Where Is The Abomination Heist Strike in Destiny?

Good old Bungie making things more difficult than they should be.

If you’re looking for the Abomination Heist strike in Destiny, which is on the Moon, it isn’t called that when you look at the map. Instead it’s The Summoning Pits strike, but you need to ensure you set it to ‘Normal’ mode before launching it, otherwise it doesn’t count.

Hope that helps

Destiny: The Beta Is Over

destinyLast week, in the Bungie weekly update, Deej let us all know that Destiny 2.0 would be going live on the 8/9/15. Sadly that was U.S. time as the Patch won’t go live until 3am on the 9th September AEST. Also sadly we still don’t have the final patch notes making it a little bit difficult to report on……

So what to write about? Well let’s get you guys prepped for what’s coming early morning.

The first thing you guys need to know is this patch is a biggie. If you’re on current gen consoles then be prepared for an 18GB download. Make sure you have some free space available and set the console to auto download updates while it is in rest mode and it will there ready and waiting for you tomorrow morning. Also due to the size make sure you take into account any download limits you might have. For last gen console owners the patch is slightly smaller. Xbox 360 owners make sure you have at least 10gb free and PS3 owners you will need at least 20gb free to download, but it also will only take 10gb of space once it has been installed.

All this patching and data is to get ready for the Taken King on the 15th. So even though you may not be able to access all the features in the patch it will make some significant changes which you will be able to access this week! Listed below is the info Deej chose to share with us last week.


  • Character Level Cap for all players will be raised to 34
    • Level Cap for The Taken King will be 40
    • You will be able to level up by gaining XP alone
    • Character Level and Light are now separate statistics
    • Your Character Level will be grandfathered into your highest possible Light Level from all gear in your inventory and vault
  • Attack and Defense ratings for armor and weapons will be translated to the new systems – their power levels will be unchanged
  • Grimoire Score has been moved from the Character Nameplate and now displays in the Character Screen


  • A Quest Screen will be added to your Menu
  • Tracks all active Quests
  • Abandoned Quests can be recovered in the Hall of Guardians
  • Year One Activities have been converted to the Quest system


  • Bounty slots will be increased to 16
  • Incomplete Year One Bounties will be auto-abandoned on 09/08 in preparation for launch of The Taken King
  • Incomplete Year One Exotic Bounties are auto-completed with their respective Vendors
  • Year One bounties issues by Eris will be retired
  • Reputation with Crota’s Bane can continue to be earned by completing Quests in The Taken King 


  • Collections have been added to the Tower
    • Emblems/Shaders can be found near Eva Lavante
    • Ships can be found near Amanda Holliday
  • Exotic Armor and Weapon Blueprint added to the Tower 
    • You will now have the Blueprint for all Exotics you own in your Collection
    • Report to the Vanguard in the Hall of Guardians


  • Motes of Light will be used to grant XP to Weapons and Armor
  • Class-specific Armor materials will be deprecated in favor of a unified Armor Material 
  • Vanguard Quartermaster, Roni-9940, will exchange old materials for armor material  [Update: This change takes effect on 09/15] 

Weapons & Armor


  • Fallen Wolf Hunt Patrols will retreat in anticipation of the arrival of Oryx in your solar system


Also you can expect all weapon balancing that has been promised over the last little while start to take effect. Sorry Thorn and Last Word users, your hand cannons won’t pack the same punch anymore. Speaking of weapon balancing and the crucible, starting this week we will be able to preview the two new game modes coming with The Taken King. Get yourself some Mayhem and Rift action in before the new subclasses come out and we are all complaining about them all being OP. Lord Shax is waiting: https://youtu.be/zTiCFIwW37Y

Finally, if you’re still trying to complete your Year One triumphs you have one last week to accomplish it. There are many community sites offering to Sherpa people through to get them completed, so get amongst the community and beat those challenges Guardian. You might find me running people through raids if you’re lucky, but until then I’ll be hanging out starside.

