Guild listing, Google Plus page and Twitter account

Listen via iTunes or right here:

Weekly Q&A: companion loot rolls and new emotes

BioWare have posted their latest community Q&A and there’s quite a bit of meat in there. All the detail is shown below but the standouts for me are acknowledgement of future improvements such as companion loot rolls, new emotes and my favourite: quicker travel options back to your ship.

Here’s the full list if questions and answers:

 

Chyp: Can we expect to see any animation/damage timing consistency changes between factions?

Georg Zoeller (Principal Lead Combat Designer): Yes. The animation team has been working on a new set of animations for abilities like the Trooper’s Mortar Volley to provide closer matching of animation timings and improved combat responsiveness. We expect to roll these changes out with Game Update 1.2.

Zennis: Has there been any discussion to streamlining the Space Port process? Perhaps allowing speeders in the Space Ports besides the Fleet?

Brian Audette (Senior Designer): We’ve absolutely heard what the fans are saying and have been exploring options to address these issues. While we are still investigating allowing speeder use in Space Ports, we’ve also been looking for other ways to get people from point A to point B with greater haste. One such feature will specifically affect planets that have Orbital Stations instead of Space Ports such as: Tython, Korriban, Hoth, and Belsavis. We’ll be adding an option for players to go directly to their ships from the surface shuttles as opposed to having them run through the Orbital Station to their airlocks. This feature and some additional tweaks will start showing up in Game Update 1.2.

deusBAAL: Will you be providing a LFG tool? What will be its features? How will it be intended to work and when can we expect it to go live?

Daniel Erickson (Lead Writer): We are hard at work on a much more robust LFG functionality that will quickly help put groups together while still offering the flexibility to decide how you group and what sort of people you want to be grouped with. We’ll release more details as we get closer to release.

LthalSavy: Will there be any way to implement a quick travel to your ship?

Georg Zoeller: Not in the short term, but it’s something we’ve been discussing on and off. Currently, given how easily available fleet travel passes are on the Security Vendor, we don’t think adding this is necessary.

IsACoolGuy: Will any new emotes be added to the game? The Jedi/Sith meditation thing that NPCs do looks pretty cool, will emotes of that nature become available to players?

Damion Schubert (Principal Lead Systems Designer): We do have some new emotes planned. Even cooler, we now have tech that allows us to grant emotes as rewards for various game systems. In Game Update 1.2, we have several emotes planned as unlocked rewards of the Legacy System. My favorite is the special dance that is so inspiring that your companion feels the urge to boogie down with you.

TrueDND: Currently, the incentive to choose other Crew Crafting Skills outside of Biochem is minimal due to the fact that, once you reach max level, all gear that is acquired through PvE and PvP is better than all crafted equipment and mods (mostly through the Commendation and token vendors). Is this being looked in to?

Georg Zoeller: Absolutely. With the upcoming Game Update 1.2, we are adding endgame crafting for all professions. This includes augment crafting, the ability to crit-craft custom (orange) gear with augment slots, new endgame schematics, new color crystals, expanded and improved research and reverse engineering and much more (we’re up to 4 pages of crew skill related patch notes in 1.2. alone)

Combined with new features such as the ability to extract base-mods from purple items (including the set bonus) and the improved color matching feature, crafters of all professions will find themselves in a lot of demand once the update hits.

Toxin_Polaris: Do you plan to have mini-games like swoop races or pazaak? And if so what is the priority for this? Can we expect them this year?

Damion Schubert: We love mini-games, especially the ones that speak to the heritage of KOTOR. When would something like pazaak make its way to you? Hard to say – it’s not on our immediate horizon, and we’d most likely do it at a point where we want to make a large splash.

Twaggy: I find it troublesome to compare mods/enhancements/armoring/hilts/crystals that are installed in my armor or lightsaber. Will you be implementing something that lets you see the stats of what you have (like the comparability you can do of the boots – boots or jacket – jacket)?

