Raiding On A Console: Destiny

image001A big welcome to latest contributor Ben McJannett. As you’ll read below, Ben’s into console gaming in a big way. Great to have you on board Ben!

Destiny is coming.

Not long now.

In just a little over a week, players on PS4 and Xbox One will be creating their Guardians and taking their first steps. Or maybe you will be recreating your first steps if you participated in the beta like me. Slowly they will meet their ghost for the first time (I called mine the Dinklebot 5000, or Dinks for short), they will take their first steps and say “Is this just Halo MkII?”,  and slowly realise that skills are from skillpoints. Monitoring the reactions of some players I think would be priceless, but that’s getting off topic. Soon they will realise they can create a fire team and join forces against the darkness. Not much longer after that they will get to their first strike mission and join a queue. They will then realise this is an MMO at its core.

For those unaware, Strikes are Destiny’s dungeons/instances. By the time players reach the first one at level 6 they will have seen a little bit of instancing/phasing in the story missions,  but this will be the first time they actually are forced to group with other players and go through the usual dungeon tropes. For most players reading this, they will have already an understanding of the MMO space, but I sense the way Activison is marketing the game towards the FPS crowd we could be attracting a new type of MMO player. Noobs we would normally call them, but chances are these are the same players that will destroy us in the crucible. So Semi-Noobs? Time will tell.

What I am most curious about is the raids Bungie has promised us. If you have read the latest weekly update from Bungie, you probably enjoyed the little Q&A with Design Lead Luke Smith. Luke talked briefly about the difficulty of the Raids and what to expect in terms of loot. All of which, if you’re like me, would get even the most casual raider excited. What really got me wondering though was a comment made by one of the forum members about only being able to get loot from the raid once a week. To the normal raider this is a normal rule, however this game is attracting a completely different subset of gamers to it and they do not understand our strange ways, so to speak. Basically this player had made the comment that it “sucks” they can only get loot once a week from the raid. Many of the other posters were quick to reply and inform our new MMO friend that it is the normal rule in the MMO space. The exchange has piqued my interest in seeing how everything is going to play out.

There really hasn’t been a big name MMO on the console market yet, and I believe this is the first one really on the latest generation of consoles. Elder Scrolls Online was originally supposed to be released in June and has been pushed back with no confirmation of a release yet. Had it come out, this question would be already answered (even if Elder Scrolls hasn’t met such great praise on the PC).  I’m hoping I’m not the only one looking forward to seeing how things go with Destiny and its raid mechanics. Will it be the game that sets the standards for MMO’s on the console? We will know soon enough.

I’ll be there with Dinks, probably dancing on top of a cliff somewhere.

Haters Got To Hate



The Naked Gamer is a regular opinion column that strips back the superficialities and looks at the flesh underneath. If you’ve got a topic you’d like discussed, drop columnist Kris Green a line! If you like Kristy’s work, don’t forget she’s co-host of our Flash Point podcast.


The funny things about opinions, is that there are no right or wrong ones. This is why I label all my opinion posts very clearly. I am in no way thinking my opinion is the right one and I do constantly change them when new experiences and/or evidence becomes known to me. So I start off every opinion article with a big label which means everything below is purely based on my own thoughts and feelings at the time of publishing.

So with that in mind, one of my little pet hates at the moment is how quickly the internet twists words and meanings. Once upon a time, a noob was a derogatory term used to mean someone that thought they were awesome at a game but really sucked. A newb (short for newbie) was a new player. Now somehow a newb is no longer used and everyone just calls everyone noob no matter what they are (normally in a way of saying ‘go away’).

I feel the next term to go down the sink is ‘haters got to hate’. It isn’t exactly the best catchphrase in the history of the internet, but it used to mean when someone makes a negative comment for absolutely no reason. An example would be what I saw recently on the Rift twitter feed, when someone replied to one of their tweets with ‘I’m surprised this game is still around. Good job I guess.’ It’s like, really? really? You are tweeting on something you don’t care about just to show your utter disbelief that something you don’t care about it still around? What’s the point? How was that constructive?

The term used to be a way of blowing off someone’s opinion when that opinion was baseless. I can go around talking about everything I hate in the world but I don’t because it’s not constructive or useful. When I talk about things I don’t like, it’s because I want to talk about the reasons why I don’t like them.

