The Secret World 1.1.1 Patch Notes

The TSW servers are up and version 1.1.1 of TSW is now live. The patch notes are reproduced in full for you below.

There’s plenty of fixes plus a new anti-aliasing option if you have a NVIDIA Kelper (600) series of GPU. For the rest of us there’s hopefully now an even more fun game – or at least one with a bunch less bugs.



With this update we have enabled TXAA, and The Secret World is the first game in the world to support this anti-aliasing technique! This requires the newest NVIDIA Kelper (600) series of GPU. To enable TXAA in the video options of the game select “TXAA 2x” or “TXAA 4x” as your anti-aliasing under the video options of the game. These drivers are schedueled to go out of beta (WHQL) around the 13th of August.



Solomon Island


Kingsmouth Town

  • The Pick-Up: The mission can now be paused and resumed again later at the correct tier where it was left
  • The Orochi Scientists now fight back


The Savage Coast

  • Carter Unleashed: Carter will no longer be seen running straight through the ladder and the wall at the end of the mission
  • Carter Unleashed: NPC Familiars found in the basement of the academy are now hanging from the hooks instead of floating in thin air
  • The Black House: The pentagram will disappear when the player solves the puzzle


Blue Mountain

  • Funeral Crashers: Fixed an issue that prevented players from resuming their mission if it was paused on tier 5/5
  • Funeral Crashers: Added a journal entry for tier 5 of the mission
  • Dawning of an Endless Night: Fixed an issue that could cause players to be stuck on tier 15/18 when activating the wards in The Blue Mountain and disconnecting



The Scorched Desert

  • The Last Legion: The Mission now properly resets when a player disconnects during the fight
  • The Last Legion: Players going in PvP while doing the mission will no longer block the mission for other players
  • The Last Legion: The Orb of Aten is no longer an interactive object after starting “Defeat the Legion”
  • From Below: Dr Shirui and Experiment SB118 are now spawned correctly


City of the Sun God

  • Halls of Lost Records – Tier 5: The Nodes of Mystical Energy inside the Chamber of Satis will no longer enter an infinite cooldown
  • The 3rd Age: Players can no longer interact with the sarcophagus before they have assembled the key, as intended
  • The 3rd Age: The first goal will now only update if you get the Strange Metal Clockwork Key in your inventory
  • Using the Altar of binding will now update the goal and will no longer cause the altar to become uninteractable
  • Black Sun, Red Sand: The mission now has a mission description



Besieged Farmlands

  • The Summoning – The Plague: The bosses and mobs now always drop loot when defeated


The Shadowy Forest

  • The Drăculeşti – Tier 4: Players must now pick up the explosives and detonators individually so that they may receive the items correctly
  • The Drăculeşti – Tier 4: When you interact with a placed explosive, you will now receive a message indicating it has already been used



Hell Raised

  • Nightmare: We have determined that mobs in Hell Raised Nightmare had an unnaturally high Defence Rating. This caused a frustrating number of glances, even for superbly-equipped players who had mastered the dungeon. Though the Hit Rating requirements of this dungeon remain high, we’ve adjusted them down to be more in line with the difficulty of gearing for the other Nightmare modes
  • The Master Planner achievement now enforces the proper requirements of never changing your build, as intended


Hell Fallen

  • When he summons the second Machine Tyrant, the first machine Tyrant no longer remains active (unless in Nightmare mode)
  • If players are killed before Wicker’s explosion kills them during the Ascendants encounter, a duplicate Wicker which leads the boss and/or adds outside the encounter location should no longer spawn
  • After defeating the Ascendants during the last fight, the lootbag dropped can now be opened immediately


Hell Eternal

  • Infernal Overwatch’s summon spell “Klaxon Call” can no longer be interrupted
  • Eblis’s loot should no longer drop in inaccessible locations


Soviet Fort

  • Halina Ilyushin should no longer cast Spite whenever she feels like it. She should also stay in her arena, as the program intended


