About Ken

Ken has been a Star Trek fan long before he became a Star Wars fan. Having been turned off Star Wars by the Phantom Menace at the age of 9 he found Star Trek which led to Stargate which by the age of 15 led back to Star Wars. He willingly admits that he never thought Playstation would catch on and that nothing could beat a 1024x768 CRT (and technically nothing can. I've dropped it down stars and it still works - yes, I keep it as a backup).

Ken enjoys long walks on the beach.

The Spirit World Part 4: Attacking Bioware – A Help Guide

(This is the final part of a community-driven story – check out Part 1 herecheck out Part 2 herecheck out Part 3 here)

So, you are crawling through a sewer about to attack Bioware.

Yep that about sums up my current situation.

What are you trying to achieve from this help guide?

Honestly I have no idea. You haven’t been much help so far.

Then why did you summon me?

I’m crawling through a sewer, I want someone to talk to.

You summoned me just to talk? Great. Is my help so under-appreciated?

Please, you give the least helpful advice I have ever heard.

Oh, is that what you think? In that case, I’ll be off.

I summoned you, you need to stay untill I’m are done.

No, I only need to stay until you complete what you told me you were trying to achieve. And this time you set no conditions.

In that case, I am trying to free BioWare from the control of EA and the reapers.

What’s Kendra and her gang doing?

They are going to create a distraction in the street so that nobody interrupts me.

What about furry red yoda?

Apparently he is an informant for the underground resistance.

Underground resistance?

Can we focus on me?

Fine, if you are in the sewers, keep an eye out for pipes leading to Bioware.

What do they look like?

How should I know? You are in a sewer, they don’t exactly label them for your convenience.

Damn it, this feels like where I should move up. I’m cutting a hole with the lightsaber.

Make sure the hole you cut doesn’t fall on you.

It’s cut, I don’t think anyone above saw.

What does it look like?

I think it’s a car park.

Pull yourself up, but try and remain undetected.

I can’t even see anyone in the car park.

It would be wise to go quietly.

I thought my main problem would be smell.

Oh right. In that case I would recommend you just run for it.

And this time I’m taking the elevator.

Again, I’m going to recommend against it.

And what was your excellent logic for that again?

They would be expecting it.

Look, I’m going up there to kick some ass, you can either complain or help me.

Does it seem like I want to help you?

I thought so. Ok, I’m in the elevator. Top floor, same as last time.

Don’t you think it strange that nobody has tried to stop you yet?

Shut up, I need to ready myself.

Ok, two points. First, you have no idea what to ready yourself for and second, now you want me to be quiet, after telling me you only want me here to talk to you…

…Yes…

I’m telling you, those doors open and you are either fucked, or the luckiest person alive.

How lucky do you think I need to be?

The only way you are going to survive is if nobody up here has any idea you are coming and nobody has any weapons.

You think I have that little chance?

Oh no, I think even if that’s exactly what happens, you will still figure out a way of hurting yourself.

Some help you are…

Just tell me when the doors open.

They are opening now.

What’s happening, what do you see?

The floor is entirely deserted apart from someone sitting in a chair on the other side of the room.

Who is it?

I think it’s Stephen Reid.

Told you so.

When? When did you tell me?

Just before.

No you didn’t, the only thing you told me was that I was going to die!

Stop talking to yourself.

No, you stop talking to yourself.

Lame, real lame.

BioWare have fired all their staff who ever fought against EA. I don’t think it was BioWare’s decision, more pressure from EA.

Sucks to be him.

What now?

Now, I’ve been thinking about that. I think the best thing for me would be to join the resistance, help them for a while. You should probably get back to your own life. This world is soon to see war.

But can’t I help?

There is nothing you can do. You can’t fight, you talk to yourself and you smell like a sewer. Your purpose was to keep my lightsaber safe from BioWare so it wouldn’t be destroyed when this day came.

Ask him what happens to BioWare now.

What happens to BioWare now?

Bioware is now but a shadow of its former self. With a decent chunk of the staff joining the resistance, the resistance now knows exactly how they work. There won’t be anything they can do to help EA other than continue to make games.

This concludes “Attack Bioware Via The Spirit World Help Guide”.

Well, here is the lightsaber back.

Thank you.

In order to return to the real world click your heels together three times.

Farewell strange world.

Did everything go as expected?

With the idiot, yes. Everything went mostly as planned.

Is the resistance in place?

Downstairs waiting for you.

You did well guide, I dismiss you.

This concludes the “Joining the EA resistance in the Spirit World, a help guide”.

I said I dismiss you!

An original Ken Clark / TOROZ production

The Spirit World Part 3: Re-Entering Earth’s Atmosphere – A Help Guide.

(This is Part 3 of an ongoing community-driven story – check out Part 1 here, check out Part 2 here)

So, you are in an escape pod re-entering the earth’s atmosphere and there are warning lights flashing inside.

Actually I got the warning lights to stop by pressing some buttons.

What are you trying to achieve from – wait, what, do you know what you pressed?

No, not really. but they were getting annoying.

I’m not going to call you an idiot, but that was the worst possible thing you could have done.

But you have no idea how annoying they got!

And now you have no idea what the problem was.

The interface kept flashing something up saying navigation error.

Well then, looks like you are going to have to try and land this yourself.

How?

Let’s start with the obvious, what controls do you have.

There are only 5 buttons. The one I pressed to launch. Then one each that says Silent, Yes, No and Pop.

Why would they label a button Pop?

Should I press it?

I have no idea.

What!? You’re meant to be a help guide.

I didn’t say I knew what I was doing. What do the other buttons do?

I pressed Launch to launch, Silent to turn the alarm off, Yes to confirm turning the alarm off, I assume “no” was my other option there. And the ground seems to be coming up rather fast.

Well then, looks like you don’t have a choice.

Ok, I pressed it and a panel popped off revealing another button and a joystick.

Press the button and grab the joystick. Seeing as you have no idea what you are doing, things can’t get much worse.

The button activated some kind of thrusters and when I used the joystick it sent me into a wild spin.

Why are you so incompetent at flying? Try to level out.

That’s harder than it seems, and it looks like I’m going to crash in the middle of a town.

Try and slow your decent.

What, you think I haven’t been trying that. You think I want to be in a wild spin falling towards my death?

Fine, be like that.

The joystick just broke off.

You are one useless pilot, you know that?

What, I’m falling towards my death and you decide to mock my piloting skills even though I’ve never been in one before.

How far away is the street?

I’m about to hit a build – ARGHH…

Hello…?

I hit my head when I collided with the building and now I’m bleeding.

How bad?

It hurts, a lot.

Is the pod still moving?

I.., I can’t tell.

Try and open the door.

I can open it, but not all the way. I think the door is jammed.

Use the lightsaber to cut your way out of the pod.

I think I’m about to throw up.

Focus on my voice, you probably have a concussion. Grab the lightsaber and point it away from yourself.

I just threw up.

Activate the lightsaber and cut a hole big enough to crawl through.

The blade looks like a shining pearl.

Cut a hole. You need to get out.

I’m doing that.

Where did you crash?

I think I crashed in a bar. But I cant be sure, there are two of everything. I may have crashed into a bar for twins.

You need to get somewhere safe. Try and get outside the bar.

My legs don’t work properly.

Fine, stumble towards the door and tell me what you see.

I’m there, it looks like eight Troopers are heading over here.

Those Troopers probably saw you crash and are coming to investigate.

Troops be on the way, and you gots some explaining to do.

Whats happening?

I’ve got ten guns pointed at my head. Who are you, and can you lower the gun?

The name’s Kendra, and you crashed in here all uninvited like. Now, we got the Empire ’bout to crash through that there door and I aint know nothin’ ’bout you.

You cant walk and you have a concussion. You should consider cooperation. It’s your best chance.

I’ve been trying to infiltrate Bioware, but nothing went according to plan. And now it turns out EA is being controlled.

We know – Reapers control EA and they control Bioware.

Now, I’m going to raise an army and attack Bioware.

I dont know you, and I dont trust you. But the way imps are headed this makes my guess the two of you aint so cozy. So, this is the plan. You come with us. We escape. And if we like you. We might just help you, for a price.

Take the deal. It’s everything you need right now.

Deal. Now, how do you plan on escaping? By now this place is surrounded.

We always have a way out, it aint no pleasure cruise.

Please tell me it doesn’t involve sewers.

Please tell me it does involves sewers.

It involves sewers. Before we go, grab a weapon from behind the bar. I dont plan on leavin’ much for the imps.

This concludes “Re-Enter Earth’s Atmosphere In An Escape Pod Via The Spirit World Help Guide”.

Shit.

I am so glad I don’t have to do this. For the next stage I suggest ”Attacking Bioware Via The Spirit World Help Guide”. However, in the meantime I would recommend… a change of clothes.

====================

Community involvement:

Option 1) Attack Bioware via the sewers

Option 2) Attack Bioware via the street

====================

Community involvement 2: Pick off-hand weapon

Option 1) Blaster Pistol

Option 2) Sawn-Off Shotgun

Option 3) Other

Option 4) None – Stick with Lightsaber

====================

Voting will close a week after release. Post your vote in comments!

For sneak peaks at the next part join SWTOR Gamers of Oceania

An original Ken Clark / TOROZ production

The Casual SWTORian: Staggered Global Release

The Casual SWTORian is dedicated each week to those who don’t have the time to immerse themselves in game developments but instead want a very simple roundup of things happening and stuff on the horizon. If you like what you read, tell our casual guru Ken.

Do you live in a part of Europe or the Middle East that doesn’t have SWTOR? if so then check this link. Otherwise you came here for one reason. One simple reason. To read up on The Casual SWTORian. Bioware shot out the Q&A, more info on the staggered global release, and the server transfers happened. And without further intro, the gold:

Trietxan: Is there a plan to make social armor adjustable to armor rating? For example, I would really like to dress my Powertech in the Imperial Trooper armor without losing the heavy armor rating.

Daniel: Yes, adaptable social gear that automatically changes to your character’s gear type is coming in Game Update 1.3.

wyllam: I love the new armor color “unify” feature. Will this option (as well as “hide head armor”) ever be available for companions?

Daniel: Definitely in the plans for the future.

JimG: Is there any sort of ETA on adding completely new playable species into the game such as Togruta, Mon Calamari, Nautolan, etc.?

Daniel: Can’t comment on what species you might see, but you can expect the roster of playable species to expand… this year.

Zannis: Any chance on allowing companions to show in the Operation frame? As a healer, I do a lot of questing with a friend, and I’m unable to replace Party Frames with the Operations Frame since we can’t see our party member’s companions with this option turned on.

Damion Schubert (Principal Lead Systems Designer): Funny, we were just talking about this the other day. I’m working on the design now, but have no ETA of when this will get to you.

Capthxc: Any plans to improve your achievement system and/or codex? Right now achievements don’t seem to serve any purpose.

Damion: We have big plans. Too big to share prematurely.

 

And there it is, one SWTORian for you to digest. As always, If you feel I missed anything feel free to comment below or you can start a religious debate – your choice.

The Casual SWTORian: Post Patch 1.2

The Casual SWTORian is dedicated each week to those who don’t have the time to immerse themselves in game developments but instead want a very simple roundup of things happening and stuff on the horizon. If you like what you read, tell our casual guru Ken.

With the Asia-Pacific Server Transfer Details Released and the SWTOR.com website receiving a facelift some could be deceived into thinking Bioware had delivered all they could this week. But ye be wrong. They also threw at us, like a giant brick, the mostly weekly Q&A and a page telling us they redesigned the website. And so I give you, your gold:

Keldain: Love the stuff for 1.2! I think you guys are doing a great job on addressing the issues of the community. Just one thing I would really like an update on: is there any movement on getting an option to toggle hoods on and off?

Damion Schubert: (Principal Lead Systems Designer):This is totally in the plan, but we are unsure at this time when it will get to you.

 

Pierre-olivier: Will it be possible to create a guild uniform or get a distinctive sign. I mean other than the name displayed above the character?

Damion: At some point, this will be possible. No ETA yet, but we have a design fleshed out.

 

TheCritter: If I delete a character with Legacy unlocks do I lose those unlocks? For example, if I have a human female Sniper at level 50 with Act 3 completed will I lose the race unlock, Heroic Ability, and class emote for my other characters if I delete her?

Damion: You will keep all unlocks that you have managed to unlock so far.

 

This week I would like to give a shout out to the National Transport and Toy Museum in New Zealand and to the TOROZ podcast. As always, If you feel I missed anything feel free to comment below or you can start a religious debate – your choice.

The Spirit World Part 2: Escaping Bioware – A Help Guide.

(This is Part 2 of an ongoing community-driven story – check out Part 1 here)

So, you are trapped in a bathroom at Bioware HQ and there is a crocodile man wielding a lightsaber about to storm in and capture you.

Yep, that sums up my current situation.

What are you trying to achieve from this help guide?

I’m trying to stay alive.

Which bathroom are you in?

I’m not sure, it was a bit of a blur as I was running.

You have no idea whether you are in the male or female bathroom?

Well… there were a few women in here when I entered, but they left… immediately.

I think its safe to assume that this is the female bathroom.

Why does any of this matter?

It could become relevant at a later date.

The crocodile man sounds like he can’t open a door.

He is a crocodile man with a lightsaber. I don’t think the door is going to be much of a problem.

Oh… there goes that plan.

What plan? You had no plan, that’s why you summoned me.

Well you haven’t been much help have you?

Hey, I’ve kept you alive.

We are stuck in a bathroom with a crocodile man about to break the door down. I’m not going to be alive for much longer at this rate. And we still don’t have a plan.

Hey, your about to have your soul ripped from your body and you are choosing to argue with me instead of letting me think?

Ok, I’m sorry. Now, how do I escape?

Is there a window?

No.

Ok, I am out of ideas.

What, that was your big idea – a window?

It would have worked.

Oh shit.

What, what’s happening…?

The crocodile man has crashed through the door.

Back yourself into a corner. It may give you a couple more seconds…

Hello?

(Some time later)

Urgh, my head.

What happened, did you faint?

Get up.

Wha, who are you?

My name is Stephen Reid.

Are you injured, can you run?

I’m fine.

Good, I would not have been pleased if my companion had hurt you.

Companion?

Yes, Qyzen Fess as I like to call him.

Run!

I need to give you information so that you can do this properly next time… Then, I shall allow you to escape.

I don’t think he can hear me. Act like you can’t hear me.

That’s what I’ve been doing.

But you don’t know all the facts and therefore have just been running around like a mad man talking to yourself.

Well, what is this information.

Bioware is owned by another company.

EA?

Everybody knows EA controls Bioware.

But not just EA. EA is controlled by an entity much older than this planet. They call themselves the Reapers.

You mean from Mass Effect?

We were trying to warn humanity with Mass Effect.

Wait up. The Reapers are real?

I have said all I can. Now you must leave. There is an escape pod behind you. Also, you are going to need this.

As soon as you can, RUN. Also what did he give you.

He gave me the lightsaber.

Cool, let me know when you are in the escape pod.

I’m in, how does this work.

Press the big red button, it should take you to Bioware and remember, you mus—

What happened, why cant we hear him?

The door closed.

Why would the door closing prevent you from being able to hear him.

Whoa, we are in space. And I think Stephen Reid was on a space station.

You’re kidding. You actually got to go to the EA space station.

EA have a space station?

Yea, its more like an orbital station though.

Is there a difference?

As far as you care, no. Anyway what colour is the lightsaber.

I’m not going to activate it untill we are on the ground.

Why? I’m curious.

I would rather not punch a hole in this small escape pod.

Good point. What’s happening in the pod?

There is a flashing light that says warning on it.

 

This concludes the “Escape From Bioware HQ Via The Spirit World Help Guide”

Wait, you cant leave me like this, what do I do?

