About David

David Holloway has been involved with gaming since the early 1970′s and with virtual worlds since heavy use of a MOO in 1993 – he even admits to having owned a Vic 20 and used it heavily to play cassette-based roleplaying games. As far as Star Wars goes, he still owns his original set of Star Wars figures and can vouch for the fact that a 1978 Stormtrooper can be blown to bits by shooting it with a slug gun from a distance. He’s also played Star Wars games as far back as the Super Nintendo console and to this day is devastated by the accidental erasure of all his progress on Lego Star Wars on the Wii.

Legion of Silver Suns: Operations showcase

If you’re wanting a high-quality glimpse of some of SWTOR’s key Operations, then it’s hard to go past the recently formed YouTube channel for Republic Oceanic Guild Legion of Silver Suns (LoSS). Based on The Harbinger server at present, they’ve got some great vids, as you can see below:

LoSS Vs Karagga HM

LoSS Vs Foreman Crusher HM

LoSS Vs Jarg and Sorno HM

LoSS Vs Bonethrasher HM

LoSS Vs Soa HM

LoSS Vs Infernal Council HM

LoSS Vs Pylon Boss HM

LoSS Vs Gharj HM Eternity vault

LoSS Vs Eternity vault Annihilation Droid XRR-3 HM

Thanks to James over at SWTOR Gamers of Oceania Facebook Group for the heads-up

SWTOR news iPhone / iPad app gets an update

Just a quick heads-up that our TOROZ Reader App has had a significant update as far as the number of SWTOR news feeds it contains.

It’s essentially an RSS reader with two sections. The first is our own RSS feed . The second is titled ‘Other SWTOR News’, and it features a range of SWTOR-related feeds from around the world. It will run on either an iPhone / iPod Touch or iPad.

There’s a free version: TOROZ Reader and an AU$1.19 TOROZ Pro version which has a more polished look but otherwise is pretty similar. We’d obviously love if you bought the Pro version as it helps keep the site running, but if not grab the basic reader and get more than your fill of SWTOR news!

Android lovers: we’d very much like to have a version for you but unfortunately we don’t have the funds to develop one.

Dr Who Series 7 teaser

Yes it’s off-topic, but I doubt anyone would argue that Dr Who isn’t a story driven experience. The BBC have just released a teaser for the next series, and here it is:

What did you think?

[With thanks to Ken for the heads-up!)

Flash Point 29: The Bobby Brady Hiccup Edition

The points of discussion still come in thick and fast and it’s difficult to get past the upcoming 1.2 update but we manage it. The reason for the title of this podcast will become apparent – my apologies for the interference of my hiccups during parts of the podcast.

Points of discussion:
– 1.2 Update highlights (user interface, space combat, combat log)
– People leaving SWTOR complaining about end-game content
– Lore Update: Twi’lek
– Final shout-out for our TOROZ Reader Survey (please fill it in if you have time!)
– Shout outs for our forums, Facebook page, Oceanic Guild listing, Google Plus page and Twitter account

Listen via iTunes or right here:

Calling all healers: write for TOROZ

Around six weeks ago we put out a call for writers to join the TOROZ team. Since then we’ve welcomed Tim (covering Inquisitors and Consulars), Kate (Agent/Smuggler), Tim (Weekly SWTOR roundup) and Rick (Guilds) on board.

It’s a growing family but it still feels like there’s someone missing and it might be you. We’re looking for a healer who’s willing to have a crack at a weekly column tackling everything heals.  Preferably someone who plays both Empire and Republic characters, although if you’re Empire only you’re still in with a big chance.

So if you’d like to express interest, here’s what you do:

1. Use our contact form and provide the following info:

– ideally submit a sample of your writing or at least a pitch on what you’d like to write and why

– tell us a little bit about yourself – similar in vein to the bios on our About page.