Destiny: Summing Up Year One

Huge kudos to the team at Badass Gaming for this very funny summary of Destiny’s Year One. It details in very humorous detail the infuriating shortcomings the game has had over the past twelve months but remains hopeful for the future. Or does it?


Thanks to Ben McJannett for the heads-up!

The Taken King: The Momentum Builds

Picture1For the longest time Bungie has been saying “We are listening.” As fans we have said again and again and again: “Prove it”. With each DLC and patch Bungie has shown signs they have been.  But if all reports for The Taken King in the last couple of weeks is to be believed, I don’t think we will be asking them to prove it anymore and I really, really hope that they live up to the hype this time.

It all started almost two weeks ago when Game Informer announced their cover article for September (psst hey guys it’s only the start of August…. just saying…). In it they revealed that the new level cap will indeed be 40, as many had speculated. There are multiple cut-scenes in the new content, which are also skippable now. And surprisingly Ghost has been completely been re-cast and even had his original dialogue re-recorded. And after Gamescom last week and over the weekend we have had some more information made available.

Game Informer has all this information over on their page. The have all the scoops and information is being drip fed from their website as we speak. In fact there is supposed to be another update tomorrow. As they have done all the work I’m not going to go into huge depth here. Go read their articles. Buy the magazine. Credit where credit is due and all that. But here’s the skinny on what they have so far.

The new level cap is 40. Gone are light levels. Kind of. Light will still exist and be on your gear to some extent. How the new light system works Bungie is yet to reveal, but now you can reach max level with just experience. No more chasing gear to and praying to RNGesus to get into the end game proper. At Gamescom Bungie have said when the Taken King launches your character will be of equal experience level to whatever your current highest level achieved is for that character so far. An example would be if you were level 34 with gear, with experience you will be 34 also. If your 31 with gear, then you will be 31 with experience. Bungie also confirmed to IGN at Gamescom that there will be a one off level boost available to everyone so everyone will be able to enjoy the new content from day one.

Story is finally going to be in the campaign. Yes finally, they have time to explain what they didn’t have time to explain last time. We haven’t seen or heard a lot really. That was until GameInformer shared their latest video interview with Taken King Creative Director Luke Smith and Executive Producer Mark Noseworthy. I’m really excited to see Cayde-6 get his time in the sun, mostly because Nathan Fillion is amazing as Cayde and the character is the one I have hoped to see expanded on since I first played the Beta back in July of last year. Actually I hope now that they have announced Nolan North as the voice of Ghost, they announce (or sneak in) the other biggest VO name in games today, Troy Baker. And then cast him as the voice of Cayde’s Ghost. The banter possibility there is brilliant.

Like I said, there’s more information coming soon, and I expect Bungie to announce upcoming live twitch streams to reveal more this week in the weekly update, but in the meantime check out these and the other articles Game Informer have on their site.

Destiny: The Rip-Off King

I want to start by saying I am a Destiny fan. I pre-ordered the legendary edition and have no problems with it. I have been playing since the alpha and have enjoyed the game immensely. But today I am seriously questioning if I will continue to play anymore. Why? Because the newest expansion (this one I will call an expansion as it actually looks to be one content wise) is going to cost more to buy in Australia than the original game. Since when has an expansion ever cost more than the original game?

I would much rather be writing about all the great things the expansion has in store for us. New sub classes, new story missions (with actual story included this time round), new strikes and a new raid. All stuff I’m extremely keen to play. Plus I’m sure there will be new trophies/achievements to pickup, which will help entice some of my clan mates back into the game. But instead I’m sitting here writing about how it is going to cost me more than the original game did. And that’s not right.

