About David

David Holloway has been involved with gaming since the early 1970′s and with virtual worlds since heavy use of a MOO in 1993 – he even admits to having owned a Vic 20 and used it heavily to play cassette-based roleplaying games. As far as Star Wars goes, he still owns his original set of Star Wars figures and can vouch for the fact that a 1978 Stormtrooper can be blown to bits by shooting it with a slug gun from a distance. He’s also played Star Wars games as far back as the Super Nintendo console and to this day is devastated by the accidental erasure of all his progress on Lego Star Wars on the Wii.

TERA: Significant Layoffs

Layoffs are never good things, and it’s no different with the announcement by En Masse Entertainment that they’ve had to “let go of some of the great talent”.

Like BioWare with SWTOR, the announcement is wrapped up in a lot of PR-speak on how TERA has been a great launch, that there are “awesome game updates’ on the way, and that the commitment to the game remains absolute.

This response on the TERA forums rang some big bells for me in regards to another MMO or two:

So what the [filtered] is going on in EME? How about some transparency? Your community managers are important to us. In case you haven’t noticed they are the face of the company. I was hoping that you guys could do this right. Instead we see you pulling the same [filtered] head moves that NCSoft pulled previously.

So who does this leave for our interface to EME/BHS? The marketing VP?

So when do we go F2P? You have set off alarm bells here, as the only logical time to go F2P is before a big expansion.

How about you skip the bull [filtered] corporate circle jerk. Knock this back online to its original side bar and run it up the flag pole. Ping your VP of Greasing up the plebs and tell him that this low hanging fruit is starting to shrivel. Air out the laundry circle the wagons get the ball rolling with some traction and tell us what your plans are before we get out of dodge.

Can you understand that at least?

Condolences to those who have lost their jobs.

To TERA players – how are you finding the game? It it a keeper for you?

SWTOR Community Q&A 10th August: Last Regular Edition

BioWare have released their latest community Q&A, with the surprise announcement that it’s the last regular one:

We’ve been listening to your feedback, and as of today, we’ll be discontinuing the Community Q&A blog as a weekly feature. However, this means that going forward, we will be focusing on bringing you more frequent and consistent developer responses in the forums to your questions and concerns. Make sure to watch the dev tracker to make sure you don’t miss anything!

We’ll definitely do a Q&A like this whenever we have big announcements in the future, but again, we won’t be doing a weekly Q&A blog post.

Seems yet another retrograde step in communication with the playing community – you’ll now have to regularly check the Dev Tracker, trawl the forums for info, or even better, check in here for the key info! There just seems to be constant chopping and changing in approach to community info given the Community Q&A only changes formats a couple of months back.

Anyway, onto the Q&A itself, it’s devoted to answering questions on the Free-To-Play move. There’s lots of interesting info in there. My take is that given F2P’ers look like they’ll be able to buy most content subscribers have, and can keep any gear earned as subscribers if they move to F2P, there’s going to be a big cohort not bothering to renew their subscription. Sure, easier levelling / bigger inventory etc is convenient, but I’m not convinced there’s enough differentiation to make subscribing that attractive.

Oh – and as you’ll read, Damion Schubert’s word of the week is cadence.

The full Q&A for you:

ButeoRegalis: Are subscriptions the only way to gain Cartel Coins (CCs) in the future, meaning, aside from the bonus coins we’re getting until the Free-to-Play option goes live? Can you purchase them without a subscription?

Damion Schubert (Principal Lead Systems Designer): All players will be able to purchase Cartel Coins by purchasing them on our website and eventually in-game. These coins are used to buy various virtual items from the Cartel Market. Free-to-Play members can also use Cartel Coins to unlock certain game restrictions.

Samohnat: Will Cartel Coins be available via in-game mechanics?

Damion Schubert: Not initially. We may expand this in the future, but it’s not a goal for launch of the system.

Several players asked: Can you give us more detail about the restrictions on Free-to-Play members? If not, when can we expect more details?

Damion Schubert: Giving more information about these limitations is a core part of our communication efforts over the next few weeks. Our goal is to allow Free-to-Play members to play the game from levels 1 to 50 and encounter most of the class and world content along the way. However, it is equally important to us that the subscription members will have access to a significant number of convenience features that make the game easier to play – leveling speed, bank access, inventory size are all good examples. Once these details are published, I think that most players familiar with the game as it is now will agree that while Free-to-Play members will be getting a good experience andthe subscription members will be getting a substantially improved gameplay experience.

Alahnah: I am interested in more detailed comments about future content releases and how the Free-to-Play option will impact on current bug fixing efforts and the level 50 Operations / 50+ content expansion time frames.

Damion Schubert: We still have a significant portion of the development team focused on creating new content (Operations, Flashpoints, Warzones) – and we have plans to increase the cadence that we deliver new content. One of the nice things about this approach is that it should also speed up the cadence that bug fixes get out to you as well.

Tatile: It’s said that content will continue to come, but will it be like the content we’ve already seen (Operations and Flashpoints in patches with class balancing and new gear) or will the content only be fluffy happy stuff, like speeders and mini-pets?

Damion Schubert: We definitely have plans in the works for more Flashpoints, Operations, Space Missions, and Warzones. Generally, we will have more frequent updates for the game.

Thorvath: So if I cancel/switch to the Free-to-Play option are you going to automatically delete all my Rakata/War Hero gear?

Damion Schubert: You will retain your gear.

LOWTHOR: What happens if all the characters I have already created while subscribed (before Free-to-Play announcement) are now restricted species?

Damion Schubert: Your characters will not be deleted and you CAN still use those characters in the active slots you have as a Free-to-Play member.

VulcanLogic: I have all 8 character slots used up. If I choose the Free-to-Play option, do I get to decide which character slots will be active?

Damion Schubert: Once we institute these limitations, players will absolutely be able to choose which characters are their active characters.

ChazDoit: I’m not much interested in Flashpoints and Operations but will I be able to purchase other features like full access to Warzones, purchase extra character slots, bank slots, and travel features?

Damion Schubert: Yes! When the Free-to-Play option goes live, players will be able to purchase key upgrades to their game experience allowing them to bypass some restrictions, and this list will expand as time goes on. We will have more information about some of these in coming weeks.

 

Over to you: do you like what you read here about the F2P arrangements?

Oceanic Soap Box: Balancing MMOs

Welcome to the very first edition of Oceanic Soapbox, replacing our regular Friday SWTOR Suggestion Box. We’ll be putting forward topics that apply to any MMO gamer, so we hope you enjoy the new format.

This week I thought we’d start with the evergreen topic of playing more than one MMO. Do you do it, and if so which MMOs so you play in combination and how do you pull it off? Is it possible to be a hardcore player in more than one MMO?

Looking forward to hearing your comments!

SWTOR: Unexpected Maintenance Tonight (Updated)

UPDATE: most servers are back up and SWTOR Patch 1.3.5a consists of one thing, being the expected fix to EC:

1.3.5a Patch Notes
08/09/2012

Flashpoints and Operations
Operations

    Explosive Conflict

    • The Minefield Probe Droids are now able to be revealed during the encounter with Colonel Vorgath.

 

An unexpected maintenance is hitting tonight:

AEST 5pm-7pm

AWST: 3pm-5pm

NZST: 7pm-9m

At least it’s only two hours and there will be a patch (we’ll post the patch notes once available)

 

The full blurb from BioWare:

We will be deploying a patch and performing an unscheduled maintenance this Thursday, August 9th, 2012. Patch notes will be made available shortly after the servers come back up.
The servers and SWTOR.com will be down for two hours on Thursday, August 9th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 4AM CDT (2AM PDT/5AM EDT/10AM BST/11AM CEST/7PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than two hours, but could be extended.

After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Maintenance

Date: Thursday, August 9th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 4AM CDT (2AM PDT/5AM EDT/10AM BST/11AM CEST/7PM AEST)

All game servers and SWTOR.com will be offline during this period. This game maintenance is expected to take no more than two hours.

GW2 Oceanic Guild Spotlight: Destiny

If you’d like your guild spotlighted, just use our contact form to let us know. Or if you like, respond to the questions shown below and send them in – we love to profile guilds and the work they’re doing. The only requirement is that you’re an active oceanic guild. Please be patient if you don’t hear back from us immediately – we will only be spotlighting a guild every week or so.

Name of guild

Destiny (GW2 version)

Guild website

http://destinygw2.guildlaunch.com

History of your guild’s name?

Destiny originated in WoW in 2007. The guild has had a continued membership in WoW until 2011 and in other MMOs including Aion, Rift, Warhammer and SWTOR.

What sort of guild are you?

We are primarily PVE orientated with a semi-serious approach to end-game content and casual PVP participation.

Have key guild members been involved in other games / MMOs?

Yes – GW, Anarchy Online, WoW, Warhammer, Aion, Rift, SWTOR, TSW, Mechwarrior…

How many guild members do you have at the moment?

To date 19 members are preparing for GW2.

What days/times do you see the guild being most active?

AEST/GMT+10 7pm-Midnight have traditionally been our active hours.

What are the achievements that your guild is most proud of?

Continued member friendship in & out of the game, successful end-game participation, enthusiasm for enjoying MMO gameplay.

You have one minute to convince someone they should be in your guild – what would you say to them?

We are primarily a mature-member guild with many players balancing work, family and play. Fun and enjoyment are the reason we play and our guild approach to gaming scaffolds this desire. Enjoy a relaxed, fun evening with friends who can be a bit nerdy about game content and achievement. Oh… bring oreos!

What are your predictions for the next 6 months for the guild?

Some players will continue game play in a variety of MMOs including SWtOR, MWO and TSW with a core group exploring the content of GW2.

SWTOR 1.3.5 Patch Notes

Patch 1.3.5 has now dropped, and as you’ll see below there’s a bunch more bug fixes and some legacy changes. Here are the full patch notes for you:

1.3.5 Patch Notes

08/07/2012

Classes and Combat

Jedi Knight

Sentinel
Combat
          • Saber Storm: The critical damage bonus this skill applied to Ataru Form was not functioning correctly, and we have opted to remove it, as Combat Sentinels are performing within expectations. This change does not affect the current combat effectiveness of this skill.

Sith Warrior

Marauder
Carnage
          • Sever: The critical damage bonus this skill applied to Ataru Form was not functioning correctly, and we have opted to remove it, as Carnage Marauders are performing within expectations. This change does not affect the current combat effectiveness of this skill.

Smuggler

General
        • XS Freighter Flyby: This ability can no longer cause other players who are not flagged for PvP to become flagged.

Imperial Agent

General
      • Orbital Strike: This ability can no longer cause other players who are not flagged for PvP to become flagged.

Flashpoints and Operations

Flashpoints

Kaon Under Siege
        • The Floating Light will now glow as intended when the Shader Complexity preference is set below High.
The Esseles
        • In the German client, the conversation option when choosing Hard Mode for this Flashpoint has been corrected.

Operations

Explosive Conflict
            • Using the probe launcher in Denova Minefield now reveals probes more consistently.

Group Finder

        • Group leaders are now notified if they cannot queue the group for a replacement due to group members being offline.

Items

General

    • Player heads no longer clip through the Battlemaster Vindicator’s Headgear or [Prototype] Primeval Vindicator’s Chestguard.
    • Warstalker’s Headgear’s texture no longer stretches upon character death.

Legacy

  • The Legacy Levels required for experience modifier perks have been adjusted. The ranks now require Legacy Level 2/3/5/7/10 (changed from 5/10/15/20/25).
  • The Legacy Levels required for companion modifier perks have been adjusted. The ranks now require Legacy Level 2/5/8 (changed from 5/10/15).
  • The Capital World and Outlaw’s Den priority transit perks now require Legacy Level 2 (previously 10).
  • The Fleet Vanguard and Black Hole priority transit perks now require Legacy Level 5 (previously 10).
  • The Legacy Levels required for the repair droid perks have been adjusted. The ranks now require Legacy Level 5/8/12 (changed from 10/15/25).
  • The field respec perk now require Legacy Level 5 (previously 10).

Missions and NPCs

Missions

Balmorra
        • Colicoid Massacre: This mission is no longer repeatable immediately after completion.
Taris
      • Prized Possessions: Players in a group no longer need to wait for the Colony Data Repository or Toolbox to respawn before being able to loot it.

PvP

Warzones

Novare Coast
      • Players no longer land on top of the buildings that surround the consoles when using abilities that charge an enemy (such as Force Charge).

Miscellaneous Bug Fixes

  • The /ironfist emote now works correctly in the German client (as /eisenfaust).
  • The performance of the Bloom visual effect option has been improved.
  • Corrected some minor text errors.

The Secret World 1.1.1 Patch Notes

The TSW servers are up and version 1.1.1 of TSW is now live. The patch notes are reproduced in full for you below.

There’s plenty of fixes plus a new anti-aliasing option if you have a NVIDIA Kelper (600) series of GPU. For the rest of us there’s hopefully now an even more fun game – or at least one with a bunch less bugs.

Enjoy:

UPDATE 1.1.1 – AUGUST 7TH

With this update we have enabled TXAA, and The Secret World is the first game in the world to support this anti-aliasing technique! This requires the newest NVIDIA Kelper (600) series of GPU. To enable TXAA in the video options of the game select “TXAA 2x” or “TXAA 4x” as your anti-aliasing under the video options of the game. These drivers are schedueled to go out of beta (WHQL) around the 13th of August.

 

MISSIONS

Solomon Island

 

Kingsmouth Town

  • The Pick-Up: The mission can now be paused and resumed again later at the correct tier where it was left
  • The Orochi Scientists now fight back

 

The Savage Coast

  • Carter Unleashed: Carter will no longer be seen running straight through the ladder and the wall at the end of the mission
  • Carter Unleashed: NPC Familiars found in the basement of the academy are now hanging from the hooks instead of floating in thin air
  • The Black House: The pentagram will disappear when the player solves the puzzle

 

Blue Mountain

  • Funeral Crashers: Fixed an issue that prevented players from resuming their mission if it was paused on tier 5/5
  • Funeral Crashers: Added a journal entry for tier 5 of the mission
  • Dawning of an Endless Night: Fixed an issue that could cause players to be stuck on tier 15/18 when activating the wards in The Blue Mountain and disconnecting

 

Egypt

The Scorched Desert

  • The Last Legion: The Mission now properly resets when a player disconnects during the fight
  • The Last Legion: Players going in PvP while doing the mission will no longer block the mission for other players
  • The Last Legion: The Orb of Aten is no longer an interactive object after starting “Defeat the Legion”
  • From Below: Dr Shirui and Experiment SB118 are now spawned correctly

 

City of the Sun God

  • Halls of Lost Records – Tier 5: The Nodes of Mystical Energy inside the Chamber of Satis will no longer enter an infinite cooldown
  • The 3rd Age: Players can no longer interact with the sarcophagus before they have assembled the key, as intended
  • The 3rd Age: The first goal will now only update if you get the Strange Metal Clockwork Key in your inventory
  • Using the Altar of binding will now update the goal and will no longer cause the altar to become uninteractable
  • Black Sun, Red Sand: The mission now has a mission description

 

Transylvania

Besieged Farmlands

  • The Summoning – The Plague: The bosses and mobs now always drop loot when defeated

 

The Shadowy Forest

  • The Drăculeşti – Tier 4: Players must now pick up the explosives and detonators individually so that they may receive the items correctly
  • The Drăculeşti – Tier 4: When you interact with a placed explosive, you will now receive a message indicating it has already been used

