/gchat: Swings, Roundabouts and Blenders

/gchat is an ongoing column on guilds and the fun, conflicts, laughs and rage-quits they contain. If you have a topic you’d like covered, drop our guild guru Jemima Moore a line!

Raid Team Selection. Yep, I said it. It’s a dirty word. It’s an ugly word. Ok, it’s three words but I’m bringing them out of the closet and shining a light on the shabby, shameful, heart-wrenching world of raid team selection – no holds barred.

The oldest and arguably most maligned way to assemble a raid team is the Playground Panel.

It comes in many forms from “everyone be on at 7 and we’ll see who’s on” to “I’ll be picking teams based on class balance and gear” and is often characterised by a green wall of furtive questions around  7:15pm AEST: “Are we raiding tonight?” “What time is it starting?” “Have invites gone out yet?” It may seem harmless enough, but rest assured it’s all a euphemism for “I’m too lazy to care about anyone ‘cept me and mah boyz.”

It’s a bad system. Designed and perpetuated by a select few who want the maximum number of warm bodies to fill raid slots for the minimum effort. It promotes elitism, anxiety, dissent and disappointment as even the most seasoned raider can’t help feeling at least a momentary lump in the throat wondering whether they’ll get to go – and only the biggest narcissist will leave someone behind without at least a momentary twang of guilt. The best case scenario is you didn’t set aside an entire evening for nothing and the majority of the team made it through the selection process with enough confidence intact to actually perform.

Thankfully, this arcane system of selection has evolved and most guilds have moved on to more structured modes of selection. If yours hasn’t, I suggest you shop around.

The Rotating Roster with a Team Split Twist is the most common of these. Guilds divide their raiders into fixed, over-sized teams and schedule the extras on a rotating stand-by schedule.

It’s a much fairer method and provides a lot more flexibility in terms of attendance. Plus there’s an argument that sticking with the same people in the same roles makes progression easier and more efficient. There are some hidden drawbacks though.

Tanks and healers are typically not rotated as much as dps. If they are, it falls on a few members of the team to maintain two sets of gear and the skills to fill those roles on odd nights.

The counter-argument to easier and more efficient progression is reduced development of skills across the broader team which often makes the next fight harder. Plus, you’re back to wiping a few times on a boss you usually one-shot when that key taunter/runner/add collector isn’t around.

It sucks to have your standard rotation night come up just after you spent an entire evening wiping on a boss and know the team will kill him next raid without you. The only things that sucks worse is having it happen twice.

Unapologetic 1980’s reference foisted on this great post by the sentimental Editor

Then there’s the ‘guild killer’ that’s more insidious than cancer: the A-team / B-team split. One team due to subtle (or not so subtle) differences in make-up, happens to progress faster than the other. Maybe that team has an extra taunt, a speed boost or a min/maxing dps of a certain class that makes a hard boss just a little easier. The acquisition of gear and new skills they’re developing skyrocket them ahead of the other teams and A-grade egos develop in line with an A-team tag. As the gap in progression widens, so does the ability for players to interchange teams and, over time, the individual groups become insular and cliquey. A vicious circle ensues until one day someone wonders out loud why they’re tolerating the whiney/egotistical pack of QQers/l33t jerks on the other team at all. There’s usually casualties.

All too frequently, guilds with this make up can’t ride the ebbs and flows of raiding through multiple expansions and inevitably one team breaks away to form their own guild ready to start the cycle over again.

In order to overcome these problems, some guilds are now guaranteeing raid spots for players willing to commit to 100% attendance (or close to it) and are mixing raiders up from lock-out to lock-out. I call it “Will it Blend?” and Aftermath tried it this season. It’s not a perfect system by any stretch but it does engender whole-guild camaraderie, significantly reduces the drama surrounding kills and loot drops and that in turn develops both loyalty and pride in oneself and the guild. It also requires a team of skilled and committed raiders who show up every week ready to do anything but that’s kind of a chicken and egg thing. The downside is that without guilded raiders on stand-by, real life getting in the way becomes a huge issue. Assembling and balancing teams each week is no small issue and maintaining a wide and varied friends list to PUG from takes a lot of time.

As an aside, Murphy’s law holds true every time – a PuG will always win the /roll on set gear. And finally, when there’s no side door to nudge a lacklustre player to, it occasionally forces you to have conversations that are more honest than you’d like.

I can’t help but think there has to be a middle ground. On the one hand, it’s a game and requiring 100% attendance for a hobby is pretty hard core. On the other hand, less than 100% attendance when multiplied by the number of people in your raid team, means that somewhere between 7 and 24 people that set aside their evening are adversely affected to at least some degree every single raid.

In a good MMO, raids are hard enough that the individuals in the team need to work pretty hard on their class, their gear and their research to be there in the first place. Yet developers don’t allow any flexibility in raid size or balance for sickness, working late, someone’s 21st birthday, wife aggro or the Grand Final. Guilds and players are expected to somehow overcome real life and field a team of an exact size and class balance each and every week.  Working within these limited parameters, it’s hoped that Raid Leaders can minimise disappointment, inconvenience and drama while providing a fulfilling and satisfying group experience for a set of highly competitive and motivated individuals.

Anyone else think these mechanics are somewhat at odds?

What BioWare, as a developer, has done to help is make a point of supporting server communities.  On the Empire side of Dalborra end-game raiding guilds have embraced that. The GMs of Prophets of Agony, Tenacity, First Legion, Reach (now part of Violation) and Aftermath formed a network of guilds that “borrow” raiders from each other for the night or the week. We try and make sure all our raiders get a run through somewhere and we try our best to help each other out with any bodies we can muster when another team is short. There’s still a healthy dose of competition between the guilds, but there’s just as many woots and gratz in /1 Denova on Wednesday night.

Again, it’s not a perfect system but it is better than the sand-box shenanigans we suffered in primary school.

I’d love to hear your stories of the best and worse raid team selection techniques you’ve come across.

GW2 Oceanic Guild Spotlight: Brigade Of Light And Dark

If you’d like your guild spotlighted, just use our contact form to let us know. Or if you like, respond to the questions shown below and send them in – we love to profile guilds and the work they’re doing. The only requirement is that you’re an active oceanic guild. Please be patient if you don’t hear back from us immediately – we will only be spotlighting a guild every week or so.

Name of guild

Brigade of Light and Dark (BOLD)

Guild website

http://brigade-of-light-and-dark.shivtr.com/
– our old GW1 website…a new one may be on the horizon…..

History of your guild’s name?

Brigade of Light and Dark (BOLD) was originally formed by our guild leader Ptolia Arter in GW1. The name inspired by “The Charge of the Light Brigade” by Alfred, Lord Tennyson.

What sort of guild are you?

This is a very relaxed guild who maintains “fun” as a priority – winning is, of course, fun.  Many members are returning Guild Wars players and have already pre-purchased GW2, looking to give us that head-start access.  We are looking to dominate Yak’s Bend, but members will in no way be limited to that one server. Could make for some fun in WvW though.

Some may say “international” is a fairly broad term and can complicate guild events. However,  our time-zone differences (ranging anywhere from the Americas, Europe and Oceania) are too weak of a barrier to keep us from hosting constant guild events!   Not only that, we also feel that through an international guild comes international friendships, cultures, constant members online, and success.

Most importantly, our guild focuses on learning; always trying new things, excelling, and then teaching others.  Knowledge is only real if shared (the saying was something like that). Try visiting our website:  “BOLD is not a guild that objects to answering questions – no matter how “silly” or “noobish” you might think they are.”  – Ptolia Arter (Guild Leader)

Have key guild members been involved in other games / MMOs?

Mostly GW1 but also LOTRO, Rappelz, and other MMOs

How many guild members do you have at the moment?

25 – 30 coming in at release or very soon after

What days/times do you see the guild being most active?

With being an international Guild we envisage having members online for most of the day/night

What are the achievements that your guild is most proud of?

Several members including our GL have attained 50/50 pts in Hall of Monuments and also GWAMM (God Walking Among Mere Mortals – the highest title in GW1)

You have one minute to convince someone they should be in your guild – what would you say to them?

We are a guild that has always enjoyed “Going Hard Out” in-game then kicking back with a party and some fun guild events, either in the Guild Hall or the world of Tyria

What are your predictions for the next 6 months for the guild?

We are all looking to get into GW2 and level our main characters asap while reuniting with old friends and making many more. We are looking to quickly grow BOLD into a 50 – 100 member friendly, family orientated guild for all ages and experiences.

GW2 Oceanic Guild Spotlight: Destiny

If you’d like your guild spotlighted, just use our contact form to let us know. Or if you like, respond to the questions shown below and send them in – we love to profile guilds and the work they’re doing. The only requirement is that you’re an active oceanic guild. Please be patient if you don’t hear back from us immediately – we will only be spotlighting a guild every week or so.

Name of guild

Destiny (GW2 version)

Guild website

http://destinygw2.guildlaunch.com

History of your guild’s name?

Destiny originated in WoW in 2007. The guild has had a continued membership in WoW until 2011 and in other MMOs including Aion, Rift, Warhammer and SWTOR.

What sort of guild are you?

We are primarily PVE orientated with a semi-serious approach to end-game content and casual PVP participation.

Have key guild members been involved in other games / MMOs?

Yes – GW, Anarchy Online, WoW, Warhammer, Aion, Rift, SWTOR, TSW, Mechwarrior…

How many guild members do you have at the moment?

To date 19 members are preparing for GW2.

What days/times do you see the guild being most active?

AEST/GMT+10 7pm-Midnight have traditionally been our active hours.

What are the achievements that your guild is most proud of?

Continued member friendship in & out of the game, successful end-game participation, enthusiasm for enjoying MMO gameplay.

You have one minute to convince someone they should be in your guild – what would you say to them?

We are primarily a mature-member guild with many players balancing work, family and play. Fun and enjoyment are the reason we play and our guild approach to gaming scaffolds this desire. Enjoy a relaxed, fun evening with friends who can be a bit nerdy about game content and achievement. Oh… bring oreos!

What are your predictions for the next 6 months for the guild?

Some players will continue game play in a variety of MMOs including SWtOR, MWO and TSW with a core group exploring the content of GW2.

/gchat: The Good, The Bad And The Guildy

/gchat is our new and ongoing column on guilds and the fun, conflicts, laughs and rage-quits they contain. If you have a topic you’d like covered, drop Jemima a line!

By far the two most common causes of grief surrounding your whole guild experience are absent leadership and being in the wrong guild.

Absent leadership is pretty easy to spot, unless you live in Poland and rolled on Gav Daragon because you thought it sounded like a tasty sausage, but that is an article for another day.

Being in the wrong guild is often much more difficult to recognise.

Like most made-for-TV-movie relationships, you don’t want to see the problems. You’ve already invested a lot into the guild: made great friends, had great times, gone for long walks through the rakghoul-infested swamps of Taris at sunset and stopped for a romantic dinner at Karagga’s Palace.

Problems start as minor annoyances, but like a frog being slow-boiled, they can quickly escalate into train wrecks without you even being conscious of it. Bargains that should be made out loud and with other people are made silently and with yourself. “I’ll give them one more week to pick me for the team and if they don’t…  I’m leaving!! I swear to god!”

Next thing you know you’re throwing chairs and saucepans at walls and the police are asking you to sit in separate rooms – well, replace chairs and saucepans with mice and keyboards at monitors… and there’s no police – but you get my drift.

Assuming your leadership is present and does care about the guild, unhappiness with your current guild is more likely a symptom of the fact that they don’t care about you.

So how do you recognise the warning signs that you’re in the wrong guild?

If you’re in a social guild, but constantly frustrated that they can’t organise their way out of a paper bag – you’re in the wrong guild.

Social guilds are great for new players still trying to figure out the game, their class and what they want to do at end-game. They’re also fantastic for the lone-wolf or the family guy who logs in on Tuesday evenings, when the wife is at book-club, and are happy to PUG on the rare occasions when they feel like participating in structured activities.

But raids and ranked warzones are not like all-night movie cinemas – you can’t just buy a ticket for the next showing. You need rules, level and gear requirements. You need a fixed number and mix of classes to commit and then actually show to even give it a try, let alone succeed.

But the lack of these rules, requirements and obligations is the very thing that fundamentally defines a social guild. If you’re frustrated at your guild’s inability to provide enough structured content for you, it sounds like it’s time for you to specialise and move on.

If you’re in a raiding guild but find yourself too often benched, you’re in the wrong guild.

Casual, hardcore, semi-hardcore, decaf-halfcore with a twist of lemon – there’s a million different kinds of raiding guilds out there from absolute beginner to sponsored professional. But the devil is in the detail and when you start adding in rules and requirements, you have to make sure they work for you. You can generally liken the officers of raiding guilds to a hot chip on a beach of seagulls – trying to keep everyone happy with not quite enough to go around. So the key here is to make sure that you don’t want special treatment.

If you want the flexibility to raid as and when you choose on a moment’s notice, make sure you’re in a casual raiding guild and be prepared to sit out when you don’t necessarily want to. If you want a known schedule: min/max your gear; don’t stand in stuff; find a guild that guarantees positions to core raiders or works on a fixed rotating schedule; and show up when you say you will even when you don’t want to. Find out how they distribute loot and be honest with yourself – will you still be happy with that system once your ‘probation’ period is over?

Above all, make sure the raid team you’re on matches your experience level. Gear is easy to acquire – developing skills take time. If you’re constantly frustrated by the clown-show around you, it’s time to move on. If you’re too frequently the one wiping the team, you’re likely to find yourself having long conversations with Mr Bench.

If you’re in a PvP guild and you’re not getting matches, you probably suck at PvP.

Unlike PvE, in PvP there are no do-overs, there’s no we’ll get ‘em next week, and every win and loss gets recorded in the indelible ‘inspect player’ scorecard. Your performance is measured by the numbers and published to all those present at the end of the match. By necessity, PvPers live on the ruthless side of life and PvP team leaders have to be cut-throat to win. There’s still a requirement for some class balance but not to the same extent as raiding so if you’re getting benched, chances are you’re just not as good as the other people wanting to go.

Practice more and get better. Stop clicking or find out what that means. Roll a class or respec to one that’s more suited to PvP. Find a lower ranked team so you look good by comparison or turn that toon into the most formidable crafter on the Fleet.

Whatever your problems are there is a guild out there for you!

Changes to Aussie and NZ Guild Listing

Since TOROZ launched back in May 2009, we’ve tried to keep some sort of guild listing for local guilds. Since SWTOR launched last December, guilds have sprung up everywhere and our old system of one listing has been pretty time-consuming to update.

So – as of today we’ve discontinued the big table listing guilds, instead inviting people to pimp their guilds on our server-specific forums.

For all the info, just go here. Hopefully that makes it easier for individual guilds to keep their info up to date.

Oceanic Guild Spotlight: The Exiled

If you’d like your guild spotlighted, just use our contact form to let us know. Or if you like, respond to the questions shown below and send them in – we love to profile guilds and the work they’re doing. The only requirement is that you’re an active oceanic guild. Please be patient if you don’t hear back from us immediately – we will only be spotlighting a guild every week or so.
Name of guild
The Exiled
 
Guild website
www.theexiled.org.au
 
History of your guild’s name?
A bunch of gamers from different backgrounds found themselves suddenly guildless and thus banded together to form The Exiled
 
What sort of guild are you? 
Not hardcore, but not casual either. Somewhere in between. We have both operations and social members.
 
What are the achievements that your guild is most proud of?
I think the key achievement is the fact that we are being successful in end game content and keeping the guild a friendly welcoming environment.  Achieving progression without the BS 🙂
 
Why did you choose to be Sith?
Frankly I think it comes from a longing to slap Luke Skywalker 🙂 I mean, really, who doesn’t?  The majority of us rolled sith toons in beta and we have stayed sith ever since.  We do have a Republic arm of our guild as well for those interested, but the Sith group is the main operations group at this stage.
 
You have one minute to convince someone they should be in your guild – what would you say to them?
Our guild is founded by long time MMO players from a variety of games.  Many of us have dabbled in hard core raiding or heavily raid focused environments and have the seat sores to prove it!  We pride ourselves on creating an atmosphere that people want to be a part of, through enjoying our successes and celebrating our noob moments.  If you are looking for a group that offers consistent operations (in a low stress environment), playing with skilled people without the egos, seeing endgame content (in story or the more challenging modes) or just looking for a super friendly bunch of folk who can laugh at themselves (and each other) from time to time, then we may be the guild you are looking for.
 
Are you recruiting at the moment and if so what classes / type of players are you looking for?
Yes. We are looking to build a second 8 man team which will then lead to some guild 16 man events.  Currently in need of 2 committed tanks (preferably one of them a PT) and Healers (Merc would be nice for variety) and a couple of DPS.  We are closed for operative healers, Merc DPS and PT DPS.  As a guild we are also recruiting social members who are looking for somewhere to hang their hats and cool their heels.
 
 What are your predictions for the next 6 months for the guild?
Looking forward to enjoying content releases and killing whatever BioWare release. 🙂 Looking forward to providing an environment of more laughs and consistent operations.  Looking to clear some nightmare content within the month.  The guild will also have a presence in other upcoming game releases so for those of you who have too much time on your hands and like variety, look us up.

Oceanic Guild Spotlight: Aftermath

If you’d like your guild spotlighted, just use our contact form to let us know. Or if you like, respond to the questions shown below and send them in – we love to profile guilds and the work they’re doing. The only requirement is that you’re an active oceanic guild. Please be patient if you don’t hear back from us immediately – we will only be spotlighting a guild every week or so.

Name of guild

Aftermath (Mirror Guild: MDK) [Dalborra]

Guild website

http://aftermath-mdk.enjin.com/

History of your guild’s name?

There were a group of 8 of us who were pugging Ops together on Saturday afternoons. We’d laugh and joke and pull some more mobs and suddenly hours would have passed and almost everything on Ziost Shadow would be dead – including EC SM. When most of our respective guildies got lost in D3 we decided to form our own. Honestly, I wanted to call the guild Colin or Steven or something really banal just so we wouldn’t get stuck on the name. Aftermath was on a list of truly terrible names Takayo came up with – Cool Whip, Wheels of Steel, Walk the Earth (lolololol) – but when he got to Aftermath I said, ‘Yea, no one will be embarassed by that one”.

What sort of guild are you? 

We’re a progression raiding guild in the sense that we love the strategy, challenge and teamwork required to raid at level, and we all chase that “woot” feeling you get from downing a boss that was a little bit hard, but we’re not hard-core. There’s no raid meters or guild hierarchies or anyone pushing you to gear up or be better. We’re more a collection of individuals that take personal pride in the way we play. We love SWTOR and get together a couple of times a week to accomplish something and have a laugh along the way. We have our share of PvPers, alt-o-holics, crafters etc but raiding is our core.

What are the achievements that your guild is most proud of?

I think that we’ve accidentally managed to assemble a group of really fantastic players that are lively, fun and so far from elitist it’s scary, yet we still manage to clear whatever raid we set our mind to within a lock-out.

