Flash Point 42: The Secret World / Joel Bylos Interview Special Edition

The Secret World Joel Bylos InterviewThis is a special edition devoted to our interview with The Secret World‘s Game Director, Joel Bylos. Episode 43 will be live tomorrow if TSW isn’t your thing, although it’s worth hearing a senior MMO designer’s ideas all the same. If you are into TSW then you’re in for a treat as Joel covers a lot of areas of the game and gives some hints on the future of the game. A big thanks to Joel for taking some of his valuable Sunday morning at a park with his family to speak to us.

Points of discussion:

– Joel’s journey from Australia to being game director at Funcom
– What being Game Director involves
– Question from The Angry Postman: promoting TSW outside the Alternate Reality Game niche
– Transparency of Funcom/TSW with the struggles over recent months
– Question from Ed Goldstein: scaling between zones
– Question from Belladawna: Does the new position mean Joel can outdrink Ragnar?
– Question from Belladawna: Plans for an official hi-res model viewer?
– Question from Hyperjumpgrandmaster: Making PvP more meaningful, open world PvP an option?
– Question from Voodoo Shark: plans for streamlining skills and mechanics?
– Question from Voodoo Shark: ongoing free trial offers?
– Any other teasers willing to be disclosed? (Yes – including a heavy hint on Issue #4’s auxiliary weapon)
– The impact of layoffs on the team and optimism for the future and bringing some people back
– Can the output of issues be maintained?
– Ability to change body-shape in the future?
– Lessons learnt from Age of Conan?
– Lessons learnt from other MMOs?
– Rift doing panda charity donations (and a lame joke from the host on funding a different type of panda)
– Comparing TSW, GW2 and WoW combat
– What’s a measure of success for TSW over the coming year?

Post your thoughts on the interview below – we’ll have a summary of Joel’s responses posted in 24 hours or so but nothing beats listening to the full thing – enjoy.

Please review or rate the podcast on iTunes if you can – it makes a huge difference!

Listen via iTunes or right here:


  1. Unimpressed says

    What’s that awful snapping-clicking sound that plays through the podcast?

    • My bad: Don’t play TSW while listening to podcasts. TSW’s sound system interrupts the playback.

      • Actually there are some clicking noises during one part of the interview that I couldn’t pin down the source of, so you were right 😉

  2. What a great interview.

  3. I’m thinking chainsaw for the next auxillary weapon… If so, YES!!!

  4. “somebody shut that damn kid up” – we’re recording in here!

  5. Stefan Küppers says

    Awesome game, awesome interview.
    Was really refreshing to hear stuff directly from the source and got a ton of interesting info from it that got me hyped up for the month to come


  1. Woka’s News Mix – Ausgabe #1 | Wanu "Woka" Womame says:

    […] Flash Point 42: The Secret World / Joel Bylos Interview Special Edition – Podcast (EN) […]

  2. […] hot on the heels of our Secret World special edition Episode 42, there’s lots to talk about this episode, with all the content updates being released across […]

  3. […] For those you aren’t into podcasts, below is a summary of the topics discussed in our interview with The Secret World’s Joel Bylos. […]

  4. The Secret World Issue 4 Teasers and More on DocHoliday's MMO Saloon says:

    […] on the Flash Point Podcast, they just posted an interview they had with Funcom’s newly promoted Game Director Joel Bylos.  The two hosts and Joel […]

  5. […] to an interview with Joel Bylos on the Flash Point Podcast. You can listen to the full show on the Oceanic Gamer website. […]

  6. Funcom Reverses Layoffs, Anarchy Online Engine Update, Steam | MMO Fallout says:

    […] (Source: Flash Point Podcast) […]

  7. […] und würden am im Juli angekündigten LEGO-MMO arbeiten. Den kompletten Podcast kannst du bei The Oceanic Gamer anhören! Kategorie: Funcom, News Tags: Halloween, Nebenwaffen, Podcast, The Secret World, TSW, […]

  8. […] lot of this was alluded to in our recent interview with Joel, but it’s good to see some of the details fleshed out […]