 

DUNGEONS/LAIRS

Hell Raised

  • Nightmare: We have determined that mobs in Hell Raised Nightmare had an unnaturally high Defence Rating. This caused a frustrating number of glances, even for superbly-equipped players who had mastered the dungeon. Though the Hit Rating requirements of this dungeon remain high, we’ve adjusted them down to be more in line with the difficulty of gearing for the other Nightmare modes
  • The Master Planner achievement now enforces the proper requirements of never changing your build, as intended

 

Hell Fallen

  • When he summons the second Machine Tyrant, the first machine Tyrant no longer remains active (unless in Nightmare mode)
  • If players are killed before Wicker’s explosion kills them during the Ascendants encounter, a duplicate Wicker which leads the boss and/or adds outside the encounter location should no longer spawn
  • After defeating the Ascendants during the last fight, the lootbag dropped can now be opened immediately

 

Hell Eternal

  • Infernal Overwatch’s summon spell “Klaxon Call” can no longer be interrupted
  • Eblis’s loot should no longer drop in inaccessible locations

 

Soviet Fort

  • Halina Ilyushin should no longer cast Spite whenever she feels like it. She should also stay in her arena, as the program intended

 

The Facility

  • Lasers will stop doing damage when they are no longer visibly hitting the player

 

The Ankh

  • The damage from the Orochi Dead Ops encounter has been toned down
  • Nightmare: After walking in and out of the Filth in the dungeon, the Filth Undertow effect no longer remains on the player
  • Nightmare: The Dimensional Reaper summoned by Doctor Klein is no longer invisible

 

Darkness War

  • Wayeb-Xul encounter: Bomb Mayans are no longer running towards the player and they will now always explode at 0 health

 

PVP

Fusang Project

  • The “Capture a Facility” mission should again give the correct amount of Black and White Marks of Venice

 

WEAPONS

  • Fists: Turn the Tables and The Scarlet Arts will now build counters on Hot Iron
  • Blades: Mobs with Resistances should no longer resist the DoT effect applied by Sling Blade
  • Hammers: Passive abilities that proc on critical hits will now affect Hell to Pay
  • Blood Magic: Particles are now shown correctly instead of orange and green squares

 

ITEMS

  • The Charged Ward Generator can no longer be traded, as intended
  • The items acquired during King of the Hill will no longer affect the Monsters outside its intended location
  • Fixed some clipping issues with hats and hair
  • When purchasing the “Friend of the Darkness” title from the item shop, you will now also get the correct title

 

LOCALIZATION

  • The notes received during the mission “Crime and Punishment” – Tier 1 will no longer display black squares instead of letters

 

GENERAL

  • London: Entering Tabula Rasa will no longer leave the character in the middle of empty space
  • Agartha: Fixed an issue with a Gatekeeper spell that could not be avoided by players
  • New cabals can again be created normally
  • The Nightmare achievements for Master Planner (Ankh and Hell Fallen) are now visible in the achievements window
  • The achievement “Corvophobia – The Poe (chase away 50 flocks of ravens)” should now update correctly
  • Attacking the shield/barrier of a boss or mob will now correctly generate hate
  • Lairs and region bosses will now automatically be locked to the player/group that summoned the boss

PlanetSide 2 Australian Servers: Smedley Says Maybe

Following up from our PlanetSide 2 beta story, Sony Online Entertainment’s President, John Smedley has tweeted something pretty interesting:

Sounds like there’s a chance of local servers, so I’d be making it clear to John Smedley that you’re damn keen for the game by registering for the beta, or jumping on Twitter or Facebook and making your feelings known!

PlanetSide 2 Hits Beta

Sony Online Entertainment’s PlanetSide 2 is currently in beta. As a FPS MMO it’s gaining quite a bit of attention. If you haven’t seen it already, here’s the E3 trailer that gives some good glimpses of the game:

You can still apply for a beta key, and if you’re already playing, let us know how it’s going for you! Also – are you Terran Republic, New Conglomerate or Vanu Sovereignty?