For more help guides visit…

What, I need help now!

I would suggest the “Planning An Attack on BioWare HQ Via The Spirit World Help Guide”. However, in the meantime I would recommend… Try and land the pod.

====================

Community involvement:

Option 1) Allow the pod to try and land itself

Option 2) Try and land the pod yourself

====================

 

Community Involvement 2: what colour should the lightsaber be?

Option 1) Blue

Option 2) Red

Option 3) Other

 

Voting will close a week after release. Post your vote in comments!

 

 

For sneak peaks at the next part join SWTOR Gamers of Oceania

An original Ken Clark / TOROZ production

The Casual SWTORian: Patch 1.2 Release Overview

The Casual SWTORian is dedicated each week to those who don’t have the time to immerse themselves in game developments but instead want a very simple roundup of things happening and stuff on the horizon. If you like what you read, tell our casual guru Ken.

Over the past few weeks Bioware have been promoting the 1.2 patch and the legacy system, telling us we would know well in advance when they would drop. However, this week with almost no warning we received the Jesus patch. Other things of smaller note are the free pet, potential free game time, and the skipping of the weekly Q&A. And so, we begin:

“The galaxy is in turmoil. War rages across countless worlds as Republic and Imperial forces struggle for control of critical resources. Amidst the chaos, threats emerge from all sides. The planet Denova, known for its extensive deposits of baradium ore, has been seized by a band of mercenaries and veteran Imperial defectors with mysterious motives. If they are not dislodged, the explosive arsenal they can create will give them the power to destroy any armed force – Republic or Imperial. On Corellia, a corrupt councilor attempts to maximize hypermatter profits by playing both sides of the conflict, and the crazed mastermind behind the Rakghoul outbreak, discovered on Ord Mantell, continues to threaten the lives of all sentient beings in the galaxy…”

  • Players can now unlock a wide variety of rewards by leveling characters and reaching new Legacy levels, including buffs for your characters, unlocking additional Species choices for every class, and upgrades for your personal Starship. Build your own Legacy with the new Family Tree!

  • Guilds now have access to a shared Guild Bank, accessible on the Fleets, with expandable storage.

  • Players can now customize their User Interface by moving and resizing UI elements!

  • The Imperial Transportation Authority and the Galactic Republic Safety Council have authorized the use of vehicles in Orbital Space Stations and Spaceports.

  • A new “Customize” option now appears on the character sheet. One of the features this button enables is the ability to color coordinate any individual piece of armor with the equipped chestpiece.

  • The Sprint ability is now available at level 1.

  • Since our changes involve a number of skill changes for many classes, we are refunding all skill points to the affected Advanced Classes so players can adjust the distribution of their characters’ skills as they see fit with the new changes in mind. As a reminder, players can reset any character’s skill points in the Combat area on their faction’s fleet for free once per week (additional respecs cost credits).

  • The cooldown associated with giving companions gifts has been removed. Giving a gift now has a 3-second activation time.

  • C2-N2 and 2V-R8 have been reprimanded and now vocalize less frequently on personal starships.

  • Companions now use accurate voice responses regarding the success or failure of their Crew Missions when they return.

  • Schematics for color crystals in various colors (including endgame-quality varieties) have been added to the game.

  • Several unusual crystal formations have been reported in the mountainous regions of Alderaan.

  • Offhand weapons are now more clearly marked as such.

  • Sniper Rifles no longer drop for Republic players.

  • An issue that caused some items to be unlinkable in chat has been addressed.

  • A set of modifiable Techblades and Techstaffs has been added to the game.

  • The Korrealis line of landspeeders has been removed from vendors.

  • License costs for Vehicle Piloting rank 1, 2, and 3 have been reduced.

  • Junk (grey) items no longer appear in the buyback window.

  • The chances for one player to win the majority of rolls in Multiplayer Conversations have been diminished.

  • Several missions that require the player to defeat a specific enemy NPC have been updated. In affected missions, the player can now interact with an object in the world to spawn the target (instead of needing to wait for a respawn).

