SWTOR 2.0 Full Patch Notes

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Scum and Villainy has dropped! If you’re stuck at work or somewhere away from your playing rig, console yourself with a browse through the SWTOR 2.0 full patch notes. Enjoy!

Rise of the Hutt Cartel and
Game Update 2.0: Scum and Villainy

4/9/2013

Rise of the Hutt Cartel

The Hutt Cartel has emerged from the shadows to challenge the Galactic Republic and Sith Empire for control, unleashing never-before-seen Droids and monstrous battle stations to serve as powerful weapons of destruction. Join your faction and explore story-driven missions with explosive combat to save the future of the galaxy! For more information about how to access the Rise of the Hutt Cartel features and content, please visit www.swtor.com/rothc.

  • All Classes can now reach Level 55!
  • New Planet: Makeb! The Republic has won victories on Corellia and elsewhere, but the Empire hasn’t given up their campaign for dominance and battles are still being fought across the galaxy. With no end to the war in sight, new forces are rising up to seize the opportunity to profit from the chaos on the idyllic world of Makeb, the Hutt Cartel have been quietly laboring away on something big, making both the Empire and the Republic wary of a third organization entering the war. Members of both the Empire and the Republic who are level 50 or above should expect a holoterminal transmission aboard their personal star ships with further information on Makeb and the Hutt Cartel.
  • New Feature: Macrobinoculars! Both the Empire and the Republic have cleared a new piece of equipment for use in the field. Explore Makeb to uncover exciting new technology that unlocks valuable objects and additional story-driven missions. Imperial players, level 53 and above, can acquire their Macrobinoculars from T4-M7 in the Sith Sanctum on Dromund Kaas. Republic players, level 53 and above, can receive their Macrobinoculars from M3-8Z, located in the Senate Plaza on Coruscant.
  • New Feature: Seeker Droid! A new piece of technology has both Republic and Imperial treasure hunters flocking to unlikely sites on planets across the galaxy. By using these Seeker Droids, players can uncover highly desirable hidden items, treasures, and unique artifacts! Seeker Droids are available to all characters who are level 50 and above. Imperial players can retrieve their Seeker Droid from Z1-3C in the Sith Sanctum on Dromund Kaas. Republic players can pick up their Seeker Droid from BB-6G to at the Senate Plaza on Coruscant.

Game Update 2.0 Highlights

  • New Operation: Scum and Villainy! Scum and Villainy is a new Operation which takes place on the seedy Outer Rim world of Darvannis, where mysterious forces are gathering an army of warlords and mercenaries. This Operation is available at level 55 in four difficulty modes, and it contains seven bosses with lockouts. It can be accessed from the Ziost Shadow or the Gav Daragon on the Imperial and Republic Fleets.
  • New Feature: Achievements! The Legacy System has expanded to include Legacy Achievements, which recognize important accomplishments and milestones across all characters in your Legacy.
  • New Hard Mode Flashpoints! Hard Mode is now available for the following Flashpoints at level 55:
    • Athiss
    • Cademimu
    • Hammer Station
    • Mandalorian Raiders
  • New Feature: Priority Mission Terminal! The Daily Mission Terminal on the Fleet has been replaced by the Priority Mission Terminal. The Priority Mission Terminal provides daily, weekly, and introductory missions for high-priority activities such as Flashpoints, Group Finder, Warzones, and other repeatable content.
  • New Tier of Gear! New, more powerful gear is available from Flashpoints, Operations, and Warzones at level 55! Additionally, many commendation types have been consolidated and simplified. See the Items section for more details.
  • Players who are in a guild will now receive a 5% bonus to all experience gained!

