About David

David Holloway has been involved with gaming since the early 1970′s and with virtual worlds since heavy use of a MOO in 1993 – he even admits to having owned a Vic 20 and used it heavily to play cassette-based roleplaying games. As far as Star Wars goes, he still owns his original set of Star Wars figures and can vouch for the fact that a 1978 Stormtrooper can be blown to bits by shooting it with a slug gun from a distance. He’s also played Star Wars games as far back as the Super Nintendo console and to this day is devastated by the accidental erasure of all his progress on Lego Star Wars on the Wii.

Final Fantasy XIV: A Realm Reborn – Video Guides

If you listen to our Flash Point podcast, you’ll know co-host Kristy loves Final Fantasy XXIV. So in the best community-minded spirit, she’s started creating some great videos introducing the game.

Here are the first two:

1. Character Creation in FFXIV:ARR:

2. Introduction to FFXIV:ARR – The Beginning

Flash Point 63: Ed And The Rat’s Clacker

flashpoint-podcastIt’s wonderful to have Ed back with us for this episode and we cover quite a bit of MMO ground, so strap yourself in.

Points of discussion:

SWTOR
– 2.3.1 update
– Frustrating quests

Others
– FFXIV
– Marvel Heroes
Warframe
– WoW
– ESO and WildStar adopt a subscription model
Buy Ed’s recently published book!

Please send us a question for discussion on the next episode!

– Shout outs for our Facebook page, Twitter account, Simon’s Twitter account and Kristy’s Twitter account.

Please review or rate the podcast on iTunes if you can – it makes a huge difference!

Listen via iTunes or right here:

SWTOR Game Update 2.3.1: Full Patch Notes

swtor-patch-incoming-banner

Game Update 2.3.1 Patch Notes

8/21/2013

Highlights

  • The first Packs of Shipment Three are now available for sale on the Cartel Market! Most items in the Contractor’s and Freelancer’s Bounty Packs are not found in the Shipment One Cartel Packs or Shipment Two Contraband Packs.
  • New Galactic Reputation Organization! Players may now gain reputation with the Bounty Supply Company, a group loosely affiliated with the Hutt Cartel! Details under Legacy
  • Implemented changes to improve the overall experience for Free-to-Play players at early levels! Details under General.

Cartel Market

General

      • Authorization: Event Equipment Requisition has been removed from the Cartel Market. All players now have access to Event equipment.

New Items

**Please note that Cartel Market updates are dynamic. Changes listed in Patch Notes may take effect several hours after the patch is made available.**

      • A new Bounty Pack, the Contractor’s Bounty Pack, is now available on the Cartel Market. Cost: 160 Cartel Coins
      • A new Bounty Pack, the Freelancer’s Bounty Pack, is now available on the Cartel Market. Cost: 320 Cartel Coins
      • Players can now purchase Hypercrates containing 24 Freelancer’s Bounty Packs. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins

Bug Fixes

    • Armor sets from the Cartel Market now have updated icons that are uniform in design.
    • The art for the Grade 7 Starship Tactical Bundle now includes the Improved Power Conversion Module.

General

  • Implemented changes to improve the overall experience for Free-To-Play players at early levels:
    • Free-To-Play players can now train Sprint at level 10.
    • Free-To-Play players are now granted the Emergency Fleet Pass ability at level 10.
  • The Appearance Designer Kiosk and lore object have been removed from the GTN area of the Fleets and are now exclusive to the Cartel Bazaar hangar.

Bounty Contract Week

  • While in a group, players who have used different methods to complete the same Bounty Contract are now provided with the appropriate conversation when turning in bounties to clients on single-faction planets.
  • The appropriate error message will now display when a Friendly Drink is offered to a Shady Character who has already declined to provide information after one is offered.
  • Players are no longer able to remove the “Bounty Engaged” buff from themselves.
  • Aja Novar’s “Explosive Surge” ability no longer displays as a buff while being cast.
  • All Henchmen have broken their vow of silence during combat and will speak when fighting.
  • Interrogation Probes and Kingpin Authorization items no longer incorrectly display a debuff icon upon use.
  • The Carbonite Grenade no longer functions while players are dead.
  • The “Bounty Target Region” buff is no longer applied twice while completing Bounty Contracts on Nar Shaddaa.

Classes and Combat

Jedi Consular

Sage
Telekinetics
          • The immobilize from Force Wake is now properly classified as a negative Force effect and can be dispelled by the appropriate abilities (such as Evasion or Force Shroud).

Sith Inquisitor

Sorcerer
Lightning
        • The immobilize from Electric Bindings is now properly classified as a negative Force effect, and can be dispelled by the appropriate abilities (such as Dodge or Resilience).

Collections

  • The Diplomat’s Meditation Hoverchair now displays a level requirement icon in the Collections Window.
  • The description of Mood: Angered has been updated to correctly reflect its rarity.
  • The image for the Republic Hutball Away Uniform in the Collections Window has been updated to match the gear’s appearance in-game.

Companion Characters

General

      • Unsummoning the target companion while in the process of giving them a gift no longer consumes the gift without providing affection.

Lt. Pierce

      • Affection conversations now show Lt. Pierce’s custom appearances and use correct camera settings.

Risha

      • Risha no longer appears to be in two places at once on the Smuggler starship.

Skadge

      • Skadge has given up his ventriloquism hobby and will move his lips when saying the line “You got somethin’ to kill, or what?”

Treek

    • Treek’s lips now sync properly with her words outside of conversations.
    • Players will now address Treek properly when speaking to her in French.

Crew Skills

General

      • Players now retain all Advanced Training for Crew Skills that are deactivated due to a change in subscription status.

Crafting Skills

General
        • Players are now presented with a warning when Reverse Engineering gear that contains mods.
Artifice
        • Crafted Dread Guard Relics now have a uniform material cost.
Synthweaving
        • Synthweavers are no longer prevented from Reverse Engineering Willpower gear from Makeb.

Gathering Skills

Biochem
      • Buff icons for Biochem consumables now properly match the item icon.

Flashpoints and Operations

Flashpoints

Czerka Corporate Labs
        • Sith Warriors and Jedi Guardians will notice that Saber Reflect now appropriately reflects damage from CZ-2X Infiltrator Droids.
        • Once the CZ-8X Eradicator Droid is activated, there is no longer a rope present to cause line of sight errors.
        • Rasmus Blys has brought in experts to fix his floor and Kolto tank, and their textures now display properly.
Czerka Core Meltdown
        • The Vigilant now attacks his target in all circumstances when starting the second phase of the encounter.
        • Grounded the chairs that were floating around in the Jungle Habitat Room.
        • Experimental Berserkers now spawn more reliably during the encounter with The Vigilant if Data Integration Points are destroyed quickly.
Taral V
        • Players are now able to complete the Flashpoint if they exit the phase while on the step to defeat General Edikar.

Operations

Scum and Villainy
      • Decreased the damage dealt by the Wealthy Buyer’s “Wrist Laser” ability in 16-Player Nightmare Mode.
      • Players who are caught Dash’Roode’s “Updraft” ability are no longer able to be knocked back by his other abilities.
      • Updated the Operations Chief’s “Terminate” ability to make the damage dealt through player shields more consistent.
      • The enrage timer has been increased by 30 seconds for the encounter with The Cartel Warlords in both Hard and Nightmare Modes.
      • The encounter with The Cartel Warlords has been updated in Nightmare Mode. When two Warlords are left alive, if both are brought below 50% health, they will enrage and gain increased movement speed and damage.
      • Made several adjustments to the encounter with Thrasher in 16-player Nightmare Mode:
        • Thrasher’s health has been increased by from 5.15 million to 5.33 million.
        • Thrasher’s enrage timer has been increased from 5 minutes to 5 minutes 35 seconds.
        • Thrasher’s “Roar” has been increased from 20 seconds to 35 seconds after falling below 50% health and summoning Snipers.
        • Snipers now pause for three seconds after entering Cover before using their “Snipe” ability.
        • Snipers now activate Defensive Protocols after 45 seconds rather than 50 seconds.
        • Turrets now target and attack immediately after spawning.
        • Turrets now deal increased damage.
      • Nightmare Mode players can no longer be knocked out of Thrasher’s arena by his “Stomp” ability.

Items and Economy

  • Commendations that are not gained because a player has reached the maximum quantity no longer count towards that Commendation’s Weekly Progress.
  • Item icons now visually indicate when they are unusable due to the target being out of range.
  • Regardless of where it was purchased, a Mercenary Contract will now consume on use rather than upon mission completion.
  • Descriptions for the following vehicles have been updated to indicate that only their initial purchase from the Cartel Market includes the Legacy Perk: Speeder Piloting I and that the perk is not included when retrieving the vehicle from Collections:
    • Aratech Rose
    • Czerka CR-17 Incendia
    • Czerka LD-1 Celebrator
    • Gree Solus Secant
    • Longspur Sportster
  • Toy animations now display correctly for players who lack the Galactic Reputation to buy the same item through the Bounty Supply Company.
  • The 2-piece set bonus from the Field Medic’s gear no longer stacks with the 2-piece set bonus from the Battlemaster Field Medic’s gear.

Legacy

General

      • Players may now gain reputation with the Bounty Supply Company, a group loosely affiliated with the Hutt Cartel! Reputation Trophies for this organization are now available in new Bounty Packs, and a new vendor has been added to the Cartel Bazaar area to allow players to capitalize on this reputation.
Achievements
    • Increased the reward to 20 Cartel Coins for the “Big Time” Achievement gained by earning Social 10.
    • The Sand People Flayer is no longer required to obtain the “Champion of Tatooine” Achievement.
    • Increased the reward to 20 Cartel Coins for the “Big Time” Achievement gained by earning Social 10.[/color]
    • The SIS Watchman is no longer required to obtain the “Tyrant of Ilum!” Achievement.
    • The Space Combat Mastery Achievements for Saleucami Fleet Action and Javaal Fleet Action now update appropriately in the Achievement Tracker.
    • The icons for Jaesa Willisaam’s affection Achievements now properly represent their associated alignment.

Missions

General

      • Ancient Allies (Republic)/New Frontiers (Imperial): These missions can no longer be accepted once the non-repeatable Terror From Beyond story mission has been accepted or completed.
      • Players who log out in a mission phase that will eject group members are now prompted with the standard “Unsafe Logout” dialogue box.
      • Intercept Course (Republic)/Best Foot Forward (Imperial): These leading missions are no longer available after players have accepted or completed the “Hutt Hospitality” mssion.

Daily Areas

CZ-198
  • Anti-toxin Recovery (Republic)/Anti-toxin Acquisition (Imperial): Mutated and Escaped Specimens no longer apply the “Womp Rat Fever” debuff.
  • Give and Take (Republic)/What’s Yours Is Mine (Imperial): Decreased the required number of Biotoxin and Kolto Containers from 8 to 6 and added additional containers in the faction-specific areas leading up to the Supply Yard. Additionally, the spawn times on these containers have been decreased.
  • Players who find themselves outside of the intended game world are now properly transported to the Medcenter.

Class Missions

Jedi Consular
        • The Forge: Qyzen Fess is now required to be present when confronting Nalen Raloch and upon returning to the Jedi Council during this mission.
        • The Vivicar Awaits: Treek now animates properly when approaching Lord Vivicar.
Sith Warrior
        • Declaration of War: Treek will now animate properly during the conversation with Captain Treyyen.
        • General Minst: This mission now progresses as intended while interacting with the Reactor Vault Interface if players choose to ask HK-51 or Treek for any last requests.
        • Set the Table: If players select to kneel when introduced to Darth Vengean, Treek no longer attempts to accentuate her humble by sinking into the ground.
Smuggler
        • Race the Devil: Treek no longer moves around erratically while players are talking to Fabizan during this mission.
        • The Endless Abyss: Companion Characters now follow properly while inside the Hi-Tech Lab.
Trooper
        • Battle of the Gauntlet: Speaking to Aric Jorgan while aboard The Gauntlet no longer triggers a vivid premonition of future events in the form of the mission’s final cutscene.
        • Battle of the Gauntlet: Tanno Vik is now a required assistant when attempting to plant explosives at the railgun barrel during this mission.
        • Battle of the Gauntlet: Yuun is now a required assistant when attempting to override the Primary and Tertiary Security Systems during this mission.
        • Public Relations: Electing to rescue the senator during this mission will no longer present Troopers with an unlocked door that cannot be opened.
Bounty Hunter
        • My Sponsorship: Mako now always provides her thoughts when speaking to Albea during this mission, even if another companion is active before the conversation begins.

World Missions

Hoth
        • Exploding Mines (Republic): While in a group, Troopers no longer cause the conversation to end abruptly if they elect to surrender while speaking to Korl Torin.
Makeb
        • Players can no longer begin the first conversation of the Makeb storyline from the holoterminal on their groupmate’s personal starship.
        • Old Feuds (Republic): Players no longer incorrectly receive line of sight errors during the encounter with the Isotope-5 Prototype Walker Droid.
        • Stealing Thunder (Makeb): Lord Cytharat’s second personality has been quelled and his voice no longer undergoes transformation for only a single conversation line.
Nar Shaddaa
      • Chemical Agent (Republic): Ganuk now understands that his random comments never lead to actual discussion, so his ambient dialogue no longer triggers a conversation.

UI

General

      • The mapnotes for Czerka Corporate Labs and Czerka Core Meltdown no longer refer to Hammer Station.
      • CZ-198 is now labeled as a Level 55 area on the Galaxy Map.
      • Mission rewards in the Mission Log no longer overlap or cut off when more than five rewards are listed.
      • The elevator to Cartel Bazaar is now properly labeled in French and German.
      • The area map for the Cartel Bazaar has been updated in French and German.
      • The Guild Window now updates properly for players who purchased a Guild Rename before being promoted to Guildmaster.
      • Updated a misspelled word in the Cargo Hold tutorial.

Chat

      • The Chat Window font size can now be increased to 30-point.
      • If players receive a whisper while in the process of replying to another whisper, the reply no longer displays the correct name while incorrectly delivering the message to the name who whispered most recently.

Codex

      • New discoveries have been made about several species in the galaxy, and those seek knowledge will now be granted with a Species Codex entry:
        • Advozse
        • Anomids
        • Kaleesh

Miscellaneous Bug Fixes

    • The Group Finder Deserter Status is now applied appropriately in all instances after players log out of the character and back in.
    • The Jedi Consular’s starship navicomp has been repaired and now takes players to Hoth as soon as it is selected on the Galaxy Map rather than stalling until players click on the ship’s door to exit.
    • Tauntaun voices no longer carry such that their volume is the same regardless of their distance.
    • Several reward mailings that had the wrong information in their subject or body fields have been corrected.

Flash Point 62: The Vibrating Gold-Plated Treek

flashpoint-podcastThis episode could be accused of being disorganised be we’d say it’s a fluid and wide-ranging discussion on a range of issues. Have a listen and decide for yourself.

Points of discussion:

SWTOR
– 2.3 Update
– Community Cantina Tour
– Class Reps feedback
– Recruit a Friend

Others
– Rift event (Summerfest)
Guns of Icarus
– broad gaming conversation

Please send us a question for discussion on the next episode!