The Facility

  • Lasers will stop doing damage when they are no longer visibly hitting the player


The Ankh

  • The damage from the Orochi Dead Ops encounter has been toned down
  • Nightmare: After walking in and out of the Filth in the dungeon, the Filth Undertow effect no longer remains on the player
  • Nightmare: The Dimensional Reaper summoned by Doctor Klein is no longer invisible


Darkness War

  • Wayeb-Xul encounter: Bomb Mayans are no longer running towards the player and they will now always explode at 0 health



Fusang Project

  • The “Capture a Facility” mission should again give the correct amount of Black and White Marks of Venice



  • Fists: Turn the Tables and The Scarlet Arts will now build counters on Hot Iron
  • Blades: Mobs with Resistances should no longer resist the DoT effect applied by Sling Blade
  • Hammers: Passive abilities that proc on critical hits will now affect Hell to Pay
  • Blood Magic: Particles are now shown correctly instead of orange and green squares



  • The Charged Ward Generator can no longer be traded, as intended
  • The items acquired during King of the Hill will no longer affect the Monsters outside its intended location
  • Fixed some clipping issues with hats and hair
  • When purchasing the “Friend of the Darkness” title from the item shop, you will now also get the correct title



  • The notes received during the mission “Crime and Punishment” – Tier 1 will no longer display black squares instead of letters



  • London: Entering Tabula Rasa will no longer leave the character in the middle of empty space
  • Agartha: Fixed an issue with a Gatekeeper spell that could not be avoided by players
  • New cabals can again be created normally
  • The Nightmare achievements for Master Planner (Ankh and Hell Fallen) are now visible in the achievements window
  • The achievement “Corvophobia – The Poe (chase away 50 flocks of ravens)” should now update correctly
  • Attacking the shield/barrier of a boss or mob will now correctly generate hate
  • Lairs and region bosses will now automatically be locked to the player/group that summoned the boss

The Secret World 1.1 Patch Notes

Here they are in full for you – lots of bug fixes a lot of people have been waiting for!

Update 1.1 – Hotfix – August 3rd

  • Fixed an issue that caused custom chat tabs to stop updating and show no new messages after zoning to another playfield
  • Corrected an issue that players sometimes couldn’t correctly subscribe to certain chat channels



“Issue #1: Unleashed” Game Update 1.1 – July 31st



Seven brand new missions, two new Nightmare Mode dungeons and the Marketplace are now all available as part of The Secret World Issue #1: Unleashed.

Please click here for more information about the new missions in Issue #1.

(Psst, complete all the new missions for a new achievement and unique clothing rewards!)


Top changes

The Marketplace

The Marketplace is now available in London!

  • All tradable items can be listed and searched for via the search options in the Marketplace UI. This UI is accessible via the bank NPCs in London
  • Only items from your personal storage can be listed and they will occupy a slot in the bank until they are sold
  • Listings show up from all players on all dimensions
  • All items are listed for 7 days after which point they time out
  • All listings have a 10% up front cost based on the listing price. This cost is refunded if the item sells
  • All successful sales are subject to a 5% broker fee upon sale



  • The ‘/say’ and ‘/shout’ chat commands now work properly
  • Improved animations when interacting with objects
  • It is now impossible for players to make their characters nude
  • When using the ‘high’ graphics settings, screen will no longer become blurry in some areas
  • The website will not crash the in-game browser
  • Filth Rain does not follow players to other zones
  • Players can no longer attach character-bound items to mail
  • Changing eye colour now works properly for all heads in character creation
  • Certain heals will no longer generate hate on friendly targets
  • Players will not be able to consume the Elixir of Life when already at full health
  • Certain monsters, such as the Royal Sadists, will not attack the player when dead