Cartel Market

New Items

      • A new Armor set is available on the Cartel Market. The Eradicator’s Warsuit is a collection of adaptive gear with no modifications. This armor set is available to any class. Cost: 900 Cartel Coins
      • A new Bundle is available on the Cartel Market. The Going Places Basic Bundle offers a selection of items and unlocks to help increase player mobility. The bundle allows players to improve their movement throughout the universe. Cost: 375 Cartel Coins (Discounted by 40% for a limited time!)
      • A new Bundle is available on the Cartel Market. The Going Places Bundle contains a huge selection of items, character perks, and unlocks to increase all forms of travel. The items contained within will increase travel speeds, decrease travel times, and allow for easier access to frequently visited areas. Cost: 2150 Cartel Coins (Discounted by 50% for a limited time!)

New Discounts

      • The Unlock: Inventory Module is now discounted by 20%. Cost: 140 Cartel Coins
      • The Unlock: Inventory Module (Account) is now discounted by 20%. Cost: 312 Cartel Coins
      • Medical Probes are now discounted by 40%. Cost: 240 Cartel Coins
      • The Major XP Boost is now discounted by 25%. Cost: 90 Cartel Coins
      • The Minor XP Boost is now discounted by 25%. Cost: 45 Cartel Coins
      • The Czerka CR-17 Incendia is now discounted by 10%. Cost: 1620 Cartel Coins
      • The Investigator’s Amor Set is now discounted by 20%. Cost: 960 Cartel Coins
      • The Pathfinder’s Armor Set is now discounted by 20%. Cost: 960 Cartel Coins
      • The Clandestine Officer’s Armor Set is now discounted by 25%. Cost: 1080 Cartel Coins
      • The Outlaw’s Armor Set is now discounted by 20%. Cost: 960 Cartel Coins
      • The Malevolent Interrogator Armor Set is now discounted by 25%. Cost: 1080 Cartel Coins
      • The Sanctified Caretaker Armor Set is now discounted by 25%. Cost: 1080 Cartel Coins

Expiring Discounts

      • The Ivory Mouse Horranth is no longer 75% off.
      • The Unlock: Crew Skill Slot is no longer 30% off.
      • The Unlock: Crew Skill Slot (Account) is no longer 20% off.
      • The Customization Control: Unify Colors is no longer 30% off.
      • The Customization Control: Unify Colors (Account) is no longer 20% off.
      • The Sith Raider Armor Set is no longer 10% off.
      • The X-3 Techmaster Armor Set is no longer 33% off.
      • The Noble Commander’s Armor Set is no longer 33% off.

General

    • The Carbonite Chamber and Life Day Orb have been updated to reflect changes to the rest and recovery mechanics.

General

  • Players who are in a guild will now receive a 5% bonus to all experience gained!
  • The Kaas City Central Taxi is now connected to the Kaas City Entrance Speeder.
  • Travel costs on the galaxy map are now based on the destination selected instead of the distance travelled. As a result, higher level areas now cost more to travel to than lower level areas.
  • All resurrection timers have been adjusted:
    • The countdown timer before resurrection will now increase on more consistent intervals.
    • The maximum countdown timer before using a Medical Probe has been a decreased to 3 minutes.
    • The maximum countdown timer before resurrection to a Medical Center has been decreased to 5 seconds.
    • The maximum countdown timer before accepting a resurrection from another player has been decreased to 2 minutes.

Classes and Combat

General

      • All Classes can now reach Level 55! The level cap increase to 55 is included with the purchase of the Digital Expansion, Rise of the Hutt Cartel.
      • All Class Skill Trees have been adjusted significantly, and all player Skill Points have been refunded. Changes to active abilities are listed in the Class sections below. Individual skill changes are not listed in the specific Class sections below. For details on individual skill changes, refer to your Class Skill Tree tooltips.
      • Alacrity has been redesigned to be a more universally useful stat. Now Alacrity reduces the activation time of all abilities, including instant abilities. If such an ability is reduced below the global cooldown, the global cooldown is reduced as well. Alacrity now also increases resource regeneration for all classes by the same amount that it increases ability activation speed.
      • Removed diminishing returns from Expertise such that each point of Expertise will now grant a consistent percentage of bonus until the hard cap is reached. Hard Caps are as follows:
        • PvP Damage Boost – 60%
        • PvP Healing Boost – 35%
        • PvP Damage Reduction – 37.5%
      • Stat bonuses from skills that are smaller than 10% will now show up correctly in the Character Sheet tooltips.
      • Abilities whose cooldowns are not a whole number will now list their cooldown to the nearest decimal place. (i.e 16.5). Abilities whose cooldowns are a whole number will not be affected (i.e 17 will read 17 and not 17.0)
      • The global cooldown will now reset and trigger appropriately when an ability with a cast time becomes an instant due to another ability or skill’s effect.
      • Moving the same moment a stance, cell, ammo, or charge cast finishes will no longer deactivate the effect of the stance, cell, ammo, or charge.
      • Personal shield generators are now effective against all attacks that deal Energy and Kinetic Damage, rather than just direct weapon attacks.

Jedi Knight

New Ability Highlights
        • Sentinel: A new ability, Twin Saber Throw, has been added. Twin Saber Throw throws both Lightsabers at a target up to 30 meters away, striking everything within its path and slows the movement speed of affected targets by 50% for 6 seconds. This ability is trainable at level 51.
        • Guardian: A new ability, Saber Reflect, has been added. Saber Reflect reflects all direct, single target ranged, Force, and Tech damage back to the attacker for 3 seconds. This ability is trainable at level 51.
        • Guardian: A new passive ability, Visionary, has been added. Visionary builds 1 Focus when attacked. This effect cannot occur more than once every 6 seconds.
General
        • Pommel Strike has been removed from the game.
        • Opportune Strike has been removed from the game.
        • Alacrity no longer reduces the channel duration for Force Stasis.
Sentinel
        • A new ability, Twin Saber Throw, has been added. Twin Saber Throw throws both Lightsabers at a target up to 30 meters away, striking everything within its path and slows the movement speed of affected targets by 50% for 6 seconds. This ability is trainable at level 51.
        • Zen (Ataru Form) has been redesigned. Now, while Ataru Form is active, using Zen grants 30% Alacrity, and each attack consumes 1 charge.
        • Rebuke no longer triggers from damage over time.
Focus (Sentinel)
          • Force Exhaustion now slows targets from 50% (down from 60%) to 5% movement speed and deals damage over 3 seconds.
          • Focused Resonance no longer increases the critical damage of Force attacks by 30%. It now increases the critical damage of all attacks by 15%.
Guardian
        • A new ability, Saber Reflect, has been added. Saber Reflect reflects all direct, single target ranged, Force, and Tech damage back to the attacker for 3 seconds. This ability is trainable at level 51.
        • A new passive ability, Visionary, has been added. Visionary builds 1 Focus when attacked. This effect cannot occur more than once every 6 seconds.
        • Guard: Crowd control effects that break on damage will no longer break from damage redirected through Guard. For example, a blinded guarder will no longer be broken out of the blind from damage dealt to a guarded target within guard range.
        • Guard: Effects that are triggered through dealing damage which affect a target who is guarded will no longer also affect the guarder.
        • Sundering Strike has been redesigned. This ability now has a 15-second cooldown, applies 20% armor reduction for 45 seconds, and builds 5 Focus. The armor reduction it applies no longer stacks.
        • Taunt and Challenging Call can no longer miss.
        • Soresu Form no longer generates Focus when attacked.
Vigilance
          • Shien Form no longer generates Focus when attacked.
          • Plasma Brand now has a 12-second cooldown and deals slightly more damage and no longer requires an enemy target to be affected by the Guardian’s Sunder Armor.
Defense
          • Guardian Slash has been redesigned. This ability now deals high damage to the target, and if the target is affected by armor reduction this attack will strike up to 4 additional nearby enemies. Using Guardian Slash enables Riposte and increases all damage reduction by 3% for 20 seconds.
Focus (Guardian)
          • Force Exhaustion now slows targets from 50% (down from 60%) to 5% movement speed and deals damage over 3 seconds.
          • Focused Resonance no longer increases the critical damage of Force attacks by 30%. It now increases the critical damage of all attacks by 15%.

Sith Warrior

New Ability Highlights
        • Marauder: A new ability, Dual Saber Throw has been added. Dual Saber throw throws both Lightsabers at a target up to 30 meters away, striking everything within its path and slows the movement speed of affected targets by 50% for 6 seconds. This ability is trainable at level 51.
        • Juggernaut: A new ability, Saber Reflect, has been added. Saber Reflect reflects all direct, single target ranged, Force, and Tech damage back to the attacker, lasts 3 seconds, and is trainable at level 51.
        • Juggernaut: A new passive ability, Endless Rage, has been added. Endless Rage builds 1 Rage when attacked. This effect cannot occur more than once every 6 seconds.
General
        • Pommel Strike has been removed from the game.
        • Savage Kick has been removed from the game.
        • Alacrity no longer reduces the channel duration for Force Choke.
Marauder
        • A new ability, Dual Saber Throw has been added. Dual Saber throw throws both Lightsabers at a target up to 30 meters away, striking everything within its path and slows the movement speed of affected targets by 50% for 6 seconds. This ability is trainable at level 51.
        • Berserk (Ataru Form) has been redesigned. Now, while Ataru Form is active, Berserk grants 30% Alacrity, and each attack consumes 1 charge.
        • Cloak of Pain no longer triggers from damage over time.
Rage (Marauder)
          • Force Crush now slows targets from 50% (down from 60%) to 5% movement speed and deals damage over 3 seconds.
          • Dark Resonance no longer increases the critical damage of Force attacks by 30%. It now increases the critical damage of all attacks by 15%.
Juggernaut
        • A new ability, Saber Reflect, has been added. Saber Reflect reflects all direct, single target ranged, Force, and Tech damage back to the attacker, lasts 3 seconds, and is trainable at level 51.
        • A new passive ability, Endless Rage, has been added. Endless Rage builds 1 Rage when attacked. This effect cannot occur more than once every 6 seconds.
        • Guard: Crowd control effects that break on damage will no longer break from damage redirected through Guard. For example, a blinded guarder will no longer be broken out of the blind from damage dealt to a guarded target within guard range.
        • Guard: Effects that are triggered through dealing damage which affect a target who is guarded will no longer also affect the guarder.
        • Sundering Assault has been redesigned. This ability now has a 15-second cooldown, applies 20% armor reduction for 45 seconds, and builds 5 Rage. The armor reduction it applies no longer stacks
        • Soresu Form no longer generates rage when attacked.
        • Taunt and Threatening Scream can no longer miss.
Vengeance
          • Shien Form no longer generates Rage when attacked.
          • Shatter now has a 12-second cooldown, deals slightly more damage, and no longer requires an enemy target to be affected by the Juggernaut’s Sunder Armor.
Immortal
          • Crushing Blow has been redesigned. This ability deals high damage to the target, and if the target is affected by armor reduction this attack will strike up to 4 additional nearby enemies. Using Crushing Blow enables Retaliation and increases all damage reduction by 3% for 20 seconds.
Rage (Juggernaut)
          • Force Crush now slows targets from 50% to 5% movement speed and deals damage over 3 seconds.
          • Dark Resonance no longer increases the critical damage of Force attacks by 30%. It now increases the critical damage of all attacks by 15%.

