About David

David Holloway has been involved with gaming since the early 1970′s and with virtual worlds since heavy use of a MOO in 1993 – he even admits to having owned a Vic 20 and used it heavily to play cassette-based roleplaying games. As far as Star Wars goes, he still owns his original set of Star Wars figures and can vouch for the fact that a 1978 Stormtrooper can be blown to bits by shooting it with a slug gun from a distance. He’s also played Star Wars games as far back as the Super Nintendo console and to this day is devastated by the accidental erasure of all his progress on Lego Star Wars on the Wii.

Suggestion Box: Celebrating Star Wars’ 35th Birthday

In what has been a gloomy week for SWTOR, let’s try to get into a weekend frame of mind by talking milestones. In this case it’s the fact that 35 years ago on May 25th 1977, the first Star Wars film opened in US cinemas.

So, in that vein, this week’s discussion topic is the original Episode IV: A new Hope: tell us when you first saw it, where you saw it and the impact it had on you. Jump on in!

BioWare lay off SWTOR staff: is it the beginning of the end?

To answer this post’s title first up: no.

Most importantly, commiserations to those who have lost jobs – it’s never an easy thing for anyone having to adjust to a new reality, even if they’re lucky enough to have another job to go to.

The full announcement from BioWare’s founders:

Hey folks, since you’re reading this you may likely have heard that we’ve done some restructuring here on the SWTOR team. Sadly, we are bidding farewell to some talented, passionate and exceptionally hard-working people who helped make SWTOR a reality. Impacting people’s lives this way is always very hard, but we’re ensuring the affected people are treated with dignity, fairness and respect.

Looking back at launch, we all came together and did something historic. We executed one of the largest, most successful and stable launches of any MMO yet in industry history. That is not an easy feat for any development team or company and we are humbled and honored by our fan community’s strong support both at launch and beyond.

Looking forward, the studio remains vibrant and passionate about our many upcoming initiatives for Star Wars: The Old Republic. We still have a very substantial development team working on supporting and growing the game, and we feel we are in a strong position, with your continued involvement and feedback, to continue to build Star Wars: The Old Republic as one of the most compelling and successful online experiences in the world today. There are many strong initiatives planned for cool new content and new features that we’re excited to tell you about in the upcoming weeks and months.

Rest assured that we remain dedicated to delivering a high quality service in SWTOR to you, our fans, and we will continue to support and grow Star Wars: The Old Republic over the weeks, months and years to come.

Thanks,
Greg and Ray

So, in regard to the layoffs and their implications for SWTOR, there’ll be no shortage of prognostications about how this is the beginning of the end. There’s one small flaw in that argument though: can anyone show me where an MMO development team maintains its full workforce post-launch? Surely no-one thinks that the huge team involved in getting SWTOR off the ground would all be kept ongoing?

Sure, there’s a massive amount of development of the game still to do, particularly given the proposed enhancements and the regular content updates that need to happen. Even then, I would have thought ongoing efforts require a smaller team now that development processes post-launch would be well and truly bedded down.

Again, it’s a hard time for those affected, but let’s not mix up respect for that with an assumption of more ominous undercurrents.

Over to you: do you see this announcement as a natural part of the process or am I being a BioWare apologist?

The Assassin Tank

This is a guest post from Xterminatz over at Xterminatz Gaming. Enjoy!

Ever since SWTOR has been released I’ve been playing multiple roles and characters at the high end-game level. My primary role is Ranged DPS on my Sith Sorceror however I do play other roles such as Assassin Tank and Bounty Hunter Healer during the alt/casual runs to give other non-hardcore players opportunity to see end-game.

Midian was in the race for Warlord Kephess Oceanic First kill several weeks ago however we choked horribly to say the least and there was some major changes that needed to happen if the guild was going to stay together especially with Diablo 3 coming soon.

Prior to last week we had a good few weeks of wiping on Warlord Kephess and being the GM sitting in a leadership role you can’t help but feel that It’s your fault the guild is not progressing as well as the amount of responsibility that’s on your shoulders as a leader.

You ask yourself how do I fix this?

We killed Colonel Vorgath before the 01/05 reset and had at least a few attempts on Kephess, but the problem didn’t start happening until 03/05 and from there it was just constant wipes. The raid would progress and manage to get to the transition phase at 58% majority of the time but once below that all hell broke loose.

Once you pass the transition phase sucessfully and you reach below 58% It’s no longer the “main” responsibility of the DPS or Healers for what happens next. Watching other videos and guilds killing on live stream the tanks play the vital role in the end it all comes down to positioning, timing and kiting Kephess correctly with the final mechanics of the fight and this is what we struggled with.

After watching our tanks a few times it was clear that they didn’t have a real understanding of how these mechanics worked or what exactly they had to do for the final phase, we had them watch multiple videos and we discussed endlessly the different ways to approach it but none of them worked.

What to do now?

So after 6 raiding nights of wiping as the GM and the leader I made the decision to stop 16HM raiding on Sunday 13/05 as players started to burn out and people just didn’t want to turn up for progression anymore. From a DPS/Healer point of view you can point the finger endlessly at the tank but until you’re actually playing a tank you don’t understand what’s happening in the raid.

The following night Monday 14/05 I decided we would do 8HM instead and bring our best players from the team, I also switched to play my assassin tank so I could feel and see what our tanks were doing, it allowed me to have a 1-to-1 perspective to see if it was the tanks having the problem or maybe just the strat we where using.

First problem; Positioning – After the transition phase we found that the positioning used for Kephess was slightly incorrect and we saw within a few attempts DPS/Heals would get gimped because Kephess or the raid was in the wrong spot and he would cleave (arcing slash) players.

When you enter Kephess room you’ll notice 3 doors/gates one to the left, one to the right facing Kephess and obviously the third is the one you entered the room via. We positioned Kephess at the right door/gate and had the raid DPS/Heals stack at the entry gate to maximize the distance for any possible issues we would encounter, we also had a specific tank on Kephess for the transition phase.

The offtank (myself) who was not tanking in the transition phase positioned himself at the boxes to the left entry door so that when Kephess finished the transition he would immediately taunt, then get knocked back to start dropping purple circles and the original tank would pickup again and continue tanking as normal.

We did this a few times and it worked great!

Second problem; Timing and Kiting – We found our first problem and fixed it relatively quickly however the second problem now boiled down to timing of the tanks taunting at the correct times for BoTM (Breathe of The Masters) and being able to kite Kephess without getting hit by him, or getting knocked into a purple circle which would result into the tank getting one shot.

The key to this problem was communicaion between the tanks which we previously never saw in any of our 16HM attempts and I think this is one of the major key points that turned it around for us. After deciding we would kite Kephess clockwise starting from the boxes it all boiled down to the tanks communicating with each other and letting one another know when to taunt (as a verbal warning) for BoTM.

I’ll admit that when I was kiting Kephess I made a few bad decisions with the kite path and got myself knocked into the purple circles, tanks for this phase will always need to be on the ball.

The end result – make or break?

With all phases now sorted out it came down to the entire raid perfecting the execution of the strat and this is pretty much where exceptional gamers are either made, or broken and I can happily say that with the amount of time and effort we’ve put into Warlord Kephess we killed him 8HM re-assuring our players for 16HM.

Here’s the live stream unedited 8HM kill: http://www.twitch.tv/xterminatz/b/318875791

Following the reset our 16HM raid visited Warlord Kephess on Wednesday 16/05. We used the exact same strat as our 8HM kill and with much suprised we managed to kill Kephess & clear Explosive Conflict within one raiding night. Unfortunately I don’t have video/fraps recorded from my POV however I plan to have a 1080p HD video up soon from my tanking perspective to help with other guilds.

I hope you’ve enjoyed reading this article It’s not easy being a top raiding guild but I thought I would share my experience as this was the birth of The Assassin Tank for me.

Thanks
Xterminatz


SWTOR 1.3: further details

In case you hadn’t heard the news, BioWare’s Daniel Erickson has taken part in an interview with IGN to discuss some details for the 1.3 update. It’s well worth a read, but if you’re a bit time short then have a look at this nice infographic created by Dulfy’s Healing Corner:

(Click on image for full size)

We’ll be discussing 1.3 in lots more detail in coming weeks, but for me, the group finder tool is the thing I’m most hanging for. What about you?