– Shout outs for our Facebook page, Twitter account, Simon’s Twitter account and Kristy’s Twitter account.

Please review or rate the podcast on iTunes if you can – it makes a huge difference!

Listen via iTunes or right here:

SWTOR 2.3: Full Patch Notes

swtor-patch-incoming-bannerAs you probably well and truly know by now, Game Update 2.3 Titans of Industry is live (and has in fact been patched once to 2.3.0a). Read on for the full patch notes and we’d love your initial thoughts of 2.3 in comments!

 

Game Update 2.3: Titans of Industry

8/6/2013

Highlights

  • CZ-198, a new Level 55 Daily mission area, is now available!  CZ-198 is a small, private moon where Czerka Corporation’s most secret and dangerous data, research and technology is stored. The facility has recently entered an emergency security lockdown, and both the Empire and the Republic have descended on the moon in order to seize control.  Details under Missions
  • New Level 55 Flashpoint: Czerka Corporate Labs! Infiltrate Czerka’s corporate headquarters on CZ-198 and take down Rasmus Blys, the Czerka scientist responsible for developing the company’s most dangerous weaponry. Details under Flashpoints
  • New Level 55 Flashpoint: Czerka Core Meltdown! Race against time to stop the imminent meltdown of the CZ-198 research facility and battle against the terrifying security system known as “The Vigilant!” Details under Flashpoints
  • New Galactic Reputation Organizations! Three new Organizations have been added: The Adjudicators (Republic), Ordnance Acquisition Corps (Empire) and Bounty Brokers Association.Details under Legacy.
  • New Feature: Tauntaun Creature Mounts! Head to Hoth, where players will find the Tauntaun Trainer and Tauntaun Handlers in Aurek and Dorn Bases.
  • New Companion Character! Treek can now be obtained as an additional Companion Character via the Cartel Market or Legacy Vendors in the new Cartel Bazaar hangar of the Fleet!
  • New Event: Bounty Contract Week! Each month, players can undertake contracts and pursue dangerous criminals throughout the galaxy! Details under General
  • Palette Graphics Upgrade! All environments have been given a visual upgrade with more vibrant colors.

Cartel Market

New Items

      • Players can now purchase a Mercenary Contract to obtain the new Companion Character, Treek. Cost: 2,100 Cartel Coins
      • The Treek Customization Bundle is now available on the Cartel Market! This bundle contains three Companion Character customization items that will allow players to modify Treek’s appearance in a variety of ways. Cost: 300 Cartel Coins
      • A new weapon is available in the Cartel Market! The custom-made Collapsible Bowcaster Grek requires Blaster Rifle weapon proficiency. Cost: 400 Cartel Coins

Bug Fixes

    • The Pocket Sarlacc has acquired a taste for male characters with Body Type 1 and will now display the eating animation properly when used.
    • Calo Nord’s Jacket now displays properly when equipped.
    • The icon for the Unlimited Content Bundle no longer displays Medical Probes, as they are not contained in the bundle.
    • Corrected a spelling error in the details for The Unlimited Content Bundle.
    • Covert Energy Boots now display the proper icon in the Collections Window.

General

  • New Event: Bounty Contract Week! Each month, players can undertake contracts and pursue dangerous criminals throughout the galaxy! Adventures begin on Republic and Imperial Fleets with a mission given by mysterious Bounty Hunters who are toting a “friend” encased in Carbonite. The first Bounty Contract Week begins on August 14th and will continue for seven days.
  • New Feature: Tauntaun Creature Mounts! Head to Hoth, where players will find the Tauntaun Trainer and Tauntaun Handlers in Aurek and Dorn Bases.
  • Palette Graphics Upgrade! All environments have been given a visual upgrade with more vibrant colors.
  • The Cartel Bazaar is a new hangar on the Republic and Imperial Fleets with an Appearance Designer kiosk, a Galactic Trade Network kiosk, and a cantina. The Cartel Market Reputation Vendors have closed their shops in the Crew Skills area and have moved to the Cartel Bazaar.
  • Added a sign to the Appearance Designer entrance on Coruscant.

Classes and Combat

Jedi Consular

Sage
Telekinetics
          • Using Telekinetic Wave quickly before the proc for Tidal Force is triggered no longer prevents abilities from being cast for several seconds.

Sith Inquisitor

Sorcerer
Lightning
          • Using Chain Lightning quickly before the proc for Lightning Storm is triggered no longer prevents abilities from being cast for several seconds.

Jedi Knight

Sentinel
Combat
          • The visual effect for Centering can no longer be continually stacked such that it causes performance issues.

Sith Warrior

Marauder
Carnage
          • The visual effect for Fury can no longer be continually stacked such that it causes performance issues.

Smuggler

Gunslinger
Saboteur
          • Hot Pursuit has been redesigned to improve how it interacts with Hightail It. The skill now has a 50/100% chance to gain 4 charges of Hot Pursuit upon exiting cover, which reduces the energy cost of Quick Shot by 100%. Each use of Quick Shot consumes 1 charge, and consumption of the first charge triggers a 20 second rate-limit on this skill. This effect lasts 15 seconds but is also removed by consuming all charges or reentering cover.

Imperial Agent

Sniper
Engineering
        • Calculated Pursuit has been redesigned to improve how it works with Covered Escape: The skill now has a 50/100% chance to gain 4 charges of Calculated Pursuit upon exiting cover, which reduces the energy cost of Overload Shot by 100%. Each use of Overload Shot consumes 1 charge, and consumption of the first charge triggers a 20 second rate-limit on this skill. This effect lasts 15 seconds but is also removed by consuming all charges or reentering cover.

Companion Characters

  • New Companion Character! Treek can now be obtained as an additional Companion Character via the Cartel Market or Legacy Vendors in the new Cartel Bazaar hangar of the Fleet!

Crew Skills

Crafting Skills

Biochem
        • Crafted level 401+ Prototype (blue) quality Stims, Adrenals, and Medpacs now yield stacks of 3 or 4 rather than 1 or 2, depending on success type.

Gathering Skills

Archaeology
      • Added level 401+ missions that reward color crystals.

Flashpoints and Operations

Flashpoints

      • New Level 55 Flashpoint: Czerka Corporate Labs! Infiltrate Czerka’s corporate headquarters on CZ-198 and take down Rasmus Blys, the Czerka scientist responsible for developing the company’s most dangerous weaponry.
        • Includes all-new role-neutral Story Mode at Level 55, where Group Finder will match the first four players of any role for fast queue times!
        • Level 55 Hard Mode is also available.
      • New Level 55 Flashpoint: Czerka Core Meltdown! Race against time to stop the imminent meltdown of the CZ-198 research facility and battle against the terrifying security system known as “The Vigilant!”
        • Includes all-new role-neutral Story Mode at Level 55, where Group Finder will match the first four players of any role for fast queue times!
        • Level 55 Hard Mode is also available.

Operations

Scum and Villainy
      • Cartel Warlord Sunder’s voice will now be properly modulated by his mask in the French and German versions.

Items and Economy

General

      • New Weapons! The CZR-9001 weapons are available on the CZ-198 Reputation vendor. These Rating 162 weapons cost 350 Elite Commendations and require Friend rank with Adjudicators / Ordnance Acquisition Corps.
      • Arkanian, Underworld and Kell Dragon proc relics will no longer prevent other Arkanian, Underworld and Kell Dragon procs of a different type from activating. For example, a Power proc relic and a damage proc relic will both activate correctly when equipped together.
      • Bind on Use items that have a cast time now become bound when casting is complete rather than at the beginning of the cast.