  • Introducing two new Nightmare Mode dungeons: The Ankh and Hell Fallen. These dungeons are built to be extremely challenging, and the enemies and encounters in these dungeons will test your build-making, gear, group composition and combat skills to the limit
  • Dungeon bosses and mini-bosses now only drop one loot bag
  • The Ankh: Akhenaten, the Black Pharaoh, is now immune to crowd control effects and will no longer despawn, then respawn with full health



  • The anima full-screen effect will no longer persist if the player has entered a PvP Battlefield
  • Players can no longer enter PvP Battlefields while in Anima form. They will be resurrected upon entry



  • Trying to split a stack when the player inventory is full will no longer cause that slot to malfunction
  • Mission decals will not disappear when a player teleports out of a zone



  • Hammer: The “Smash” ability will now always have an animation




  • Seven brand new missions are now available to all players as part of our first free monthly content update, “Issue #1: Unleashed”
  • Crafting items for a mission should now fulfil the goals of that mission
  • Into Darkness will no longer shut players of any faction out of the instance for any reason if they have not yet completed the mission


Solomon Island



  • That’ll Leave a Mark: The trapped survivor should now spawn at the trap only if he has been killed or the mission has been completed


The Savage Coast

  • Another Bug Hunt – Tier 2: Players can now turn in their dog tags to Sarge when in the appropriate area
  • The Black House: Carrie Killian’s ashes should now reappear correctly
  • Crustacean Curse – Tier 2: Mission will now award XP as intended
  • Winter’s Legacy: Jacob Smythe will now spawn as intended
  • Taking the Purple – Tier 2: Players can now spawn the ambushers if another player fails this mission


Blue Mountain

  • Off the Menu – Tier 2: This mission should no longer reset after a player had added the sedative to the meat
  • The Haunting – Tier 3: The Delapores now respawn if players leave using their Agartha Conduit and zone back into the instance
  • Dawning of an Endless Night: Players can no longer get stuck in the Dreaming Prison
  • Dawning of an Endless Night: Players who have exited the dream before completion will now have a marker directing them back to the Dreaming Prison
  • Dawning of an Endless Night – Tier 5: Joe Slater cinematic should now play properly in all situations




Scorched Desert

  • The Big Terrible Picture – Tier 3: Prisms should now work properly
  • King of the Hill: Vortex Grenades, Fragmentation Grenades, and Landmines will now only work in the appropriate area
  • The Last Legion – Tier 3: Monsters should no longer disappear during cinematic and Legion should spawn correctly
  • The Last Legion – Tier 3: Killing Legatus Aulus should now reward credit for players who are on the same step


City of the Sun God

  • The Eye of Horus: Keeper Garran and Keeper Sh’ar now spawn as intended
  • The Eye of Horus: Pausing this mission will no longer cause the Eye of Horus to disappear from players’ inventories
  • The Way of Things: Tiers 2, 3, and 4 have been made more multiplayer friendly with multiple improvements
  • Black Sun, Red Sand – Tier 9: Akhenaten, the Black Pharaoh will no longer despawn, allowing the mission to be completed
  • Halls of Lost Records – Tier 6: Activating the defense mechanism will update the mission for all players present in the room
  • Foundations – Tier 3: Examining the tablet now updates the mission properly




The Besieged Farmlands

  • The Cost of Magic – Tier 5: Ritual can be completed as intended


The Carpathian Fangs

  • The Castle: This mission is now repeatable
  • Exit Strategy – Tier 4 : The Orochi communications terminal now works as intended


The Shadowy Forest

  • Mortal Sins – Tier 10: Only one player at a time can now interact with the water of life puzzle letters
  • Mortal Sins – Tier 20: Players can now re-enter the tomb if needed
  • Last Dance of the Padurii – Tier 4: Pausing this mission will no longer cause the Humming Music Box to disappear from players’ inventories
  • The Draculesti – Tier 4: Once all of the explosive spots are full, players who placed explosives get credit for this mission
  • Fatal Framing: This mission will now reward XP as intended
  • Who Comes and Who Goes: Goal text will now correctly ask the player to “Find the Abandoned Tunnel”