Sadly now though, ‘haters got to hate’ really just means I don’t like your opinion and want to ignore it. Which in itself is fine. I don’t care or expect people to agree with me all the time. In fact I love it when someone comes to me and says they disagree and we can have a conversation about why. I find echo chambers to be frustrating and annoying, so please challenge me! I love changing my opinions, especially the negative ones.

I do offer this promise though. I am not going to change my opinion just because you believe I’m wrong. I promise that if you want to talk, I will listen and try my best to understand your position. I will not call you a hater just because you think I suck.

I always find it weird when I am labelled a hater just for having a different opinion. I’m not a hater – I hate hating things. I try and see the positive in everything but I also understand that I can write something which is 90% positive but the moment I get to the but section, it will be seen that I hate everything. We focus on the negatives and it’s really not a nice state to be in.

I spent years with terrible low self esteem. Not that I am loving myself completely now, and my ego still goes between nonexistent to low – but I am better. I know what it’s like to focus on the negative. I would cry after a performance review if my manager gave me even one piece of constructive criticism because that meant I sucked. It didn’t matter that they had spent 40 minutes praising me and only bought up one tiny thing.

This of course is an impossible state to live in. If we focus on our negative points all the time, then we will always be negative. If we focus on only improving the bad things about ourselves we will forget to celebrate the good. I remember when I first got into being active in gaming communities and got a regular section on a podcast. One guy came into the forums and just laid out a lot of crap things about my segment. Not that my bit was terrible, he was just a sound guy and well, my sound quality was crap. I knew then that I was ready to move forward when I listened to his advice, I removed all the bad things and just focused on the parts where I could improve. I couldn’t change my voice but I could change my equipment and I learnt a heap about sound recording.

I could have taken his words as ‘haters got to hate’, because let’s face it, he wasn’t actually being nice about my shortcomings. Instead, I focused on the positive things (even though they were unspoken) and worked with him to correct the negative. To this day I still use the advice he gave me to record podcasts, streams and videos.

Haters aren’t always hating for the sake of showing hatred. Sometimes we just need to look past our own defensive walls and see what is actually being said. If someone is just being a dick for the sake of it, then feel free to ignore it but just be careful about labelling people haters, because sometimes they are just people that passionately care.

I have experienced people hating on me for no reason that I can see or for other things like my perceived gender. I have also seen people hating on me because they are passionate about something or someone and I really love seeing that.

This world needs passionate people that are prepared to be seen negatively in order to improve our society. It is a fine line to walk and I am thankful for these people every day.

[This piece originally appeared on Kris’ own gaming blog]

The Naked Gamer: The Hostile Place That Still Exists


The Naked Gamer is a regular opinion column that strips back the superficialities and looks at the flesh underneath. If you’ve got a topic you’d like discussed, drop columnist Kristy Green a line! If you like Kristy’s work, don’t forget she’s co-host of our Flash Point podcast.

Recently I attended a huge LAN event. It’s been a very long time since I attended any sort of mass paid LAN and I admit that I was a little nervous about it all. The last paid LAN event I attended was a very long time ago, it was nowhere near this large and it wasn’t a good experience for me. I was the only woman there and well, I had numerous bad experience with the other attendees that I won’t go into right now.

My friends said not to worry, that they have attended these before and never seen/had a problem and they were right. The moment I walked through those doors I was impressed by the sheer size of the event. I walked in awe to my assigned desk carrying my bag of cables and peripherals (the monitor and computer had to wait their turn). By the time I put my bag down I was completely sucked in to the atmosphere of the event. I was surrounded by gamers and this was going to be over 24 hours of uninterrupted gaming goodness. What wasn’t there to like?

As I went to bring the rest of my gear in, I ran into my friends that were also just arriving. After quick jumpy hugs and comments that I was obviously excited, I was out the door to bring in my computer. I honestly don’t think I’ve ever plugged in and booted her up so quickly. I admit I felt weird but it only lasted ten minutes at most. It was obvious that no one cared that I was a woman. No one looked at me as I walked past, they looked at their screens. No one made comments, they yelled at their games. I was in heaven and I never wanted to leave. Things weren’t perfect – I had network issues where my internet wouldn’t so much stop working as just become unusable. I remember at one point in the night I couldn’t even browse Facebook. It meant too that I couldn’t always play the games I wanted. The constant flow of food and drink vans was very neat however. I think the coffee truck was the best timing I’ve ever seen and an awesome Chai Latte to keep me going was what I needed.