  • Corrected many instances where text and voiceovers did not match.

 

  • Players can now leave comments on entries in their Friends List in the Social Window.

 

  • The Galactic Trade Network interface now supports text-based searches without category restrictions.
  • The Emergency Fleet Pass now takes Republic players to the center of the Republic Fleet instead of the Tython and Ord Mantell arrival hangar.
  • Added musical triggers to some missions and encounters.
  • Numerous spelling and grammatical errors in text throughout the game have been corrected.

 

I’d also like to give a shout out to Why SWTOR will never ‘Jump The Shark’ and the SWTOR Gamers of Oceania Facebook Group who are awesome. As always, If you feel I missed anything feel free to comment below or you can start a religious debate – your choice.

The Spirit World: Infiltrating Bioware – A Help Guide

So, you’ve taken on your spirit form and are now looking at Bioware HQ from across the spirit street.

 

Yep, that sums up my current situation.

 

What are you trying to achieve from this help guide?

 

I’m trying to get to the same floor Stephen Reid is on so I can ask him about the future of SWTOR.

 

What are you wearing?

 

Is that really important?

 

This is your first spirit heist isn’t it?

 

Yep.

 

You need to be wearing appropriate clothing for this or their spirit guards will catch and torture you.

 

I’m wearing a balaclava, t-shirt, jeans and thongs.

 

That sounds about appropriate for someone trying to pull off the “casual and about to rob you” look. However, Thongs?

 

Flipflops, sandals.

 

Sorry, the usual people that ask for my advice are American hippies.

 

Cool.

 

No its not, they argue with me every step of the way and then end up losing their soul because they didn’t follow my advice.

 

Losing their soul?

 

Sorry, did I say soul? I meant spirit …juice.

 

Are we going to start?

 

I was waiting for you.

 

I’ve been ready since I summoned you.

 

Ok, what do you see?

 

I see Bioware HQ and there is something that looks like a furry red Yoda standing around outside.

 

Furry red Yoda?

 

Yea, it looks kinda cute.

 

Furry red Yoda?

 

Yea, its looking at me.

 

Ok, the fury red Yoda must be a guard of some kind. What I suggest you do is walk across the street and inside as though you belong there.

 

It’s still looking at me.

 

Just tell me when you get inside.

 

I’m inside and I’m headed over to the elevator.

 

No, do not use the elevator that’s what they’ll be expecting. Take the stairs.

 

The stairs. But who knows what floor Stephen Reid is on?

 

If you take the elevator I cant be held responsible for what furry red Yoda will do to you.

 

Stairs it is then.

 

Try the top floor.

 

Why the top? I don’t want to walk all the way up there.

 

Think about it, the more floors you try the more suspicious you will seem, so we need to decide where he will most likely be – and because I dont think you would risk your soul juice just to be on the same floor as the janitor he must be important. Important people are on the top floor.

 

Sounds reasonable.

 

Also listen out for people following you.

 

I think I can already hear someone following me.

 

Why didn’t you say something?

 

Because you didn’t ask.

 

That is very childish considering you are the one risking your soul juice.

 

What is soul juice anyway?

 

It’s actually just soul, I didn’t want to scare you considering this is your first foray into the soul world.

 

What could possibly happen to my soul?

 

It’s link to your body could be destroyed, thus trapping you here.

 

Why wouldn’t you tell me that?

 

Um.

 

The footsteps are getting closer.

 

What floor are you at?

 

I’m on the top floor.

 

Go into the room and tell me we found him.

 

Yep I can see him… oh F***, there is some kind of crocodile man standing next to him.

 

What’s it doing?

 

It’s seen me, now it’s walking towards me… it’s got a lightsaber.

 

This ends the infiltrate Bioware via the spirit world help guide.

 

What, you cant leave me like this, what do I do?

 

For more help guides visit…

 

What, I need help now!

 

I would suggest the “Escape from Bioware HQ Via The Spirit World Help Guide”. However in the meantime I would recommend you… RUN

====================
Community involvement: Vote to decide what happens next.