Server Downtime and Podcast: None For This Week

In case you don’t get the memo, there’s no server maintenance this week. So enjoy some uninterrupted Tuesday night SWTOR playing. You know it makes sense!

Onto our very own Flash Point podcast, I owe you an apology for no episode this week. It’s purely due to my inability to get us all in the same room to record. That said, we’re on schedule to record this weekend, so expect Episode 33 to hit your feeds late Sunday or early Monday morning AEST.

Also, a big thanks to those who have rated the podcast on iTunes the past few weeks – it’s always appreciated!

SWTOR Video News: Augments and Transfers

Asher’s back with another episode of SWTOR video news, again covering all the bases for the week. The full links below the video. Enjoy! [Read more…]

SWTOR Community Q&A summary

BioWare’s community team have done a nice summary post of all the community Q&A’s to date. We’ve reproduced it below and will update it regularly as well. Enjoy!

Welcome to the weekly Q&A Archive, a convenient place where we have collected all of the questions and answers from our Q&A blog series for your perusal.

Before posting a question for an upcoming Q&A, we urge you to check this archive to see if it has already been answered.

To read all Weekly Q&As, go here.

TABLE OF CONTENTS

Character
Classes
Companions
Crew Skills
Dailies, Missions
Economy
Flashpoints, Operations
Future Content
Gear
Guilds
Legacy
Loot
Mods, Augments, Crystals
Nuts & Bolts
PvP
Servers
Story
Grab Bag

CHARACTER

CLASSES

Abilities

Advanced Classes

Smuggler/Imperial Agent

Trooper/Bounty Hunter

Etc.

COMPANIONS

CREW SKILLS

Schematics, Reverse Engineering

Etc.

DAILIES, MISSIONS

ECONOMY

FLASHPOINTS, OPERATIONS

FUTURE CONTENT

GEAR
(See also Mods, Augments, Crystals)

Appearance

Commendations

Mods(See also Mods, Augments, Crystals)

Social

Stats

Weapons

GUILDS

LEGACY

Abilities:

Species:

Unlocks:

Etc.

LOOT

MODS, AUGMENTS, CRYSTALS

Augments

Crystals

Mods

Etc.

NUTS & BOLTS

Bugs

Features

UI

PvP

Warzones

Etc.

SERVERS

Population, Factions

Transfers

STORY

GRAB BAG

Suggestion Box: SWTOR playing time

This week’s topic of debate is the amount of time you spend playing SWTOR. With Diablo 3 released this week, there’s a lot of people who seem to have taken a breather from SWTOR to kill their wrist clicking a mouse to move their hero round some dark dungeons and cathedrals. Once people have had their fill of that, there’s plenty of other games coming up.

So it’s over to you: compared to say 3 months ago, are you playing SWTOR as much as previously, more than previously or is it playing second fiddle to something else?

Post away in comments!

Star Wars RP Research: Hutt Space!

In the course of some studies this evening, I stumbled across a fascinating little research abstract. It’s about a research study looking at a group of Star Wars RP’ers who use a region in Second Life called Hutt Space. The full research article is still a month or two off publication, but here’s the abstract:

Immersive virtual settings are evolving to become new “spaces of life”. Humans inhabit these different virtual worlds through their avatars, and tend to gather into communities. However, the behavioral factors underlying the cognitive process of immersion in virtual worlds are still far to be understood. We here investigated these factors using the Star Wars Role-Play community of the virtual setting of Second Life as a model. More specifically, our studies focused on the immersion process in the “Hutt Space”, a portion of the Star Wars Galaxy ruled by the alien species of the Hutts, which combines the trademark aspects of Star Warsuniverse. Using both quantitative and qualitative methods, we identified some of the factors which favor the immersion process. Our results suggest that the different behavioral factors contributing to the immersion process can be organized in three structuring dimensions: commitment, cohesion, and coherence. We also unveil a compensatory mechanism between appearance and behavioral factors in creation and maintenance of social groups in virtual worlds. Finally, we point out some of the behavioral aspects of the evolution from passive media engagement (spectators), to active media engagement (actors), and suggest a theoretical framework to investigate how human inhabit immersive virtual spaces.