Jedi Consular

New Ability Highlights
        • Sage: A new ability, Force Barrier, has been added. Force Barrier projects a barrier around the Sage, providing immunity to all damage and effects while channeled (up to 10 seconds). Force Barrier is trainable at level 51.
        • Shadow: A new ability, Phase Walk, has been added. Phase Walk allows the Shadow to place a mark that can be instantly returned to at a later time, after which Phase Walk goes on cooldown. This ability is usable in stealth mode and trainable at level 51.
General
        • Tumult has been removed from the game.
Sage
        • A new ability, Force Barrier, has been added. Force Barrier projects a barrier around the Sage, providing immunity to all damage and effects while channeled (up to 10 seconds). Force Barrier is trainable at level 51.
        • Benevolence now costs 70 Force and heals for significantly more.
        • Weaken Mind now costs 30 Force (down from 35), lasts 18 seconds, and the damage has been slightly increased.
        • Force Armor no longer has a cooldown. Force Armor still applies Force-imbalance, a debuff that prevents the target from being affected by another Force Armor for the next 20 seconds.
        • Mental Alacrity is now trainable for all Sages at level 28.
        • Disturbance now costs 40 Force (up from 30) and deals proportionately more damage
Seer
          • Healing Trance now heals for slightly more.
Telekinetics
          • Telekinetic Wave now costs 60 Force (up from 50) and deals proportionately more damage.
          • Turbulence now costs 50 Force (up from 45) and deals proportionately more damage.
          • Mental Alacrity is no longer in the Telekinetics tree. This ability is now available to all Sages.
          • Kinetic Collapse’s effect is now limited to the caster.
Balance (Sage)
          • Sever Force’s damage has been slightly increased.
Shadow
        • A new ability, Phase Walk, has been added. Phase Walk allows the Shadow to place a mark that can be instantly returned to at a later time, after which Phase Walk goes on cooldown. This ability is usable in stealth mode and trainable at level 51.
        • Guard: Crowd control effects that break on damage will no longer break from damage redirected through Guard. For example, a blinded guarder will no longer be broken out of the blind from damage dealt to a guarded target within guard range.
        • Guard: Effects that are triggered through dealing damage which affect a target who is guarded will no longer also affect the guarder.
        • All abilities that formerly required a double-bladed Lightsaber may now be performed with an Electrostaff.
        • Force Breach (Force Technique) no longer has a cooldown. Force Breach (Combat Technique) now has a 6 second cooldown. Force Breach (Shadow Technique) has been redesigned. This ability is now only usable with one or more Breaching Shadows, which builds when Shadow Technique triggers. Force Breach (Shadow Technique) deals more damage per Breaching Shadow consumed. Force Breach (Shadow Technique) no longer has a cooldown.
        • Battle Readiness now additionally increases the chance to trigger Saber Charges by 35% and now heals players for 15% of max health when used.
        • Force Breach’s accuracy debuff now lasts 30 seconds (up from 18) when using Combat Technique.
        • Mind Control and Mass Mind Control can no longer miss.
Kinetic Combat
          • Kinetic Ward no longer has a Force cost and now has a 15-second cooldown.
          • Kinetic Ward now has 15 Charges (up from 8).
          • Bombardment now makes Project generate 15% more threat per point and cost 15% less Force per point while Combat Technique is active.
          • Slow Time now has a 9-second cooldown and costs 20 Force. Damage remains mostly unchanged.
Infiltration
          • Shadow Technique can now only trigger once every 4.5 seconds and deals significantly more damage. In addition, when it triggers it builds 1 stack of Breaching Shadow. Breaching Shadow is consumed by Force Breach to deal additional damage.
          • Clairvoyant Strike no longer increases the damage dealt by Project. Instead, this ability stacks up to two times and builds Clairvoyance, which gives Project a 50% chance per stack to automatically trigger Shadow Technique and bypass its rate limit.
Balance (Shadow)
          • Sever Force’s damage has been slightly increased.

