About David

David Holloway has been involved with gaming since the early 1970′s and with virtual worlds since heavy use of a MOO in 1993 – he even admits to having owned a Vic 20 and used it heavily to play cassette-based roleplaying games. As far as Star Wars goes, he still owns his original set of Star Wars figures and can vouch for the fact that a 1978 Stormtrooper can be blown to bits by shooting it with a slug gun from a distance. He’s also played Star Wars games as far back as the Super Nintendo console and to this day is devastated by the accidental erasure of all his progress on Lego Star Wars on the Wii.

Darkfall: Unholy Wars – What Is It?

We’re pleased to have one our of readers, Dylan Underhill, write a guest post on Dark Fall: Unholy Walls. He’s part of the Harlequin guild – thanks Dylan! If you’d like to share your thoughts on an MMO you’re passionate about, drop us a line!

Darkfall: Unholy Wars is an open world MMO.  No rules, no theme park – it’s a single instance world, everyone shares it. Total sandbox.  There is no targeting system other than you aim and you kill.  It is a game of jerks, circle jerking and jerkwads.  Oh, forgot to mention – it’s full loot PvP with siege weaponry and big toys.

Darkfall: Unholy Wars

This isn’t a game for carebears.  Strange things happen to these wonderful creatures in Darkfall.  Scientist from all over the globe have come together to deduce how Darkfall differs from other games. They were able to come up with this simple formula for the layman:

Full loot PVP Sandbox you say?

That’s right adventurer!  For those of you who are unfamiliar with the concept of a ‘sandbox’ MMO, a sandbox MMO is your typical MMO, but lacking a rigid structure.  Sure there are tools available to you, but at the end of the day you can do anything within the parameters of the game.  City building, raiding, mercenary work, city sieges, ship sieges, trading / merchanting – they’re all viable ways of playing the game. If you have the will, you could most probably accomplish it. The catch is, this isn’t a game that is easy to play solo.   Sure you can live your life on the sidelines or in the small scale, raiding, plunderering and pillaging at will, however, it takes a guild to build a city, an alliance of stout comrades to defend it and the resources, wit and ability to take one.

The rewards for taking a city in a game such as this, besides all the wonderful loot and plunder, along with the land, are the associated reputation and the fight. There is a certain satisfaction to be gained from this game as demonstrated by this infographic:

My mum told me this game had a grind

Your mother is a classy lady.  If she were talking about the original Darkfall, she would be 100% correct.  Aventurine has taken Unholy Wars in a direction similar to EVE Online.  They have a role system, which unlike its predecessor where you can level every skill and use them all at once (which led to people being almost required to level so many skills to be competitive).  In Unholy Wars, you can choose a role, which gives you the ability to use any of the available skills to that role.  These skills still require levelling, but there is not nearly as much required to max out a role versus its predecessor.

Furthermore, you can (almost – a limiting system is in place to stop it happening too frequently) freely swap between roles, so if you ever get bored of being a warrior and caving in skulls, swap it up and wear some robes for a bit.

TL;DR (typical!)

Being a heavily involved sandbox game, Darkfall is a great opportunity to join or create a tight-knit clan/community. The PvP players rely on the crafters, the crafters rely on the PvE players for materials, and the PvP players for protection, and the PvE players rely on the friendly PvP players for protection. It can certainly be played solo, but it will make life difficult..

It is also a great opportunity to get involved with other communities/clans via world politics. Meta Gaming is a huge aspect. You can become powerful through war, through the political propaganda machine, or through economic superiority. The choice is yours!

SWTOR Maintenance 6th November 2012

UPDATE: This maintenance has now been cancelled by BioWare – as usual there’s no disclosure of why.

A four-hour regular maintenance downtime this Tuesday evening. The time conversions for you:

AEDT: 7pm-11pm

AWST: 4pm-8pm

NZDT: 9pm-1am

And – if you get bored, why not listen to the latest episode of our podcast?

The full blurb from BioWare:

 

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, November 6th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET/7PM AEDT) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET/11PM AEDT). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, November 6th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET/7PM AEDT) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET/11PM AEDT)

All game servers will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

Flash Point 45: The Infinite Boxes

This week we have special co-host Kristy jumping on to the road to nowhere!

Points of discussion:

SWTOR
– Unexpected downtime last week
– 1.5 update on the PTS and where are the pre-mades for testing??

GW2
– Kristy’s Halloween stalker
– Halloween event
– General impressions on GW2
– Ask for feedback from listeners on whether we should continue GW2 coverage?

TSW
– Halloween event
– More pro-game raving

WoW
– MoP end-game
– 5.1 on the horizon
– confirmation of a further WoW expansion

Other
– Disney’s buy out of LucasFilm discussion
– Judge Dredd 3D mini-review
– Assorted pop culture chat

– Shout outs for our forums, Facebook page, Twitter account, Simon’s Twitter account and Kristy’s Blog.

Please review or rate the podcast on iTunes if you can – it makes a huge difference!

Listen via iTunes or right here:

Star Wars Episode 7 Trailer (Sort Of)

Could this be an inkling of what’s to come in Star Wars Episode 7?

Actually, I’m pretty optimistic that the new films will be good, but the video was good for a Friday night laugh don’t you think?

SWTOR Meet The Developer: Hall Hood

BioWare have posted one of their semi-regular ‘Meet The Developers’ blog posts. This time it’s SWTOR’s Lead Writer, Hall Hood, who’s under the spotlight.

The Q&A is a long way off forensic given BioWare is asking the questions but it’s interesting in its own way.

Plus, there’s a spin-off forum thread has been created for follow-up questions.

Check it out for yourself

SWTOR Servers Down: Is It Sandy?

UPDATE 7: 10.10pm AEDT – The SWTOR website is up and reports of people being able to get back in game. No word from BioWare on what went wrong.

UPDATE 6: 9.40pm – the official SWTOR Twitter account has finally confirmed the issue:

We are aware some players can’t access bit.ly/SuYweu and experience login issues. We are working on resolving it as soon as possible.

UPDATE 5: 9.31pm AEDT – Thanks to Ken posting in comments:

Just called Customer service. They are aware of a problem, but they have received no info from their higher ups. They also werent aware that the call center they routed calls to for “technical” service is down as well.

UPDATE 4: 9.15pm AEDT – Well over 2 hours since the outage and no official acknowledgement.

UPDATE 3: 8.45pm AEDT – No acknowledgement from BioWare as yet.

UPDATE 2: 8.20pm AEDT – multiple confirmations that people who were logged in at time of the issue are still able to play. Also confirmation from numerous players in US and EU of issues. No confirmation from BioWare at this stage.

UPDATE: 8.00pm AEDT- Other EA sites appear to be working but reports from EU and some US players say they can’t access the game or site either.

This evening local players have found they can’t access the SWTOR patcher or SWTOR.com. Reports started coming in around 7pm AEDT and things are still not up and running. There’s no confirmation at all on the issue but one suggestion is it’s ex-Hurricane Sandy impacting things US-side.

Are you able to log in or were you lucky enough to be in-game and are still there? Let us know in comments. We’ll update here all evening as we find out more or things change.

Official Response on Future of Star Wars Movies

Unless you’ve been living in a box the past 24 hours, you’ll have heard that Disney will be the proud owners of Lucasfilm. It’s huge news, particularly given that Disney have said there’ll be more Star Wars movies. That’s set conversations running all over the place on what the future movies will be.

Well now, you can hear it straight from the horse’s mouth. George Lucas and Kathleen Kennedy have sat down with StarWars.com to give an official response on the future of Star Wars movies. It’s only 3 minutes long but it makes the whole thing seem a lot more real. Check it out:

Aside from being excited that there are more movies, I’m more pumped about the fact that it won’t be just limited to another three – George Lucas says there’s a bunch of other stuff there ready to be worked up as well.

Now over to you: do you think Kennedy and Disney can pull off movies that kick some serious butt? Or will we end up with Jar Jar Binks: Gungan Explorer?

SWTOR 1.4.3 Full Patch Notes

SWTOR 1.4.3 Full Patch Notes

Here starteth the full patch notes for SWTOR 1.4.3 which has just gone live. There’s a mixed bag of fixes and additions:

1.4.3 Patch Notes

10/30/2012

Classes and Combat

Jedi Knight

General
    • The visual effects for Awe display more quickly to better match the ability’s effect.

Flashpoints and Operations

Flashpoints

Cademimu
        • Riding the taxi in this Flashpoint no longer causes a client crash.

Operations

      • [WEEKLY] Galactic Operations now rewards 15 Black Hole Commendations (up from 8).
      • [WEEKLY] Galactic Crisis Points now rewards 20 Black Hole Commendations (up from 8).
      • [WEEKLY] Deadly Operations now rewards 10 Black Hole Commendations.
Explosive Conflict
        • Warlord Kephess now drops additional Black Hole pieces in Story Mode (2 additional pieces in 8-player and 4 additional pieces in 16-player).
Karagga’s Palace
        • The Dessler Turbo is now a guaranteed drop from Karagga the Unyielding in Nightmare Mode.
        • Many bosses in Nightmare Mode now have a chance to drop the M0-GUL Thrall Droid or Karagga’s Unyielding Helm.
Terror from Beyond
      • Hypergate Beacons now despawn when the Terror from Beyond transitions from phase 1 to phase 2 in 8- and 16-player Hard Mode.
      • The Terror from Beyond now drops additional Black Hole pieces in Story Mode (2 additional pieces in 8-player and 4 additional pieces in 16-player).

Group Finder

  • Group finder now asks players to confirm requests to leave the backfill queue. Leaving the queue will now disable the “queue group” button if the group is in an active phase.
  • The “update role” button is now disabled by default when the invalid group dialogue appears. It is enabled once roles have been updated.
  • The role icon and name for a player being vote kicked now display correctly.
  • An issue that could cause groups that required backfill to lose progress has been corrected.
  • An issue that could cause players to fail to receive daily rewards has been corrected. Previously, players were not considered queued random when the group’s leader had active lockouts, even if the group was queued for random content.

Missions and NPCs

Missions

World Missions
Voss
        • Darker than Dark: This mission no longer updates one of its steps prematurely.
Class Missions
Sith Inquisitor
      • Financing the Enemy: B2-44’s subtitles now progress at a readable speed.

NPCs

  • Several probe droids that previously displayed a fictionally incorrect Czerka skin have been updated to the correct appearance.

PvP

Warzones

      • The Warzone matchmaking system no longer occasionally places players into empty matches.
      • Players no longer occasionally enter a state that prevents them from joining new groups after participating in a Warzone.
Huttball
    • An issue that could cause team scoreboards to be unintentionally switched has been corrected.

UI

  • The Chat color wheel now functions correctly again.
  • The UI no longer appears briefly on top of loading screens.

Miscellaneous Bug Fixes

  • A potential method for Imperial players to reach Anchorhead on Tatooine has been corrected.
  • Some text errors (such as typos and missing translations) have been corrected.
  • Some minor art and cinematic issues have been corrected.
  • Some instances where mood emotes caused facial overlapping (or overlapping with some head slot items) when used with action emotes have been corrected.

SWTOR Server Maintenance 30th October 2012

SWTOR Server Maintenance

UPDATE: The servers came up early and Patch 1.4.3 is now live – full patch notes here.

An eight-hour server maintenance period this week: does it mean the next patch is dropping? Either that or after the last couple of weeks of maintenance downtimes blowing out, BioWare are playing it safe.

Either way, here’s the time conversions:

AEDT: 6pm-2am

AWST: 3pm-11pm

NZDT: 8pm – 4am

The full BioWare blurb:

 

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for eight hours on Tuesday, October 30th, 2012 from 2AM CDT (12AM PDT/3AM EDT/7AM GMT/8AM CET/6PM AEDT) until 10AM CDT (8AM PDT/11AM EDT/3PM GMT/4PM CET/2AM AEDT). All game servers will be offline during this period. This maintenance is expected to take no more than eight hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, October 30th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/7AM GMT/8AM CET/6PM AEDT) until 10AM CDT (8AM PDT/11AM EDT/3PM GMT/4PM CET/2AM AEDT)

All game servers will be offline during this period. This maintenance is expected to take no more than eight hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

SWTOR Color Crystals: BioWare Clarify Future

SWTOR Color CrystalsBioWare’s Damion Schubert has jumped on the official forums to discuss SWTOR color crystals. It’s a long read but if you’re unlike me and interested in the intricacies of color crystals then it’s worth doing.

For what it’s worth I tend to agree with Schubert on the approach that crystals should not actually have itemisation properties – it just seems pointless to me and causes more hassles than benefits.

Have a read for yourself:

 

So the other bit of discussion to have is about the color crystals. I thought in this case that I would start the discussion with all of you, so that you could understand our logic and guide our thinking.

Currently, these crystals appear in cartel packs with a level 10 requirement, and on the store with a level 35 requirement, in order to access stats roughly equal to a standard level 50 color crystal. It’s worth noting that color crystals are something that the itemization team stopped improving the itemization of shortly after launch, because people really hated losing their signature lightsaber color because it was no longer Best in Slot. We have, incidentally, seriously entertained removing all itemization from color crystals entirely (it makes many problems go away for us), but we didn’t have the time to make such a large change on itemization before this patch went live.

The reason why we put these in with low level requirement is pretty simple: getting an item you can’t use in the Cartel Packs really sucks. It’s the same reason we pursued the tech that allowed us to make mounts adaptive – we expect a very large influx of new players when we launch free to play, and those guys opening cartel packs to get items they can’t use for months (literally, for casual players!) is a negative experience, not a positive one.

So after discussing with the balance team, we decided to put these in with lower level requirements, with the following reasoning:

  • The balance math shows the bump to be pretty good at level 10 (not something the balance team was uncomfortable with, though), but pretty unremarkable by the time you hit, say, level 30 or so. Since pretty much open world PvP doesn’t happen at those low levels, the impact on open world PvP is pretty much negligable.
  • The way the math works out, the benefit pretty much washed away by the bolster system in warzones, which means there is no significant advantage there.
  • The crystals are exactly as good as end-game color crystals, which means they have ZERO impact on endgame activities (level 50 ranked warzones, operations, heroic flashpoints, etc). We’re still philosophically avoiding putting any stat advantage at this level that subscribers cannot earn through reasonable normal play.
  • The fact that these items are fully tradeable means that players who do think there’s a balance advantage here can acquire them on the GTN for pure credits without spending a single cartel coin.

The net result of all of this is that slapping one of these color crystals in your saber at level 10 effectively makes levelling from levels 10 up somewhat easier, with the benefits tapering off quickly as the player levels up, and eventually zeroing out altogether. We felt, in general, that that was okay. The focus groups that we ran also seemed to think it was okay, as long as we avoided endgame power.

We are more than open to having a discussion about this and other options here (with the proviso that we have very limited time to make changes before this goes live!) if this continues to be perceived as an issue.

 

So what’s your take: do you agree with the approach laid out to make levelling just that little bit easier?

GW2: Extra Halloween Goodies

GW2 HalloweenFor those of you well into the Halloween fun in Guild Wars 2, ArenaNet have posted a quick note saying there’s some extra goodies on the way:

Our Halloween celebrations are in full swing, costume brawls are aplenty and the Shadow of the Mad King is falling across Tyria. Because we are as excited as you are, we will add another opportunity for you to get shiny Halloween goodies.

You will be glad to hear that we are adding recipes to the Mystic Forge that will allow you to throw stuff you get from the Black Lion Chests into it to get a special Halloween chest (no key needed for this one). These chests will include Halloween specific loot and give you a second chance to get one of the terrifying, rare Halloween skins. Here is the recipe we will add:

You need 1 Candy Corn, 6 Mystery Tonics, 1 Boost (any), 1 Boost (any) to get a Mad King Chest.

We hope you like this gruesome addition, we will let you know immediately when they will be in the game – enjoy the celebrations!

And we’d love to hear from you: how are finding the Halloween event in Guild Wars 2?

Aussie Planetside 2 Servers: November 1st

Good news for local PS2 players. Sony Entertainment Online’s President, John Smedley, has tweeted some further news on Aussie Planetside 2 servers for the game:

Aussie Planetside 2 Servers

So it looks like in just over a week you’ll have some rather nice ping times compared to North American servers, although the game itself doesn’t officially launch until the 20th November. That said, are you pumped?

[via Alex at the Gamers of Oceania Facebook Group]