  1.  Option 1) run into the bathroom.
  2.  Option 2) run back to the stairwell.

Voting will close a week after release. Post your vote in comments!

 

An original Ken Clark / TOROZ production

The Casual SWTORian: Legacy, 1.2 and April Fools

The Casual SWTORian is dedicated each week to those who don’t have the time to immerse themselves in game developments but instead want a very simple roundup of things happening and stuff on the horizon. If you like what you read, tell our casual guru Ken.

This week we saw Bioware focus on their upcoming legacy system. For those of you who do not know already the legacy system allows you to create a family tree with your characters and unlock other classes abilities among other things either through gameplay or credits. Almost all the Q&A was either devoted to legacy or patch 1.2, while the news release focused on trying to explain more about how legacy affected you.

Bioware also released a pilot of their new podcast, in which they talked about patch 1.2 and what makes a good post on the forums. If you have 20 minutes it’s worth a listen although personally I prefer the TOROZ podcast. Below you shall find the glorious nuggets of casual information you came here for today:

  • Lstn: If I hit 50 as a human, what benefit do I get with the Legacy system, as humans can be any and all classes?

Daniel Erickson: Reaching level 50 as a human results in a sizable Presence bonus to all of your Legacy characters, making all current and future companions more powerful.

  • Playing a character of any species to level 50 unlocks that character’s species as an option at character creation for all classes. All combinations of class and species are now possible given the right unlocks. Opening these new combinations gives much more freedom at character creation.
  • As with all unlocks attained through the Legacy System, when you acquire something on one character, you acquire it for all your characters. That means when a new character in your Legacy gets their ship, they will climb on board for the first time to find all of your purchases already in place and waiting.
  • Hazado: So are we finally going to get the 1.2 patch on april 3rd?

    JovethGonzalez: Tuesday will be a standard maintenance. You folks will know ahead of time when maintenance will include Game Update 1.2.

Also, there was the April Fools Bioware released that you may find interesting.

If you feel I missed anything feel free to comment below or you can start a religious debate – your choice.

The Casual SWTORian: 1.2 roundup

It’s time to welcome both a new weekly a column and a new writer to the TOROZ team. Ken Clark is going to be writing The Casual SWTORian each week, dedicated to those who don’t have the time to immerse themselves in game developments but instead want a very simple roundup of things happening and stuff on the horizon. Welcome Ken!

Do you play SWTOR? Do you not care to sift through the raw info each week to find that one nugget of information that is relevant to you as a casual player? if yes then this is the place for you. With the release of the excessively long 1.2 patch notes you are probably thinking “aaaaarrrrrggggghhhhh, I’ll just be surprised on the day”. You don’t need to be – with this list you can check out most of the changes relevant to you:

1.2 Changes at a Glimpse

  • As a result of game balance efforts, many classes have had their skill tree layouts modified. Affected characters will have their skill points refunded on login.
  • “Rest” abilities, such as Meditation and Recharge and Reload, are no longer interrupted by taking damage if the player is not currently in combat.
  • Tauntaun vanity pets can now be acquired on the planet Hoth, though the exact means of acquisition are a mystery.
  • An issue that caused some items to be unlinkable in chat has been addressed.
  • The chances for one player to win the majority of rolls in Multiplayer Conversations have been diminished.
  • Large ships more readily display surface damage as the attached hardpoints are destroyed.
  • Players can now unlock a wide variety of rewards by leveling characters and reaching new Legacy levels, including buffs for your characters, unlocking additional Species choices for every class, and upgrades for your personal Starship.
  • The preference for “Show Sith Corruption” is now labeled “Show Dark Side Corruption.”
  • Players are now able to disable the Smart Camera in the preferences menu.
  • The Galactic Trade Network interface now supports text-based searches without category restrictions.
  • The Map no longer becomes translucent when riding a taxi
  • Added musical triggers to some missions and encounters.

And there you have it: the 1.2 patch notes summed up from the casual perspective. If you feel I missed anything feel free to comment below, point out typos or you can start a religious debate – your choice.