– what day and time of the week is best for you to submit a column

2. Wait patiently for us to get back to you – it should only take a day or two.

3. See points 1 and 2.

Don’t hesitate – do it now. You know it makes sense 😉

Latest Community Q&A: Punishing Corso Riggs

BioWare have posted the latest answers to community questions. There’s not a lot of gobsmackingly new info there but there is a good range of topics covered. Have a read for yourself below. I’m just about willing to roll a Smuggler to be able to Punish Corso Riggs as a Sith Pureblood (I got to know and hate Corso in beta).

Anyway, onto the Q&A:

Mksaccount: Are there any plans on adjusting rage timers in hard mode Flashpoints?

Gabe Amatangelo (Lead Endgame & PvP Designer): The team continues to tune Flashpoint bosses based on metrics and feedback. Bosses that are a ‘spike’ in the progression curve (e.g. when a second boss might be more difficult than the last) are being addressed in one way or another, be it increasing their enrage timer, decreasing their health, extending the cooldown of control abilities, etc.

Bendog: Are there any plans to make the lower level planet commendations ‘Bind to Account’? It would be nice to hand them off to another character.

Damion Schubert (Principal Lead Systems Designer): We’ve talked about it, sure. It’s something we considered as we added in the Legacy System. However, right now we know that other aspects of the Legacy System will act to speed up the leveling experience for alternate characters. We want to see the state of the game in terms of leveling speed and itemization power after the core Legacy System goes live with Game Update 1.2 before we potentially make that change.

BurdoThePious: Is there a reason why the Commando / Mercenary Advanced Classes do not have an interrupt ability (eg. Mind Snap, Distraction, Force Kick)?

Georg Zoeller (Lead Combat Designer): Yes. The lack of an interrupt ability on these Advanced Classes is a purposefully designed weakness in their ability arsenal. At the current time, adding an interrupt to the Commando/Mercenary would increase their combat utility, especially in PvP, beyond what we are comfortable with.

That said, this issue is one we’ve re-evaluated with every major patch and will likely continue to revisit in the future. It is not inconceivable that an interrupt may be added to these Advanced Classes in a future update, especially if more PvE content is introduced that relies on a certain number of interrupts being available in a group.

Niktika: Can you please explain some of the reasoning behind the healing nerfs? It almost seems like every healer is up in arms regardless of their class.

Georg: Sometimes it’s hard to hear this, but the change to healers you’re referring to was, quite simply, a result of them being too good. When one healer is close to target performance and the others aren’t, it’s natural to think that the logical course is to buff the underperformer and leave the over-performers alone. I want to dispel that notion and explain why it isn’t always possible.

All specs for all roles have a target performance. This is what drives the balance of the game: soloing, Heroics, PvP, Flashpoints, Operations… everything. When those targets aren’t hit, we can’t just ‘bring everyone up’ to the highest performer without negatively impacting the balance of the game and creating unsustainable inflation in our combat system. Frankly, it’s also a lot more work to change all end game content in the game to compensate for an over-performing role than to bring the role back in line. The hard but simple truth is that Sorcerers and Sages had better Force management than we intended (e.g. a well-played Sage was almost incapable of running out of Force) and Mercenaries and Commandos were significantly over target in their healing performance.

After considerable testing, we’re more confident than ever that all healing roles are both closer to target performance and closer to one another than ever before, leading to a much tighter balance on end game content. The community will be able to confirm this using the new combat logging feature in Game Update 1.2.

I know trying to ‘sell’ a downwards adjustment (AKA nerf) to anyone affected is like selling the need for a tax increase to people. When you are on the receiving end of it, you’re not going to be happy about it. It may appear massive to you, even if the overall impact is limited. You likely won’t care that it’s ‘for the greater good of the game’ and, if you decide to disagree with our action, there’s little we can do to sway you.

Based on the feedback brought to us so far from testers playing on PTS along with metrics and combat logs gathered from our guild testers, we are going to make additional adjustments before Game Update 1.2 is promoted to the live servers. For example, we reopened the internal debate about having an in-combat resurrect ability for Mercenaries/Commandos based on PTS feedback regarding the new Operations, in light of the higher utility value this ability brings to the table in 1.2. We’re listening to your feedback, too, and rebalancing some of the changes made to healing based on data gathered from PTS. Look out for a future update to PTS for more details.