Sith Inquisitor

New Ability Highlights
        • Sorcerer: A new ability, Force Barrier, has been added. Force Barrier projects a barrier around the Sorcerer, providing immunity to all damage and effects while channeled (up to 10 seconds). Force Barrier is trainable at level 51.
        • Assassin: A new ability, Phase Walk, has been added. Phase Walk allows the Assassin to place a mark that can be instantly returned to at a later time, after which Phase Walk goes on cooldown. This ability is usable in stealth mode and trainable at level 51.
General
        • Tumult has been removed from the game.
Sorcerer
        • A new ability, Force Barrier, has been added. Force Barrier projects a barrier around the Sorcerer, providing immunity to all damage and effects while channeled (up to 10 seconds). Force Barrier is trainable at level 51.
        • Dark Heal now costs 70 Force and heals for significantly more.
        • Affliction now costs 30 Force (down from 35), lasts 18 seconds, and the damage has been slightly increased.
        • Static Barrier no longer has a cooldown. Static Barrier still applies Deionized, preventing the target from being affected by another Static Barrier for the next 20 seconds.
        • Polarity Shift is now trainable for all Sorcerers at level 28.
        • Lightning Strike now costs 40 Force (up from 30) and deals proportionately more damage.
Corruption
          • Innervate now heals for slightly more.
Lightning
          • Chain Lightning now costs 60 Force (up from 50) and deals proportionately more damage.
          • Thundering Blast now costs 50 Force (up from 45) and deals proportionately more damage.
          • Polarity Shift is no longer in the Lightning tree. This ability is now available to all Sorcerers.
          • Backlash’s effect is now limited to the caster.
Madness (Sorcerer)
          • Creeping Terror’s damage has been slightly increased.
Assassin
        • A new ability, Phase Walk, has been added. Phase Walk allows the Assassin to place a mark that can be instantly returned to at a later time, after which Phase Walk goes on cooldown. This ability is usable in stealth mode and trainable at level 51.
        • All abilities that formerly required a double-bladed Lightsaber may now be performed with an Electrostaff.
        • Guard: Crowd control effects that break on damage will no longer break from damage redirected through Guard. For example, a blinded guarder will no longer be broken out of the blind from damage dealt to a guarded target within guard range
        • Guard: Effects that are triggered through dealing damage which affect a target who is guarded will no longer also affect the guarder.
        • Discharge (Lightning) no longer has a cooldown. Discharge (Dark) now has a 6 second cooldown. Discharge (Surging) has been redesigned. This ability is now only usable with one or more Static Charge, which builds when Surging Charge triggers. Discharge (Surging) deals more damage per Static Charge consumed. Discharge (Surging) no longer has a cooldown.
        • Overcharge Saber now additionally increases the chance to trigger Saber Charges by 35% and now heals players for 15% of max health when used.
        • Discharge’s accuracy debuff now lasts 30 seconds (up from 18) when using Dark Charge.
        • Mind Control and Mass Mind Control can no longer miss.
Darkness
          • Dark Ward no longer has a Force cost and now has a 15-second cooldown.
          • Dark Ward now has 15 Charges (up from 8).
          • Electrify now makes Shock generate 15% more threat per point and cost 15% less Force per point while Dark Charge is active.
          • Wither now has a 9-second cooldown and costs 20 Force. Damage remains mostly unchanged.
Deception
          • Surging Charge can now only trigger once every 4.5 seconds and deals significantly more damage. In addition, when it triggers it builds 1 stack of Static Charge. Static Charge is consumed by Discharge to deal additional damage.
          • Voltaic Slash no longer increases the damage dealt by Shock. Instead, this ability stacks up to 2 times and builds Voltage, which gives Shock a 50% chance per stack to automatically trigger Surging Charge and bypass its rate limit.
Madness (Assassin)
          • Creeping Terror’s damage has been slightly increased.

