SWTOR Game Update 1.2 Patch Notes: Space Combat and Legacy

Some shorter and sweeter notes here:

Space Combat


  • Visual effects for trajectory and impact on missiles have been improved.
  • The Alien Energy Capacitor now has stats appropriate for its level.
  • Transitions on entering Space Combat Missions have been visually improved.
  • The Grade 3 Beam Generator tooltip now correctly displays a rate of fire of 7 shots per second.
  • The experience rewarded for some “one time” Space Combat Missions (granted when a new tier of missions is available) has been rebalanced.
  • Players who are away too long while in Space Combat Missions are now logged out.
  • Kira will now speak during Jedi Knight Space Combat Missions after Doc has been gained as a companion.
  • Large ships more readily display surface damage as the attached hardpoints are destroyed.


  • Players can now unlock a wide variety of rewards by leveling characters and reaching new Legacy levels, including buffs for your characters, unlocking additional Species choices for every class, and upgrades for your personal Starship.
  • Legacy Experience awarded for Warzone completion and Space Combat kills is now in line with rewards from other activities.
  • Legacy names now display immediately once the player chooses one.

SWTOR Suggestion Box: Space Combat

Welcome to one of our new weekly columns, SWTOR Suggestion Box. This is essentially your forum to comment on things you’d like to see in SWTOR. Whether it’s improvements or brand new features, this is the place to put your view. It’ll appear each weekend as a conversation starter between long periods of actually playing the game!

I thought I’d start off this week with a topic that’s been contentious since it was announced: space combat. What I’m interested in is: what would you like to see changed with space combat, and do you see space combat as central to SWTOR as an MMO?

Over to you!