My semi-educated guess is that research studies are already underway in relation to SWTOR. Anyone want to suggest what the research topics will be?

SWTOR Patch 1.2.4 Notes

The servers have been back for a while, so if you haven’t already, check out the 1.2.4 patch notes below. There’s quite a few changes although most are bug fixes. Enjoy:

1.2.4 Patch Notes

5/15/2012

Classes and Combat

General

      • The Guard ability can now be reapplied if the player dies with it activated. Previously, players sometimes received an error indicating that their target was already guarded.

Sith Inquisitor

General
      • Lightsaber Charge’s audio effects no longer loop indefinitely.

Companion Characters

Xalek

    • Xalek now receives the correct amount of Shield Absorption from equipped gear.

Crew Skills

Crafting Skills

    • French and German tooltips now indicate the percentage chance for reverse engineering.

Flashpoints and Operations

General

      • Players who advance from level 49 to 50 while near an Operation phase gate now see the gate color change to indicate their eligibility to enter.

Flashpoints

Directive 7
        • Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time.
Lost Island
        • LR-5 Sentinel Droid now reliably activates his Plasma Coils during the encounter.
The Battle of Ilum
        • Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time.
The Black Talon
        • An audio effect from the fusion cutter in this Flashpoint no longer loops indefinitely.
The False Emperor
        • Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time.

Operations

Explosive Conflict
      • General Vorgath’s speech now features the correct voice modulation.

Items

General

    • Rebreather head slot items now appear on Sith Pureblood characters.
    • Equipping a hooded robe in combination with certain head slot items no longer causes baldness.
    • Players can no longer add color crystals to some items that did not appear to have color crystal slots, causing the crystals to become irretrievable.

Missions and NPCs

Missions

World Missions
Belsavis
          • Breakthrough: All members of the group now receive credit for completed of this mission.
Ilum
          • World Story missions on Ilum can no longer be abandoned.
Taris
          • No Escape: Republic Astromech Droids are no longer attacked by nearby friendly forces.
Voss
          • Players can no longer complete The Dark Hollow without first completing Primary Target. Completing these missions out of order could prevent players from completing Primary Target.
Class Missions
Jedi Knight
          • Fate of the Jedi: The cinematic with the Jedi Council no longer takes much longer than intended to begin playing.
Jedi Consular
          • Automated Defense: Euphony Guard Droids now count towards this mission objective.
          • Vivicar Awaits: This mission can no longer become blocked if a player logs out during the “Defeat the Ambush” step.
Sith Inquisitor
          • Into the Pit: The final conversation with Major Bessiker can no longer be repeated.
Imperial Agent
          • Shadow of the Dark Lord: Darth Zhorrid now follows through with her threat to torture a character in one of the dialogue paths in this mission.
          • The Star Chamber: Players who destroy the codex and fight the Sith Lords aboard the station are now able to enter the Tenebrous to complete the mission. Players who were previously blocked from completing it must reset the mission.
Trooper
        • The Battle of Corellia: The Striker One Uplink can now be used from the mission tracker.

PvP

General

      • Mini-pets can no longer be summoned inside Warzones.
      • A fix for some causes of players becoming stuck dead in Warzones has been implemented, though the issue may still rarely occur.

Warzones

Voidstar
      • Characters that exit the protected spawn area before the match begins are now killed.

UI

Guild Bank

      • Crafted items stored in the Guild Bank now display their tooltips correctly.

Social

    • Closing the Add Friend dialogue no longer makes the Add Friend button on the friends list unusable.

Miscellaneous Bug Fixes

  • Actions in the UI layout editor, chat window, and crafting window now prevent a player from being labeled as AFK.

Server Downtime: 15th May 2012

Another nice standard four-hour downtime this week:

AEST: 5pm-9pm
AWST: 3pm-7pm
NZST: 7pm-11pm

The full blurb below as always!

Scheduled Maintenance

Date: Tuesday, May 15th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).

All game servers will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

For Our Senior Sith Citizens

Here at TOROZ we believe in helping out the community, and it’s in that vein that we bring to the attention of our senior citizens, a mobility aid with a difference:

It was created by Keith Greenstein – nice work Keith!

[via Technabob]