About David

David Holloway has been involved with gaming since the early 1970′s and with virtual worlds since heavy use of a MOO in 1993 – he even admits to having owned a Vic 20 and used it heavily to play cassette-based roleplaying games. As far as Star Wars goes, he still owns his original set of Star Wars figures and can vouch for the fact that a 1978 Stormtrooper can be blown to bits by shooting it with a slug gun from a distance. He’s also played Star Wars games as far back as the Super Nintendo console and to this day is devastated by the accidental erasure of all his progress on Lego Star Wars on the Wii.

Flash Point 52: Squeezing Kidneys Out The Backside

flashpoint-podcastAnother podcast of wide-ranging discussion on everything MMO. If you’re after insights on everything from Egyptian ancient history through to John Blackman on Hey Hey It’s Saturday, we’re the go-to team.

Points of discussion:

SWTOR
– Return of the Gree impressions
– PTS Testing of Game Update 2.0
– What subscribers get without purchasing Rise of the Hutt Cartel
– KOTOR movie rumours

TSW
– Funcom’s restructuring
Issue 6-12 roadmap

Other
– Kristy in Tera
– TF2 for oldies
– Firefall, Wildstar, Dust514, The Simpsons Tapped Out
– PS4 discussion
– WoW 5.2 and sucking as a healer
– SC2
– We’ll be at PAX Oz!

– Shout outs for our forums, Facebook page, Twitter account, Simon’s Twitter account and Kristy’s Twitter account.

Please review or rate the podcast on iTunes if you can – it makes a huge difference!

Listen via iTunes or right here:

SWTOR 1.7.1 Full Patch Notes

swtor-patch-incoming-banner

Apologies – the 1.7.1 patch notes slipped past us but here they are finally:

1.7.1 Patch Notes

2/26/2013

Cartel Market

New Items

      • The Gold Scalene Armor set is now available! This adaptive gear can be worn by any Class at level 1. Cost: 1,440 Cartel Coins
      • Players can now purchase Hypercrates containing 24 of either the Crime Lord’s or Blockade Runner’s Cartel Packs. (Discounted by 15% for a limited time!) Cost: 7,344 Cartel Coins
      • Players can now purchase Hypercrates containing 24 Skip Tracer’s Cartel Packs. (Discounted by 25% for a limited time!) Cost: 6,480 Cartel Coins

New Discounts

Cartel Packs
        • The Space Pirate’s Cartel Pack is now discounted by 5%. Cost: 342 Cartel Coins
        • The Blockade Runner’s Cartel Pack is now discounted by 10%. Cost: 324 Cartel Coins
        • The Black Market Cartel Pack is now discounted by 10%. Cost: 324 Cartel Coins
        • The Crime Lord’s Cartel Pack is now discounted by 10%. Cost: 324 Cartel Coins
        • The Skip Tracer’s Cartel Pack is now discounted by 20%. Cost: 288 Cartel Coins
Legacy Unlocks
        • Legacy Character Perk: Advanced Field Repair Droid is now discounted by 20%. Cost: 100 Cartel Coins
        • Legacy Character Perk: Basic Field Repair Droid is now discounted by 20%. Cost: 240 Cartel Coins
        • Legacy Character Perk: Field Mail Droid is now discounted by 20%. Cost: 200 Cartel Coins
        • Legacy Character Perk: Field Mail Droid: Redeployment Improvement (I and II) is now discounted by 20%. Cost: 100 Cartel Coins
        • Legacy Character Perk: Field Respecialization is now discounted by 20%. Cost: 280 Cartel Coins
        • Legacy Character Perk: HK-51 (Imperial and Republic) is now discounted by 20%. Cost: 280 Cartel Coins
        • Legacy Character Perk: Improved Class Mission Experience (All Levels!) is now discounted by 20%. Cost: 100 Cartel Coins
        • Legacy Character Perk: Improved Exploration Experience (All Levels!) is now discounted by 20%. Cost: 80 Cartel Coins
        • Legacy Character Perk: Improved Field Repair Droid is now discounted by 20%. Cost: 100 Cartel Coins
        • Legacy Character Perk: Improved Flashpoint Experience (All Levels!) is now discounted by 20%. Cost: 160 Cartel Coins
        • Legacy Character Perk: Improved Space Mission Experience (All Levels!) is now discounted by 20%. Cost: 160 Cartel Coins
        • Legacy Character Perk: Improved Speeder Piloting (All Levels!) is now discounted by 20%. Cost: 380 Cartel Coins
        • Legacy Character Perk: Improved Warzone Experience (All Levels!) is now discounted by 20%. Cost: 160 Cartel Coins
        • Legacy Character Perk: Legacy of Altruism (All Levels!) is now discounted by 20%. Cost: 20 Cartel Coins
        • Legacy Character Perk: Legacy of Crafting (All Levels!) is now discounted by 20%. Cost: 80 Cartel Coins
        • Legacy Character Perk: Legacy of Leadership (I and II) is now discounted by 20%. Cost: 60 Cartel Coins
        • Legacy Character Perk: Legacy of Persuasion (All Levels!) is now discounted by 20%. Cost: 20 Cartel Coins
        • Legacy Character Perk: Priority Transport: Capital World is now discounted by 20%. Cost: 100 Cartel Coins
        • Legacy Character Perk: Priority Transport: The Black Hole is now discounted by 20%. Cost: 100 Cartel Coins
        • Legacy Character Perk: Priority Transport: The Outlaw’s Den is now discounted by 20%. Cost: 100 Cartel Coins
        • Legacy Global Convenience Unlock: Legacy Travel (All Levels!) is now discounted by 12%. Cost: 66 Cartel Coins.
        • Legacy Global Ship Unlock: Operations Training Dummy is now discounted by 12%. Cost: 154 Cartel Coins.
        • Legacy Global Ship Unlock: Warzone Training Dummy is now discounted by 12%. Cost: 154 Cartel Coins
        • All Legacy Global Species Unlocks are now discounted by 10%. Cost: 540 Cartel Coins
        • Legacy Global Social Unlock: Companion Dance is now discounted by 10%. Cost: 225 Cartel Coins
        • Legacy Global Social Unlock: Double Lasers Emote is now discounted by 10%. Cost: 225 Cartel Coins
        • Legacy Global Ship Unlock: Galactic Market Kiosk is now discounted by 10%. Cost: 810 Cartel Coins
        • Legacy Global Convenience Unlock: Improved Rocket Boost (I and II) is now discounted by 10%. Cost: 108 Cartel Coins
        • Legacy Global Valor Unlock: Legacy of Combat – Bash is now discounted by 10%. Cost: 90 Cartel Coins
        • Legacy Global Valor Unlock: Legacy of Combat – Jab is now discounted by 10%. Cost: 90 Cartel Coins
        • Legacy Global Valor Unlock: Legacy of Combat – Punch is now discounted by 10%. Cost: 90 Cartel Coins
        • Legacy Global Valor Unlock: Legacy of Combat – Uppercut is now discounted by 10%. Cost: 90 Cartel Coins
        • Legacy Global Alignment Unlock: Legacy of Sacrifice is now discounted by 10%. Cost: 405 Cartel Coins
        • Legacy Global Alignment Unlock: Legacy of Unity is now discounted by 10%. Cost: 405 Cartel Coins
        • Legacy Global Ship Unlock: Repair Droid is now discounted by 10%. Cost: 225 Cartel Coins
        • Legacy Global Convenience Unlock: Rocket Boost is now discounted by 10%. Cost: 270 Cartel Coins.
        • Legacy Global Ship Unlock: Ship Mailbox is now discounted by 10%. Cost: 315 Cartel Coins
        • Legacy Global Social Unlock: Tech Emotes is now discounted by 10%. Cost: 180 Cartel Coins
        • Legacy Global Social Unlock: Tool Emotes is now discounted by 10%. Cost: 180 Cartel Coins
Gear
        • The Covert Pilot Armor Set is now discounted by 25%. Cost: 900 Cartel Coins
        • The CZ-18X Avalanche Chestplate is now discounted by 40%. Cost: 195 Cartel Coins
        • The CZ-27K Stealth Ops Suit is now discounted by 40%. Cost: 195 Cartel Coins
        • The Dire Eliminator’s Chestguard is now discounted by 40%. Cost: 195 Cartel Coins
        • The Dire Overlord’s Vestments is now discounted by 40%. Cost: 195 Cartel Coins
        • The Dire Taskmaster’s Robe is now discounted by 40%. Cost: 195 Cartel Coins
        • The Dire Warmaster’s Body Armor is now discounted by 40%. Cost: 195 Cartel Coins
        • The Emergency Responder’s Overcoat is now discounted by 40%. Cost: 195 Cartel Coins
        • The Guard Captain’s Chestplate is now discounted by 40%. Cost: 195 Cartel Coins
        • The Honored Adept’s Shroud is now discounted by 40%. Cost: 195 Cartel Coins
        • The Honored Champion’s Robe is now discounted by 40%. Cost: 195 Cartel Coins
        • The Honored Master’s Vestments is now discounted by 40%. Cost: 195 Cartel Coins
        • The Honored Saberist’s Harness is now discounted by 40%. Cost: 195 Cartel Coins
        • The MA-52 Med-Tech Chestplate is now discounted by 40%. Cost: 195 Cartel Coins
        • The MA-53 Overwatch Chestplate is now discounted by 40%. Cost: 195 Cartel Coins
Other
        • The Newcomer Bundle is now discounted by 60%. Cost: 324 Cartel Coins
        • The Preferred Access Bundle is now discounted by 40%. Cost: 972 Cartel Coins