There was one part of the event I really wanted to enter – it was titled the Beast Rig contest and was advertised as being about how well a computer is built, it’s practicality, theme, general “Bling” factor and some personal opinion from the judges. I was excited at being able to show off my new computer. She took me two weeks to design and every piece has been picked for a reason. My computer is a reflection of who I am and I was looking forward to showing the world what I have made – plus the added bonus of being able to see everyone else’s creation and geek it up with hardware talk. Like all these things, the contest ended up running a little late – it was actually closer to midnight than the 9pm that was first mentioned. I thought it was going to be all showing off and benchmarks. I was excited to see how my little computer (who I designed around being simple, neat, organised but more than meets the eye) would compete against the huge boxes that surrounded her. I still believe that she will beat any other machine of her size in a benchmark test. Unfortunately it ended up being more just us talking about our computers. Disappointingly, they weren’t even plugged in nor did it take the full package into account.

I admit that if I knew this, I wouldn’t have entered. It was easy to tell from the beginning that the contest wasn’t going to be about practicability or bling or theme but more which one the judges would want the most. This article is about how I ended up walking away from that contest feeling embarrassed and humiliated by the judges. So what happened? I was number four of six, so I picked up my computer and went to move forward. Before I even put my case down, the words “Handles! And look you’re a woman!’ was said. I put my computer down and stood up thinking, ‘Ok, it’s just one comment. Hopefully they will move on’.

They didn’t.

Before I got to even start talking about my computer, they went into a discussion about the print on my t-shirt which was across my chest. There was no discussion about what the other people were wearing but apparently it was ok to discuss my outfit when we should be discussing my machine’s outfit. They talked about my shirt for a good couple of minutes while I was getting more and more uncomfortable. I didn’t ignore this, I knew that now they were no longer judging my computer but focusing on me. So I called them out, I thanked them for admiring my chest. Apparently they did seem embarrassed by this (I know I was bright red myself). I was hoping this would kick them into focusing on why I was there and not that I was a woman.

It didn’t.

I opened up my case and started explaining her personality. I knew I would have to sell her well because she looks very simple. Something that I was aiming for but not something that looks impressive. Let’s face it, when it comes to computers it doesn’t matter how powerful she is when it comes to staring into the case. Although a friend spent about ten minutes drooling over her when he first arrived at the LAN so I had a little confidence that she might be able to pull it off.

That confidence lasted less than ten seconds.

It became clear that they weren’t listening to what I was saying. As I talked them through her various parts and why I picked them, they were making a lot of eye contact. Normally a good thing when it comes to discussion, not so good when it comes to showing something off. When the other people talked, they all leaned forward and stared intensively at the machine, listening to everything they said. When I talked, they leaned back, staring at me and nodding their heads in encouragement.

When I got to her graphics card and mentioned the Titan, they talked among themselves about it. Mine was the first computer with a Titan and I was looking forward to talking about how it performed in real life over benchmarks but I wasn’t included in this discussion. When they had finished judging the Titan by sight and what they had read alone, they looked back to me to go on. I admit that by this stage, I really wanted to just tell them thanks for their time but they obviously don’t care and I could just take my case back to my desk and start gaming again. But I admit, I was a chicken who was already feeling so extremely humiliated and I didn’t want to be confrontational. I powered on, trying to describe her still and tell them things they can’t see like how she performs, how cool she runs and her personality.

In the end, I really just stopped talking. The only feedback I got was someone asking about the cooling in which someone else jumped in and answered for me. Never once did I feel like I was part of a discussion. The gentlemen standing behind me all had very animated and in-depth discussion, I had a speech which was filtered through nods as if they were pleased that I could talk and say all the right words. When my computer didn’t make it to the next round, I was so very glad. I quickly took her and slinked away. As I walked off thinking well at least this was over, it wasn’t. One of the admins managed to sum up how patronised I felt with a ‘Good job though’ as I walked past. I don’t think I could even manage a fake smile. I was worried that I was being a bad sport by leaving immediately after I lost but after that line, well, I felt completely justified.

I tried to calm myself down afterwards but I just couldn’t. I was so surprised that all the admins and audience just stood back and let this happen. Surely it should have been obvious how the judging panel treated me so differently? That I felt so embarrassed,  humiliated and patronised by their inability to get over that I was a woman. I think even if you asked them now about each of the computers they would first mention ‘woman’ when they remembered mine. The worse of it all though was that their behaviour wasn’t done with malicious intent nor was it done consciously. The truth of the matter is that none of them could get past that I was a woman. This is how they unconsciously think I should be treated, that I am not as serious as a man. I have no problems with me being a woman and I make jokes about it as much as the next person but their dismissal behaviour wasn’t appropriate and should be called out.

If I had gotten one of my male friends to take my computer up, I think I would have enjoyed it more. I could have got him to explain my simple but powerful design. How I was able to achieve this without over loading my case with a lot of useless things. Why I prefer to be minimal than boastful. I like control, I like efficiency, I like power in as small a package as possible.

My faith was restored when a fellow attendee came to ask me a few questions about my case. He had the same case but was having troubles with it. I was finally able to geek it up with him and one of my friends while he tried to explain his problem and I explained how mine was set up. This was what I was hoping for during the contest with the admins. I ended up walking over to see his machine and was able to fix his problem which was really simple. He was embarrassed but not because I was a woman telling him where he went wrong, but because the problem was so simple and he had missed it. I had actually done the same mistake, the only difference was that I realised a lot sooner than he did.

I went home straight after I helped this nice gentleman with no intentions of going back the next day nor helping to pack up like I volunteered to. I went on Twitter to express my disappointment at what had happened. The initial response was sadly the standard please send us an email with your details which never works but I did end up talking with a very nice gentleman from the LAN and we were able to have a wonderful discussion about what happened and how we can prevent it in the future. Twitter of course didn’t know about this discussion and spent the next couple of hours pretty much attacking everything I said and did, twisting my words and filling in any gaps with misinformation. They had no details but that wasn’t going to stop them calling me things and doing their best to prove why gaming is still a hostile place for women while arguing that it wasn’t.

You see, this continues to happen to women. This stuff happens to us and we stand up and speak out about it only to be abused and attacked. I was accused of wanting to do nothing but cause trouble simply for sending one tweet, of being a troll and of seeking out random people online. I have no idea who these people were but they seemed to think they knew me pretty well. This is why I took it to Twitter and why I am writing this article. This stuff shouldn’t be happening and when it does, we need to stand up and speak out about it. It’s the only way we can stop this unconscious negative treatment of women. Their anger shouldn’t have been directed at me but at the admins that treated me like a song bird singing all the right notes. No one disagreed with what had happened to me, only that I had no right to speak up about it publicly.

The gentleman from the LAN committee has no problems with my feelings, opinion or behaviour. They are happy for me to write this article because they agree it shouldn’t have happened and are doing everything they can to stop it from happening again. They want more women to attend their event. This event was the first time I’ve seen the attendee showing the admins how they should have behaved which I think is a step in the right direction – not a leap but a nice step. I think while women are becoming the norm at these sort of events, they aren’t getting so involved. There are still only a few women admins and I only saw one other woman enter a contest. I would have loved to seen other women standing up there with their beast rig at their feet and pride in what they have achieved and I would love to see the admins give them the attention and respect that they and their machines deserve.

The gaming industry has a huge problem with forgetting. We tend to focus on the current big news and then a week later it is forgotten. The more we speak out about any bad behaviour publicly, the more likely we are to remember that not everyone is treated the way they deserve all the time. This is why I am speaking out, this is why I am not naming the LAN but personally would love to give them some positive advertising. They messed up once when none of the admins spoke out when it was mentioned that I was a woman and allowed the negative mood to be set. It’s certainly not worth the hatred on Twitter or fear of bad mouthing.

It is not white knighting to speak out when you see poor behaviour. It’s not inappropriate to express distaste at unfair treatment. It’s not trolling or stirring the pot to speak publicly. Nor is it a reflection on everyone and it shouldn’t be seen as a personal attack to anyone.

This sort of sexist behaviour is such an unconscious part of our community that the only way we can move forward is to call each other out when we see it. I know that I’ve said and done things in the past unconsciously and I am always glad to be told so I can correct it.

Things are certainly improving for all gamers but we still have a lot to fix and it’s something we all need to work together to achieve.

[This piece originally appeared on Kris’ own gaming blog]

The Naked Gamer: The Day the Heroes Left

The Naked Gamer is a regular opinion column that strips back the superficialities and looks at the flesh underneath. If you’ve got a topic you’d like discussed, drop columnist Kristy Green a line!

On the 30th of November, Paragon Studios will be closing their doors and City of Heroes servers will be shut down. This beloved Superhero and Supervillain MMO has been operating for over eight years and will leave a giant hole in the industry.

This is something that no gamer should let pass in silence or brush off like it doesn’t matter. It does matter, it matters so very much.

It might seem like it won’t affect many people but this should be a huge wake up call for all of us that love our MMOs. You might think because the game was free to play and only had a small but loyal following that it was a prime target. City of Heroes though was still making a profit after all this time – it was still a fun game that many enjoyed.

It is a reminder that no MMO is safe since we will always rely on ongoing support and services to play. All it takes is a publisher or developer to decide they don’t want to keep going and they can sell it off to new people or shut it down completely. We should all stand together whenever we hear the talk of closure of any MMO.

Save City of Heroes tried everything to stop their beloved game from shutting down. They wrote letters, signed petitions and showed Paragon Studios and NCsoft that the game was still wanted but in the end, there was nothing they could do. It was really wonderful to see the community rise up and stand together (heroes and villains alike) to try and save their favourite MMO.

City of Heroes had some awesome features that I hope don’t disappear when the servers go black. It was a really fun game that was easily accessible and let you play as your very own made up hero or villain. Imagine the weirdest, intriguing hero you can think of and I can assure you, it could have been real within Paragon City.

My favourite feature was being able to design how my hero looked and that was how my hero always looked. I spent hours in the character creation making my amazing hero and imagining all the awesome feats she will perform. My favourite was the charming metallic Valkyrie hero with red lighting sparking around her body. When you look that cool from the start, would you ever want to have appearance changed by gear or a new outfit?

I also asked my friend what his favourite feature is because there are too many to remember. He has played the game a lot longer than I and so he knew it better. He said enjoyed how accessible the game was and how easy it was to find a group. With the Side Kick system, it didn’t matter what level you were. You could group with anyone, whether they were higher or lower than you. You could also affect the difficulty of the game easily so it was always a challenge.

After eight long, glorious years, it is sad that this is the end. It’s a little teary and a continued reminder than our favourite games are never safe. All it takes is flicking a switch to see all that we love fade away.

In only a few short days there will be fewer Heroes in this world and City of Heroes will become just another victim.

Let this game not become some forgotten piece of code, let us always remember the fun times we had and continue to keep up the good fight.

Over to you: are you sorry to see City of Heroes go?

The Naked Gamer: It’s A Secret

The Naked Gamer is a regular opinion column that strips back the superficialities and looks at the flesh underneath. If you’ve got a topic you’d like discussed, drop columnist Kristy Green a line!

I recently read an interview with Martin Bruusgaard, ex-lead designer for The Secret World, on Penny Arcade. While I enjoyed the interview, there was one quote that stood out to me which I just couldn’t agree with.

“This may be a radical thing to say, but I think it would have helped if we actually had levels in the game. I’m sort of ashamed to say it, but I think that might’ve made things feel more familiar when it comes to players tracking their own progression and telling how strong they are, and knowing where to go. I think people got lost because they don’t have this number telling them how strong they are,” Bruusgaard said.

I feel it’s selling the players a bit short that the concept of an obvious progress indicator like a level is required to track our personal growth. The Secret World has quite a few progression benchmarks already, like the level of our weapons, our ever increasing skill level, and there are even faction rankings. I really don’t think it would have made much different if they did put some mystery numbers above everyone’s head.

This leads me to something I have always wanted to say to every game developer out there: there is nothing wrong with your game. There really isn’t. All games have their good points and their bad points, and there is nothing wrong with that. Sure there are nasties like bugs, down-time and other issues which aren’t fantastic, but they can’t change how awesome your game really is.

That does mean though that there are problems elsewhere. One of those problem I think is marketing and I’m not talking paid advertising here. There is something companies have been using for years and it’s completely free and perfect for MMOs: word of mouth.

I actually avoid MMO adverts –  I grew tired of hearing buzz words like ‘revolutionary’, ‘first ever’ and ‘dynamic’. A MMO needs to be able to sell itself and using as many fancy words as possible will only bring hype and then disappointment. When selling an MMO it’s not about selling boxes, it’s about selling subscriptions. Even free to play games aren’t immune from this. You need your player base to keep playing the game so they keep buying your product whether it’s a subscription, expansions, item cash store or  anything else to keep money coming in.

I know whenever I think about how I first heard of the games I’m interested in, it wasn’t advertisements. I think about the gaming news sites I visit, the gaming communities I’m involved in and my friends. Normally it starts with some sort of official announcement of a new game in development. Then the gaming news sites will start spreading it around. Then the gaming communities will start talking about it and finally your friend mentions this cool new game they heard about over that well-earned Friday night beer.

It does seem sometimes that publishers don’t really think about their target audience. It seems most publishers like to target existing MMO players, but is this really effective? MMOs are as different from each other as any other game – just because you play one doesn’t mean you will be interested in another. When I started playing The Secret World, the thing that hit me was nostalgia for games like Tex Murphy and Dog Day. The fact that it was an MMO and I’ve played MMOs previously really seemed inconsequential.

In the end, it doesn’t really matter. The Secret World might have had a disappointing start but it did have a great launch and a lot going for itself. Now the game seems to be getting out there more and appears to be gaining momentum.

I just wish it didn’t start out as such a secret.

SWTOR: Grinding The Gears

There’s nothing so embarrassing as trying to go up a hill in the wrong gear. You can hear the engine struggle and have to endure the amused smiles from passengers in other cars as they bomb past you. Unless you are a complete idiot, you will change down gears.

This is clearly BioWare Austin’s revised philosophy as BioWare’s Executive Producer for Live Services, Jeff Hickman, has pointed out in a recent interview with  Lets face it, BW has become notorious for offering up big promises of things ‘coming soon’ but for the most part it’s been a bad case of over-promising and under-delivering. It look like this is changing – hopefully.

While his responses include the usual soft peddle and PR spin where he tries to paint the move of offering a F2P tier as a considered move that’s part of a larger strategy guided by keen observation of the market place (as opposed to the market pushing them towards a cliff), he also offers some interesting morsels that will appear to hint at better days to come for the struggling MMO.

The first thing to mention is that Jeff Hickman overall sounds like a man who wants to make things right. If that is reflective of the general attitude in Austin then good things might be about to happen. There had been fears expressed by some that EA/Bioware might just throw token resources at the game to keep it ticking over but not put any great effort into re-energising it. However it sounds, to me at least, that a shift in focus and attitude has occurred and with it some actual progress.

The six-week update schedule, if they stick to it, should be achievable especially since they’ve already got a significant amount of content mapped out and built ahead of time according to Daniel Erickson. DC Universe Online manages updates roughly every month, so lets consider this a likely eventuality.

Now, onto Space combat. While many are vocal about this being an irrelevant and seldom touched part of the game, recent figures indicate that it’s popular.  While Hickman confirmed that hard mode missions would be available, he was decidedly evasive about any other developments saying only that there was a dedicated space team working on ‘lots of interesting things’. Granted that smacks of ‘coming soon’ but in the overall context of the interview it sounds more substantial to me. Apropos of nothing? Maybe, but I’m going to go out on a limb and say I think this sounds promising.

Then of course we have the much derided Great Acquisition Race. While many found this frustrating and far too short-lived, Hickman said it was full of foreshadowing and hinted at where the story was headed. Again, this at least confirms that Makeb, as a class-generic zone isn’t all we have in store. There is more story to come and for many of us, that remains the main attraction of the game. Once again, it sounds hopeful.

Granted, there’s nothing rock-solid here and SWTOR has plummeted from keenly anticipated WoW killer to being written off as ‘a miss’ in the last EA earnings call. But this may be a blessing in disguise. Perhaps now that internal and external expectations have crashed, the game has a little breathing space to consolidate, reappraise and rebuild without the intense scrutiny and pressure. Perhaps there’s less need for the vague promises that gamers always assumed were directed at them but were merely coded messages to the stock market. Those messages caused most of us a lot of frustration and while I thought I was beyond believing or caring, this interview still leaves me oddly hopeful.

Even with so much else in the market right now, SWTOR can still turn things around. It will never have ten million subs but it can find its niche. SWTOR still has a lot to offer and under the right leadership there’s no reason it shouldn’t continue to develop and mature into a game with a substantial, stable player community. With luck it might even evolve into the game it was always intended to be before EA pushed it out of the womb prematurely.

[Image via Free Images Archive]