Let’s first look at the offered pricing coming out of the US. The digital download of taken king is US $40 (AUS $51.77), The “Legendary Edition” is US $60 (AUS $77.65), and lastly the Collector’s Edition is US $80 (AUS $103.53). Also announced today the price for the digital Collector’s Edition items (that’s only the digital items included in the collector’s edition, not the game) US $20 (AUS $25.88). All the prices listed here when converted to Australian currency all look to be pretty reasonable (excluding the digital collector’s items only which I think is overpriced both in the US and Australia) from an average consumer point of view. When Destiny launched in September of last year the Standard Edition was AUS $79 at most retailers. For comparison to another AAA title, I purchased Batman: Arkham Knight yesterday for $69 on the PS4 (on special, normal price is $89 at the retailer I went to). So that’s the prices we should be expecting, however Bungie and Activison seem to have a different idea in mind.

To break it down this is what we are looking at in terms of price from the current pre-order options available in Australia (according to the official Destiny website). To Pre-order the expansion digitally the options are as follows: PS4 $119.95


And Xbox One $119.70:


Those are currently your only digital options Australia. You’re seeing that correct! You can only order the digital collector’s edition. There is currently no way to pre-order a straight up digital download of  just “The Taken King” itself. If you select digital download on the Bungie website for your selected console your only options are “coming soon”, except for the Xbox One which does offer a link to the Xbox store but there is no price currently listed.

The big thing to keep in mind is this is the digital price. Not the physical price. I can’t stress that enough. So shall we compare the physical copy prices now? Well it’s not going to get much better folks. To start with let’s look at what they are calling the legendary edition. The two pre-order options for Australia listed on Bungie’s website are JB Hi-Fi and EB Games (Australia’s version of Gamespot). JB Hi-Fi has the legendary edition listed for all consoles at a staggering $99:


That’s a whole +$20 more than what is being paid in America. Sadly our other brick and mortar option isn’t much better. EB Games is also the only retailer selling the Collector’s Edition. And again they are charging another $20 more than when purchasing in the States:


What’s your take: will you be forking out for The Taken King?

(No damn way at that price – Ed)

Destiny: What’s Wrong With It

UntitledDestiny. It’s one of those games that divides gamer opinion. It’s a game you love to hate, but if it gets its hooks in it will be one you won’t want to stop playing. You only have to look at Polygon or Kotaku any day of the week to see that the game has its fair share of issues. Yet these same people at both sites can’t seem to stop playing it or writing about it. So what is it about Destiny that keeps people coming back for more? Well for each person I’m sure the reason is different. For me, I keep coming back to play with my friends, and with the competitive nature we all share we keep trying to out perform each other. Also I am part of a pretty relaxed raid team that can complete the content and enjoys playing together. And if you ask any end game player, they will tell you that the raids are the best parts of the game.

So what is wrong with Destiny? If you’ve spent even half an hour in the game you will probably notice that the game is very, VERY story light. It’s most noticeable after the second mission when in the cut scene the Speaker says “I could tell you about…” and then doesn’t really tell you anything at all. Even better is another point in the game when you first meet “the Stranger” and she says “I don’t even have time to tell you why I don’t even have time.” Thankfully this has improved slightly in the recent The Dark Below (TDB) Expansion. Eris is a character that at least attempts to fill in some gaps. Not many gaps are filled in, but something is better than nothing.

The biggest problem with Destiny’s story is its delivery. There are countless moments throughout the main campaign where the opportunity to fill in the blanks is missed. An example: the line about the wizard coming from the moon, that was cut last year, is early on when the player encounters the hive for the first time. Now your ghost simply says something about the hive being on earth and that’s the end of the mission. If you were to do only the main story missions you would next go to the moon to track down a missing guardian for the speaker. The problem here is that the main story essentially skips two missions about Rasputin, which itself could be better integrated, and doesn’t provide a link between your first hive encounter and your reason for heading to the moon.

