About David

David Holloway has been involved with gaming since the early 1970′s and with virtual worlds since heavy use of a MOO in 1993 – he even admits to having owned a Vic 20 and used it heavily to play cassette-based roleplaying games. As far as Star Wars goes, he still owns his original set of Star Wars figures and can vouch for the fact that a 1978 Stormtrooper can be blown to bits by shooting it with a slug gun from a distance. He’s also played Star Wars games as far back as the Super Nintendo console and to this day is devastated by the accidental erasure of all his progress on Lego Star Wars on the Wii.

Ultima Forever: Quest For The Avatar Announced

There are always heaps of new game announcements to coincide with the San Diego Comic Con. One that caught my eye was the announcement by EA/BioWare of a PC / iPad release of Ultima Forever: Quest for the Avatar.

There’s no firm release date as yet (“later this year”) but it certainly is an intriguing F2P option.

The full press release from EA:

EA AND BIOWARE RETURN TO THE LEGENDARY WORLD OF BRITANNIA IN NEW FREE-TO-PLAY RPG ULTIMA FOREVER: QUEST FOR THE AVATAR

Rediscover One of Gaming’s Most Beloved Franchises with Friends, Anytime, Anywhere on iPad and PC Later this Year

 

SYDNEY, Australia – July 13, 2012 – BioWare™, a division of Electronic Arts Inc. (NASDAQ: EA), today announced Ultima™ Forever: Quest for the Avatar. Expanding the legendary Ultima™ franchise, Ultima Forever: Quest for the Avatar combines accessible action RPG gameplay with trademark BioWare storytelling, immersing both longtime fans and new gamers into the deep and engaging world of Britannia. Ultima Forever: Quest for the Avatar will be available on both the iPad and PC later this year, with fully integrated, cross-platform play so gamers can experience all of the rich and deep RPG elements with friends, wherever and whenever they choose to play.

To sign up for a chance to participate in a future closed beta and to see the game’s first gameplay trailer, please visit the official web site at www.ultimaforever.com. Fans attending Comic-Con International 2012 in San Diego this weekend can stop by the EA booth (#5405) to learn more about Ultima Forever: Quest for the Avatar, while also getting a chance to play some of EA’s latest free-to-play games, including Battlefield Heroes™, Command & Conquer™ Tiberium Alliances, Need for Speed™ World and Warhammer® Online: Wrath of Heroes™.

“There’s a fundamental shift underway in how gamers play and pay for games, and Electronic Arts is a leader in providing new business models and new ways to consume content,” said Dr. Ray Muzyka, General Manager of EA’s BioWare Label and Co-Founder of BioWare. “With Ultima Forever: Quest for the Avatar, we’re excited to give gamers the opportunity to play a high quality game with their friends anytime, anywhere, on both iPad and PC.”

“As huge fans of the Ultima franchise, the team at BioWare Mythic is not only excited to be able to bring this reimagining of the original rich world to the fans of the classic RPGs, but also to introduce a new generation of gamers who have never had a chance to discover why this is one of our industry’s most beloved worlds,” said Eugene Evans, Studio GM at BioWare Mythic.

Spanning over three decades, the fantasy world of Ultima has entertained millions of players from around the world with dozens of award-winning titles. The passionate and loyal fans of Ultima have braved perilous dungeons, faced off against fearsome enemies and creatures, conquered expansive lands and seas, and saved worlds. It’s time to revisit this enchanting universe and step into the shoes of your very own Avatar to find out where your choices will take you.

For more information on Ultima Forever: Quest for the Avatar, please follow the game on Twitter at http://twitter.com/UltimaForever or “Like” the game on Facebook athttp://www.facebook.com/UltimaForever.

What’s your thoughts – are you likely to give this a whirl?

Game of Thrones + Minecraft = Awesome

If you’ve watched Game of Thrones, used Minecraft, or ideally done both, you will want to have a closer look at this.

Westeroscraft is the community behind one of the most impressive building efforts I’ve seen in Minecraft. Their purpose is singular: to reconstruct the world of Westeros out of blocks. Using Minecraft, some custom texture packs and a team of people, they’ve created a range of locations already. Aside from the video below, you should check out this photo gallery for some stunning pics of what they’ve done.

Three questions taken from the Westeroscraft Wiki give you an idea of the scope of their project:

How long does it take you to make a project?
Depends. The entire project has been in production since December 2011. For each major build, plans are made on ours forums specifying everything from layout of the streets, to overall color scheme of the castle. Major builds take about a month usually, while some of the smaller castles take a couple of weeks at most.