Vendors

    • New Reputation vendors are available in the CZ-198 Daily mission area:
      • Primary Black Secondary Blue Dye module schematic is available for players with Champion Rank with the Ordnance Acquisition Corps (Empire) / Adjudicators (Republic).
      • New Droid armor is purchasable for Companion Characters via these vendors.
    • Added a new Bounty Broker’s Association Reputation Vendor to the Cartel Bazaar on the Republic and Imperial Fleets.
    • PvP vendors inside of Warzones now trade Ranked Warzone Commendations for Warzone Commendations instead of the other way around.

Legacy

  • New Galactic Reputation Organizations!
    • Complete CZ-198 missions to earn Galactic Reputation with the Ordnance Acquisition Corps (Empire) / Adjudicators (Republic) and purchase special rewards including powerful all new companion armor for Droids!
    • Complete Bounty Contracts Earn Galactic Reputation with the Bounty Brokers Association by completing bounty contracts during Bounty Contract Week!

Missions and NPCs

Missions

General
        • [WEEKLY] Galactic Conflicts can now be advanced by completing [HARD] Czerka Corporate Labs and [HARD] Czerka Core Meltdown in addition to existing level 55 Hard Mode Flashpoints.
        • The Curse of Conversation Craziness has been lifted from afflicted Companion Character hands, and when they equip certain gloves, it no longer prevents mission conversations from progressing properly.
        • Using a mission item from the Mission Tracker during or after the mission updates to the next step no longer prevents players from interacting with objects in the world.
CZ-198
        • CZ-198, a new Level 55 Daily mission area, is now available!  CZ-198 is a small, private moon where Czerka Corporation’s most secret and dangerous data, research and technology is stored. The facility has recently entered an emergency security lockdown, and both the Empire and the Republic have descended on the moon in order to seize control.
          • Complete missions to earn Galactic Reputation with the Ordnance Acquisition Corps (Empire) / Adjudicators (Republic) and purchase special rewards including powerful all new companion armor for Droids!
          • CZ-198 is now available as a destination on the Priority Transport Terminal.

NPCs

        • NPCs following players during escort missions and other special situations are no longer able to be attacked by members of the opposing Faction when the player is not PvP flagged.
        • Heads have been restored to Weequay NPCs throughout the galaxy, who requested better protection for their vulnerable floating eyeballs.

PvP

Warzones

Alderaan Civil War
          • This Warzone has been updated, and now capturing the side turrets (Objective Control Points) will not spawn a speeder that takes your team directly to that turret.

UI

    • The buff icon for the Dr. Oggurobb Hutt Holostatue now displays Dr. Oggurobb’s head instead of a Taun Fawn.

    • Updated Tutorial text for “Fulfill Your Destiny” to account for prior changes in level cap and legacy unlock level.

    • The Guild Window will no longer display level 0 characters with blank names in some circumstances.

 

Flash Point 61: The Pax Oz Jam Donut Special

flashpoint-podcastWe’re freshly returned from Pax Australia 2013 and we have plenty to talk about about that event plus a small dose of SWTOR news.

Points of discussion:

– PAX 2013 roundup: MMOs, Xbox One, Oculus Rift, panels, BioWare panel

SWTOR
– Game Update 2.2.3 update

– Tauntaun mounts

Please send us a question for discussion on the next episode!

– Shout outs for our Facebook page, Twitter account, Simon’s Twitter account and Kristy’s Twitter account.

Please review or rate the podcast on iTunes if you can – it makes a huge difference!

Listen via iTunes or right here:

SWTOR Maintenance for Game Update 2.2.3

swtor-server-down

Game Update 2.2.3 is being put live tomorrow night, so it’s a four-hour server downtime.

Local time conversions for you:

AWST: 6pm-10pm

AEST: 8pm-Midnight

NZST: 10pm-2am

As it was spoken from the horse:

On July 23rd, all game servers, SWTOR.com, and the launcher will be unavailable as we perform scheduled maintenance. Game Update 2.2.3 will be implemented during this downtime. Details are as follows:

Date: Tuesday July 23rd, 2013
Duration: 4 hours
Time: 3AM PDT (10AM UTC) to 7AM PDT (2PM UTC)

During maintenance, all updates and additional information will be posted on our Twitter account. Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

PAX Australia: Initial Thoughts

PR Fail Microsoft - hang your head in shame

PR Fail Microsoft – hang your head in shame

Having just finished my first day (and only day this time) at PAX Australia, I though I’d jot down some thoughts and provide a few snapshots of the day.

First, the thoughts:

  • Any fears organisers had for low attendance for the first PAX have been well and truly put to rest. Day 1 was packed and the weekend will only be more so.
  • Organisationally, this even pretty much rocked. The morning line-up was extremely well organised, everything was clearly signposted and there were plenty of staff on hand. Only criticism I’d make is that there weren’t enough ATMs and big queues, so bring a stash of cash for food (most merch people did take EFTPOS). Phone coverage was mixed, though there would have been plenty of pressure on all the networks.
  • There was a pretty poor showing of some of the big game companies, who were probably sitting back to see the response to PAX and will be salivating to come back next year. Facepalm of the event goes to Microsoft, who had an Xbox One booth sitting there with nothing in it but an empty display case. It was a source of much interest and frivolity from participants given the Xbox shenanigans at E3.
  • We forget sometimes in Australia that two of the world’s biggest MMOs are League of Legends and World of Tanks – both had by far and away the most significant presences in the Exhibition Hall. LoL had a huge audience throughout the day.
  • The range of panels and activities is of a level that a multi-day ticket would be a worthwhile investment. I felt like I barely scratched the surface.
  • The Oculus Rift, if you didn’t already realise, is going to change the face of gaming in the coming year. I spent 5 minutes with it, on a non-1080HD version of the headset, and was still mightily impressed. As someone heavily susceptible to motion sickness, I was wary but had no issues at all using the helicopter sim game I was using, although the roller coaster game I saw someone else trying out might have been a different story.
  • PAX, if it returns next year bigger and even better, is easily going to be Australia’s pre-eminent game expo.

We’ll discuss our impressions and thoughts in more depth on the next podcast – but in the meantime here are some random shots we posted during the day via our Twitter account:

Finally, it’s over to you: did you go to PAX and if so what did you like and dislike? What do you expect to change next year?

Flash Point 60: Cylindrical Knobby Things

flashpoint-podcastKristy’s back in internet-land and we’re in a Pre-Pax frenzy with lots to discuss on SWTOR and a lot of other MMOs to boot.

Points of discussion:

– Podcast feedback  (please fill in our listener feedback survey if you haven’t already)
– Addition of a new segment: State of Play

SWTOR
Class representatives 
– PTS for Czerka Flashpoints and Operations
– Supreme Moguls Contraband Pack

Others
– Marvel Heroes Dev Update
– Final Fantasy XIV
– WoW End-Game store
– Aion 4.0
– Reader feedback from Shawn AKA:Karigdas on Harbinger and Shadowlands
– Pax Oz

Please send us a question for discussion on the next episode!

– Shout outs for our Facebook page, Twitter account, Simon’s Twitter account and Kristy’s Twitter account.

Please review or rate the podcast on iTunes if you can – it makes a huge difference!

Listen via iTunes or right here:

Marvel Heroes Dev Update: Lots On The Way

Marvel Heroes Dev UpdateMarvel Heroes has been live for well over a month now, and in case you thought any laurels were being rested upon, Gazillion dev Doomsaw has posted an extensive update on what’s planned for the game in the near and medium term. You can read the full update below and some commentary after that. Enjoy:

Fixing the Defense System

We are almost completely reworking the defense system to scale better into the late/end game. This is taking a decent chunk of time because of the wide-ranging impact it has to powers, items and enemies, but it will get done, hopefully in time for the big July patch. Our plan is to lock down everything by next Tuesday and test, test, test until it is rock solid.