 

Pzljug: When are you guys going to finish the Timeline on the Holonet?

Stephen Reid (Senior Community Manager): When the Timeline series was begun we weren’t entirely sure how many timelines would be needed to detail relevant backstory for The Old Republic and left ‘blank spaces’ on the Timeline that, we thought, would all be filled in with Timeline entries. Ultimately, we feel we’ve detailed all the relevant backstory required, so no more Timeline entries going back into earlier history are planned. However, we know how much players enjoyed the lore details, style and presentation of Timelines, so we’re planning to continue that with a different series (currently unscheduled!) which will detail other aspects of the lore of The Old Republic.

Suzume_Bachi: If I unlock the Pureblood Sith species for all my future characters via the Legacy System, will I be able to create a Republic Pureblood Sith Smuggler, and will that Smuggler have Punish to I can smack around Corso Riggs?

William Wallace (Senior Designer): Players creating characters with the new species/class combinations allowed by Legacy will get that species’ unique ability. So yes, your new Sith Pureblood Smuggler will have the Punish ability, and can use it on Corso Riggs as much as you like. Poor Corso….

DevTheSith: Can Bounty Hunters get a [Name] The Mandalorian title (or if it’s already in game, where is it)?

Daniel Erickson (Lead Game Designer): Currently, there is no such title available for Bounty Hunters. It may be added as part of a future content update, but we’ve got no current plans to add it to the existing game.

Alericus: I am wondering how the ‘vote to kick’ system for PvP matches will work. I have a concern it will be abused by pre-made teams who want to control the team. Can you clarify how this system will work?

Gabe: Any player can vote to kick an AFK player through the Ops frame context menu. This will not initiate a vote prompt, but rather must be actively sought out by multiple players. Once a player has received several votes they will receive a prompt indicating that they’ll be kicked from the Warzone in a few seconds if they do not engage in combat or defend an objective. A player who is kicked from the Warzone in this manner will be returned to their original location before they queued, and will not be able to queue up again for several minutes. We’ll continue to fine tune the detection logic, but gradually, with an eye towards protecting the innocent bystander player.

Mataoh: A lot of guilds have a second alt guild for the opposite faction – is there any plan to allow some sort of cross-faction chat so both guilds can communicate with each other in game?

Damion: This was something that came up a lot during the Guild Summit and is an idea we’re taking seriously. However, no design is locked down in stone and I don’t have any sort of ETA as of yet for when something like this might happen.

joetacticSW: Can we have a ‘Loop music’ feature or some other way to make our experience less quiet?

Damion: Interesting idea. Let me give it some thought!

Unexpected patch this evening

Unfortunately your Friday night SWTOR playing time is going to be a little fragmented, with a four hour patch downtime tonight. And no – it’s not the 1.2 update being deployed.

Time conversions:

AEDT: 6pm to 10pm
AWST: 3pm to 7pm
NZDT: 8pm to Midnight

The details from BioWare:

Upcoming Patch

Date: Friday, March 23rd, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/7AM GMT/8AM CET/6PM AEDT) to 6AM CDT (4AM PDT/7AM EDT/11AM GMT/12PM CET/10PM AEDT)

All game servers will be offline during this period. This deployment is expected to take no more than four hours.

SWTOR Weekend Pass: Take 2

After last weekend’s Weekend Pass initiative, BioWare have announced a repeat of the initiative for this weekend:

The Weekend Pass Free Trial opens Thursday, March 22nd at 12:01AM CDT / 5:01AM GMT and ends on Monday, March 26th at 2:00AM CDT / 7:00AM GMT. To learn more, visit www.StarWarsTheOldRepublic.com/weekendpass and come back on March 22th to create your account, download the game, and begin your free trial! Some in-game restrictions apply. Visit the Weekend Pass Free Trial FAQ for more details.

So the time conversions are:

AEDT: Thursday afternoon 4pm through to Monday evening at 6pm
AWST: Thursday Midday through to Monday 2pm
NZDT: Thursday 6pm through to Monday 8pm

Over to you: did you have any friends jump in last weekend? Do you have any likely to do so this weekend?