UPDATE: Sony’s John Smedley has said Australia-based PS2 servers are a possibility.

Flash Point Podcast: We Need Your Input!

We’ve just released Episode 38 of our podcast, and with the move from TOROZ to The Oceanic Gamer we’ve been doing some soul-searching as to how we want to use the podcast medium.

Essentially we have a bunch of options that we’d like your comments on, so that we continue to grow our audience and most importantly bring you the information you’re after.

The options we’re looking at:

1. Stay the same:  a fortnightly SWTOR-focused podcast with the odd brief discussion of other games at the end

2. Expand content: a fortnightly podcast with a SWTOR segment as well as segments on other MMOs

3. Expand podcasts: keep a SWTOR-only podcast PLUS have a wider-ranging podcast on offer.

4. Something else we haven’t thought of that you suggest!

To give your input we’d love if you could spend 2 minutes filling in this survey (direct link here if survey isn’t loading for you). Please be brutally honest – it helps us improve:

Again – thanks for taking the time and we’re looking forward to keeping up the podcasting antics for a long time to come!

The Secret World 1.1 Patch Notes

Here they are in full for you – lots of bug fixes a lot of people have been waiting for!

Update 1.1 – Hotfix – August 3rd

  • Fixed an issue that caused custom chat tabs to stop updating and show no new messages after zoning to another playfield
  • Corrected an issue that players sometimes couldn’t correctly subscribe to certain chat channels

 

 

“Issue #1: Unleashed” Game Update 1.1 – July 31st

 

Highlights

Seven brand new missions, two new Nightmare Mode dungeons and the Marketplace are now all available as part of The Secret World Issue #1: Unleashed.

Please click here for more information about the new missions in Issue #1.

(Psst, complete all the new missions for a new achievement and unique clothing rewards!)

 

Top changes

The Marketplace

The Marketplace is now available in London!

  • All tradable items can be listed and searched for via the search options in the Marketplace UI. This UI is accessible via the bank NPCs in London
  • Only items from your personal storage can be listed and they will occupy a slot in the bank until they are sold
  • Listings show up from all players on all dimensions
  • All items are listed for 7 days after which point they time out
  • All listings have a 10% up front cost based on the listing price. This cost is refunded if the item sells
  • All successful sales are subject to a 5% broker fee upon sale

 

General

  • The ‘/say’ and ‘/shout’ chat commands now work properly
  • Improved animations when interacting with objects
  • It is now impossible for players to make their characters nude
  • When using the ‘high’ graphics settings, screen will no longer become blurry in some areas
  • The Orochi-Group.com website will not crash the in-game browser
  • Filth Rain does not follow players to other zones
  • Players can no longer attach character-bound items to mail
  • Changing eye colour now works properly for all heads in character creation
  • Certain heals will no longer generate hate on friendly targets
  • Players will not be able to consume the Elixir of Life when already at full health
  • Certain monsters, such as the Royal Sadists, will not attack the player when dead

 

Dungeons

  • Introducing two new Nightmare Mode dungeons: The Ankh and Hell Fallen. These dungeons are built to be extremely challenging, and the enemies and encounters in these dungeons will test your build-making, gear, group composition and combat skills to the limit
  • Dungeon bosses and mini-bosses now only drop one loot bag
  • The Ankh: Akhenaten, the Black Pharaoh, is now immune to crowd control effects and will no longer despawn, then respawn with full health

 

PvP

  • The anima full-screen effect will no longer persist if the player has entered a PvP Battlefield
  • Players can no longer enter PvP Battlefields while in Anima form. They will be resurrected upon entry

 

GUI

  • Trying to split a stack when the player inventory is full will no longer cause that slot to malfunction
  • Mission decals will not disappear when a player teleports out of a zone

 

Weapons

  • Hammer: The “Smash” ability will now always have an animation

 