What are you doing with the map when it’s finished?
The goal is to have an open world RPG/PVP map. We are in the process of writing custom quests and constructing a class system through the use of plugins on our server. Current ETA is December 2012, but no promises!

Where can I download the map?
You can’t. First off, the map is always a work in progress and is ever changing…why would you want to download an unfinished map? Second, the map is large. Very large. Uploading the map in a convenient way is not happening. We are, however, planning on releasing map files with individual builds on them. You can find them on the Media page of our website in the near future.

All that done, have a look at this video:

Over to you: have you built something impressive in Minecraft? Or do projects like this make you quake in your boots at the thought if achieving something similar? Let us know!

[Thanks to Reece for the heads-up!]

Changes to Aussie and NZ Guild Listing

Since TOROZ launched back in May 2009, we’ve tried to keep some sort of guild listing for local guilds. Since SWTOR launched last December, guilds have sprung up everywhere and our old system of one listing has been pretty time-consuming to update.

So – as of today we’ve discontinued the big table listing guilds, instead inviting people to pimp their guilds on our server-specific forums.

For all the info, just go here. Hopefully that makes it easier for individual guilds to keep their info up to date.

SWTOR 1.3.2 Patch Notes

The maintenance is over and lo and behold, we have SWTOR 1.3.2. The full patch notes for you below, enjoy!

1.3.2 Patch Notes

7/9/2012

General

  • The new free trial allows anyone to create a Star Wars: The Old Republic account and play up to level 15 free of charge with no time limit.

Classes and Combat

General

      • Stat bonuses derived from buffs that increase attributes and ratings are now always correctly removed when the buff expires.

Bounty Hunter

Mercenary
Arsenal
          • Target Tracking: Unload now correctly benefits from this skill’s critical damage bonus.

Trooper

Commando
Gunnery
        • Deadly Cannon: Full Auto now correctly benefits from this skill’s critical damage bonus.

Flashpoints and Operations

Lost Island

    • Players now receive Social Points during Dr. Lorrick’s conversation.

Group Finder

  • Characters no longer rarely become stuck in an empty group. Characters previously affected by this issue will find it resolved upon logging back in.
  • Players are now informed that pressing the “Update Roles” button is required in order to change current roles in the group.
  • Groups formed by the Group Finder now properly handle the dismissal of Companion Characters.
  • Groups formed for Planetary Destinations no longer see a “Travel” dialog when clicking the Group Finder button.
  • Players no longer see an “Invalid Group” state after changing roles when queued inside an active phase.
  • The “Leave Queue” button now displays a tooltip describing why the button can only be pressed by the group leader.
  • Corrected a rare issue that could allow characters under level 10 to open the Group Finder.
  • Players who have obtained initial Flashpoint missions (generally to travel to the Fleet and speak to Satele or Malgus, who will grant the mission to complete the Flashpoint) will notice these missions are now completed when the player is granted (whether by the Group Finder or by sharing) the mission to complete the Flashpoint.
  • The “Queue Group” button is no longer enabled if a group leaves the queue to find a replacement while in an active phase.
  • The role icon and name now match correctly on the Vote Kick window for players who are being kicked.
  • Players can no longer press the “Update Roles” button repeatedly on the “Invalid Group” dialog. This could cause several flytext messages to be displayed to other players.
  • Players now receive an error when attempting to invite players manually as replacements for a Group Finder group.
  • The role selection window now closes automatically when a replacement player is found.
  • If players manually enter a Flashpoint or Operation they are queued for, they can no longer use the Group Finder button.

Items

General

    • Ratings now update correctly on items when their armoring mod has been removed.
    • Equipping a relic that has an “on-use” ability now triggers the relic’s ability cooldown.
    • Players can now receive the Kurtob Alliance Speeder via in-game mail by referring a friend that subscribes to the game.

Legacy

    • The Improved Speeder Piloting II and III Perks no longer require the purchase of previous ranks.
    • The tooltip for the Improved and Advanced Field Repair Droid now displays the correct cooldown.
    • The Legacy UI no longer incorrectly informs players that they have completed the requirements for certain Perks that they are not yet eligible to purchase.

Missions and NPCs

Missions

Corellia
          • Hypermatter Directive: Players no longer receive an in-game mail with Hypermatter supplies after completing this mission.

PvP

General

        • The Warzone invitation window is now removed if a player is queued for a group unranked Warzone while an invitation to a solo Warzone they were previously queued for is active.
        • The Resolve bar now properly displays when a player is PvP-flagged and refreshes the UI outside of a Warzone.

Warzones

Huttball
          • Characters are now immediately defeated if they attempt to enter the enemy team’s protected spawn area.

