If you’re looking for the location of skill mentor Leuro-Khian on the Republic Fleet, here’s the map location:
This is the person you go to reset your skill tree on the Republic Fleet.
MMOs, Console Games and anything else with buttons
David Holloway has been involved with gaming since the early 1970′s and with virtual worlds since heavy use of a MOO in 1993 – he even admits to having owned a Vic 20 and used it heavily to play cassette-based roleplaying games. As far as Star Wars goes, he still owns his original set of Star Wars figures and can vouch for the fact that a 1978 Stormtrooper can be blown to bits by shooting it with a slug gun from a distance. He’s also played Star Wars games as far back as the Super Nintendo console and to this day is devastated by the accidental erasure of all his progress on Lego Star Wars on the Wii.
If you’re looking for the location of skill mentor Leuro-Khian on the Republic Fleet, here’s the map location:
This is the person you go to reset your skill tree on the Republic Fleet.
This episode we do a little bit of introspection on the future of the podcast, before jumping into the usual swamp of MMO news.
Points of discussion:
– The future of the podcast
– Game Update 2.8
– E3 Cantina flash drive files (link)
– Star Wars Battlefront trailer (link)
Jawa Junk Pile
– Marvel Heroes 2015 (link)
– Defiance goes F2P (link)
– Destiny Alpha
– Nintendo surprises at E3
– Next generation of consoles slated for 2018/19?
– No Man’s Sky (link)
– Star Wars Xmas Special review by the Nostalgia Critic (link)
– Shout outs for our Facebook page, Twitter account, Simon’s Twitter account, Kris’s Twitter account and ODS-1’s Twitter Account. – And don’t forget to buy an Oceanic Gamer T-Shirt or thirty!
Please review or rate the podcast on iTunes if you can – it makes a huge difference!
Listen via iTunes, on Stitcher or right here:
Podcast: Play in new window | Download (Duration: 57:52 — 26.5MB)
Subscribe: Apple Podcasts | RSS
Back when Marvel Heroes launched around a year ago, I forked out the two hundred or so bucks for whatever the big pack was called, to show my support for what I thought would be a great game. It turned out for me at least to be another isometric game with nothing that exciting to differentiate it beside the iconic superhero costumes. For those who’ve listened to our podcast, you’ll know both myself and my excellent co-host have been pretty dismissive of the game, but it still has its merits. Well it did, until the latest fiasco.
For those unaware, Marvel Heroes has just been rebadged as Marvel Heroes 2015. Given it’s not even half way through 2014, I see the name either as a desperate marketing tactic or a heads-up that it’ll be 2015 before you can play the game again. Because for me at least, it’s now unplayable on the two computers I had it installed on.
The issue is with the game’s launcher. For anyone that hasn’t played the game in a few weeks to a month or two, you’ll get a lovely message saying “”Unable to Determine Current Version”.
On receiving the error I dutifully went to the Marvel Heroes forums and found this thread on how to deal with the issue. I followed the instructions for running as administrator and also deleting the specified files. I did this four times – with the result each time being the exact same error.
I was frustrated by this time to say the least, but decided to have a look further and found this gobsmacking response from Gazillion:
The full text of that response is:
Sorry guys, I’m afraid you guys may have to reinstall the game.
We recently deleted a few patches to make room on our own internal servers, but it accidentally broke the patch chain for some of you.
Again, I am sorry. We have made adjustments so that this issue does not come up again.
Also, please check to see if this thread has a fix for you.
https://forums.marvelheroes.com/discussion/47948/can-t-log-in-unable-to-determine-version-error/p1
In playing and writing about MMOs for more than seven years, I’ve never come across such poor organisation in regards to a game’s playability. Essentially, if you haven’t logged into Marvel Heroes for a month or two, it looks like your only option is to uninstall and re-download the more than 11GB of data. Something I’ve already had to do once in the past six months.
In addition to this farce of a game, I also maintain active installations of World of Warcraft, The Secret World, Guild Wars 2 and Star Wars: The Old Republic. In all those cases I’ve been playing them for at least eighteen months and in the case of WoW, seven years. In all that time I’ve never had to re-download the core game data, except for Marvel Heroes. While writing this, Guild Wars 2 downloaded a large update as I haven’t played the game in probably 12 weeks. It downloaded flawlessly and it’s a hell of a more complex game than Marvel Heroes will ever be.
Hang your head in shame Gazillion and give yourself an uppercut while you’re down there.
I’d love to hear your thoughts on the game or if you’re having launcher issues. Post away in comments.
This episode we bid farewell to Kris and talk everything from SWTOR to Mario Kart.
Points of discussion:
– Kris’ departure from podcast (you’ll be missed Kris!)
– Future of the podcast more broadly – we need your input! (via Twitter or Email)
SWTOR
– Summer of SWTOR update
– Larry Everett’s tips on beating the gambling system in SWTOR 2.8 if you’re playing it on PTS (link)
– Reddit thread touting the future of SWTOR and ‘SWTOR 2 – (link)
Jawa Junk Pile
– Win a chance to be in Star Wars Episode 7 (link)
– Hearthstone
– Mario Kart 8
– WildStar early access
– Simon’s shopping expedition and bargain game score
– Shout outs for our Facebook page, Twitter account, Simon’s Twitter account, Kris’s Twitter account and ODS-1’s Twitter Account. – And don’t forget to buy an Oceanic Gamer T-Shirt or thirty!
Please review or rate the podcast on iTunes if you can – it makes a huge difference!
Listen via iTunes, on Stitcher or right here:
Podcast: Play in new window | Download (Duration: 56:03 — 25.7MB)
Subscribe: Apple Podcasts | RSS
A reproduction of this Reddit post claiming to be inside knowledge of what’s happening over the next couple of years in SWTOR. Fantasy or fact – you decide:
Star Wars: Prelude to Darkness
A bunch of us ended up being privy to some meetings that were meant to be kept secret from us, so I should be safe and anonymous enough to share this information. I’m only doing this because I love this game and I think the plans to keep all of this secret until the last moment are only to the game’s detriment. I’m not actually a super lore-nerd, so I might miscommunicate some of what I heard—I tried SO hard to get this accurate and to remember as best as I could for you guys.
- EA and Disney have a brilliant plan for SWTOR. It will be upgraded to canon in the next expansion and will have some subtle tie-ins with Star Wars 7. (Specifically, a certain planet will be used and lord Vitiate will be an off-screen influence on the main villain of 7). The first step, although it won’t be obvious how, to SWTOR’s ending has begun in Forged Alliances.
- The storyline for SWTOR is going to end in about 3.5 years, and the sequel is already in development. These next 3 years are going to see an increase in funding as the game is brought back in line with initial expectations. There is a fun plan to let SWTOR run for as long as players want it to, with dynamic and scaling end-game content, but focus will shift to SWTOR 2. It will run on the
Cryengine 3Frostbite 3 (sorry I was excited and they look similar to me), so your first preview of how the game might look/run will be Dragon Age 3 later this year.- The personal stories of SWTOR will continue in the next major Xpac, and they will each have an “ending”. YOUR character from SWTOR will appear in the as-yet-unnamed SWTOR 2 in various forms. Force Ghosts, holocrons, etc. As of right now, only one class appears to be able to survive until SWTOR 2 (Sith Inquisitor), but that might change. These will use your appearance settings and dialogue based on the actions you chose in the game. I will detail what I could gather about the plot later on in this post.
- There will be a newgame+ option added to SWTOR, some big bonuses for players who use it, and some major tweaks to the leveling experience and early planets. For example, coroscant lets you turn in most quests via holocalls rather than walking back. Newgame+ will be important as some characters that were not previously able to will become companions if certain story options are taken, and same gender romance will be added. It appears LucasArts was the one behind not allowing them in the first place. There will be some hefty rewards and updates to the original game that make going through newgame+ for that new companion romance feel less painful if you don’t want to. For example, a “rocket boots” type move for each class that is specific to each class (SI get to ride the lightning), and a class specific mount granted at level 15, that upgrades to a better appearance at level 30.
- The engine will be heavily revamped, and with the expansion, the game will be brought to consoles as a buy-to-play title with a cartel market. The goal will be to revamp all existing game systems so that everything fits nicely into place as one coherent whole game.
- New species—Torgruta, some other ugly thing
Gameplay/expansion features:
-Most level 60 content will involve cross-faction queues, when story appropriate.
-There will be some cross-faction planets where you can work cooperatively with the other faction. On PVP servers, you can flag yourselves PvP on these planets anyway.
-New action mode that allows mouselook and changes some of your move to macros to reduce your number of keybinds.
-Can use appearance changer on most companions, including species change.
-Same sex romance for most companions, including a few new romance options (Jaesa Lightside is one)
The Ending of SWTOR:
-Lord Vitiate has regained his power for the most part. His 300 year link to Revan allowed him to subsume Revan at the end of Foundry. (The two are now one, mostly integrated personality, although both sides will have chances to flash to the forefront). He has also been able to absorb power from the “deaths” of many powerful force users. (Spoilers: Darth Thanaton, for example, and Lord Baras if you’re on a Sith Warrior who didn’t spare him, same thing for Syo Bakarn and many other characters, Jadus, etc. You kill a lot of powerful Sith, and apparently the Emperor had their essences on tap. Choosing to spare various Sith will make Vitiate a bit weaker for your account).
-Vitiate has assembled a host of what are basically all the enemies that have been fought in SWTOR—Directive 7, some dread stuff, some cosmic horrors. Not all of them realize they are directly controlled by him, instead acting as puppets, but they serve his purposes.
-NEW CLASS STORIES: Each of the 8 characters will take on a major role in opposing Vitiate’s new attempt to absorb all life in the galaxy and become a God. Interesting, many characters and companions will appear in each other’s stories, and will make the dialogue choices that your character would based on LS/DS alignment. Some combinations will even have flirt options and such, which is fun, and some dialogue options will change based on how your characters are placed on the family tree (for example, rude options chosen if they are a rival, some indication of family/alliances/relationships between others. No, you wont be able to flirt with family, even if this is star wars).
Story spoilers:
The planetary story arcs will all deal with differing elements of fighting Vitiate and what he is doing. Many planets will be returned to for new level 55+ content
Korriban and Tython are important because Vitiate gets some powers from these planets, and some ancient droids/force-weapons.
-IA story will deal with infiltrating elements of the Republic AND Sith fleet that have been secretly taken over by the Emperor. A long series of manipulations will lead to the two sides of Vitiate’s stolen fleet fighting one another while the IA assassinates most of the leaders of Vitiate’s Navy.
-The JK storyline will be very dark, with one companion being forced back into Vitiate’s sway at intervals. The Emperor will also be closely connected to you, and try to take over your mind at times. This will lead to the Jedi Council trying to reign you in and keep you from going on missions—forcing the JK to ask mostly without the support of the Jedi or Republic. The JK will attempt to assassinate Vitiate and fail, losing a companion’s life. There will actually be a branching story where the JK can turn to the dark side if he is not already, or gain enhanced DS power. At least one companion will turn with you. The JK will then focus on defense—using powerful force artifacts to create barriers to Vitiate’s attempts to drain all life from the universe. These arcs will be assaulted by the most powerful enemies Vitiate can muster, and it will be the JK’s job to defend them. Vitiate WILL get to begin his ritual, and it will be the Jedi Knights job to protect the primary Arc—located on coroscant. Lightside choices allow the Jedi Knight to sacrifice themselves—they become a force ghost that can still take corporeal form. The Dark Side choice allows the arc to be destroyed instead, but the JK gains access to powerful dark-side alternative visuals for some moves.
-The Sith Inquisitor will hunt down various artifacts, force-users, and even some ghosts that are aiding Vitiate’s power. The SI will have no choice but to take this power for themselves, leading to visions that show the SI taking Vitiate’s place as sort of God. As the story progresses and Darth Marr is killed, you take over leadership of the Empire. You have multiple options to waste resources by attacking the Republic to your own benefit, or could allow for an alliance that leads to Vitiate’s destruction. The SI gets an option to take Vitiate’s place and become a cosmic force entitity—killing all those that Vitiate would kill, but taking the power for themselves instead. The SI passes off this choice to others by saying Vitiate did it.
-The Consular will lead the Jedi Council’s efforts in the war. You can make peace with the Empire or launch several surprise attacks and take some of the Empire’s forces for yourself. You will focus mostly on macro level conflicts, and getting all the chess pieces in place for the final assault on Vitiate. You will have the option to destroy Korriban.
-The Bounty Hunter is the one who actually gets to kill Vitiate as he is in the middle of his Dark Side ritual. Building up to this point, you get to assassinate a HUGE amount of important characters in both the Empire and The Republic—anyone standing in the way of destroying Vitiate efficiently and effectively will be eliminated by you. The Voss will aid the BH in becoming resistant to force attacks prior to the showdown with the Emperor.
-The Sith Warrior gets the option to play in support of Vitiate, however, at the end of the story, he betrays and attempts to kill you, so you don’t actually get to help him fully destroy the Universe. There are some arguing internally for non-canon endings to allow some stuff like this. Basically, you will be wrapped up in the Emperor’s Orders and organization, and have the LS options to betray him as much as possible, at some cost to yourself, or the DS option to simply act as his hand. You will come under attack from MANY sides, including some aggressive attempts by the Sith Inquisitor and Bounty Hunter.
-The Smuggler will essentially serve as an evacuator, as many planets fall to Vitiate, you will extract essential personnel from both the Republic and the Empire—or just their information on how to defeat him. Helping a powerful light-side sith early on will get your ship the ability to ignore many of the force-barriers and powers Vitiate will use. You will get to save the lives of 2 of the other player characters at various points in the story and will get the option to have T7 join your crew. You will also seek out some of the parts and designs that allow the Arks that will resist Vitiate to be built, and be charged with some essential backups of information that will help rebuild the universe if all else fails.
-The Republic Trooper—this one is a bit confusing. The trooper is sent to help the Empire prepare for the attack, since the Republic learns of it first. The Sith Inquistor charges him with the defense of Korriban from one of Vitiate’s first attacks. The trooper gets multiple options to weaken the Empire, or keep their forces to help fight vitiate. Throughout the story, you basically earn the respect of Imperial Citizens, oppose and can even kill Sith Lords who seek personal power or craziness instead of fighting Vitiate, and you end up leading many combined forces of Imperial and Republic forces against Vitiate. Your character becomes the main reason the two sides can work together on the missions that are surprisingly successful against Vitiate, and which allow the other characters to conduct the business as they are. This character gets referenced in many of the planetary quests.
–So, basically, the way the story ends is that Lord Vitiate is about 25% successful with his plans. Most planets near the core experience significant loss of life, except for the ones that had force artifacts shielding them via some of the story lines, the ones that had some sort of protection via deception (IA gets a planet to pretend to be allied with Vit to protect it). The arcs are successful depending on light-side/dark-side options.
-Elder game content will involve rebuilding the galaxy, as the Republic and the Sith Empire have basically crumbled, and the galaxy will now be lawless.
-The final patch of the game will involve Warlords rising to power. This will be to set up the next Star Wars MMO, which will take place about 100 years later, in a time period where the Republic and Sith Empire do not exist as they do now. Players will instead choose between multiple factions that have various relationships with each other. The Republic will be a monarchy that exists mostly only on Coroscant with influence on few other worlds, but will be able to be partially restored as the next game progresses. The Sith forces will be divided into multiple factions.
-The coolest thing will be seeing YOUR character get imported into the next game. Some scenes will just be via recorded holos—such as the BH taking down Vitiate. But some of the characters will have a major role. The Sith Inquisitor character will remain alive and well due to absorbing Vitiate’s power, and will be a major player on at least one planet of the next MMO. The JK Force Ghost will be influential.
There’s so much more, but I’m tired from all this typing. Enjoy!
If like me you’ve accumulated a bunch of premium or ancient gift fragments in SWTOR, you might be wondering what to do with them. You need to go see the Curator, whose name is Luna on the Republic Fleet. Here’s the location:
Hope that helps – the Curator on the Imperial Fleet is in the same location.
For those who have listened to the podcast for a while, you may have wondered who this person called Gail is that we mention each episode (in fact, we’ve mentioned her on every single episode from memory). Well this week all is revealed as Gail joins Simon and David.
Points of discussion:
SWTOR
– Dissection of SWTOR 2.8 Update 3 on PTS (link to Pretty Little Sith’s preview of the casino event)
– Vancouver Community Cantina info trawled from USB drive (link)
– Jawa Scrap Peddlers move into Cartel Bazaar (link)
– Rancor Mounts and PvP season 1 outcry (link)
Jawa Junk Pile
– Wildstar and guild naming stuff-up (link to issue and the consolation to be supplied)
– World of Warcraft chat, including buying Level 90s
– World of Warcraft movie (link)
– Elder Scrolls Online delayed for consoles (link)
– Microsoft announces new Xbox One SKU without Kinect
– Halo 1-4 Collection for Xbox One coming (link)
– Halo 5: Guardians announced (link)
– Shout outs for our Facebook page, Twitter account, Simon’s Twitter account, Kris’s Twitter account and ODS-1’s Twitter Account. – And don’t forget to buy an Oceanic Gamer T-Shirt or thirty!
Please review or rate the podcast on iTunes if you can – it makes a huge difference!
Listen via iTunes, on Stitcher or right here:
Podcast: Play in new window | Download (Duration: 1:13:00 — 33.4MB)
Subscribe: Apple Podcasts | RSS
I’m getting a little frustrated with my Starcraft playing experience. I’ve been playing on the South East Asia the past couple of years, and have noticed it’s harder and harder to get a ranked match or versus AI game via the Matchmaking option. Then, over the past three months, I’ve been unable to get a single match pop for me.
I initially didn’t think much of it and got into custom games versus AI, but in my SC2 achievement hunt I’ve been trying to play more ranked or unranked matches. I’ve tried different times, different days, all with the same result:
A couple of times I’ve left matchmaking running and gotten involved in doing something else, come back to my computer and seen search times of 100 minutes plus. Sure, I’m not in a clan, but surely it’s not that unusual for a casual player to be after some games via the Matchmaking interface? I looked at transferring regions, but all progress and achieves are lost.
Would love SEA region players to comment: why the lack of activity?
Kristy is in the midst of an interstate move so Ootinicast‘s Teo joins us as a co-host for a May the 4th edition.
Points of discussion:
SWTOR
– BioWare’s plan to survive 2014 (article link)
– Galactic Strongholds delay (link)
– New info on Nar Shaddaa housing (link)
– May 4th in-game reward: the MT-4T droid
– 2.8 has hit the PTS (link)
– Episode 2 of Galactic Gamers Coalition podcast (link)
– Seeker Droid Quest Glitched (link)
– Your Lore Is Stuck In My Canon: The Chiss Ascendancy
Jawa Junk Pile
– Star Wars Episode 7 cast announced (official info, or our humorous take)
– Change to Star Wars Expanded Universe (link)
– PAX Aus tickets selling fast (link)
– GameSpy closes (link)
– Elder Scrolls Online future content (link)
– WildStar
– Free Comic Book Day
– Star Citizen hits $43 million in funds (link)
–
– Shout outs for our Facebook page, Twitter account, Simon’s Twitter account, Kris’s Twitter account and ODS-1’s Twitter Account. – And don’t forget to buy an Oceanic Gamer T-Shirt or thirty!
Please review or rate the podcast on iTunes if you can – it makes a huge difference!
Listen via iTunes, on Stitcher or right here:
Podcast: Play in new window | Download (Duration: 1:09:33 — 31.8MB)
Subscribe: Apple Podcasts | RSS
For those SWTOR players trying to complete the Seeker Droid quest line, I’m afraid you may be in for some disappointment. I’ve been slowly working through the quests and had gotten up to ‘Where Madness Takes Root’.
Voss is the location and it’s just another case of using your seeker droid to capture a rage seed. The only trouble is, in this location your seeker droid doesn’t work. When you enter the area it will tell you your seeker droid detects something, but after a few seconds say it no longer doesn’t. If you activate your seeker droid before that notification, it starts the seeking process but doesn’t progress.
Given this, I lodged a ticket (after searching the net and finding this is a common issue) and got the following response from BioWare support:
So basically – if you experience this issue you can’t complete the quest line. There’s no fix in the works and nor is there an ETA on when there will be. Frustrated much?
UPDATE: As of Game Update 2.8 this issue is now resolved. Yay!
Season Two has opened for combatants! Giradda the Hutt summons you to join the Ranked Warzone Arena queue and compete for glorious rewards (to be announced later). Ratings have been reset for this occasion and, in the mighty words of Baron Deathmark, “Get in there and go berserk!”
The Ranked Warzone Arena Leaderboards have been updated for Season Two! Season One has been archived and is still able to be viewed.
Ranked Warzone Arena Daily and Weekly Missions are now available from the PvP Mission Terminal. These quests offer increased Credit and Ranked Commendation rewards. Pick them up today and honor Giradda the Hutt!
From May 2nd at 18:00 GMT until May 5th at 07:00 GMT, gain twice the experience while fighting for the Sith Empire or the Galactic Republic!
Bounty Contract Week is back!
Bioware’s Senior Producer for SWTOR, Bruce Maclean, has announced that the next SWTOR expansion, Galactic Strongholds, will be delayed close to two months.
The reasons given below are well explained and the upside is that some previously unannounced features will be available at the later launch date.
Have a read for yourself:
For the past year, we’ve made it our goal to share updates and information on what’s happening in the studio and our upcoming plans for the game. We got the message that you appreciate transparency and want to know what we are working on. With that in mind, we wanted to share a change in plans to our most recently announced digital expansion, Galactic Strongholds.
We have been listening to what you, our players, were hoping to see from the Galactic Strongholds expansion. When playing early builds of Galactic Strongholds it became that clear that our June Early Access date was simply not enough. For this to truly feel like an expansion, it needs to include the full set of features, including those originally coming later in the year. So what does this mean? We are moving the start date for Subscriber Early Access from June 24th to August 19th in order to deliver to you the most features at the highest level of quality. The result will be a far more compelling experience, including additional features such as the ability to place your vehicles and pets in your Stronghold and for Guilds to conquer planets . To conquer a planet, Guilds must complete weekly Conquest events earning points to place at the top of the Guild Leaderboards. Conquering a planet gives the Guild special perks and rewards. This means that Subscribers will be the first to play the full slate of expansion features (everything!) at the start of Subscriber Early Access, a month before everyone else.
This additional time allows us to add:
- Conquest Events: use the power of your Stronghold to dominate these events and earn rewards
- Guild Flagships will now offer expanded functionality for Guilds:
- Provide powerful buffs to Guild members from orbit
- Transport entire groups to your personal coordinates instantaneously
- Compete in Conquest Events to conquer entire planets
- New Stronghold: Tatooine Homestead
- Vehicles, Mounts, Pets, and Companion Characters can be placed as decorations in Strongholds
Combine that with the original feature list…
- 3 unique Player Strongholds, one on each Capital World plus the Nar Shaddaa Sky Palace
- 2 faction-specific Guild Flagships (Valor-class Cruiser for the Republic and Harrower-class Dreadnaught for the Empire)
- Legacy Stronghold Storage
- Ability to gain Prestige tracked on Prestige Leaderboards
- Hundreds of Decorations to discover and collect
…and the result is an expansion that’s worth waiting for!
The additional features and time shift means some adjustments in other parts of our plan:
May 4th remains the Subscriber deadline for Bonus Cartel Coins Grant to the sweet tune of 1000 Cartel Coins!
May 11th is no longer the deadline for Strongholds Early Access rewards but as a thank you to all of our Subscribers as of this date, we are giving you the following rewards:
- Exclusive Subteroth minipet (delivered in Update 2.7.2)
- Two Character Titles “The Intrepid” (delivered in Update 2.7.2) and “The Illustrious” (delivered in Game Update 2.9)
- A sprawling Nar Shaddaa Sky Palace with five additional rooms unlocked
- Stronghold Name “Galactic Stronghold”
July 15th is our new deadline for Subscriber Rewards for Early Access, and you must be a Subscriber by this date to claim the Subscriber Early Access Rewards:
- The luxurious Nar Shaddaa Sky Palace with three additional rooms unlocked
- Stronghold Name “Galactic Stronghold”
- Character Title “The Illustrious” (delivered in Game Update 2.9)
August 19th is Game Update 2.9: Galactic Strongholds Digital Expansion Subscriber Early Access!
Preferred Early Access and the Official Launch will follow in September and October. Be sure to visit www.swtor.com/galactic-strongholdsfor more specific dates and details.
Over to you: is the delay a good things or a frustration that could have been avoided? I for one will be fascinated how you have vehicles / mounts logically stored within an indoor stronghold…..
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