Server maintenance: 6th March (with local time conversions)

This week’s maintenance is a 6-hour one, which means we may see Patch 1.15 hit the servers, but that’s not confirmed as yet. Full details below but here are the time conversions:

AEDT: 7pm to 1am Tuesday evening

AWST: 4pm to 11pm

NZDT: 9pm to 3am


Scheduled Maintenance

Date: Tuesday, March 6th, 2012


All game servers and will be offline during this period. This maintenance is expected to take no more than six hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

SWTOR Patch 1.1.5 notes

In what could be seen as a very encouraging sign, the notes for SWTOR patch 1.1.5 have been posted and it’s a much shorter list of changes this time. Read on for the whole shebang:


Star Wars™: The Old Republic™ – 1.1.5 Patch Notes

Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers. The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.


  • Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6).

Classes and Combat
Sith Warrior

  • The French version of the “Darth” title is now correct.

Flashpoints and Operations


  • Bosses in Operations now drop the correct amount of loot when the group is using the Master Looter loot distribution setting.

Eternity Vault

  • The “Duel of the Fates” and “Penalty of Destiny” effects are now properly removed when the Infernal Council encounter resets.


  • New high-level black-yellow color crystals can now be purchased from the Pre-Order Vendors on the Imperial and Republic Fleets.
  • Several high end speeder models have been temporarily reduced in price until Game Update 1.2.
  • A vendor that sells a variety of previously unavailable endgame crystals has been added temporarily to the Imperial and Republic Fleets until Game Update 1.2.
  • The Portable Holo Dancer once again displays the correct visual effect.
  • Dark/Light requirements present on some color crystals have been removed.

Missions and NPCs


  • Chaos and Harmony: Corrected an issue that caused Children of the Emperor to disappear and reappear during the final boss fight, making the encounter more difficult that intended.

World PvP


  • To improve Ilum performance, the two large defense turrets outside each base on the Western Shelf no longer fire lasers into the air.



  • The Shader Complexity preference now supports a “Very Low” option.


Anything in there that takes your fancy? If so post away in comments. And yes, be honest if you’re excited about the portable holo-dancer fix.