Expired Discounts

      • The Blockade Runner’s Cartel Pack is no longer 5% off. Cost: 360 Cartel Coins
      • Authorization: Artifact Equipment (Account) is no longer 10% off. Cost: 2700 Cartel Coins
      • Authorization: Artifact Equipment (Character) is no longer 25% off. Cost: 1200 Cartel Coins
      • Major Experience Boost x5 is no longer 25% off. Cost: 480 Cartel Coins
      • The Carbonite Chamber is no longer 25% off. Cost: 720 Cartel Coins
      • The Experimental Flight Suit is no longer 50% off. Cost: 1200 Cartel Coins

General

    • The Preferred Access bundle description will now properly indicate that the Customization Control is to display Legacy Title as well as Legacy Name.
    • Players who have previously purchased the Global Convenience Unlocks for Improved Priority Transport: Personal Starship will find them removed from all characters and will need to contact Customer Support to have the unlocks restored. Players who are unable to submit an in-game ticket, please contact Customer Service directly by emailing support@swtor.com.

General

  • Players will no longer be prevented from logging into the game if they had a large number of “Classic” version items refunded with Game Update 1.7.
  • Players will now correctly be taken to the character selection or server selection screen upon disconnect rather than becoming stuck at the loading screen.

Group Finder

  • Group Finder role selections will no longer work incorrectly if a player in your vicinity gains their Advanced Class.

Items and Economy

  • Repair costs for modifiable gear will now calculate based only on the equipped mods.
  • All repair costs have been reduced by 50% until Game Update 2.0.
  • Equipment from the Gree Event will now preview properly when accessed via item links in chat or the Inventory Window.

Missions and NPCs

General

      • During some phased mission conversations, the cut scene conversation dialogue or action will no longer incorrectly stop progressing.

World Missions

Belsavis
Section X
          • March of the Dread Guard: Trandoshan Prisoners and Gamorrean Leaders will now respawn as intended.

Class Missions

Bounty Hunter
      • Catching Zees: The Nebula Security Officer and Security Droids will now spawn as intended when players enter the Nebula Communications phase in the Upper Industrial Sector.

PvP

Warzones

Ancient Hypergate
        • Players will now be able to interact with pylons a few seconds after an explosion rather than directly after.
Huttball
      • Players will no longer be able to pass the Huttball into the side shelf area of the arena.

Space Combat

  • Regnant Station Assault: This mission will now grant the proper amount of credits upon completion.

UI

General

      • Rearranged the order of several Commendation types on the Currency Tab of the Inventory Window.
      • Gear Lockbox descriptions will now indicate the type of gear that is inside.
      • Added images to the Galactic Reputation description windows.
      • When selling back Gray Helix items, the chat window will now display the correct amount refunded.
      • Using Extended Quickbars will no longer prevent players from properly switching their primary quickbar to other enabled quickbars.