My idea to rectify this plot hole would be to have a dialogue with the speaker or your vanguard mentor where you report about the hive being on earth. Following this they maybe send a fellow guardian to the moon to investigate what the hive are doing there, while they send you back to Russia to find out what the hive are after, which would lead you to discover Rasputin. Once you get Rasputin up and running again, you return to your Vanguard mentor where they inform you that the guardian who went to the moon has gone missing and they ask you to seek him out. By doing this it would give the player the sense of inclusion into the proceedings at the tower and also it would give the NPCs a chance to have a personality. I’m not saying this needs to be fully integrated cut scenes, just put a small dialogue tree in when returning to the tower with mission rewards. It might not be much but it’s still better than what is there now.

As I said before, the problem isn’t so much the story itself, but its delivery. Other ideas to help with story mechanics for House of Wolves, or any other future content, would be to include the NPC characters in the missions. For example, have Cayde-6 (the hunter vanguard mentor) show up half way through a mission to help you track down and kill the boss. Doing this it would give your guardian a chance to speak. The few times you guardian does actually speak in cut scenes are the only good parts as it finally gives the NPCs someone to have a back forth dialogue with, even if there is very little dialogue there. Bungie did this is in Halo with Sgt. Johnson, so why not do something similar with the Vanguard mentors.


The other big story problem with Destiny is the Grimoire. Yes all the story that fills in the blanks is in there. But guess what? No one wants to go to the website to read it. I have seen many people say it should be in the game. One of my mates said just for looking at reputation levels he doesn’t even want to look at it on his phone or on a laptop screen. His reason: he doesn’t want to put down the controller to do it. All these things are essentially menu screens that need to be added. Probably a lot easier said than done, but when you pick up any RPG with extra background information/story, you can usually find it all in a journal of some sorts. Mass Effect and the Elder Scrolls series are great examples of this. Even last years Dragon Age: Inquisition has something along these lines (which reminds me I should go back and play this some more as it is bloody amazing). Hopefully this is something be added in the background for future DLC or updates. If you’re looking for a great way to get into the Grimoire, look no further than the Guardian Radio Networks audio Grimoire cards. All voice acted, brilliantly done and worth a listen.


The other big problem that turns players away in droves is the walls that are placed in front of a new level 20 guardian. This was not something I was aware of until I was listening to Flash Point Episode 92 the other week. Essentially Simon, David and David all said they were stuck at the grind to get better gear so they could just participate in TDB missions. From what I was able to understand they were doing the strike playlists, which itself is a great start, but is not the best way to get legendary gear. The problem with this scenario is there isn’t any real explanation on what to do once you reach level 20 in the game. In the mentioned scenario here I would recommend the guys do the weekly strikes to start out as even at the lower levels the chance to get a legendary piece is higher than doing the strike playlists. The problem with this is the minimum level for this is level 24 (prior to TDB it was 22) so having a few pieces of blue gear with a reasonable light level before attempting this would be a good idea. By doing the weekly strike they would gain 3 strange coins (more depending on the level being completed). Once they get thirteen they can trade them in with Xur, in the tower on the weekend, for an exotic piece of armour. One exotic piece starts with a light level of 30 and can be upgraded to 36. That alone would boost a new player up a few light levels. But there are no tool tips or information provided to the newly levelled player to guide them to discover this.

I mean seriously, just put in the tool tip for strange coins that says something like “can be traded for powerful armour and weapons in the tower”. Not really rocket science here. The other big barrier here is weeklies still have no match making, so if you don’t have a few friends to group with you’re on your own for the entire strike, which is doable but for some new players can be extremely challenging and off-putting.


Finally, I want to talk about expansions. I’ve got no issue with the content or how much there was or even the price. My problem is calling it an expansion. If you look at it as a straight up DLC content pack or more like a DLC episode than an expansion, then size and cost don’t seem like a big deal. Let’s compare it to say, a Call of Duty DLC pack. You get maybe 3 or four multiplayer maps and a co-op map and a couple of new guns, for I believe $15-$20. Most people seem to see that as reasonable. Now for almost the same price with Destiny we get a new raid, some new single player missions (which can be done co-op), 3 new multiplayer maps and new weapons and armour. So comparatively, Destiny’s DLC seems like the better deal. I’m not saying the DLC itself is better, that’s up to an individual to decide, but for price it’s on par with what else is offered out there. But the reason so many people complained about it being small or a rip off, and so on, isn’t because of how much was there, but because of the way it was presented. People see the word expansion and immediately start comparing it to say a World of Warcraft expansion or anything else along those lines. Even the last SWTOR expansion had more content, and I think was for a cheaper price (if you pre-ordered and were a subscriber). The Dark Below feels nothing like a true expansion and therefore should not be called one. Naming it as episodic content or a DLC pack like Call of Duty does would have prevented it from being issue before there even was one.