What to do while the servers are down: 20th March 2012

You’re looking at a five-hour standard downtime this week, which is still plenty of time to browse through an enormous amount of SWTOR stuff we’ve covered over the last week:

1. Have a look through the SWTOR Update 1.2 Patch Notes – to say there’s a lot in there is an understatement.

2. Check out the Combat Log coming soon.

3. Have a browse through the latest instalment of Fleet Pass, our weekly SWTOR forum roundup

4. Jump into our newly minted Oceanic Server forums.

5. Debate the melee vs ranged options for Consulars / Inquisitors

6. Read a fascinating piece on SWTOR haters

7. Finally – if you haven’t already we’d still LOVE you to take part in our Reader’s Survey so we can continue to improve in what we do.

Server maintenance: 20th March – with time conversions

It’s maintenance time, so here’s the breakdown:

AEDT: 7pm-Midnight Tuesday night
AWST: 3pm-8pm
NZDT: 9pm-2am

The full details from BioWare (now with built-in AEDT conversion!):

Scheduled Maintenance

Date: Tuesday, March 20th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/7AM GMT/8AM CET/7PM AEDT) until 7AM CDT (5AM PDT/8AM EDT/12PM GMT/1PM CET/12AM AEDT)

All game servers will be offline during this period. This maintenance is expected to take no more than five hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

SWTOR Game Update 1.2 Patch Notes: User Interface and Bug Fixes

Of all the 1.2 info I’m probably most excited about the UI changes. There’s also a nice list of bug fixes – check ’em out:

UI

General

  • New UI Customization features are now available! Players can customize their UI by moving and resizing UI elements. Customization options can be accessed by clicking the new “Edit Interface” button, which has replaced the “Extend Quickslots” button. Many UI options are now located in the new “Edit Interface” mode.
  • Notification of contact from a Customer Service Representative in-game is now more obvious.
  • Subtitles can now be toggled using the /subtitles command in the Chat Window.
  • If a player attempts to use a shuttle with 3 or more pending mission rewards, the player is asked to accept those rewards before continuing.
  • Tooltips no longer get stuck on slider UI components.
  • Corrected an issue that could cause the UI to incorrectly register a drag when returning from ALT-TAB.
  • The cancel and apply buttons are now grayed out on the item modification table until the player adds a pending modification.
  • The loot window can no longer be drawn off-screen in some circumstances.
  • Companion tooltips now properly reflect whether they are selling junk items or performing a Crew Mission.
  • The language used in tooltips (when referencing damage types and other specific items) has been updated to be more consistent.
  • The preference for “Show Sith Corruption” is now labeled “Show Dark Side Corruption.”
  • New tutorials have been added for Flashpoints, Operations, and Quick Travel.
  • Shift-clicking a stack of items no longer links that item if the Chat Window is not active.
  • The Social Preferences options page has been organized more clearly.
  • Several minor text formatting and alignment issues have been addressed.
  • Players are now able to disable the Smart Camera in the preferences menu.

Crew Skills

  • The mission reward panel no longer closes other UI panels.
  • Crew Skill trainer windows no longer reopen after players move away from the trainer.

Social

  • Hovering over the LFG column in the Social Window now displays a tooltip showing the individual’s LFG message.
  • “Reply” chat targets are no longer cleared upon area transitions.
  • French and German chat commands for speaking in general chat now work properly.
  • The /bow emote no longer loops when used.
  • Base crafted items can now be hyperlinked in chat.
  • A new option to suppress the Crew Mission reward window in Warzones has been added.
  • Items will now compare against all valid equipment slots.
  • Emotes no longer remove a player from stealth.

Codex

  • The Codex entry for killing a player with a turret now correctly requires the player to complete that task.