UI

General

        • The button that allows players to purchase additional cargo bay slots no longer occasionally becomes unresponsive.
        • Players can now bind the “Acquire Focus Target’s Target” to a key of their choice.

Miscellaneous Bug Fixes

    • An issue that could cause the sky on Corellia to appear black and prevented some visual effects on the Republic Fleet from displaying with bloom enabled has been corrected.

Server Downtime: July 10th 2012

A six hour downtime this week:

AEST: 5pm-11pm

AWST: 3pm-9pm

NZST: 7pm-1am

The full details:

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for six hours on Tuesday, July 10th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than six hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, July 10th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than six hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

How To Increase Your Zoom Range In SWTOR

Have you ever wanted to be able to zoom out further in SWTOR. Well here’s a little tip on how to do just that, via Reddit:

Follow the video to show you how to zoom out up to 200% in Star Wars: The Old Republic.

http://www.youtube.com/watch?v=Pr4LzXJEfSw

TL;DR – C:\Users\YourProfileName\AppData\Local\SWTOR\swtor\settings

Then find the file named: LoginName_Account.ini and open it.

For example, if your login name is DarkSithx then the file will be DarthSithx_Account.ini.

After opening the file look for the line that says: Controls_CameraMaxDistance = 25.0

Change that 25.0 to something else like 50.0. Don’t take the .0 off at the end.

 

Of course it goes without saying that fiddling with settings like these are a risk and certainly aren’t encouraged by BioWare. I haven’t tried it myself but this post’s pic (get the full-size version by clicking on it) shows it can work.

[Thanks to Deadlee Laundry over at the SWTOR Gamers of Oceania Facebook Page for the heads-up. Pic is via here]

Flash Point 36: Lucas’ Neck and Brown Hole Commendations

Ed’s back with a vengeance to help make some excitement out of what’s been a pretty quiet fortnight news-wise.

Points of discussion:
– 1.3 experiences
Community Q&A
Server transfer rewards
– Lore Update: The Cathar
– Oz Comic Con dissection from a Star Wars viewpoint – including audio live from the event
– Shout outs for our forums, Facebook page, Google Plus page and Twitter account

Listen via iTunes or right here:

Community Q&A: 6th July 2012

The latest community Q&A answers are now available. The first answer on future playable species was interesting, as was insight into the different class story lines.

You can read them all in full below, so get to it!

CelCawdro: If Cathar are successful, what kinds of species can we expect to see? May we see anything beyond the current selection of near-humans? What is the process behind selecting new species and gauging community interest?

Daniel Erickson (Lead Game Designer): We’d like to open the selection of future species to the community as a whole with clear positives and negatives provided for each selection. That way we can go a bit further afield in our species selection.

 

Lurtzello: Are the various stories ordered? Meaning, when does the storyline of each Republic planet takes place compared to the Imperial storyline and the storylines of the other planets?

Alex Freed (Lead Writer): The short, unsatisfying answer: it depends!

The longer answer: The class stories tend to weave in and out of one another–they all happen (nothing’s “out of continuity”), and they all happen roughly at the same time (chapter 3 is chapter 3 for everyone, for example), but there’s not a set correspondence that runs all the way through. For example, you couldn’t say “the Jedi Knight is always half a planet ahead of the Imperial Agent.” But you could say “the Bounty Hunter chapter 3 finale takes place before the Trooper chapter 3 finale.”

For the world stories, it’s a little more complicated. In some cases, only one of the world stories can happen–the Republic and Empire can’t both defeat King Ulgo on Alderaan, or the villain of the False Emperor Flashpoint. For story purposes, we know these characters were defeated… but we don’t know by whom.

In other cases, different factions’ world stories happen roughly at the same time–aside from the final defeat of Ulgo, the rest of the Alderaan missions can be contemporaneous. Other world stories are, as you suggest, time-separated–Republic Taris takes place significantly before Imperial Taris, and Imperial Balmorra takes place significantly before Republic Balmorra.

For the most part, it’s best not to worry too much about ordering individual world events unless they actively reference one another–and if they contradict one another, you can assume that we won’t be writing future stories that depend on one faction’s participation at the exclusion of the other. (For example, you’ll note that the Corellia “Black Hole” storyline reconciles the events of the Imperial and Republic Corellia storylines so that going forward, we know roughly the state Corellia is in!).

 

caravaggio: The last few major patches have seen significant changes to the Sniper/Gunslinger Marksman/Sharpshooter tree. Can you talk a little bit about how you guys envision the class and what was not working that caused you to decide changes needed to be made? Do you think that 1.3 brought you closer to where you want to be or do you still see areas in the tree that need improvement?

Austin Peckenpaugh (Senior Designer): Marksmanship and Sharpshooter have been a challenge to “get right” to be sure. Apart from cover and cover gameplay in general, Marksmanship and Sharpshooter have had a few specific hurdles for us to overcome. Thematically, these guys are high weapon damage specs, and that means that they can be easily countered (or even shut down) with a cooldown like Deflection. On the other hand, when their target is defenseless, their high weapon damage can actually become a little overwhelming.

These specs are also highly cover-dependent, and it has been a difficult task to communicate to players that in most cases they’re better off holding their ground than kiting like a Sorcerer or Sage would. Of course, even that depends on having chosen a good cover spot to begin with. We face the issue of rewarding clean shots from cover while not making extended stays overpowered.

To answer you more directly, our vision for these specs hasn’t changed, but I think we’re striking much closer to that target than we have in the past. I’m really quite happy with Marksmanship and Sharpshooter in Game Update 1.3. Prior to this update, these skill trees fell apart at the top tiers, so we really wanted to address that and reward the full-spec Marksmanship and Sharpshooter. They now have the tools to stand their ground when they need to, they have better energy management than ever before, and their gameplay is smoother, simpler, and more rewarding. That’s not to suggest there aren’t issues, but I expect most issues can be addressed with minor tweaks in the future.

 

Clymene: Are there any plans to buff companion tanks? Currently they are barely any better at survivability than dps companions, especially poor Xalek, and don’t hold aggro very well.

Austin: I’ll bring up the issue with the rest of the team and see if increased survivability and threat is something we can afford to give them. Without me revisiting our goals for what tank companions should do, off the top of my head, it certainly sounds like they could use some adjustments. Thanks for raising this issue.

 

Taitsuo: Would you guys consider adding root effects to the Resolve bar? At the moment, 3 well-coordinated Gunslingers could permaroot someone (5secs duration, 15 secs cooldown). With ranked warzones, that could mean a lot…

Austin: Resolve is meant to put a lid on effects that take control away from you, the player. It’s meant to limit the effectiveness of chain stuns, sleeps, and knockbacks. However, it is not meant to impact the ranged and melee (kiting and anti-kiting) balance of the game. This was a very deliberate measure taken to separate these two different aspects of control. I won’t say that we won’t limit the “chainability” of roots in the future, but given the amount of skills and abilities that break and cleanse roots and snares at the moment, it’s not something we’re very concerned about. Of course, we will be keeping an eye on how ranked warzone teams use the tools they have.

Game of Thrones Lightsaber Duel

Some great Saturday Star Wars vids for you. First up, watch Jaime Lannister and Eddard Stark go at it, lightsaber style:

Thanks to Ben for the heads-up!

Gannifaris and Black Holes: Server Transfer Rewards

BioWare are offering a nice little incentive for anyone that hasn’t taken up their offer of a free character transfer. Those incentives being 25 Black Hole Commendations and a Gannifari pet.

You can read all the info here, but here are the overall conditions:

Both rewards are granted to any character that meets the following criteria:

  • Your character(s) must be on a qualifying server (which includes destination servers) and your account must be active by July 30, 2012 at 11:59 PM CDT / July 31, 2012 at 4:59AM GMT.
  • Your account must not be banned.

If you do not have a character on a qualifying server by July 30, 2012 at 11:59 PM CDT / July 31, 2012 at 4:59AM GMT, then you will not receive any rewards. The rewards will be sent via in-game mail by August 7, 2012 at 11:59PM CDT / August 8, 2012 at 4:59AM GMT.

To start the character transfer process, login to your account, click My Account and then click ‘Character Transfer’ in the left hand menu. From there you will be able to select “Start a Character Transfer” to see if you have any characters eligible for transfer to pre-selected serves.

For more information on this program, please visit our Character Transfer FAQ and be sure to look at all the eligible origin, destination and reward qualifying servers at www.swtor.com/transfer.

 Over to you: do the rewards mean you’ll now make the jump or have you already?

Suggestion Box: Group Finder


Now that SWTOR 1.3 is well and truly ensconced in our lives, it’s worth a debate on one of the key features that update brought us: the LFG tool. I picked up my first PUG via the tool to complete the False Emperor Flashpoint, and it was a hoot, with no wipes or other issues.

How about you? Have you found the group tool useful? Post away below!

Server Downtime: July 3rd 2012

Unfortunately for Oceanic players, we’re up for our third maintenance in five days, and it’s a longer one at six hours.

Time conversions:

AEST: 5pm-11pm
AWST: 3pm-9pm
NZST: 7pm-1am

The full details:

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for six hours on Tuesday, July 3rd, 2012 from 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than six hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, July 3rd, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than six hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.