We have been talking a lot about ensuring we don’t do anything that punishes melee too much more than ranged. That’s why we pulled out Ignore Defenses from the game and tried buffing the heck out of Defense from items. But, none of that solve the issues of scaling into end game. A percent based system will fix a lot of that, along with astute use of avoidance and other mitigation powers based on the heroes’ powers.

By the time we are done, melee characters will be able to melee as expected and characters won’t get one-shotted unless they are bad at moving from the fire on the ground.

Difficulty Levels – Heroic and Superheroic

Difficulty modes are one of the highest priorities for us. There is still engineering, enemy tuning and item work to done for Heroic and Superheroic difficulty modes, so they will not be on the test server next week, but will make an appearance shortly after the big July patch.

One of the best things about Marvel Heroes compared to other games that I’ve played are the number of fun little ’discoveries‘ that occur throughout the game (like two HYDRA guys getting a crate with a dinosaur in it or killing a bunch of muggers and rescuing a civilian). The other thing I love are the ’treasure rooms‘ that are all over the game (the orange doors). Having difficulty levels means players can encounter those things and not just grind the same terminal missions or Limbo over and over. (Everything can be fun, but it’s nice to have variety.)

We wanted difficulty levels at launch, obviously, but just ran out of time and felt we should launch when we promised. My best guess is that these make it to the test server in August and release shortly after, assuming nothing gamebreaking.

Player vs Player

The goal is to make an extremely robust PVP system for Marvel Heroes. As we polish content, fix bugs and get all of the heroes and systems into solid shape, we will introduce a full tournament system for PVP with some MLG style elements, prizes, rankings and so on.

Modes in development include modes that are more casual and more serious. For each of “casual” and “serious”, there will be a quicker map and a more in-depth map. The quicker maps should always take less than 30 minutes to play and the “in-depth” maps could take up to an hour to play.

The casual PVP modes will have more adventuring and PVE content included in the maps. Think Alterac Valley from World of WarCraft as a rough example of something you’ll see for our casual in-depth map.

The serious PVP modes will place more emphasis on individual skill, hero selection, power selection and PVP tactics. The first mode is in the late stages of development and should be on the test server in a week or two. The mode is based on the ARAM mode from League of Legends, with two teams competing to get past turrets and destroy the enemy base. It’s a 5v5 map with a full queuing system built in. The map gets tested and adjusted daily. Just 10 minutes ago the team was naming and planning out the PVP rewards associated with this map. The PVP items are particularly good for PVP and won’t be needed for high-end PVE encounters but they will still be decent in PVE.

The existing PVP “Beta” map will be pulled out soon along with the team/faction system that is currently in game. It’s being replaced by a full-fledged queuing system similar to LOL/WOW. There is an engineer entirely dedicated to the system who is super smart and sitting just 15 feet away working on this system every day.

We know not all players care about PVP (maybe even less than 50%), so we are keeping PVP as a super-high priority, but also keeping PVE, difficulty modes, end-game raids, item hunting and other stuff as super-high priority as well. PVP will be an option for people who dig it, but will never be needed to get the best gear.

For people who do love PVP, there will be some items and likely an emblem system beside your name based on PVP ranks (replacing the current icons beside player names). We will likely do some kind of cosmetic rewards as well.
Note that we have technology to adjust powers while a hero is in PVP, so we will never have to nerf a power in PVE because it’s “too good in PVP”. I wish other games had that tech!

Items

The items team is currently working on a few things:

  1. Removing or changing affixes that just aren’t fun or are actually bad (example: We are getting rid of +attack speed on a certain tree)
  2. Adding in more affixes that are fun, powerful or allow customization of your builds
  3. Adding new levels of rarity and new item types. These will sometimes just be more powerful and sometimes be powerful in certain circumstances or with certain builds. As an example, we are releasing Cosmic Items with the next patch (may even be live by the time you read this).
  4. Adjusting how items scale to make sure every level of upgrade is a noticeable upgrade. This is an extremely high priority for us.
  5. Adding new artifacts each week that will support different build options for players.
  6. Adding items to support new heroes (Human Torch items were worked on today)

Raids

We will be introducing raids into the game. Mostly just 5-man raids to start with. Doctor Doom will be retooled for level 60 players with changes to his mechanics, difficulty and rewards to support raiding. We have a ton of guys with top tier raiding experience on the team and will make sure this is as fun as possible. We haven’t done a ton of work on this, but we have discussed the strategy for these this week. This is something I’ll be creating a feedback thread on when the time comes (likely after July).

Free Retcons When Needed

Our policy is to give a free respec (retcon) to every hero whenever any of their powers has increased or decreased in power. We manually set this for each hero when the Hero Design team adjusts anything significant. This was not as clear at launch of the game, but is super clear now.

Hero Reviews

We have a hero design team that is continually reviewing heroes nonstop for improvements. We take the feedback from the forums, from internal sources and add our internal plans for how these heroes will be awesome.

Right now, we are mainly concerned with keeping everyone fun and powerful. As you know, our philosophy is not to nerf unless there is something truly gamebreaking. Nerfing a person’s fun is the opposite of what game design is intended to do.

Today the team worked on some Wolverine adjustments, Storm and Black Widow along with some adjustments of other characters. Every character will continue to have iteration passes and get better and better each time.

The new hero design team (tasked with working on new heroes!) has done a lot of work on Human Torch this week. The old Ultimate Power was moved to a regular power and an epic new Ultimate was created. Four other new powers were created to support multiple build options and playstyles for Torch. That gives Human Torch 25 powers, more than any other hero. (Note that other heroes will have new powers added periodically as we determine they are missing important options).

The animation team has some insane Torch animations which you’ll see on test server soon. He is always flying and always on fire and looks smooth and fun.

Test Server

Next week we are opening the test server to the public. This is huge for us and will speed up our development time pretty significantly. Everyone will be allowed to play.

When the server launches, you will see hundreds of bugs all over the place and may even have trouble getting your accounts set up. Be patient for the first few days as things get ironed out.

Hero Synergy System

We have done some work on a new system that rewards players for having other leveled heroes. This system would reward you for having a hero of level 25, 50 and eventually 75 and 100 (if/when we go there). The reward would be a small bonus to every other hero you own. Example: Leveling Spider-Man gives all your heroes a small boost to dodge. Leveling Deadpool gives all your heroes a small boost to rarity find. This list of buffs isn’t finalized yet, so feel free to suggest which bonuses should be associated with each hero, especially if you have something creative in mind.

Hero Prestige System

Once the endgame has a lot more content, we will allow players to restart their characters if they wish. Like Call of Duty, there will be a cosmetic indicator if you are doing one of 5 prestige levels.

Many DOTs

The engineering team is working on the tech to make Damage Over Time (DOT) crit and also get rid of the bug that has DOT damage not being reduced in groups.

Limbo and Groups

We are updating the design for Limbo to make it more fun and less of a slideshow. We may end up reducing the number of players at the same time as we improve the flare and threat scaling system. If we actually make the zone challenging and appropriate for 5 people, we could put special unique zone rewards on the zone. This is something we really need to think about and iterate until it’s fun and actually interactive. We intend to keep buffing other zones until they are equal or slightly higher exp than Limbo, since Limbo is not really how the game is intended to be played.

Feedback

We spend a big chunk of our evenings reading and digesting feedback. Keep it coming. I personally read almost every post in every forum. I love the feedback, whether it’s polite, rude, angry or happy. Everything is fair and everything matters. If someone is unhappy, we figure out why and figure out what we can do to improve their player experience. We have a big group of smart, experienced people here in every department, so we can solve almost anything with a little time. The company is a real gaming company and not a corporation. Because of the quality and dedication of the people here, I know this game will be around for a long, long time and will get better every week.

I am constantly impressed by the quality of the engineers, artists, animators, producers and designers. Even the management team is top notch. It doesn’t matter if they are in marketing, development, finance – they are all gamers who care about the game more than anything. Not to mention we are lucky to have Brevik as the president. He is a real gamer and a smart man. I’ve never had a company where even the president has smart lists of game improvements after playing a hero over an evening or over the weekend. He is constantly pushing every department to do the right thing and make Marvel Heroes solid and fun.

Next Blogs

We’ll try to get other folks in the company to write blogs. Most days are nonstop working, but we will find some time. There are many issues I didn’t cover, but rest assured we know about them. Our list of priorities is long and it gets done. If there is anything you want me to cover, let me know. I will keep answering stuff on the forums and doing an occasional blog to cover big stuff.

Other Quick Hits and Teasers:

  • We just had a playtest for a new patrol mode that was great. I think it will be set in Manhattan and feels very heroic.

  • We are working on a new mode called “The Breach” (AKA the Kobayashi Maru mode!)

  • There is a new level of costume cores being made

  • It’s not my department, but there are some very cool new costumes underway

  • The engineering team is working on some very promising improvements to performance

  • A big upgrade to crafting will roll out after defenses and heroes have been all fixed

  • Scarlet Witch is getting a new resource system and Ultimate

  • We are allowing people to use “U” to use their Utimate (Social will be moved to “O”)

  • Legendary items, Relics, Superteam items

  • Halloween stuff

  • Christmas stuff

  • Ragnarok

There’s lots to digest there, but the highlights for me are the commitment to a good PvP experience, the focus on ongoing small improvements like the Ultimate key-bind, and the longer-term view on a much bigger game than you see today. It’s encouraging, but as always the proof is in the delivery.

Are you playing Marvel Heroes and if so, how are you finding it? If you’ve played since launch we’d love to know how you’re finding it from a longevity viewpoint.

Secret World Issue #7 Full Patch Notes

innsmouthacademy4Issue #7 content update for The Secret World is now available, so we’ve taken the opportunity to provide the full patch notes for it and the ‘Anniversary’ patch together. If you haven’t logged into TSW for a little while, have a read through on what’s now on offer:

UPDATE ISSUE #7: A DREAM TO KILL – JULY 9TH

 

NEW!

  • A brand new story line in Transylvania has you investigating the presence of the werewolves in the area. This will lead you to take a closer look at the Orochi activities in the region, leading down a trail of dark deeds and deception! The brand new story line is not only full of plenty of new action filled missions, but also continues The Secret World’s main story line in Transylvania, and reveals significant details and important individuals crucial to the future of Gaia herself!
  • New Auxiliary weapon: the flamethrower! Get the parts needed from Vampire Hunter in the Besieged Farmlands and be on the lookout for a way to infuse the weapon with Anima so it can achieve its full power.
  • The Envoy of Ca’ d’Oro in The Shadowy Forest has new daily missions.

 

MISSIONS

  • The Savage Coast: Theme Park Tycoon – Zombies will now take damage from the Octotron.

 

PVP

  • An issue with queueing and entering Fusang has been resolved.

 

 

UPDATE ‘1.7 ANNIVERSARY’ – JULY 3RD

 

GENERAL

  • Illuminati and Down By Law gasmasks will now work as the CDC Respirator does in the Fog.
  • The Panopticon title has been restored.
  • Fixed an issue that caused Hippie Shades, gold with rose tint to not display with some uniforms.
  • The Carpathian Fangs – Fixed a floating power generator.

 

COMBAT

  • Elemental Manifestations no longer advance or consume Elemental Force.

 

GUI

  • Selecting decks in the ability wheel will highlight the correct abilities.
  • Fixed an issue where the close button on the skill window was not working.

 

UPDATE ‘1.7 FEATURES’ HOTFIX – JUNE 28TH

 

GENERAL

  • The Forgotten Ashes item can now be purchased again
  • Time Tomb Raider title can now be purchased again
  • Fixed a clipping issue with Strapless blouse and long gloves
  • Large frame glasses, black have been renamed to Large frame glasses, brown to match their actual color

 

COMBAT

  • Fatal Flourish will now trigger properly when using non-targeted AoE abilities
  • Fixed an issue that caused some attacks to not build and/or consume Elemental Force
  • Elemental Force and Fatal Flourish will no longer be gained when not hitting a target
  • Signet of Opportunism will no longer hit for more damage than it should
  • Using quantum abilities no longer causes item shortcuts to disappear

 

MISSIONS

New York

  • Questions and Answers – The door used to exit to New York can be used again

Kingsmouth

  • Dirty Laundry – The phone can once again be used

The Blue Mountain

  • Dawning of an Endless Night – Players can now enter the Blue Ridge Mine

The Scorched Desert

  • Tomb Raiders – The fifth tomb can once again be used
  • A Flight of Locusts – The keycards can once again be used
  • Headhunter – Players can now interact with Karim el Touni
  • Tainted Dreams – Players can now close the nightmare rift
  • From Oxford, With Love – Players can now retrieve the first artifact

City of the Sun God

  • They Were Beautiful Once – The digging machines can once again be used

The Besieged Farmlands

  • A Body of Work – Weapon cache can once again be used
  • Bearing Gifts – The note can now be inspected
  • Spy vs. Spy – Players can now interact with Zaha

The Shadowy Forest

  • Red Hand Down – The skeleton can once again be used

 

WORLD DESIGN

  • Blue Mountain – Fixed an issue where players could get stuck behind some crates
  • The Shadowy Forest – Moved a dead Orochi body so it is no longer floating
  • The Shadowy Forest – Moved a C4 explosive so it is no longer floating
  • The Shadowy Forest – Fixed an issue where an Orochi Computer was using an Illuminati symbol

UPDATE ‘1.7 FEATURES’ – JUNE 26TH

 

GENERAL

  • An issue causing players’ screens to remain black after finishing cinematics has been resolved.
  • You should no longer lose sprint when entering combat.
  • Item Shop Consumables can no longer be used before your character reaches Kingsmouth.
  • Character legs will no longer become invisible when wearing the Denim capri pants with Ankle boot heels.
  • Hands no longer disappear when wearing the Delta Force – Right arm wrap with long sleeves.
  • Quickened Anima should now be purchaseable at the correct faction ranks.
  • A few Transylvania monsters that were erroneously dropping New England Sequins will now drop Transylvania Sequins.
  • Faction Marks will no longer generate impact particles on their targets.
  • Vendors no longer trick you into thinking the veteran items are sellable.
  • Clarified the descriptions of the Quickened Animas and the Sprinting buffs.
  • You can no longer waste Astral Fuse or Criterion Upgrade on an upgrade where they are not needed.
  • The ’30 missions completed’ notification is now account wide, and will only appear once after one character completes 30 missions.
  • Added a heal over time effect to all practice Demons.
  • The Sherlock achievement now gets awarded correctly.
  • We have lowered prices for consumables from the pvp vendors.
  • Fixed an issue with the War Helmet and certain hairstyles.
  • Added a new dressing room slot for head accessories.
  • Disabled group invites when in the barber chair or plastic surgery table.
  • Send Report button should now be visible even when the mission tracker is disabled.
  • The playfield sequin vendors have received a new item of commerce.
  • Item Shop items now give onscreen feedback for why they are unusable before reaching Kingsmouth.
  • Look for a banner and sign displaying the names of the Music Contest winners in London!
  • Added ‘Powered by Dreamworld Technology’ logo to the login screen.
  • Added some text to the top of the bug report window to help players better understand the difference between bug reports and /petitions.

 

COMBAT

  • Beatdown will no longer apply its knockback effect to subsequent attacks.
  • Paradigm Shift has been redesigned. It now provides a 30% chance to gain the Minor Hit Chance effect whenever you apply the Weakened state. The reason for this change is to differentiate it from Call Your Shots.
  • Fatal Flourish has been redesigned. It now builds 1 Fatal Flourish counter every time you apply the Afflicted state. When the count reaches 8 the next attack will penetrate and reset the count. The reason for this change is to make it different than the Dark Potency passive.
  • Exploitation has been updated to provide a 33% chance to cleanse 1 effect from yourself whenever you hit a Hindered target. The reason for this change is to make it different than the Perjury passive.
  • Increased the damage dealt by the Sudden Return passive ability.
  • Contortionist will now remove only Hinder and Impair effects.
  • Fixed an issue which caused the stun component of Art of War to trigger even when the damage was evaded or glanced.
  • Defensive Turret will now apply its effect more reliably.
  • Passives which trigger when applying Hinder effects will no longer trigger if the target is immune to Hinder effects.
  • Deadly Aim’s duration will now be refreshed when reapplied.
  • Fixed a tooltip error with the Probability buff.
  • Fixed an issue where Bushwhack’s Obstruction effect did not last as long as it should.
  • The Charge effect when attached to a whip and triggered with Whip it Good will now hit reliably.
  • Win Win will now remove two stacks of the cleanseable dungeon debuffs.
  • Pistol Love will now remove three stacks of the cleanseable dungeon debuffs.
  • Cleansing Drone will now remove two stacks of the cleanseable dungeon debuffs if the target is Hindered when the drone is summoned.
  • Cry Havoc’s damaging ground area will now trigger correctly on any impaired targets.
  • Cry Havoc’s damaging ground area will now display properly in the combat log.
  • Updated the description of Cannonball to clarify which abilities it affects.
  • Cannonball will now trigger from Death from Above and Flicker.
  • Lock, Stock & Barrel will now consume and trigger properly when using Shotgun Turret and Defensive Turret.
  • Fixed a tooltip issue with Hog Wild.
  • Burst of Energy now works with Call for Eris.
  • Fixed an issue with the HoT effect of the quantum ability Charge.
  • Tooltips for barrier effects will now show the current value left on the barrier instead of showing the full value.
  • Increased the selection radius of Chain attacks so they work more reliably at selecting their maximum number of targets.
  • Updated the tooltip for Increased Dosage to show the healing range for 1-5 resources.
  • Increased the cooldown of Tear Gas to 4 seconds to match other ranged resource consuming abilities.
  • Reduced the damage of the extra hit to Safety Off caused by Extra Bullet.
  • Fixed a problem with Flight of Daggers.
  • Start & Finish should now benefit properly from all passive abilities.
  • Bond, Strong Bond will no longer incorrectly trigger Focus subtype passives.
  • Clarified Live Wire’s tooltip to indicate that it triggers off the 5th critical hit.
  • Updated description of Burst of Energy to specify that it only works with damaging abilities.
  • Corrected damage numbers in the tooltip for Bone Breaker.
  • Pressure Point and Elemental Force can no longer be removed via right click.
  • Soft Target should now apply ranged resources to your primary target when triggered.
  • The recharge modification from Rocket Science will now apply to Death from Above even if the jump kills you.
  • Fixed an issue where some HoT abilities were treated as active heals.
  • Reduced the total critical hit and penetrating hit chance on all abilities which hit multiple times per second. This is not a total normalization, but reduces their chances to be more in line with single hit abilities.
  • Momentum buff from the Hammer skill can no longer be canceled.
  • Fixed a tooltip error in the Striker ability.
  • Imprint will now trigger even if an attack is queued after Whip It Good.
  • Fixed an issue that caused Big Forty Five to consume an extra Pistol resource.
  • Made adjustments to the way Elemental Force and Fatal Flourish build counters to make them more reliable.
  • Channeling abilities can now be properly queued with themselves.
  • Fixed an issue with Strange Attractor which could cause it to not deal damage to targets who are immune to Impairs.
  • Anaesthesia will no longer apply 2 stacks of Rising Vigor.
  • Fixed the combat log to show proper leech percentages.

 

DUNGEONS

  • Slaughterhouse – The Tesla Coil AoE now deals damage properly.
  • Hell Eternal – Fixed an issue with performance during the Prime Maker fight.
  • The Polaris – If everyone is not ready to leave with the helicopter, a short grace period is now activated to allow them to catch up.
  • Resolved an issue that could in rare cases cause loot not to drop from the New York Raid or make the lockout apply to everyone in the playfield.
  • Fixed players being bound to their nightmare instances even when trying to travel to normal dungeons.
  • The Facility – Fixed an issue with unkillable resurrecting monsters around the pit in The Facility.

 

ITEMS

  • The Time Accelerator tooltip now includes a line in its description stating “Only usable by subscribers and Grand Masters.”
  • Increased the Physical Protection granted by Kickbacks and Stimulants.
  • Energy Drink – Barrier will now always apply to yourself when used.
  • Deleting items from inside the crafting window has been disabled to prevent an issue where future recipes failed because of this.

Signets

  • Fixed description text on many different Signets.
  • Signet of Abuse damage bonus has been slightly increased at all rarity levels.
  • Signet of Abuse should trigger more reliably when multiple users with the Signet attack the same target.
  • Signet of Extrication healing has been increased at all rarity levels.
  • Signet of Echoes will no longer trigger passive effects.
  • Signet of Order block chance increase has been increased at all rarity levels.
  • Signet of Resilience will now correctly state that it increases physical and magical protection and not block rating. This is a tooltip fix, the signet was always increasing physical and magical protection.
  • Signet of Resilience buff counters will now fall off one at a time instead of all at once.
  • Signet of Sadism damage has been increased at all rarity levels.
  • Signet of Sadism now specifies that it deals magical damage.
  • Signet of Sadism should trigger more reliably when multiple users with the Signet attack the same target.
  • Signet of Salvation effect will now display with the proper icon.
  • Signet of Opportunism damage has been increased at all rarity levels.
  • Signet of Opportunism now specifies that it deals magical damage.
  • Signet of Opportunism should trigger more reliably when multiple users with the Signet attack the same target.
  • Signet of Breaching now has a 7 second cooldown upon applying its effect.
  • Signet of Breaching penetration damage increase value has been reduced at all rarity levels.
  • Signet of Breaching will now apply 100% of the time on any penetrating hit, instead of a 33% chance to apply.
  • Signet of Castigation cooldown reduced at all rarity levels. Note there was a tooltip error which stated the cooldown was 10 seconds when it was 15 across all rarity levels.
  • Signet of Castigation will now provide a small damage increase while the effect is active.
  • Signet of Discipline will now grant more defense rating at all rarity levels.
  • Signet of Discipline cooldown has been reduced at all rarity levels.
  • Signet of Reinforcement physical and magical protection gained has been reduced at all rarity levels.
  • Signet of Reinforcement buff counters will now fall off one at a time instead of all at once.
  • Signet of Reinforcement can now trigger when you evade an attack.
  • Signet of Aggression cooldown has been reduced at all rarity levels.
  • Signet of Aggression should trigger more reliably when multiple users with the Signet attack the same target.
  • Signet of Temperance healing has been increased at all rarity levels.
  • Signet of Temperance effect now has an 8 second cooldown upon applying its effect to match its duration and ensure reapplication does not cause any healing ticks to be missed.
  • Signet of Temperance should trigger more reliably when multiple users with the Signet heal the same target.
  • Signet of Benediction barrier value has been increased at all rarity levels.
  • Signet of Benediction should trigger more reliably when multiple users with the Signet heal the same target.
  • Signet of Obedience damage bonus has been increased at all rarity levels.
  • Signet of Obedience buff counters will now fall off one at a time instead of all at once.
  • Signet of Obedience should trigger more reliably when multiple users with the Signet attack the same target.
  • Signet of Cruel Delight healing has been increased at all rarity levels.
  • Signet of Cruel Delight should trigger more reliably when multiple users with the Signet attack the same target.
  • Signet of Interdiction healing has been increased at all rarity levels.
  • Signet of Interdiction should trigger more reliably when multiple users with the Signet attack the same target.
  • Signet of Fury damage bonus has been increased at all rarity levels.
  • Signet of Corruption affliction damage bonus has been increased at all rarity levels.
  • Signet of Laceration critical damage bonus has been increased at all rarity levels.
  • Debuffs from lesser powered Signets of Breaching will no longer overwrite more powerful ones.
  • Added an icon to the Signet of Fury effect.
  • Fixed an issue with the Signet of Fortification which could cause it to make players take more damage than expected.

 

CRAFTING

  • Fixed an issue that prevented players from crafting multiple items using stacks of materials.

 

GUI

  • Loot type and threshold changes now appear in the onscreen messages correctly.
  • Fixed an issue where placeholder text appeared when disassembling items with a full inventory.
  • Fixed an error message seen when attempting to use the Flashbang Grenade in restricted areas.
  • “Enable Mouse Highlighting” – changed the option and tooltip text to make this functionality clearer.
  • Inspection GUI should now still be able to be opened after being closed with Shift+Esc.
  • Send Report button will now reappear after reviving if a player is killed while reading the mission reward window.
  • The SP icon should no longer disappear when opening the Achievement window.
  • The Achievement icon should now disappear when the Achievement window is opened.
  • The LFG list will now update more often.
  • Fixed a case where certain cells in the outer wheel could not be selected.
  • Achievements that give rewards now list those rewards on the achievements menu.
  • A new Cabal Log has been added to the Cabal interface. This tab will allow players to see a record of basic cabal activity.
  • Fixed an issue that caused shortcut bar items to disappear when using some quantum brace abilities.
  • Removed the ability to zoom in on the Skill Wheel.
  • Auxiliary weapon abilities and ability slots are now hidden until auxiliary weapons are unlocked.

 

MISSIONS

Kingsmouth

  • The Last Strand – Poison will not affect players in anima form anymore.
  • Dawning of an Endless Night – Cassandra no longer appears at the entrance to the Maintenance tunnels.
  • Scrapyard Defence – All members of the Draug raiding party will now reach the barricades.

The Savage Coast

  • Ami Legend can now be completed in a team.
  • Hell Hath No Vacancy – Send Report text and mission rewards have been fixed.
  • Crime and Punishment – Mancave computer entries can now be read multiple times without having to quit the interface.
  • Sinking Feelings and Nobel Calling now have different rewards.
  • The Black House – Removed temporary text from the message when trying to use Carrie’s Ashes away from the water.

The Blue Mountain

  • The Ghosts and the Darkness – The family photo in Chuck Thompson’s hand is no longer interactable.
  • Dreamcatcher – The portal at end of the instance will once again teleport the player back to Blue Mountain.
  • Enemy of my Enemy – Freed Sasquatch now perform emotes.
  • Up in Flames – When a player interacts with the fire extinguisher after another player does, they will now get the fire extinguisher in their inventory.
  • Up In Flames – The Fire Extinguisher is no longer interactable after you have already picked it up.
  • Treasure Hunt – All four stones are now placed outside of the cliffside.
  • Strangers from a Strange Land – Muninn will now be heard in French and German during Tiers 1, 2 and 7.
  • Off the Menu – Zombies now perform the eating animation instead of digging while eating the bait.

The Scorched Desert

  • Mean Streets – Picking up a charred note fragment will delete a Reassembled Atenist Orders item in your bank.
  • The Last Legion – Fixed an issue where Legatus Aulus did not behave correctly once spawned.
  • Last Train to Cairo – Your character will no longer briefly flicker before the cinematic.
  • Black Sun, Red Sand: Players stuck on Tier 7 will get their goal updated when interacting with the Song of the Sentinel.

City of the Sun God

  • Mummy Issues – Temple City Letters item is now deleted at the end of the mission.
  • Black Sun, Red Sand – An issue causing the Black Pharaoh to become permanently immune from taking damage has been resolved.

The Carpathian Fangs

  • Fixed an issue that may have blocked progress during Tier 4 of ‘The Red Thread’.
  • Breached – Orochi Troll files media popup will now appear in French and German when the game is set to these respective languages.
  • Body parts will remain on the Altar in The Palace Below after a player has died.

The Besieged Farmlands

  • The Cost of Magic: Fragmentation Grenades found during Tier 5 should now always properly highlight yellow.

 

PVP

  • There will now be a sound associated with a minigame invitation appearing onscreen.
  • Players will now see a buff whenever they are flagged for PvP outside of the battlegrounds.
  • The diminishing returns on pvp xp now properly affect group members while in the pvp battlegrounds.
  • Declining a battlefield invite will no longer remove you from the one you are in.
  • Accepting a battlefield invite no longer removes you from other battlefield queues.
  • Fixed an issue where the minigame score was not properly updated when joining a minigame late.
  • The Join as Party button on the signup ui is now hidden when in a PvP playfield.
  • Token reward amounts should now properly be displayed in PvP Minigames.
  • Fixed an issue that could cause players to be invisible in PvP Minigames.

Fusang

  • The population cap of Fusang is now set to the second highest faction plus ten percent. This means it should be easier to get into a Fusang game.
  • Reduced the power of the two most powerful Equal Footing buffs.
  • Switched the heal values of Custodian Heal Aura tier 2 and 3.
  • Fixed a bug where the character doing the upgrade would not get the heal for tiers 2 and 3.
  • The custodian itself will now be healed by the aura for all three tiers.
  • Players can now join Fusang Projects as a group.
  • Fixed an issue that could sometimes make players not automatically get formed in a raid correctly.

El Dorado

  • Anima Residue is now removed as soon as you start casting an ability.

 

WORLD DESIGN

  • Fixed a strange staircase in Thinis BCE.

  • Kingsmouth – Larger characters won’t become stuck on dumpsters anymore.

  • Kingsmouth – Harrison Blake is no longer standing in nearby crates.

  • Kingsmouth Town – Ellis Hill will not end up standing inside walls anymore.

  • Fixed a location in Blue Mountain where players could get stuck.

  • Fixed a location in Thinis 1897 BC where characters could get stuck.

KOTOR’s 10th Anniversary Commemorated

kotor_2BioWare have announced that given it’s 10 years since the launch of Knights Of The Old Republic, they’re going to recognise it within the SWTOR community:

We are happy to announce that on July 15th we will be celebrating the 10 year anniversary of Knights of the Old Republic™ from BioWare and LucasArts. To mark this celebration, we will be doing a couple of things both in-game, and out. Here are some of the things you can look forward to:

  • A blog from BioWare Creative Director, James Ohlen, where he talks about KOTOR and how it helped set the stage for making Star Wars™: The Old Republic™.
  • A brand new title “Revan’s Heir” coming to the Cartel Market for only 24 hours at the low price of 10 Cartel Coins! (July 15 2AM CT to July 16 2AM CT)
  • Cartel Coin giveaways throughout the day on the official Star Wars: The Old Republic Facebook Page.

We hope you will join us in celebrating the 10 year anniversary of Knights of the Old Republic.

The Star Wars: The Old Republic team

It’s not the most comprehensive commemoration you’ll see but it’s good to see the impact KOTOR had being recognised. If you’re a KOTOR player, jump in comments and let us know your thoughts of the past 10 years and the impact the game had on you.

[Pic courtesy of Maclife.com]