Smuggler

New Ability Highlights
        • Gunslinger: A new ability, Hightail It, has been added. Hightail It will roll players forward up to 18 meters, landing crouched in cover. While rolling, defense is greatly increased and any movement-impairing effects are broken. The ability has a 20 second cooldown and is trainable at level 51.
        • Gunslinger: A new passive ability, Ready for Anything, has been added. Ready for Anything increases stealth detection while in cover, building up to 30 additional levels of stealth detection over 30 seconds. The effect ends when leaving cover.
        • Scoundrel: A new ability, Scamper, has been added. Scamper will roll the player forward up to 12 meters. When slowed, players will only roll forward 6 meters. While rolling, defense is increased. Scamper does not break stealth, costs 25 Energy, has no cooldown, and is trainable at level 51.
        • Scoundrel: A new passive ability, Street Tough, has been added which increases Energy regeneration rate.
General
        • Using cover while jumping will now issue an appropriate error message.
        • Sabotage Charge now costs 25 Energy and deals slightly more damage.
        • Vital Shot now costs 16 Energy.
        • Dodge now removes all hostile effects without requiring Lucky Dodge.
        • Headshot has been removed from the game.
        • Cheap Shot has been removed from the game.
        • Energy regeneration rates will now display values rounded to two decimal places (e.g. x.xx).
Gunslinger
        • A new ability, Hightail It, has been added. Hightail It will roll players forward up to 18 meters, landing crouched in cover. While rolling, defense is greatly increased and any movement-impairing effects are broken. The ability has a 20 second cooldown and is trainable at level 51.
        • A new passive ability, Ready for Anything, has been added. Ready for Anything increases stealth detection while in cover, building up to 30 additional levels of stealth detection over 30 seconds. The effect ends when leaving cover.
        • The armor reduction from Flourish Shot can no longer be cleansed.
        • Scrambling Field no longer requires cover. The ability now lasts 20 seconds (up from 15), and deploys at the player’s current position, remaining there for the duration.
Sharpshooter
          • Burst Volley now lasts 15 seconds.
          • Trickshot now costs 5 energy (down from 10) and deals slightly less damage as a result. Trickshot can now be triggered from a complete Speed Shot.
Saboteur
          • Sabotage has been redesigned. This ability no longer requires a target and now has a one minute and 15-second cooldown. Activating Sabotage now finishes the cooldowns on Defense Screen, Cool Head, Hightail It, and Hunker Down.
          • Shock Charge now costs 15 Energy (down from 20) and does not have a cooldown, but only one Shock Charge can be active at a time.
          • Crack Shot now additionally increases the range of all ranged attacks by 5 meters.
Dirty Fighting (Gunslinger)
          • Damage dealt by the weaker versions of Vital Shot or Shrap Bomb which are created by Nice Try will no longer break the target out of stealth.
Scoundrel
        • A new ability, Scamper, has been added. Scamper will roll the the player forward up to 12 meters. When slowed, players will only roll forward 6 meters. While rolling, defense is increased. Scamper does not break stealth, costs 25 Energy, has no cooldown, and is trainable at level 51.
        • A new passive ability, Street Tough, has been added which increases Energy regeneration rate.
        • Lucky Dodge has been removed from the game. This effect is now incorporated into Dodge by default.
        • Blaster Volley is now trainable at level 12.
        • Kolto Pack has been redesigned. This ability now heals for a moderate amount up front in addition to a moderate amount over 9 seconds.
        • Pugnacity is now trainable at level 16 and has been redesigned. This ability no longer requires and consumes Upper Hand. Instead, this ability now has a 2-minute cooldown, grants Upper Hand, and increases alacrity for a short duration.
        • Upper Hand now causes the character to giggle the first time it is applied if Upper Hand is not already active.
        • Diagnostic Scan is now trainable at level 18.
        • Smuggle can now only be activated while Stealth is active. Additionally, Smuggled group members can now use Sneak and Blackout.
        • Smuggle now provides a visual effect that shows the stealth field projected around the Scoundrel.
        • Smuggle now reduces movement speed by 15% (down from 30%).
Dirty Fighting (Scoundrel)
          • Damage dealt by the weaker versions of Vital Shot or Shrap Bomb, which are created by Nice Try, will no longer break the target out of stealth.