Missions

General

  • Seven brand new missions are now available to all players as part of our first free monthly content update, “Issue #1: Unleashed”
  • Crafting items for a mission should now fulfil the goals of that mission
  • Into Darkness will no longer shut players of any faction out of the instance for any reason if they have not yet completed the mission

 

Solomon Island

 

Kingsmouth

  • That’ll Leave a Mark: The trapped survivor should now spawn at the trap only if he has been killed or the mission has been completed

 

The Savage Coast

  • Another Bug Hunt – Tier 2: Players can now turn in their dog tags to Sarge when in the appropriate area
  • The Black House: Carrie Killian’s ashes should now reappear correctly
  • Crustacean Curse – Tier 2: Mission will now award XP as intended
  • Winter’s Legacy: Jacob Smythe will now spawn as intended
  • Taking the Purple – Tier 2: Players can now spawn the ambushers if another player fails this mission

 

Blue Mountain

  • Off the Menu – Tier 2: This mission should no longer reset after a player had added the sedative to the meat
  • The Haunting – Tier 3: The Delapores now respawn if players leave using their Agartha Conduit and zone back into the instance
  • Dawning of an Endless Night: Players can no longer get stuck in the Dreaming Prison
  • Dawning of an Endless Night: Players who have exited the dream before completion will now have a marker directing them back to the Dreaming Prison
  • Dawning of an Endless Night – Tier 5: Joe Slater cinematic should now play properly in all situations

 

Egypt

 

Scorched Desert

  • The Big Terrible Picture – Tier 3: Prisms should now work properly
  • King of the Hill: Vortex Grenades, Fragmentation Grenades, and Landmines will now only work in the appropriate area
  • The Last Legion – Tier 3: Monsters should no longer disappear during cinematic and Legion should spawn correctly
  • The Last Legion – Tier 3: Killing Legatus Aulus should now reward credit for players who are on the same step

 

City of the Sun God

  • The Eye of Horus: Keeper Garran and Keeper Sh’ar now spawn as intended
  • The Eye of Horus: Pausing this mission will no longer cause the Eye of Horus to disappear from players’ inventories
  • The Way of Things: Tiers 2, 3, and 4 have been made more multiplayer friendly with multiple improvements
  • Black Sun, Red Sand – Tier 9: Akhenaten, the Black Pharaoh will no longer despawn, allowing the mission to be completed
  • Halls of Lost Records – Tier 6: Activating the defense mechanism will update the mission for all players present in the room
  • Foundations – Tier 3: Examining the tablet now updates the mission properly

 

Transylvania

 

The Besieged Farmlands

  • The Cost of Magic – Tier 5: Ritual can be completed as intended

 

The Carpathian Fangs

  • The Castle: This mission is now repeatable
  • Exit Strategy – Tier 4 : The Orochi communications terminal now works as intended

 

The Shadowy Forest

  • Mortal Sins – Tier 10: Only one player at a time can now interact with the water of life puzzle letters
  • Mortal Sins – Tier 20: Players can now re-enter the tomb if needed
  • Last Dance of the Padurii – Tier 4: Pausing this mission will no longer cause the Humming Music Box to disappear from players’ inventories
  • The Draculesti – Tier 4: Once all of the explosive spots are full, players who placed explosives get credit for this mission
  • Fatal Framing: This mission will now reward XP as intended
  • Who Comes and Who Goes: Goal text will now correctly ask the player to “Find the Abandoned Tunnel”

Flash Point 38: The Something From Nothing Special Edition

A show not surprisingly dedicated to the announcement of SWTOR going Free to Play. That said, we have lots more to chat about as well, including a review of The Secret World at the end and another great Lore Update from Ed.

Points of discussion:
– Change to co-host lineup – farewell to the wonderful Mark
– F2P announcement
– EA investor call
– Lore Update: HK-47
– The Secret World Review
– Shout outs for our forums, Facebook page and Twitter account

Please review or rate the podcast on iTunes if you can – it makes a huge difference!

Listen via iTunes or right here: