Oceanic Guild Spotlight: Shadow Sith

If you’d like your guild spotlighted, just use our contact form to let us know.

The only requirement is that you’re an active oceanic guild. Please be patient if you don’t hear back from us immediately – we will only be spotlighting a guild every week or so.

Name of guild

Shadow Sith

Guild website

http://www.shadowsith.com

History of your guild’s name

‘Shadow Sith’ makes us sound a little evil and mysterious, giving the impression we will be lurking in the shadows waiting. We also refer to ourselves as being a ‘Clan’ before being a ‘Guild’ – we think this represents our Sith-Cartel organisation more accurately. Having the ‘SS’ initials for our guild name is also a bonus.

What sort of guild so you intend on being?

Focus on three main fronts: PvE Progression Operations, Competitive PvP Warzones and PvP Open-World Server. So we will cater for the casual and hardcore players and those in-between, giving our membership several participation options.

We also have several Clan sub-groups called ‘Terror Cells’, which will be made up of groups of members from similar time zones, these groups may also have their own events and we also intend on holding internal events where Cell groups can compete with a view to improving our teamwork and game skills. We will also allow for some light RP.

Why did you choose to be Sith?

The bad guys are always more interesting characters and it can be way more fun to be evil!

You have one minute to convince someone they should be in your guild – what would you say to them?

“Release your anger and join what will become one of the meanest and most focused Sith groups in the Oceanic SWTOR community and together we will
hunt the Republic scum to the end of the galaxy.”

What are your predictions for the first 6 months of the guild’s existence post-launch?

Establishing an experienced close-knit group of members on all fronts of the game, with a view to building up quality operative and warzone teams.

The Instance: TOR Edition is announced

The SWTOR podcasting community is a healthy one that continue to grow – just check our podcasting links section to get a taste.

A very experienced podcast team have announced they’ll be releasing a SWTOR podcast. Frogpants Studios has a whole stable of podcasts but arguably they’re best known for the World of Warcraft podcast, The Instance. They’ve announced today that they’ll be doing a SWTOR version of The Instance.

The Instance (WoW edition) was an inspiration for our own podcast and I’ve been a weekly listener for well over a year. I have no doubt they’ll bring something new to the SWTOR podcasting table and look forward to hearing the first shows. They’ve always been up front guys from what I’ve seen and it’s been rammed home today by the fact they intended to use the term Flashpoint in the podcast title, but didn’t as ours already existed. A classy move and one that’s appreciated from all the way down here!

To other SWTOR podcasters – if your podcast isn’t listed in our links, drop us a line and we’ll fix that asap.

SWTOR mega beta test: around the grounds wrap-up

Time for some more views via Twitter from the troops on the ground fighting the beta war!

Based on a totally subjective, non-scientific analysis of a few hundred individuals tweeting, I’m happy to report that most enjoyed playing SWTOR and are looking forward to the launch. Who’d a thunk?

Most gripes came around installation issues and queues, although the queue issue seemed pretty tame on most servers given the size of the test. Then there were those who’ve burnt out on MMOs and don’t see enough new in SWTOR to get too excited.

Onto the Twitter randomness:

archonsg: Has #swtor beta ended or will cut out in several hours? Hoping EA/Bioware will extend it one more day. :p

hulgarth: after playing all weekend I just pre-ordered #swtor the leveling alone with companions + story alone will be worth the 60 bones like #skyrim

SabrinaLianne: Really enjoyed flashpoints in #SWTOR – felt much more interesting to play through, more invested in outcome than other MMOs.

VexingVision: So the general consensus among the non-WoW-players seems to be that #SWTOR is a bit boring, despite the voice-acting. Ah well. 🙁

EvionFox: Okay, the beta has definitely sold me on #SWTOR. I was iffy about the graphics, but they use light so well, looks like a SW painting.

Lunatich: While #SWTOR did slightly scratch my MMO itch, it doesn’t do anything new and I’m bored w/ hotkey MMO’s. Will not buy it – sad as I love SW.

josmiller: #swtor Beta weekend was fantastic. Great combination of the familiar and the new all in an immersive realisation of the Star Wars I.P.

Crazycommander: #SWTOR weekend was great. Will I subscribe? Probably not, I think I’m fed up with that type of game.

chung105: And btw if #swtor is canon then Luke, Vader, Palpatine, Darth Maul, Darth Oldballs, and all the rest really sucked at the force.

andrealessi: Tatooine is where #SWTOR really comes in to its own, I think. It’s a huge area with so much to do, and the Czerka quest line is great.

Trayionlh: You know you’ve been playing too much @dragonage when you notice protocol droids in #swtor going “thank the maker”

Shades_of_Mauve: #SWTOR ran pretty well, except for my miraculous disappearing pants. Who cares? When you’re a jedi you can run around in your skivvies.

GirlyGamerSite: really liking #SWTOR Went from not interested in even playing the beta to most likely getting the game for release in a weekends time.

Bullet_beast: So after watching the chat in #SWTOR I’ve realized I don’t think I’ve ever talked to big fans of star wars before, at least not knowingly.

Elastoman: Sooooo…. fewer drunk tweets tonight than last night. But I think I can say I Jedi’d the shit out of this weekend. #swtor

AgentStephens: Sitting here in a Jedi Bathrobe playing #SWToR 😀

sevquis: want 2 play more #swtor but that leads 2 unhappy wife, which leads 2 fear, fear leads 2 anger, anger leads 2 hate, hate leads 2 suffering.

Now it’s your turn: how did you find the beta weekend?

Flash Point 20: Kylie Minogue plays the SWTOR Beta!

Ok, she doesn’t really but you’ll get the context if you listen to this episode. In the middle of the largest test weekend to date, Mark, Ed and David discuss their time with the SWTOR beta interspersed with a good quota of sarcasm and bad puns.

Points of discussion:
– Beta impressions
– Jedi Consular progression video
– CE favoured by Oceanic players
– Pulsipher as informal PvE Oceanic server
– TOROZ now has a Google Plus page
– David joins a guild
– Shout outs for our forums, Facebook page, Oceanic Guild listing, Google Plus page and Twitter account

Listen via iTunes or right here:

Jedi Consular Progression: Sneaky Shadows

If the mega-beta test weekend wasn’t enough activity for you, Bioware have released the Jedi Consular progression video for your digestion.

I had decided on rolling a Consular months ago and there’s nothing in this video that’s made me change my mind. Interestingly, our latest poll shows the Consular to be the second-most popular choice as a primary toon, although less than a hundred people have voted so far.

The most striking part of the video not surprisingly was the comparison of advanced classes – it’s going to be a difficult choice deciding Sage vs Shadow to say the least.

Anyway, if you haven’t already, have a look for yourself:

[Read more…]

SWTOR mega beta test: around the grounds

Most people should have fought their way on shore of the country called SWTOR to fight the good fight for a weekend. Ok, that’s a lame analogy but I wanted to match the picture.

Anyway, we thought it might be fun to bring you some reactions from testers on their experiences in the first handful of hours of the test. All quotes are from Twitter and the only selection criteria were that they were amusing, informative or both:

201d: If your #SWTOR opening cinematic-induced boner lasts for more than 4 hours, it’s normal. #smugglerFTW

WizDeuces: im sure everyone is tweeting about #SWTOR today. but wow it really is an amazing game.

RealDaq: Biggest problem so far: I have yet to meet an enemy that I actually feel like I might not win against. Of course-only level six :p #SWTOR

onoj: it turns out #swtor is just WoW in the starwars universe. this is a good thing.

TheeJMorgan: Next 70 hours of my life is being dedicated to #SWTOR

ainilome: Oh, and #SWTOR is even more amazingly fun than I thought it would be.

ainilome: Khem Val is like a two legged force eating pit bull. I like him more than I thought I would. #swtor

count_01: Impression so far: runs a hell of a lot faster than Rift, but that may be on severely-throttled servers. EATS BATTERY ALIVE. #SWtOR

Christarius: Hmmz some of the music in #SWTOR sounds a bit like the #SCII Main Theme! Don’t mind too much, soundtrack is good in both games.

Dave797: Quite impressed, #SWTOR runs in High on my average PC will minimal fuss. Classic MMO formula tho. Bioware dialogue epic as always.

linenboy: Is it wrong that I find my Twi’lek toon attractive? #swtor

Juelles666: tried #swtor not overly impressed, bit laggy and a bit dull, nothing there to grab u! just felt a bit – oh, kill 8 of those guys

Leiralei: Ok how did I just get light side points for betraying someone? O.O #SWTOR

Abriael: There’s a #swtor server named “The fatman”, yeah I know what it is, I still find it funny.

Gamecrashers: Yay, I just found Karaoke village. Time to rock out like a Jedi rock star! #notreally #swtor

neimhaille: I can’t see what I just shot! But I did manage to survice this time, woo! #swtor test in NZ on Telecom 😉

Icarus_Tyler: The first thing I did in #swtor: /dance

FrickaM: #SWTOR Female run is atrociously bad. Yup, Worse than Rift and Lineage “i shove my arse in the camera” 2

randomlyrossy: Love the way the overlaid map goes transparent if you’re moving. Such a small but really useful touch. #SWTOR

Over to you: what are you loving / hating about the beta so far? C’mon, post a comment while you’re queuing!

Collector’s Edition wins out for Oceanic players

We’ve just closed our latest poll, which asked for reader intentions on whether they’d be pre-ordering the game from overseas, and what version they’d be getting.

Not surprisingly, those dedicated enough to order from overseas in the absence of a local launch, have tended to go the whole hog and buy the Collector’s Edition:

It’ll be interesting to see if that trend continues as more people buy the game (assuming some sort of Collector’s Edition continues to be offered in the future).

Check out our new poll on the front of our site. This time we’re asking what your primary toon is likely to be.

First SWTOR beta access? Then watch this

With the big beta access weekend only a few days away, there’ll be a lot of people playing SWTOR for the first time. If you fit that bill, spend half and hour watching this home made-beauty from a more experienced beta participant than myself:

It covers off pretty much everything you’ll need to know and will give you more actual playing time – that’s what it’s about isn’t it?

Oceanic Guild Spotlight: Remnants

If you’d like your guild spotlighted, just use our contact form to let us know.

The only requirement is that you’re an active oceanic guild. Please be patient if you don’t hear back from us immediately – we will only be spotlighting a guild every week or so.

Name of guild

Remnants

Guild website

http://www.remnantsgaming.com

History of your guild’s name?

The guild name spawned from the ashes of Dark Dominion which dissolved when the (World of Warcraft) US-Dreadmaul server opened in April 2008. Whilst some of Dark Dominion pre-emptively transferred to Dreadmaul, some stayed on Thaurissan and the guild was broken into two. The Remnants of this fragmentation banded together, under the leadership of Discryptor, to rebuild and return to their former glory. We have since evolved from a single WoW guild to a strong, player-focused gaming community with representation across a number of titles.

What sort of guild do you intend on being?

We intend on being a multifaceted guild, but one that is part of a greater community.

What do we mean by this?

Basically put, and as mentioned before, SWTOR isn’t the first game that Remnants has been a part of. It won’t be our last, either. We are a group of like-minded people who come together to play games and enjoy each others company. We always aim high with our progression and intentions, no matter the game, and generally achieve this position.

We also have our less hardcore side, and invite any who wish to be a part of this community to come along and join us. In doing this though, you aren’t just applying to be a part of our SWTOR guild, but a part of the Remnants Gaming community.

Why did you choose to be a part of the Empire?

We have always been on the “bad guy” side. For some reason we always seem to gravitate towards it. This doesn’t mean that we will only ever have players with characters on this side of the fence, as our guild members may well create characters on the Republic’s side, but we will only actively look at maintaining the guild on the side of the Empire. It’s just the way we roll.

You have one minute to convince someone they should be in your guild – what would you say to them?

It doesn’t matter what you are looking for in a guild. You want hardcore progression? You want to cruise along and see all of the Empire’s characters in depth, taking your time with each storyline? You want a great group of people to game with? You want it? You’ll find it as a part of Remnants Gaming.

We are an adult guild, and as such the conversations can go beyond PG levels. We like a laugh as much as the next person, and as such this guild is one where you need to bring your personality along with you. In saying this, we are not interested in people who need to express the size of their epeen. We like to act as an individual team, not as a team of individuals, and as such we are not interested in having anyone who does not have the interests of this guild at heart.

What are your predictions for the first 6 months of the guild’s existence post-launch?

There is no doubt that the first 6 months of this game will see all sorts of things going on. People may not like the game, people may level quickly and get bored, people may level slowly thus perpetuating the quick levelling people’s feeling of boredom, the content of the game may not captivate those who are coming from other games.

As always, Remnants will persist through the ups and downs. We will make things work. We will be evaluating how our team is going, we will identify those who wish to progress further than just the storyline (ie. move into the raiding scene), we will accept those who are casuals, and even accept that there are those who wish to move on.

It is intangible to predict what will happen with a game that has not yet been released. But we KNOW that we will be there, we will persist, we will achieve, and we will be.

What to expect during this weekend’s mega test weekend

It’s fair to say there’s quite a bit of excitement building for this weekend’s huge game test, with everyone who registered for game testing before the 11th November getting a chance to have a try of SWTOR. If you haven’t already, the email invite you’ll receive will tell you how to download the 25+GB client and you’ll want to start that as soon as you can so you’re ready for when the virtual doors open. When they do, here’s what to expect:

1. A queue: every test weekend I’ve been involved in (i.e. one) has had queues of 500+ people. I have no doubt Bioware will have huge number of servers online but still expect to queue – it’s a great time to read some strategy guides of maybe listen to a Flash Point podcast!

2. Crowded questing areas: once you’ve actually been able to log in and set up your first character, you can expect to be rubbing shoulders with lots of fellow testers. That can make achieving quest objectives a little more time consuming but it also gives you an excuse to slow down and check out your surroundings rather than rushing to level up.

3. Crashes: like any beta you may have the whole game crash, although I have to say that’s happened to me a sum total of once. Even if it happens to you more often, think of it as great data for Bioware to make the game even better.

4. Fun: yes, you will have some of that thing called fun. Even if you have the worst of luck with queues, crowds and crashes, you’ll still get some time actually playing!

Over to you: have you received your invite and if so, what are your specific plans for the weekend?

SWTOR: Simon’s take

You’ve heard Mark and David’s take on their beta impressions of SWTOR, now it’s Simon’s turn – enjoy!
——–
Caveat – I’m not a hard-core raider or PvP puritan and my MMO experience consists of WoW, LotRO and DCUO, so bear that in mind as you read on.

If variety is the spice of life then cover me in cinnamon.

I’ve had the distinct pleasure of being in beta for over six weeks now and have been through 3 builds so far, which has given me a chance to play all the classes up to at least level 10. With each new build you can almost hear the beads of sweat hitting the keyboards in Austin, Texas. The latest build, released on Nov 17, has seen a quantum leap in polish. For the first time, to me at least, this looks like a retail product. Once you get your invitation to the upcoming weekend beta, you are in for a treat.

But hyperbole and metaphor aside, how does the game play? First, latency. I’ve had no problem with this. No drops, no lag issues, always below 300ms, usually around 250ms. While proxies are an option I’ve not found it necessary so far.

Regarding play style I think it’s fair to say it’s more Mass Effect than LotRO or WoW. In part this is down to the depth and pervasiveness of your class storyline. Story is the driver, story is the master, it is the delicious grape jelly around which the whole donut is built. The positive side is that you’re swept into a cinematic epic that inexorably builds to a spectacular crescendo. But, and there is a but, this also means that the game, of necessity, needs to shepherd you here and there. Because of this, mostly in the early stages, it may feel a little linear. But you will stop noticing, if you ever notice at all. So why mention it? Well, I don’t want you to misunderstand the underlying rationale as I did and it’s one that features a little bit of Star War’s history.

In the original movie some unlucky actors featured in the Tosche Station sequence. These scenes were cut because having Luke wander off to chat with his friends interrupted the flow of the story. It destroyed momentum and, to apply this kind of thing to an RPG, potentially  disrupted the necessary sequence of events. In most MMOs my tendency is to do exactly this kind of random walkabout so I initially found the game’s nudging a little limiting – perhaps you might too. However, any initial misgivings I had quickly faded because this game drags you in like a Sarlacc on a bread and water diet.

You will settle in quickly once your fingers settle over the WASD keys (or Razer Nostromo) as there is much in the UI that feels familiar, but the depth, the richness of the environments and the classic Star Wars ambience feels new, fresh and remarkably addictive. Each class has something to offer, none that I’ve played have felt OP or weak. As always, bear in mind that there is still room for improvement and additions. Character creation is a little restricted, but this may change. The lack of an appearance tab is also an irritation. You will undoubtably have your own list of improvements – but it’s still early days and nothing is ever set in stone.

Let’s face it, everyone has their own dreams and expectations of what this much-anticipated game will be. It can’t be everything to everyone, so my recommendation to you is leave your expectations at the door and let SWTOR draw you in on its own terms.

You won’t be disappointed.

TOROZ Reviews Star Wars: The Old Republic

I hate to be the bearer of violent agreement, but like most reports you may have read here at TOROZ and on other sites, I’m here to tell you SWTOR is a fun, immersive MMO. 

It’s not a disruptive game changer of an MMO, more a pleasant next step in MMO evolution. That’s not even a minor criticism because I wanted SWTOR to be just that – a great story-based MMO using similar mechanics to other well-known products. SWTOR achieves that in spades so I’m happy. That’s not to say there aren’t flaws / glitches / gaps that the final launch product may erase, but none of them fundamentally mar the experience SWTOR provides.

Onto some short disclaimers – this review is based on a short number of weeks playing the beta version released to the general testing program. During that time I played a Sith Inquisitor and Republic Smuggler up towards Level 10. In regard to any comparisons below to other MMOs, my primary experience in that area is World of Warcraft so I can’t comment much beyond that.

So with the glowing endorsements and guarded disclaimers aside, onto some details:

Interface

For those of you that have played an MMO, there’s not a lot to say here. SWTOR replicates a pretty tried and true user interface, with action bars, mini-map and some option menus at the top of screen.

The full map is one of the impressive improvements that’s evident up front. The reason I rate it highly is the ability to overlay key missions / vendors / trainers over the map in pretty much any configuration you like. This alone will reduce the need to go to third-party sites to find information, something that remains endemic in WoW.

The action bars themselves are standard mappings to keys or mouse, with all key mappings configurable to two different keys each. For those of you wanting to take screen shots of some of the graphical loveliness (more on that below), you can map a key to remove all of the user interface.

Gameplay

As far back as a year ago, some were expressing concerns over how fluid and realistic the gameplay would be – particularly in regard to character combat. I could probably be counted amongst that critical group back then, but I’m more than happy to say I no longer am. I like the feel of combat, whether it’s with a light saber or blaster. It’s not perfect but nor is it jarring – it just feels right.

Because of the story-driven basis of SWTOR, there are a lot of cut scenes but they never seem too intrusive or over-long. They have been merged in extremely well and I’m yet to have been impatient for one to end. Sure, rolling another toon and repeating them may be a different story, but that’s a somewhat unavoidable issue.

Graphics

Nothing is more subjective than views on graphics quality, so I’m purely going to make a comparison to WoW as it’s pretty damn unreasonable to expect SWTOR to be of equivalent quality to single player games. Using the WoW comparison, not surprisingly SWTOR comes out way on top given how old WoW’s graphic engine is.

There’s a lot of great visuals to absorb in the game and I still spend time sitting back and checking out my surroundings in detail. Most importantly, everything just has that Star Wars feel.

My only criticism is that some of the facial features and lip movements in the cut scenes leave a bit to be desired, although that may have been largely remedied by launch.

Story

Bioware have hinged everything on story with SWTOR, and essentially they have succeeded. Each class has its own very distinctive storylines and on the whole they involve some interesting branching conversations with NPCs.

The multi-choice responses to determine story progression are enjoyable although I remain to be convinced that the majority don’t lead to the same outcome. There are certainly key conversations where your choice has a direct impact but understandably that can’t occur with every quest – so with some conversations it can seem a little like a going-through-the-motions exercise.

Overall though, the story is the best I’ve seen in an MMO and definitely outstrips WoW in that regard, not least because of the voicing of all dialog – it certainly lends a lot of strength to the interactions.

Oceanic players’ concerns

For Oceanic players, there’s been the ongoing concern of lag given servers are based in the US. This is always a very subjective area, but my experience has been nothing but positive. I’ve never had lag that affected combat and ping times were never out of acceptable ranges for PvE. I’m not going to get into PvP as some people are much fussier than I am on what constitutes acceptable ping for that activity and I haven’t explored PvP as yet.

Sure, Oceanic servers would still be the ideal but there’s nothing to prevent you jumping into the game in the meantime.

Other aspects

A quick note to Mac users: I’m running SWTOR on an 18-month old iMac on Boot Camp and Windows 7, and it’s running beautifully as described above. If you’ve got a machine older than that then explore the system requirements closely, but otherwise your experience should be as flawless as mine.

Story spoilers: I really don’t like the Jar Jar Binks time travel quest line. Shame on you Bioware,

Conclusion

The Star Wars franchise had always given Bioware a head start in regards to MMO development, but it was a lead that would easily disappear if the game had significant flaws. Fortunately that hasn’t occurred and SWTOR is a polished, engaging and plain fun experience. There’s enough new stuff to interest a hardened MMO player for at least a few months and for the Star Wars enthusiast and new MMO player, there’s real long-term enjoyment to be had here.

If you’re burnt out with the whole MMO gaming approach then SWTOR is not necessarily going to turn you around, but for the large majority that’s not an issue. I’m fairly confident in saying that SWTOR is going to cause a large splash, both in attracting players from current MMOs as well as bringing in a significant cohort of new players.

The challenge for Bioware is managing those initial few days, weeks and months to prove SWTOR is a stayer. From my playing of the game, the foundations are solid and the weather is looking good for the foreseeable future.