Galactic Trade Network (GTN)

      • Numeric search terms are now allowed with no length restrictions. Non-numeric terms still must be at least 3 characters long, and each search must contain at least one non-numeric term.
      • Added a “Companion Customization” Subcategory to the Cartel Market Category.
      • Players can now list Cartel Market Companion Customizations on the GTN.

Sorting

    • Using the inventory sort feature while any items are currently being used in another window (such as mail, GTN, or trade) will no longer cause items to be destroyed from the inventory.
    • The “Compact” sort option will no longer compacting items from multiple Cargo Hold tabs instead of the selected Cargo Hold tab.

Miscellaneous Bug Fixes

  • Players will no longer lose access to purchased Speeder Piloting ranks when switching from Subscriber to Preferred Status.

 

 

SC2: Vengeance Trailer

The time until the launch of Starcraft 2: Heart of the Swarm draws ever closer, and with it comes the trailer build up. This one’s called Vengeance and it’s another pretty piece:

Are you an SC2 player? If you are let us know what you’re most looking forward to with the expansion.

Funcom’s Joel Bylos Takes Another Step Up

bylos-promoFuncom have just announced that The Secret World’s Game Director, Joel Bylos, has been promoted to head a centralised live team covering The Secret World, Age of Conan and Anarchy Online. Here’s his letter to the community outlining that, but even more importantly, the TSW content update plans up to issue #12:

Hi all,
As you may have heard, I recently agreed to take on the mantle of Creative Director for Funcom’s live titles: The Secret World, Age of Conan and Anarchy Online. It’s a huge honor to step into this role on multiple projects and have the ability to drive forward the creative direction of three of the most unique titles in the MMORPG space.

It doesn’t change my role on The Secret World – the shared new team means that updates for The Secret World will continue like before – and we have plenty of exciting things coming up!

Today I want to take a little bit of time to talk about the content roadmap for the game in 2013. Normally I would have done this in January, but I preferred my previous letter to focus on the restructuring and the upcoming Issue #6.

So what does 2013 hold for The Secret World?

Let’s take a look at some of our current content plans, but keep in mind that things might change. MMO development is a constantly evolving, dynamic process, and we need to make sure we don’t lock ourselves down too tight. The further out the plans are, the more they are likely to change, but as of now, this is a rough outline of what we want to do going forward.

We started out last week with a few small additions for the romantic among you. Head to London and try out the new compatibility tester to find your perfect match within The Secret World, and send that special someone a card, flowers or any spare body parts you have lying around.

Coming up very soon is Issue #6: The Last Train to Cairo. We are working towards releasing this in early March, with our members and life-time members being allowed in two days earlier.

Issue #6 contains a new multi-layered storyline involving Said, Nassir and Abdel Daoud and leads you through the past and the present to steal a valuable artifact from a roman cult and thwart the atenists plan to turn Cairo into a second Tokyo. We are planning to reveal the issue cover and a lot more information about Issue #6 soon so stay tuned!

Issue #7 will see you returning to Transylvania when your Council of Venice contact, Carmen Preda, asks you to look into the appearance of a strange new monster in the region. In tracking down the creature, you will work with the Vampire Hunter, revisit old friends at the Romany Camp, and be introduced to a new character who will lead you deeper into the mysteries of the Carpathian Fangs and the Orochi presence there.

If I had to describe Issue #7 in one sentence it would probably be “James Bond vs Eldritch horrors”. Of course, we will be adding another new Auxiliary weapon in Issue #7 and we’ll talk more about the features of the Issue as it grows closer.

Issue #7 should end with a bang, a bang that starts a new in-game event that will run right up until we introduce the Tokyo zone.

In Issue #8, we will change things up a little, moving away from our story arc DLCs to introduce a new repeatable content feature. This feature will add value to everybody who plays the game, from relatively new players to veterans in the best gear. More details on the feature will be announced as we get closer to the date.

Issue #9 – 11 we plan to release our first new urban adventure zone, Tokyo. We are still deciding the exact breakdown of the Tokyo DLCs, but Tokyo is the continuation of the story mission and will contain a new lair, a new dungeon and a plethora of new action, sabotage and investigation missions.

Issue #12- ? Now we are getting into forbidden knowledge! This is another new adventure zone, directly tied to revelations in Tokyo and exploring the background of one of the more notorious factions in the game!

So that it is, our current plans for the PvE content roadmap for The Secret World for 2013. Note that it doesn’t include new features – those are a part of a separate roadmap which also includes our plans for PvP. Soon we will be putting out a blog update on the PvP system and our plans for it, so keep your eyes peeled for that to hit soon! As mentioned earlier we will also reveal the cover for Issue #6 and more information on its content and features, hopefully early next week.

Thanks for listening, and I look forward to seeing you all in the game!

So – what do you think? That’s a hell of an ambitious content plan for the coming year – do you agree?

Knights Of The Old Republic Movie In Development?

darthbaneHere’s a fascinating rumour. Ain’t It Cool is reporting that amongst a raft of concepts LucasFilm are exploring for future Star Wars movies, that one based on Knight Of The Old Republic could be in the works:

Drew Karpyshyn – the man that created the scenario and much of the dialogue in the STAR WARS: KNIGHTS OF THE OLD REPUBLIC. He also worked on JADE EMPIRE and STAR WARS: THE OLD REPUBLIC. Along with writing MASS EFFECT and MASS EFFECT 2. Well he left BIOWARE back in February of last year to work on “screenwriting” and it seems that BIOWARE is a hot bed of rumor regarding the notion that Drew Karpyshyn is working up a screenplay for a film version of KNIGHTS OF THE OLD REPUBLIC.

BioWare game devs are listed as one of the sources of the chatter – it could be just someone playing silly buggers or it’s the seed of something big in development.

What’s your pick?

Game of Thrones Series 3 Preview

Drool. March 31st is the day that Season 3 of Game of Thrones starts. In the meantime here’s a one-minute taste of the treats in store:

Have you seen Series 1 and 2 and if so how does this series look to you?

The Secret World Issue 6: Details

tsw-issue6After a much deserved ‘break’ (although I somehow doubt any holidaying has been occurring) after the frenzy of the End of Days event and Issue 5’s release, Funcom’s TSW team have announced some details on the next content expansion: The Last Train To Cairo.

Slated for release in “early March”, and with Members getting access two days early, here’s what you get:

In this update you will play through a new, deep and revealing story within Egypt. Travel back in time to unearth powerful artifacts which can help you in the future, and see how the wondrous locations of The Scorched Desert looked in ages past.

There’s some more story and side missions and a new auxiliary weapon:

The vicious Whip can be used for great area damage, but also for buffing your team or sneaky crowd control. Use the Whip to encourage your team mates to run faster or snare tricky opponents and pull them towards you.

But wait, there’s more – a new recruitment and veteran system that rewards you for hanging around:

A new Veteran and Recruitment system will become available. For each month you are or have been a member you receive points which can buy unique rewards. Every new person recruited also gives you an amount of points equal to a month of Membership.

And for PvP’ers, a ranking system will launch with Issue 6:

A completely new ranking system will also be introduced to Player-versus-player combat. You gain PVP experience points and eventually ranks when you or your team kills other players. As you go up in ranks you are awarded with new tokens, which can be used to buy fresh PVP uniforms.

Here’s the few screenshots supplied of the new content (click on a pic for the full size):

What’s your take on what you see – anything you particularly like or dislike about the details unveiled?

Marvel Heroes: New Trailer

We’re pretty excited here at TOG about Marvel Heroes, as regular listeners of our podcast will know. So it’s great to see a new trailer for the game released by Gazillion, albeit a very short one.

The focus of the trailer is on the activity you spend the most time on in Marvel Heroes: beating the crap out of your enemies.

Enjoy:

So what do you think of what you see so far?

Blizzcon 2013 Details Announced

Blizzcon 2013 DetailsOne day I may be able to afford to get to the US to attend Blizzcon in person, although flying all that way to be bombarded with info by one games vendor for a few days does seem a little silly.

Who am I kidding – I want to go!

For those lucky enough to be making the trip or planning some time off work to view remotely, here’s the press release from Blizzard announcement some location and date details on the event:

BLIZZARD ENTERTAINMENT’S BLIZZCON® 2013

STORMS ANAHEIM NOVEMBER 8 & 9

 

 

IRVINE, Calif. – February 19, 2013 – Gather your guildmates, muster your minions, and summon your swarm! Blizzard Entertainment today announced plans for its seventh BlizzCon® gaming convention, taking place Friday, November 8 and Saturday, November 9 at the Anaheim Convention Center in Anaheim, California. For two epic days, members of Blizzard’s gaming community from around the globe will descend onAnaheim to meet, play, and celebrate their shared passion for all things Warcraft®, StarCraft®, and Diablo®.

 

“BlizzCon gives us a chance to connect with our players and share our latest projects in a very personal way,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Members from all of our gaming communities have helped make this event bigger and better every time, and we look forward to meeting up and celebrating with them in November.”

In addition to serving as a gathering place for Blizzard Entertainment gaming communities, BlizzCon will offer attendees a chance to enjoy:

  • Hands-on play time with the latest versions of Blizzard Entertainment games
  • Global finals for Blizzard eSports, featuring top pro gamers from around the world
  • In-depth discussion panels with Blizzard game developers and artists
  • Competitive and casual tournaments for players to showcase their talents
  • Community contests with great prizes
  • Commemorative merchandise based on Blizzard Entertainment’s game universes
  • More activities and attractions to be announced

 

The previous BlizzCon was held in Anaheim in October 2011. Tickets to the event sold out in seconds, and highlights included the unveiling of the fourth World of Warcraft expansion, Mists of Pandaria®, and an epic closing concert featuring rock legends Foo Fighters.

Further details about BlizzCon 2013, including ticket availability and pricing, will be announced on the official BlizzCon website (www.blizzcon.com) as the event draws closer. Those interested in attending the show in person can make advance hotel reservations now and receive special BlizzCon rates by booking through the BlizzCon hotel website.

 

Blizzard Entertainment is currently hiring for numerous open positions. More information on available career opportunities can be found atwww.blizzard.com/jobs.

If you are going yourself, and would like a correspondent’s role, drop us a line!

Starcraft 2: Full Patch 2.04 Notes

sc2Wow – I knew Blizzard were doing some major overhauls of SC2 prior to Heart of the Swarm, but this patch brings some pretty huge changes indeed, particularly in regard to user interface.

Read on for all the details, but if you own the game definitely log in, download the patch and see how much things have changed.

StarCraft II: Wings of Liberty Patch 2.0.4

StarCraft II: Wings of Liberty patch 2.0.4 is now live! This major patch brings a number of exciting new systems and improvements to Wings of Liberty while paving the way for the release of our Heart of the Swarm expansion on March 12. Please read the full patch notes below.

GENERAL

All-New Menu Screens

The User Interface layout, art, and graphic style have been completely revamped.

Players are now one click away from any major screen in the User Interface.
Many redundant screens and game modes have been eliminated.

Clans and Groups

Anyone can now create or join a Clan and participate in private clan chat, post news on Clan affairs, and more. Clan tags are pre-pended to character names of all players who join a Clan.
Groups are for players who want to associate casually and in larger numbers. Joining a Group is a way for players to interact with others who share common interests. Players are allowed to join many different groups.
Players who have used their free character name change will receive an additional one.

Exciting New Replay Features

Watch with Others: Players can now watch replays with others in the same game.
Take Command: Players watching a replay together can also opt to “Take Command” of the replay and assume control of selected player armies.
Recover Game: Players can now choose trecover from a game that may have ended prematurely due to disconnection, input loss, or other abnormal causes.

Improved Score Screen and Statistics

Performance tab now tracks gameplay stats such as Average Unspent Resources, Time Supply Capped, Workers Created, and APM.
New buttons allow players to “Play Again” or “Watch Replay Solo” directly from the post-game Score Screen.
Additional Race and Map Report statistics pages in the Ladders section of the Player Profile:
Race Report: Tracks number of games played and win/loss ratios for every race matchup.
Map Report: Tracks number of games played and win/loss ratios on every ladder map.
Player Profile now shows all wins and losses for all leagues.

Global Play and Language Selection

Players will soon have the freedom to select any game region to connect to and play.
Global Play will be enabled in the coming weeks. Please see our Global Play FAQ.
Players can now select among different languages in StarCraft II.
Speech and Movie Language options added to the Options > Language menu.
Text Language added to the Options > Language menu.

New Matchmaking Options

Three options have been added to the Matchmaking Screen to help newer players make a more gradual transition from single-player to multiplayer.
Training Mode allows players to work their way up from basic StarCraft gameplay skills to great challenges.
Versus AI Mode is a reworking of the previous Coop Versus AI Mode in Wings of Liberty.
Players can now utilize the matchmaking system to challenge an AI opponent that scales in difficulty.
The new matchmaking AI can accommodate a wide variety of skill levels and play styles.
Unranked Play allows players to engage in matchmaking and find games vs. other players without the pressures of the ranking system.
For more details on these new features, please see our Ways to Play video overview.

All-New AI Enhancements

The overall AI play experienced has been greatly enhanced.
In a custom game, players can now elect for an AI player to follow a specific build order, such as Full Rush, Timing Attack, Straight to Air, and more.
AI players will now report key information back to their player allies, such as when they are scouting, attacking, expanding, and retreating.
Additional AI improvements, including the ability to issue specific commands to AI partners, will be coming in Heart of the Swarm.

Players Near You

Players Near You identifies and displays other players on your local network, making it easier to locate, chat with, friend, and play together.
This feature can be disabled in the Options > Social menu.
Game Privacy options
No Build Order: Selecting this option in the Custom Game lobby hides the build order from being displayed in the Score Screen.
No Match History: Selecting this option hides the game from the player’s Match History.
New Enable Group Sounds option in the Options > Sound menu produces additional sounds for groups of units performing the same activity, such as Marine marches, mech ground-shaking, and more.
The Help Section has been revised and updated.

USER INTERFACE

In-Game UI Improvements

New waypoint and targeting confirmation icons have been added.
The Menu and Help buttons are now located above the command card alongside the Social button.
The Achievements and Message Log menus are now accessible via the Main Menu.
New Select Army Units button is located next to the Idle Worker and Select all Warp Gates buttons. These buttons are now all consolidated together in the UI above the minimap.
Decal art has been refreshed and now appears brighter and more visible in-game.
New Victory Fanfare sequences now play when a players is victorious at the end of a game.
New Unit Life Bar settings have been added to the Gameplay section of the Options menu:
Targeting: Shows friendly units when targeting a beneficial ability and enemy units when targeting a harmful ability.
Damaged: Only show for units with less than their maximum life, energy, or shields.
New UI options have been added to aid newer players in various gameplay functions. These can be toggled in the Options > Controls menu:
Display Team Colored Life Bar: Displays unit life bars using team color.
Always Show Worker Status: Displays the current and ideal number of workers above harvestable vespene geysers and town halls.
Enable Simple Command Card: Displays a more simplified view of the command card.
Show Current Order Indicator: Displays an indicator on the terrain when units are issued a movement or attack command.
Select All Larvae: Selecting a single larva will select all larvas attached to the same Hatchery.
Enable Enemy Unit Selection: Allows the player to select units that can’t be controlled such as neutral and enemy units.
The maximum numbers of players that can be in a party has been raised to 16.
All maps that appear in the Custom Games section can now utilize the same Game Info pages (Overview, How to Play, Patch Notes, Reviews) that Arcade games received with Patch 1.5.0.
New Copy Link buttons have been added, which automatically copy certain links tthe clipboard, allowing players to share them with others via clickable links in chat or on the web. When clicked, these links will navigate to the in-game page.

Observer Mode Improvements

Leaderboard

Added two new tabs:
Structures Tab (hotkey T): This panel shows the structures owned by each player.
Upgrades Tab (hotkey G): This panel shows the upgrades researched by each player.
Clicking on an icon in the Units/Structures/Production tabs will now center the camera on that unit. Continued clicks will cycle through all units of that type.

Minimap

Attacked units now flash white for observers.
Nuclear Launch and Nydus Canals now create pings on the minimap for Observers viewing Everyone.
Versus Mode Side Toggle (Hotkey CTRL-X)
Added a hotkey to flip sides that player names appear in the Observer UI when watching a Versus Mode 1v1 game.

Customizable Observer UI

Brand new SC2Interface mod support has been added, which enables casters and observers to watch games of StarCraft II using a completely custom user interface. This gives production crews a new set of powerful tools to create even more epic broadcast experiences.
For more information on how to use this feature, please see this thread in our User Interface forums.
Players who have blocked communication with others are now also prohibited from initiating chat with those they have blocked.

EDITOR

General

A new preload Info dialog has been added for defining game data, asset files, and banks to be preloaded in-game. This is accessible from the Map/Mod menus in all modules.
Added color preferences for text preview display.
The Arcade Info dialog has been renamed tBattle.net Info. This info is now available for non-arcade maps as well.

New SC2Interface files:

Mods can now optionally be saved as SC2Interface files as long as they don’t have any data which affects gameplay.
Mod gameplay/interface status can be checked using the Mod > Mod Status window.
New Export Locales and Import Locales commands have been added. These are available under the Map/Mod > Locales sub-menu. These can be used to export and import localized text to and from text files.
The Dependency dialog now includes a display of the full dependency chain resulting from the requested dependencies. Dependency reference checking and validation now accounts for the full chain properly in all cases.
The Dependency dialog now issues a warning when Multi mods are used in conjunction with Story mods. These are designed to be mutually exclusive and could cause a variety of problems in game when combined.
Added toolbar button size preference.

AI Module

A new Attack Wave Graphs window is now available from the Data menu, for visualizing attack wave cost/supplies vs. time.

Cutscene Module

Added Cutscene Frames. Cutscene frames are dialog items you can play a cutscene in.

New Properties have been added:

Animation Element:
Right-Aligned: Animations can now specify that they always end at the end of the block.
Weight: The blend value for this animation block.
Director Node:
Reverb: The reverb to set while playing back the cutscene.
Auto Destroy on End: When disabled, the cutscene will not be destroyed when it ends, but instead it will pause on the final frame.
Sound Node:
Non-Seeking: If enabled, causes the sound to not change its current time when the current time jumps.
Speaker Mix: You can now set and animate the speaker mix values.
Fade Node
Priority: Allows you to specify the priority level of a fade when multiple scenes attempt to control fade.
Terrain is now automatically imported when starting the Cutscene Module.
Active Light Nodes will now search for a light suffixed with “_Low” if graphics options are set to Medium or Low.
New icons added for all node types!
Added a new “Time Follows Edits” mode under the edit menu that causes the timeline cursor to always follow the edited block.

Sound Improvements:

Added Sound Group Nodes: These folder-like nodes allow you to add sound nodes to them then set properties for all sounds inside the group at once.
Volume and pitch properties are now treated as multipliers instead of absolute values.
Setting sound index t-1 now causes it to pick a new variation each time it plays.
Sounds now properly fade out after their blocks end.
Sounds can now specify Active Shots.
Value changes that represent less than 0.1% of a difference no longer create new keys in auto key mode.
You can now add multiple cutscene filters when playing back a cutscene.
Cutscenes are now played back in Replays.

Data Module

Added the Data Navigator Window. This new window visualizes how objects are linked to one another.
Each tab in the Data Module now remembers its own view mode.
Model Preview Panes now animate with the model’s default animation, making effects easier to identify.
New data types have been added: Herd, Herd Node
User Type fields defining user links can optionally specify a required user type
Added a new Select in Palette command.
Added F2 support for renaming objects.
“Show Advanced Values” is now “Show Basic Field Labels”. Instead of hiding advanced fields, it adds “(Basic)” to the name of basic fields and sorts them to the top.
Fixed size arrays are now edited as one control for each array entry rather than using a list-based UI.
“Show Default Values” is now “Sort Fields By Source”. Instead of hiding default values, it will sort values in the order: Active Document, User Mod, Blizzard Mod, Core Mod.
Added field hint tooltips to dropdowns for enum type fields.
Structure sub-fields now properly display composite field hint tooltips.
Many new field hints added for Abilities, Actors, Effects, and Units.

Overview Manager

Added a new Jump To Instances command in the context menu for jumping from function definition to corresponding calls.
Added a new Show Global Links Only option in the View menu for seeing global trigger elements directly in the Used By links.

Terrain Module

A new Diamond region shape has been added.
A new Diagonal Selection option has been added in the Tools menu for selecting objects and terrain along the diagonal grid.
A new View option has been added for displaying normal/upgraded creep, under View > Show Terrain > Show Creep Upgraded.
Units marked as Initially Hidden will use an alpha fade effect in the editor display.
Palette existing objects lists now include a Group filter and column, and context menus for Add To Group and Remove From Group.
The Water palette now includes a Height slider for adjusting the height of the current water template.
No Fly Zones now have three color states: Normal (no overlap), Overlap (hard radii overlap), and Warning (only soft radii overlap). For best pathing performance, avoid the Warning state.
Foliage density maximum reduced to 2.0 per cell. Anything larger than this significantly impacts game performance.
Added “Force Occlusion Hide” to placed doodads, which forces doodads to be transparent if units are behind it.

Trigger Module

Added a Preview button for previewing sounds directly from parameter dialog.
A View History Navigation option, including Back and Forward commands, is now available from View > History sub-menu.
A new Explorer view has been added for seeing global elements referenced by the currently selected element, available under View > Show Explorer.
A new Smart group display has been added, which opens a second group only when an element is explicitly viewed via double-click or View Selection command. This is toggled under View > Show Groups.
Libraries defined in the active document are now shown in the Triggers list rather than the Libraries list. The Libraries list will only contain read-only dependency libraries.
Elements can now be dragged and dropped from one library to another. This will include updating all usage of those elements in the active document.
A new view option has been added for setting default input focus on search fields vs. lists, available under View > View Options > Default focus On Search Fields.

BUG FIXES

General

Fixed a crash that would occur when StarCraft II is run with low disk space.
Fixed an error that occasionally occurred when queuing for a match if a disconnection occurred in the previous game.
It is no longer possible to build Creep Tumors on top of lowered Supply Depots.
Fixed an issue preventing Zerglings, Roaches, and Ultralisks from autocasting Unburrow when an enemy Colossus was near.
Fixed an issue where Hallucinated units would not play Hallucination death animations when playing in Reduced Violence mode.

Battle.net

It is no longer possible for duplicate versions of the same Arcade game to display in the Top Rated dropdown filter.
Fixed a display issue with the scroll bar on the Replays page.
Fixed a display issue that could occur when viewing Patch Notes for an Arcade game.
Arcade games played through Fun or Not now appear properly in the Match History and Recently Played lists.
Clicking Create Game in the Single-player Vs. AI menu while a map is downloading no longer causes the game t enter a state where it is unable to launch any maps.
Fixed an issue causing a player’s online status tbe set to Available when it was changed from Away to Busy.
Fixed issues with some displays that could occur when viewing Arcade Game Info pages while queuing up for matchmaking games.
Fixed an issue causing the race selection buttons on 3vAI queues to occasionally change to names of colors.

Editor

General

Automatic backups for documents saved as component lists will now properly save multiple backup files.
Tutorial game variant will not be changed when other variants are added or removed.
Fixed various issues with downloading dependency data from Battle.net when opening a document.
Fixed issues with team settings in variants for maps with a large number of players.
Fixed an issue where the editor could crash if the user’s build was not completely downloaded.

Cutscene Module

Fixed several issues related to Undo/Redo.
Fixed several issues related to element linking.
You can now place or move objects at height zero if there is no terrain visible.
Actors with conversation nodes will now animate when not in view, allowing dialog to play at the correct time.
Active Light elements no longer change the light one frame late.
You can now chain together bookmark jumps.
You can no longer use non-Ascii characters in Cutscene Names or Bookmark Names.
You can no longer rename the (Previewer) scene.
Scenes with very large linking webs should now load much faster.
Fixed a bug where models would sometimes continue to draw when switching cutscenes.
Editing curve values should now preserve custom curve tangents.
Previewing from other modules will now set the Cutscene Module back to the (Previewer) scene.

Terrain Module

Painted pathing visibility is now properly tied to visibility of the Pathing layer.
Distance measurement now accounts for ramps properly.

Trigger Module

Eliminated excessive delays when modifying functions which are heavily used in the document.
Comments can now be moved/pasted into switch cases.
Ability Commands using Any or All sub-types will now show all possible parameter values.
Unit trigger events now properly handle using a unit array element for the unit parameter.
Last Created functions now return an empty value if the last creation failed, rather than the result of the previous creation.
Invalid effect ids will no longer be treated as “any effect” in events.
Data conversations with choices will now run properly in game, as long as cinematic mode is enabled.
Fixed an out of memory crash that could occur when adding a region to itself using triggers.
It is now possible to copy triggers across libraries inside the same mod.

Data Module

Ability and Weapon Arc data values now accept 360 as values.

Mac

General

Targeting arrow reticules now display properly when shaders are set to low.
Fixed an issue with “Disable OS Keyboard Shortcuts” and the mouse cursor.
Fixed an issue with resolution options being limited on Thunderbolt displays.

Editor

Points in the Curve Editor can now properly be deleted.
Placing keys in the Curve Editor are now being created correctly.
Text labels are no longer clipped in the Curve Editor.
Fixed an issue involving Vertices and Primitives on the status bar.
Fixed a crash that could occasionally occur when attempting to publish a map.
Fixed an issue involving setting up multi-dimensional arrays in the Trigger Module.
The mouse cursor is now visible in the viewpoint windows.
Fixed an issue with the status bar overlapping text when using the Regions or Cameras layer in the Terrain Module.
Improved Retina hardware compatibility.
CMD + Tilde will now switch between multiple editor windows.

Oceanic Soapbox: Local Servers

oceanic-soap-box

Nothing gets a community of gamers more passionate than an argument over game servers and where they are located. Using Star Wars: The Old Republic as an example, there was huge lobbying for local servers, which were finally delivered just under a year ago. Since then, those servers have struggled population-wise, and even with the move to F2P there are still issues and BioWare have the local servers under active review as to ways to deal with the issue.

Based on that, I thought it’d be interesting to have a debate on whether local servers are a deal-breaker or not for you with an MMO or other online game? For me, I’ve not found it a huge issue across my WoW, SC2, GW2 and SWTOR experiences, although I still get more lag than I’d like with The Secret World.

What about you? Also, what games do you play that are in need of local servers if that’s a big thing for you?

SWTOR 1.7: Full Patch Notes

SWTOR 1.7: Full Patch Notes

Return of the Gree is now live, and if you’re stuck at work or otherwise are estranged from your gaming rig, you can at least read through the full patch notes for game update 1.7:

Game Update 1.7: Return of the Gree

2/12/2013

Highlights

  • A new Event, Relics of the Gree, has been added to the Western Ice Shelf on Ilum. An ancient Gree starship called “Gray Secant” has transformed the battlefield into a crucible for research, with PvE and PvP missions available for the duration of the Event. Earning Reputation with the Gree Enclave will unlock permission to board Gray Secant itself, which includes access to a new Operation boss – Xenoanalyst II. The “Relics of the Gree” Event will last for two weeks and will return in the future!
  • Galactic Reputation is a new system for advancing your Legacy. You can unlock Reputation ranks by completing missions for various organizations and earning Reputation Trophies, which can be consumed to earn Reputation points. Higher Reputation ranks will unlock rewards such as mini-pets, cosmetic gear, and Legacy Titles.
  • The final Cartel Pack of our initial set of packs (known as Shipment One) has arrived. The Space Pirate Pack features a wider variety of exclusive items than any previous pack!
  • Legacy Titles can now be unlocked in your character sheet. Legacy Titles occupy the slot below your name in your nameplate, and once unlocked, they are available to all characters in your Legacy. Your Legacy surname and Legacy Title surname are independent and can be toggled separately. Character and Cartel Market menus have been updated to reflect this.

Cartel Market

General

      • Updated the Cartel Market storefront to differentiate between Character Titles and Legacy Titles.

New Items

      • A new cartel pack, the Space Pirate’s Cartel Pack, is now available on the Market. Cost: 360 Cartel Coins
      • “It’s a Surprise!” and “I Love You” Jawagrams are now available for a limited time! Cost: 20 Cartel Coins
      • Players can now purchase a Hypercrate containing 24 Space Pirate’s Cartel Packs. (Discounted by 15% for a limited time!) Cost: 7344

New Discounts

      • The Blockade Runner Cartel Pack is now discounted by 5%. Cost: 342 Cartel Coins
      • Authorization: Artifact Equipment (Account) is now discounted by 10%. Cost: 2430 Cartel Coins
      • Authorization: Artifact Equipment (Character) is now discounted by 25%. Cost: 900 Cartel Coins
      • Major Experience Boost (x5) are now discounted by 25%. Cost: 360 Cartel Coins
      • The Carbonite Chamber is now discounted by 25%. Cost: 540 Cartel Coins
      • The Experimental Flight Suit is now Discounted by 50%. Cost: 600 Cartel Coins

Expiring Discounts

      • Access Authorization: Section X (Character) is no longer 10% off. Cost: 540 Cartel Coins
      • Access Authorization: Section X (Account) is no longer 10% off. Cost: 1,215 Cartel Coinsl
      • Unlock: Cargo Hold Access (Character) is no longer 20% off. Cost: 380 Cartel Coinsl
      • Unlock: Cargo Hold Access (Account) is no longer 20% off. Cost: 840 Cartel Coins
      • Unlock: Additional Cargo Bay (Character) is no longer 20% off. Cost: 380 Cartel Coins
      • Unlock: Additional Cargo Bay (Account) is no longer 20% off. Cost: 840 Cartel Coins
      • Medical Probes are no longer 50% off. Cost: 250 Cartel Coins

Bug Fixes

    • Players are now able to use more than one Category-specific Experience Boost simultaneously. Ex: A player may have both a Warzone and Space Experience Boost active at the same time. However, General Experience Boosts may not be combined with Category-specific Experience Boosts.
    • Several Cartel Market tooltips have been corrected to indicate that they unlock for characters rather than full accounts.
    • Players who had previously obtained a piece of the Spymaster, Conservator’s, Phantom, Despot’s, Perceptor’s, or Trailblazer’s equipment set will receive a matching piece of the “Classic” version of the item. You will find the “Classic” version of the item delivered via in-game mail or inside of the equipment lockbox where you originally obtained the item.
    • The tooltip for Social Boost items now indicate that the cooldown is 1 hour.
    • Updated the art for the Skip Tracker’s Cartel Pack to accurately depict the Stylish Dancer’s items.

General

  • The number of abilities players can learn has been significantly increased, allowing anyone who had been unable to summon a new pet or vehicle to now do so.
  • Added a Cargo Bay, Guild Bank, mail box and Galactic Trade Network Terminal to VIP area on the Republic and Imperial Fleets.
  • All players located on Ilum prior to Game Update 1.7 will now find their positions to be updated. Imperial characters will be at the Imperial planetary shuttle and Republic characters will be located at the Republic planetary shuttle.

Flashpoints and Operations

Operations

Terror From Beyond
      • Reduced the damage dealt by Hypergate Irregularities during the encounter with Terror From Beyond in 16-player Story Mode.

Items and Economy

General

      • Item sell values and item repair costs now reflect the value of the items and any enhancements attached to them. Previously, items were incorrectly being valued without their enhancements.

Vendors

    • The Bartenders on the Republic and Imperial Fleets now sell “Flower Delivery” Jawagrams for 1,000 Credits.

Legacy

General

      • Galactic Reputation is a new system for advancing your Legacy. You can unlock Reputation ranks by completing missions for various organizations and earning Reputation Trophies, which can be consumed to earn Reputation points. Higher Reputation ranks will unlock rewards such as mini-pets, cosmetic gear, and Legacy Titles. There are four Reputations are currently available:
        • The Voss
        • The Gree Enclave
        • Republic Hyperspace Armada / Imperial First Mobile Fleet
        • Republic 5th Assault Battalion / Imperial Guard on Belsavis
      • Legacy Titles can now be unlocked in your character sheet. Legacy Titles occupy the slot below your name in your nameplate, and once unlocked, they are available to all characters in your Legacy. Your Legacy surname and Legacy Title surname are independent and can be toggled separately.
      • Priority Transport: Personal Starship is now available as a Legacy unlock. This ability requires Legacy level 15 and character level 20 and does not share a cooldown with any other Priority Transport unlock.

Bug Fixes

    • The tooltips for “Improved Rocket Boost” Legacy unlocks now properly indicate that will have no effect on player speed without first unlocking the “Rocket Boost” first.
    • The Legacy Character unlock for the Imperial version of HK-51 is now properly restricted to Imperial characters.

Missions and NPCs

General

      • A new Event has been added to the Western Ice Shelf on Ilum. An ancient Gree starship called “Gray Secant” has transformed the battlefield into a crucible for research, with PvE and PvP missions available for the duration of the Event. Earning Reputation with the Gree Enclave will unlock permission to board Gray Secant itself, which includes access to a new Operation boss – Xenoanalyst II. The “Relics of the Gree” Event will last for two weeks and will return in the future!

Missions

World Missions
Belsavis
          • A new Reputation Vendor is present in both the Imperial and Republic camps of Section X.
          • Reputation Trophies are now awarded for completing daily and weekly missions in Section X.
          • Section X: Data Raid: The respawn timer has been decreased for the Energy Tubes in this Imperial Mission.
          • Section X: March of the Dread Guard: Players who exit the mission phase before completing all objectives will no longer be prevented from re-entering the phase.
          • Section X: [AREA 2+] Lost Reconnaissance: All enemies, including the Voracious Tuk’ata, now count toward mission credit when defeated.
          • Section X: Targeted Misfire: Both Jedi Special Operatives and Jedi Protectors now drop targeting beacons.
Voss
          • A new weekly mission is available in the Voss-Ka Cantina: “The Defense of Voss-Ka.” This mission rewards Reputation Trophies with The Voss.
          • Reputation Trophies are now awarded for completing many Heroic missions on Voss.
          • A new Reputation Vendor is present in the Voss-Ka Cantina.
Class Missions
Jedi Knight
          • The Jedi Envoy: The arrivals console will now properly advise players that “You must have T-7 with you to do this” when they attempt to use the console without this companion summoned.
Jedi Consular
          • The Arrival: The arrivals console on Coruscant will now properly advise players that “You must have Qyzen Fess with you to do this” when they attempt to use the console without this companion summoned.
Smuggler
          • The Gambler: The arrivals console on Coruscant will now properly advise players that “You must have Corso Riggs with you to do this” when they attempt to use the console without this companion summoned.
Imperial Agent
          • The Path Leads to Dromund Kaas: The arrivals console on Dromund Kaas will now properly advise players that “You must have Kaliyo Djannis with you to do this” when they attempt to use the console without this companion summoned.
          • The New Truth: The Holoarchives on Hutta will now properly display the “You must have Kaliyo Djannis with you” error message if you attempt to download the holorecordings without this companion summoned.
Trooper
          • Coruscant Assignment: The arrivals console on Coruscant will now properly advise players that “You must have Aric Jorgan with you to do this” when they attempt to use the console without this companion summoned.
Bounty Hunter
        • The Hunt on Dromund Kaas: The arrivals console on Dromund Kaas will now properly advise players that “You must have Mako with you to do this” when they attempt to use the console without this companion summoned.

PvP

World PvP

Ilum

      • The “Battle for Ilum” [AREA] PvP missions are no longer active in the Western Ice Shelf.
      • The Western Ice Shelf is now divided into a Small Group Free-For-All PvP region in the south and a standard open world area in the north. Missions in these areas will activate during the “Relics of the Gree” Event.
      • “Small Group Free-For-All” is a new ruleset for world PvP regions where groups of up to four players compete against all other groups in the area. Operations groups are disallowed in these regions.

Space Combat

  • Reputation Trophies are now awarded for completing the daily Heroic Space Missions from the Fleet Command console on your ship.
  • A new Reputation Vendor is present on the Imperial and Republic Fleets, in the area near the Space Combat vendors.

UI

General

      • Your character’s Galactic Reputation can now be viewed in the Legacy window.
      • The Character and Cartel Market windows have been updated to include Legacy Title information.

GTN

    • Searches on the GTN are now limited to 4,000 results (500 pages). If this limit is reached, players will need to use other search criteria to refine the search.
    • In order to improve overall GTN performance, when searching the GTN, each word must now be at least 3 characters long to be accepted.

Miscellaneous Bug Fixes

  • Corrected minor spelling and grammar errors on the Character Selection screen.
  • The /stuck command will now kill players who are stuck on their personal starships.