Georg Zoeller: This is a convenience feature on our list of things to look at once the higher priority UI features and community requests have been addressed. We definitely think it’s a good idea, but where it falls in terms of prioritization makes it impossible to give you an ETA at this point.

TheJestersHat: What is BioWare planning to do about performance issues that people get with Warzone, open world PVP, and general FPS issues?

Damion Schubert: We have an internal strike team that is fully devoted to ensuring that the game runs better and faster, especially on low end machines, and we consider this team’s work to be a crucial internal initiative. You should see evidence of this work as soon as Patch 1.1.5, when we will be introducing a new ‘very low’ setting to shader quality, which should drastically increase the number of mid-to-low machines the game can run well on, especially in Warzones and Operations.

Frung: Have you considered adding a “companion” loot roll option?

Damion Schubert: We’ve discussed it and have a design for it – when we do this, we will make it so you can only roll ‘need’ on items that your advanced class is meant to use in one of its specs. I do not currently have an ETA on this feature.

Belthazaar: I like my ships but, I was wondering if or when we will be able to purchase, make, or steal a new and different ship beyond the one that we currently get from our class quest?

Damion Schubert: Unfortunately, the nature of our ships as central story areas for all of our class content, and all of the associated triggers and cinematics that must therefore be done on the ships, means that giving players new ship models, particularly interiors, is very, very hard for us. We will probably look at addressing this instead by providing a greater sense of ship customization at some point well in the future. But it’s someplace we definitely want to go!

 

Is there anything in there that’s piqued your interest?

SWTOR Patch 1.1.5 notes

In what could be seen as a very encouraging sign, the notes for SWTOR patch 1.1.5 have been posted and it’s a much shorter list of changes this time. Read on for the whole shebang:

 

Star Wars™: The Old Republic™ – 1.1.5 Patch Notes

Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers. The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.

General

  • Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6).

Classes and Combat
Sith Warrior

  • The French version of the “Darth” title is now correct.

Flashpoints and Operations
Operations

General

  • Bosses in Operations now drop the correct amount of loot when the group is using the Master Looter loot distribution setting.

Eternity Vault

  • The “Duel of the Fates” and “Penalty of Destiny” effects are now properly removed when the Infernal Council encounter resets.

Items
General

  • New high-level black-yellow color crystals can now be purchased from the Pre-Order Vendors on the Imperial and Republic Fleets.
  • Several high end speeder models have been temporarily reduced in price until Game Update 1.2.
  • A vendor that sells a variety of previously unavailable endgame crystals has been added temporarily to the Imperial and Republic Fleets until Game Update 1.2.
  • The Portable Holo Dancer once again displays the correct visual effect.
  • Dark/Light requirements present on some color crystals have been removed.

Missions and NPCs
Missions

Republic

  • Chaos and Harmony: Corrected an issue that caused Children of the Emperor to disappear and reappear during the final boss fight, making the encounter more difficult that intended.

PvP
World PvP

Ilum

  • To improve Ilum performance, the two large defense turrets outside each base on the Western Shelf no longer fire lasers into the air.

UI

General

  • The Shader Complexity preference now supports a “Very Low” option.

 

Anything in there that takes your fancy? If so post away in comments. And yes, be honest if you’re excited about the portable holo-dancer fix.

Suggestion Box: Seasonal Events in SWTOR

If you’re in Australia you’re likely to hear nothing but debates over the leadership of the Government. So you can either run for parliament yourself or join the more interesting debate right here.

The question this week is on seasonal or one-off in-game events. BioWare haven’t ruled out having such events, so why not suggest your own event that you’d like to see in SWTOR.

I personally would like to see Cushion Appreciation Week. Imagine an arena PvP event with a couple of hundred C2-N2s battling it out – you know it makes sense.

Over to you!

How to Solo Ilum’s Poisonous Strategy Quest

Aussie gamer Xterminatz has made three nifty little videos showing you how to solo (with your companion of course) the Level 50 Heroic quest Poisonous Strategy. Have a look for yourself:

Part 1:

Part 2:

Part 3: