Through The Mist: Is The Shine Wearing Off?

Through the Mist is a regular column from Luke Le Page covering everything World of Warcraft. If you’d like something covered in a future column, drop us a line!

As I’m sure many of you do, I regularly check the larger WoW sites such as MMO-Champion and Arena Junkies  as well as the official WoW forums and I have to say I have been extremely surprised by what I have found there and more importantly by the responses of Blizzard reps on the official forums.

Players of all types have been expressing increasing concerns over the daily quest system. The most common area of contention is that players feel they are being forced into doing every possible daily every day in order to keep up with progression and this extends to repetition on alts. In response, Blizzard seem to be taking the stance that players are not forced into doing dailies – rather, we can do dailies, challenge modes, scenarios, heroics and LFR etc.

I can see both sides of the argument and for the most part I enjoy doing dailies but to say that we are not forced into them is ridiculous. Yes we can run these other modes to gear up and to obtain both Justice and Valor points but what do we spend these points on? Well the answer is reputation restricted items from factions. It’s a Catch 22 situation – players can gear up from these other methods but is the randomness of a random loot system reliable enough to keep players, particularly more casual players, at a level where they can participate in and enjoy content?  So far, my experience says no. In the past I have been involved in progression raiding and server firsts and the like but I am little more than a casual player in this expansion and I am still not at an ilvl where I can participate in current (albeit LFR) content.

Players have in turn suggested a return to the tabard system that was employed in Wrath of the Lich King and Cataclysm and on this point I agree with Blizzard’s stance of not reintroducing them. Tabards, whilst extremely convenient, made reputation a trivial part of the game. It should mean something and work should be involved in unlocking these Justice and Valor point items as well as many of the mounts that are available. My alternative suggestion is to implement a tabard system that works much the same way as the original guild reputation system: allow players to use tabards but cap the amount of reputation that can be obtained per faction on a daily basis. The cap would include both dailies and tabards – this not only gives players a choice (something the vast majority of complainants are screaming for) whilst maintaining the integrity of the daily system. It also has the added advantage of getting people into dungeons again.

Blizzard seem to be listening to an extent, insofar that they are planning changes to how alternate characters will accrue reputation and this is a positive sign going forward.

Do you agree?

Through The Mist: Pandaria Daily Quests

Through the Mist is a regular column from Luke Le Page covering everything World of Warcraft. If you’d like something covered in a future column, drop us a line!

I was hoping to do a review of the Looking For Raid difficulty level of Mogu’shan Vaults in this piece. Unfortunately, with uni work due and the reluctance of a fresh raid to pop up (so far I have had the option to join raids with at least 2 bosses down) I have been unable to get a decent feel for the raid. So more on that in a later column.

I have elected to go with a look at the various dailies we have access to in Mists of Pandaria. Ever since the release of Wrath of the Lich King, players have been accustomed to fast, efficient reputation grinds. We hit max level, or even smiley equipped a tabard as we levelled and our reputation levels increased as mob kills in dungeons accumulated. Those days are well and truly over – whether you liked the speed with which you maxed out reputation and acquired items or hated it, Blizzard have returned to the grind method of reputation gain.

Daily quests have superseded Tabards and dungeons as the way in which reputation is gained. While not all of the dailies unlock at level 90, a huge portion of them do. Daily quests have been a part of the game for several years now and in this expansion they have truly stepped into the WoW spotlight.

Prior to the launch of Mists of Pandaria the vast majority of dailies included killing x amount of mobs or collecting x amount of an item. Whilst this style of daily quest is still present, the sheer amount of variety in daily quests has greatly increased. We now have access to quests such as the Tillers dailies which range from planting, watering and harvesting crops to stomping on marmots and Virmen.

Pandaria Daily Quests

The quests for the Order of the Cloud Serpent include quests to play catch with a future companion and we also have access to archaeology and pet battle dailies (provided certain achievements have been met).

Love them or hate them, daily quests are here to stay in Pandaria and I am of the opinion that it is a good thing. By tying reputation to daily quests Blizzard have put a hard cap on just how much reputation we can gain per day. This enables them to control the rate at which people can gear up and progress through content.

What’s your take?

SWTOR Suggestion Box: Daily Quests

Another work week is close to done for a lot of us, so it’s time to get excited about some weekend gaming time. While completing some Ilum dailies last night, I got to thinking about the dailies grind in general. Wouldn’t it be great if there could be more variety built into dailies.

This isn’t a criticism of SWTOR specifically, as I’d argue it has one of the better daily/weekly quest setups around.

Still, I’m sure there could be improvements, and that’s where you come in: if you could design daily or weekly quests, what would you change in SWTOR? Be as brave / zany / silly as you like!