I mean, Mayce yells “Allah Ayakabah” every time he wails on Kephess’ Strider because he believes you do more dps that way, the list of things Selk blames Jet for (right before a boss pull) now includes childhood obesity, Spencer Pratt, One Nation and the failure of the Treaty of Coruscant! And despite the jokes and frivolity the team cleared EC SM in half-Columi the first week they went in there. I think having fun makes you a better player.

Why did you choose to be Empire?

I’m sure if you asked everyone individually they’d give you a very intelligent and articulate rationale for why they chose to play Imperial, but secretly I suspect it’s the fashion. After all who’d choose tights over a long, black, dastardly cape and rocket shoes?

You have one minute to convince someone they should be in your guild – what would you say to them?

If you’re sick of sitting on the sidelines or your raid getting called due to no-shows and looking for a permanent place in regular as clockwork raids on a slightly zany, but highly skilled and very friendly raiding team, then please consider us. We’re a skilled, reliable, democratic, no-fuss team that really gets things done without taking ourselves too seriously.

Are you recruiting at the moment and if so what classes / type of players are you looking for?

Always! At the moment we’re looking for a few more people to complete our 16-man team so we can get everyone geared up through 8 man EC HMs, 16 mans and move onto Nightmare Pilgrim. I’d sell my mother for a couple more tanks but, honestly, anyone who loves raiding, progressing, achievements and loves getting together with a friendly, down-to-earth crew a couple of nights a week, but doesn’t take themselves too seriously while they do it, is going to love it in Aftermath.

What are your predictions for the next 6 months for the guild?

I imagine we’ll stay relatively small and keep doing what we’re doing. We don’t want to do the things large guilds have to do to keep everyone happy – rotate people out, continue farming old content indefinitely to gear up a never-ending stream of new recruits, constantly jostle and tweak the raids to suit too many varied tastes, styles and schedules.

I think for this reason, there’s a lot of recruitment competition and guild shuffling on Dalborra right now. Quite a few guilds are able to mount a half a team or a team and half – us included and are scooping up anyone with a view to sorting it out later. We’re going to stay focussed on keeping 4 tanks, 4 healers and 8 dps happy for now.

 

30 Troopers Fighting Together

I stumbled across this great video on the official forums. Alpha Company are a Trooper-based roleplaying guild, “full of current and former military members as well as military enthusiasts”, which becomes pretty obvious if you watch this:

Very cool indeed – I love guilds with a difference, or in the case a distinct uniformity.

Oceanic Guild Spotlight: Destiny

If you’d like your guild spotlighted, just use our contact form to let us know. Or if you like, respond to the questions shown below and send them in – we love to profile guilds and the work they’re doing. The only requirement is that you’re an active oceanic guild. Please be patient if you don’t hear back from us immediately – we will only be spotlighting a guild every week or so.

Name of guild

Fated Destiny (Republic) & Corrupted Destiny (Empire)

Guild website

www.sss.guildlaunch.com

History of your guild’s name?

Destiny has been a guild name through a few MMOs, recognising a shared enjoyment of gaming amongst a few core friends with many other players along the way.

What sort of guild are you? 

Casual + PvP + semi-serious Operations and Hardmodes

What are the achievements that your guild is most proud of?

As a casual guild we work well together to still complete raids. We may wipe a few more times than the HC guilds but I bet we laugh more too.

Why did you choose to be Republic / Sith?

We actually have twin guilds on both sides to recognise that players enjoy all that SWTOR has to offer.

You have one minute to convince someone they should be in your guild – what would you say to them?

We have Oreos!

Are you recruiting at the moment and if so what classes / type of players are you looking for?

Long term the need often changes so we welcome all classes but new members need to understand they may be on standby if their class has an active player already. As we progress raiders will step aside on SM Ops for newer players to gear up and get experience.

What are your predictions for the next 6 months for the guild?

Many guildies are exploring alt storylines while we continue to work through Ops at various levels on both sides (allowing players to experience Ops with different classes) and enjoying any new SWTOR content.

Oceanic Guild Spotlight: Rogue Squadron

If you’d like your guild spotlighted, just use our contact form to let us know. Or if you like, respond to the questions shown below and send them in – we love to profile guilds and the work they’re doing. The only requirement is that you’re an active oceanic guild. Please be patient if you don’t hear back from us immediately – we will only be spotlighting a guild every week or so.

Name of guild

Rogue Squadron (Mirror Guild: Renegade Squadron)

Guild website

http://rogue-squadron.guildlaunch.com

History of your guild’s name?

Rogue Squadron was selected by our Guild Leader Arctorro when the Pre-Launch Guild program was setup. Obviously it is drawn from the movies and particularly the books which Arc quite enjoyed. It also fits in with our philosophy which is to not be bound to any strict regimen. Renegade Squadron was setup some time later after the Game when live. To allow an output to explore the game from the other side.

What sort of guild are you? 

We are a casual guild with members taking part in both PvE and PvP. We have been dipping our toes into Operations. Our aim is to try and experience as much of the content that the game has to offer but at our own pace.

What are the achievements that your guild is most proud of?

We have completed both Eternity Vault and Karagga’s Palace on normal mode. Including Karagga’s Palace on the first serious attempt.

Why did you choose to be Republic?

Since the guild didn’t come across as a whole from another MMO, for us it was a personal choice that would have many different answers. We each chose it for one reason or another and found a friendly home in Rogue Squadron.

You have one minute to convince someone they should be in your guild – what would you say to them?

If you want a guild with a mature group of players who are still able to be silly and have fun. And you want to experience the game as a part of a group without making yourself feel like you’re being tied into a daily chore, then this is the guild for you.

Are you recruiting at the moment and if so what classes / type of players are you looking for?

Yes, we are looking to expand now that we have made it across to Dalborra. We are looking at all classes but primarily we need a couple of healers plus some more ranged DPS, preferably Smugglers and Troopers. Check out the website for details.

What are your predictions for the next 6 months for the guild?

Expanding and progressing steadily through the content, moving onto the Hard Mode ops and into Explosive Conflict.

Oceanic First Claim: Hard Mode Warlord Kephess

I had a note overnight from oceanic guild Remnants on their successful downing of Warlord Kephess, the final boss in the Explosive Conflict Operation that went live with update 1.2.

The details straight from Insurgent from Remnants:

Exciting news, after much hard work and some exceptional new recruits, Remnants were able to kill Hard Mode Kephess in our final attempt for the night.

The 11th hour strategy of including an extra tank to handle the final phase was the clutch move that secured this Server/Oceanic First.

We are very happy to secure this position after facing some stiff competition from some rival guilds. A very exciting raid to be a part of , the blood is still pumping.

I also had a follow note stating that its only the 27th downing of Kephess worldwide. So well done Remnants!

Here’s a pic of the kill (click on it for the full size):

As always, if your guild had achieved something big, let us know. It doesn’t have to be a first, we like to profile guilds and what they’re up to.

Explosive Conflict Hard Mode 3/4 – Oceanic First?

Oceanic Guild Midian have had a cracker of a week tackling Explosive Conflict in Hard Mode, and as of tonight have got quite a ways. They’ve downed three out of four to be exact, knocking over Denova this evening:

Here’s the full details from Midian’s site:

After multple 3-5% wipes on Firebrand and Stormcaller on Sunday night our core team returned to Denova on Monday with the right mindset and group composition. With only a few wipes we managed to kill them before enrage hit, this fight will test your co-ordination and execution as a raiding team.

Following on to Colonel Vorgath there was some noticable changes in the fight however nothing we couldn’t handle, this was mainly a DPS check and the strat used was slightly different again to increase our DPS as required.

Good work to everyone on managing Server/Oceanic First 3/4 16HM Denova, we are going to push hard for Kephess next reset and hopefully claim the Server & Oceanic first kills for him 16HM.

Well done folks!