Groups and Targeting

  • Players can now choose to view the targets of their group members in the group UI. This is disabled by default but can be edited in the “Edit Interface” mode.
  • Target of target can now be enabled for the player.
  • Players can now invite other players to their group via right-click menu from the guild roster.
  • Player class names now appear on the target frame.
  • When characters become hostile or friendly to the player, nameplates are now turned on and off as specified in nameplate preferences.
  • Dead characters and creatures no longer display a nameplate unless selected.
  • Focus target visual effects are now more distinct and recognizable.

Galactic Trade Network

  • The Galactic Trade Network interface now supports text-based searches without category restrictions.
  • The Galactic Trade Network interface has been updated to support better filtering and faster paging.
  • The rarity drop-down in the GTN interface now contains an option for Custom (orange) rarity.
  • A “Slot” pulldown menu has been added to the GTN Interface for more specific item searches.
  • GTN Terminals in Kaas City are now available again.

Maps

  • Players can no longer “click through” the Galaxy Map to interact with the main game UI.
  • The Map no longer becomes translucent when riding a taxi.
  • Map transitions throughout the game have been updated – many instances where a map would incorrectly transition to another have been corrected.
  • The Spaceport section of Coruscant can now be explored correctly.

Miscellaneous Bug Fixes

  • The Jawa Balloon on Tatooine no longer occasionally disappears from underneath players.
  • The Emergency Fleet Pass now takes Republic players to the center of Carrick Station instead of the Tython and Ord Mantell arrival hangar.
  • The camera now collides with water instead of becoming submerged.
  • Opening a taxi terminal now cancels any active ability activation.
  • Corrected an issue that allowed players to use personal Starship doors outside the appropriate range.
  • The /stuck command no longer kills the player if they log out and back in on the ship Holoterminal (or other similar objects).
  • Corrected a rare client crash related to companion weapons.
  • Corrected several ambient conversations that triggered too often or too infrequently.
  • Added musical triggers to some missions and encounters.
  • Numerous spelling and grammatical errors in text throughout the game have been corrected.
  • Corrected several localization errors in text and voiceover.
  • The full area of Club Ufora is now considered a private area (where companions will talk with player characters).
  • Players on Tatooine and Belsavis now only see their own faction’s Quick Travel Points on the map.
  • The Chiss social ability is now described correctly during character creation.
  • Republic players can now access the Lower Office Atrium in New Venture Plaza on Nar Shaddaa without passing through Empire territory.
  • The Aim Datacron on Belsavis is now obtainable.
  • Cantina music now plays more consistently.
  • The Imperial Panteer Hideout Bind Point is no longer visible to Republic players on the map.
  • A Bind Point now exists at the Jedi Temple on Coruscant.
  • The High Profile Ward in Shadowtown on Nar Shaddaa now has a medcenter.
  • Players can no longer use Fleet Passes in areas that are Quick Travel restricted.
  • Corrected an issue that caused windowed resolution to not be saved if the desktop resolution changed while the game was running.
  • Clicking off-screen while in dual-monitor mode no longer causes icons to be accidentally dragged when focus is returned to the game.

SWTOR Game Update 1.2 Patch Notes: Space Combat and Legacy

Some shorter and sweeter notes here:

Space Combat

General 

  • Visual effects for trajectory and impact on missiles have been improved.
  • The Alien Energy Capacitor now has stats appropriate for its level.
  • Transitions on entering Space Combat Missions have been visually improved.
  • The Grade 3 Beam Generator tooltip now correctly displays a rate of fire of 7 shots per second.
  • The experience rewarded for some “one time” Space Combat Missions (granted when a new tier of missions is available) has been rebalanced.
  • Players who are away too long while in Space Combat Missions are now logged out.
  • Kira will now speak during Jedi Knight Space Combat Missions after Doc has been gained as a companion.
  • Large ships more readily display surface damage as the attached hardpoints are destroyed.

Legacy

  • Players can now unlock a wide variety of rewards by leveling characters and reaching new Legacy levels, including buffs for your characters, unlocking additional Species choices for every class, and upgrades for your personal Starship.
  • Legacy Experience awarded for Warzone completion and Space Combat kills is now in line with rewards from other activities.
  • Legacy names now display immediately once the player chooses one.