It’s not so much what is in the game that is the problem: it’s that the way it is delivered to the user is poor in performance. Whether it is by design or marketing, it’s these things that let Destiny down. Because at its core, especially when playing with friends, the game is a tremendous amount of fun, glitches and all. I just hope Bungie can turn around the way it delivers its product before the next DLC.

Destiny Expansion Hits 11th December 2014

destiny-expansionLast night, as I was crawling in to bed, I checked Facebook really quickly on my phone and was surprised to see the announcement of Destiny’s first expansion. At first I thought about crawling my ass out of bed and punching out something for you guys to read today, but that seemed like too much effort. And I was tired. And I couldn’t think of any good puns. Still can’t think of any that aren’t poop related.

Anyway let’s look at what we will be getting. Here is the description from the Playstation AU site.

Destiny Expansion I: The Dark Below will feature the following:

  • New weapons, armour and gear to earn, including Legendary and Exotic items

  • Light Level cap raised to 32 and five additional Bounty slots added

  • New story quests and missions – after years hiding amongst the Hive shadows, a new character, Eris, has come forth bearing an ominous warning: The Hive seek to summon a god, Crota, to destroy the Earth. Find Eris in the Tower to take on special quests that include three new missions where you will increase your Light and earn new rewards

  • New cooperative Strike, The Will of Crota, pits you and your Fireteam against Omnigul as she works to expand the Hive army at the command of her master, Crota

  • Three new competitive multiplayer arenas:

    • Pantheon – set deep within the Black Garden in an ancient Vex temple that features Vex-designed landscapes and tight corridors

    • Skyshock – an old interplanetary defence array that offers both vehicle and infantry engagements

    • The Cauldron – an abandoned Hive ritual site that offers close-quarter combat

  • New six-player Raid, Crota’s End, set deep within the depths of the Hellmouth

  • Exclusive to the PS4 and PS3 versions is access to an exclusive cooperative Strike, The Undying Mind, and more (timed exclusive until at least Fall 2015)

Destiny Expansion I: The Dark Below will be available for download in Australia on 11th December 2014 for PS4™ and PS3™.

Obviously the big difference between Xbox and Playstation versions is the additional Strike. And considering the expansion pass is going for AU$39.95 on the Xbox it seems pretty easy to say Xbox players are getting the short end of the stick. I haven’t seen a single expansion price for Australia yet but have seen US$20 floating around the web today.

The Week In Destiny

UntitledIt’s time to stop staring into caves and hoping it will become loot cave 3.0 and read about the latest week in Destiny

While news has been very slow this week, there is still a little bit to talk about.

First, Extra Life is coming up very soon, and the guys over at Guardian Radio have setup some fund raising in Destiny which Bungie themselves are getting behind.

Deej is back again with another weekly update – this time you get a little insight in to how the Iron Banner is supposed to be working. In my opinion and others, it is not as originally described, but that has at least allowed me to get to rank one (you only need your team to win 4 matches to rank up). If you want to provide Bungie some feedback on the iron banner, you can do that too. Also I liked the little tease of some more audio options (being able to turn down the music so I can hear my fire-teammates would be ideal), as well as the talk of some more updates to come soon.

A Hot Fix has hit today. I’m sure a lot of people will be upset about their auto rifles copping a nerf. Also getting hit by the nerf bat is Shotguns, their range effectively being reduced. And for those of you running the raid, you’re going to have to avoid your “sniper pillar” strategy from now on. But it isn’t all bad as Scout Rifles and Hand Cannons are receiving a buff.

Almost half a million players have completed the Vault of Glass raid. 472,082 to be exact. That’s about a quarter of the 1,970,807 that have launched themselves head first in to vault’s depths. Something that’s even more impressive is the fact that 3.2 million players login daily to play in Destiny, about half of the daily traffic WoW sees.

Finally, just a point of note, the game officially became one month old last week.

That’s it for another week, good luck in the crucible Guardians and hopefully next week we have some new updates and events to talk about.

The Week in Destiny

destinyI haven’t written anything in the last couple of weeks due to real life getting in the way. Curse you work stuff! So we have a bit to catch up on. I did start writing an article about how the loot cave was shutdown, as soon as I had the article finished, reports started coming in of its replacement being open for business. And now we have the Loot Stairs. Expect this to be patched out soon.

Deej has once again been putting out his weekly updates. Not much exciting news really. Probably the most interesting stuff has been patch 1.02 which saw the Cryptarch get taken out the back and sack of rocks smashed round his head. Legendary engrams now will give a legendary item. Also for those having connection issues a hot fix on Tuesday was put out and has hopefully fixed it for you.

In other more interesting news, a bug revealed some of the upcoming expansion content, if not all. And then Bungie pretty much confirmed that it was future content, but all of this is still subject to change.

Yesterday the Iron Banner event went live. It’s not really for me as my gear drops haven’t been kind to me. And if you already have great gear you won’t really get much in terms of upgrades from it but you can still get stuff that looks pretty.

And finally if you are still struggling with the lack of story in Destiny (at least its lack of telling it to you), YouTuber Marszie has given a pretty good run down of the story so far.

Hopefully between strike playlists, Shadows of Mordor, and 12x Experience Boost in SWTOR, I can get a couple more purples and stand maybe half a chance in the Iron Banner. I doubt it, but I’ll try.

This Week In Destiny News

Destiny_Multiplayer_Gameplay__-_The_Asshole_Move_of_the_Century___Destiny_Funny_Moments___-_YouTubeThis week in Destiny:

  • New patch released today reduces difficulty of a few missions and some raid fixes.
  • Deej posted his latest Weekly Update, covering the latest stats for the game, Primeguards world first raid downing and also the weekend bounty on the Bungie crew
  • Reviews are finally popping up around the net. Take everything with a grain of salt. I actually agree with a lot of the negative criticisms out there, but I’m still having a great time with the game and will be going back in to play more when I get home from work. I think Kotaku and IGN pretty much is the most accurate at the moment, but that’s my opinion.
  • More event news is coming The Queens Emissary should be in the tower now
  • Over the weekend people discovered the loot cave in Old Russia. I don’t know of any others yet but keep your eyes out. Also I’m not sure if this is an exploit or not, or if there is a fix or anything coming, but be warned before using it.
  • People have taken to using the sitting and dancing animations for trolling purposes in the crucible…. Yeh I am doing it too….
  • And this guy may take out the asshole of the year award for this move:

Till next time guardians.

Destiny First Week Highlights

Destiny launched on Tuesday and is already on track to become another million dollar franchise. As with all online games there is a bit of teething that has to be done but otherwise things are mostly looking positive for the game. So to round out the end of this first week I thought I would pass out a few of my stories of my time with the game and also a few links to help get you started if you’re still on the bench.

Tuesday morning I was the lucky recipient of having two wisdom teeth removed (Huzzah!) so I wasn’t really able to (or in the mood) to post up the day one patch notes. Not much in there that would affect a new player but the cool thing is they increased the damage output and stability of both the pulse rifle and the hand cannon while taking the nerf bat to the assault rifle. Keep that in mind when choosing which weapons you want to be taking in with you to the crucible. A shotgun and hand cannon combo can be very lethal.

I finally had my Limited edition delivered at about 1pm (thanks Mr Postman) and I opened it with glee. Everything in there was great. While waiting for the game to install on my PS4 I entered all the codes for DLC and collectors content and everything went smooth except the 1 month PS Plus code (I should look at that again). Once that final bit of installation and patching was complete I started making my human hunter. Alas I was unable to give him the rightful glorious beard he so deserves but he will live without it, I’m sure. And then I watched as my Ghost resurrected me for the first time outside the cosmodrome.

Progress through the story missions at this point for me was fairly easy and it wasn’t until I was about to start a Level 5 story mission on level 3 that I realised I was progressing too fast. I hit the patrol and started a few missions and collected some bounties to help me grind that little bit of experience a tad faster. I would hedge my bets that anyone else who played the beta would have had the same issue as the first few levels are identical, but Bungie has changed the levelling scale significantly to force you to try these other tasks and take you off the beaten path. No matter your thought, bounties are a must from level 4 onwards. It makes levelling ten times easier. Also if you played the beta you’ll notice that the first strike is now level 8 instead of 6. Be careful going in there at level 6 as everything will be much harder to kill, and you will suffer frequent deaths to match. Kotaku posted up a great little get started guide, which I highly recommend. And yes the hair is something to care about… (You can have an Awoken look like David Bowie!).


After a few Rounds in the crucible and making a start on the moon missions, I was ready for my first strike. Most things played identical to the beta. The Tank boss has a little less health so it’s a bit quicker bringing down those legs, and Sepkis still seems pretty much the same, although I never found him too hard in the beta. I made my progress through the moon missions the following day after getting my feet drenched (in mostly my own blood) in the crucible, and eventually made my way to Venus. But not before trying the moon strike. And let me tell you, it is hard. The mission itself is not so bad, but that final boss fight is a doozy. After doing some reading on the Bungie forums, I found that I’m not the only one experiencing this. I’m expecting to see it re-tuned in a future patch. Venus however is beautiful. After a couple of evenings I finished most of the planet and was already level 16 by this stage (about 4 levels ahead of the campaign), and had decided to go back and begin levelling my second sub class. In doing so I managed to get to level 20 before even finishing the planet. In essence, levelling is easy. So now I have just started Mars and I’m still hunting that elusive first piece of post level cap gear but am enjoying the heck out of this game.

Now Deej has posted up the current event schedule. We already knew the first raid, The Vault of Glass, would be going live today and now we know the rest of the planned events to follow. Hopefully we will see more public events popping up more regularly as currently I have only see the one in my entire time adventuring. Also Bungie’s weekly update went live again this weekend where it mostly discussed the launch and the people at the back end still working tirelessly to get everyone online. Hopefully no more centipede soon enough.

I hope your all enjoying the game as much as me. What’s been your favourite part? Mines been hunting the golden chests, so back to Venus I go to keep up the hunt.

Venus Baby! Destiny is Tomorrow

destiny-22Destiny is tomorrow. Chances are you’ll be in a line at midnight to pick it up. Me, I have real life to deal with unfortunately, so my Limited Edition is destined (queue booing) to arrive by post tomorrow. But are you ready for it?

  1. Get Excited! And to do that watch the Destiny Live Action Trailer. Then make sure you have your “classical” music playlist ready!
  2. If you digitally Pre-ordered it, start your download. PS4, PS3 and Xbox One users can preload the game to their consoles so when midnight roles round you’re ready to go.
  3. Install the Destiny companion app on your phone or tablet for iOS and Android if you haven’t already. This is a great app that was working during the beta if you missed it. Basically it enables you to not only view your guardian and check out his/her gear but you can actually swap out the gear in your inventory and have it ready to go for the next time you login. Also the Grimoire is there for you to check out all the lore and cards you unlock. IGN had a great video up during the beta for it which should give you all the info you need.

Other than that the only other thing you need to know is that yes there is Australian servers. And that’s always good to hear.