Imperial Agent

New Ability Highlights
        • Sniper: A new ability, Covered Escape, has been added. Covered Escape will roll players forward up to 18 meters, landing crouched in cover. While rolling, defense is greatly increased and any movement-impairing effects are broken. The ability has a 20 second cooldown and is trainable at level 51.
        • Sniper: A new passive ability, Spotter, has been added. Spotter increases stealth detection while in cover, building up to 30 additional levels of stealth detection over 30 seconds. The effect ends when leaving cover.
        • Operative: A new ability, Exfiltrate, has been added. Exfiltrate will roll the the player forward up to 12 meters. When slowed, players will only roll forward 6 meters. While rolling, defense is increased. Exfiltrate does not break stealth, costs 25 Energy, has no cooldown, and is trainable at level 51.
        • Operative: New passive ability, Preparedness, has been added which increases Energy regeneration rate.
General
        • Using cover while jumping will now issue an appropriate error message.
        • Explosive Probe now costs 25 Energy and deals slightly more damage.
        • Corrosive Dart now costs 16 Energy.
        • Evasion now removes all hostile removable effects without requiring Avoidance Training..
        • Headshot has been removed from the game.
        • Eviscerate has been removed from the game.
        • Energy regeneration rates will now display values rounded to two decimal places (e.g. x.xx).
Sniper
        • A new ability, Covered Escape, has been added. Covered Escape will roll players forward up to 18 meters, landing crouched in cover. While rolling, defense is greatly increased and any movement-impairing effects are broken. The ability has a 20 second cooldown and is trainable at level 51.
        • A new passive ability, Spotter, has been added. Spotter increases stealth detection while in cover, building up to 30 additional levels of stealth detection over 30 seconds. The effect ends when leaving cover.
        • The armor reduction from Shatter Shot can no longer be cleansed.
        • Ballistic Shield no longer requires cover. The ability now lasts 20 seconds (up from 15), deploys at the player’s current position, remaining there for the duration.
Marksmanship
          • Sniper Volley now lasts 15 seconds.
          • Followthrough now costs 5 energy (down from 10) and deals slightly less damage as a result. Followthrough can now be triggered from a complete Series of Shots.
Engineering
          • EMP Discharge has been redesigned. This ability no longer requires a target and now has a one minute and 15-second cooldown. Activating EMP discharge now finishes the cooldowns on Shield Probe, Adrenaline Probe, Covered Escape, and Entrench.
          • Interrogation Probe now costs 15 energy (down from 20) and does not have a cooldown, but only one Interrogation Probe can be active at a time.
          • Advanced Targeting now additionally increases the range of all ranged attacks by 5 meters.
Lethality (Sniper)
          • Damage dealt by the weaker versions of Corrosive Dart or Corrosive Grenade which are created by Lingering Toxins will no longer break the target out of stealth.
Operative
        • A new ability, Exfiltrate, has been added. Exfiltrate will roll the the player forward up to 12 meters. When slowed, players will only roll forward 6 meters. While rolling, defense is increased. Exfiltrate does not break stealth, costs 25 Energy, has no cooldown, and is trainable at level 51.
        • New passive ability, Preparedness, has been added which increases Energy regeneration rate.
        • Avoidance Training has been removed from the game. This effect is now incorporated into Evasion by default.
        • Carbine Burst is now trainable at level 12.
        • Kolto Infusion has been redesigned. This ability now heals for a moderate amount up front in addition to a moderate amount over 9 seconds.
        • Stim Boost is now trainable at level 16 and has been redesigned. This ability no longer requires and consumes Tactical Advantage. Instead, this ability now has a 2-minute cooldown, grants Tactical Advantage, and increases Alacrity for a short duration.
        • Tactical Advantage now causes the character to giggle the first time it is applied if Tactical Advantage is not already active.
        • Diagnostic Scan is now trainable at level 18.
        • Infiltrate can now only be activated while Stealth is active Additionally, Infiltrated group members can now use Sneak and Blackout.
        • Infiltrate now provides a visual effect that shows the stealth field projected around the Operative.
        • Infiltrate now reduces movement speed by 15% (down from 30%).
Medicine
          • Kolto Probe will no longer display a probe for each activation on a target. Now one probe will remain for the duration of the ability’s effect.
Lethality (Operative)
          • Damage dealt by the weaker versions of Corrosive Dart or Corrosive Grenade, which are created by Lingering Toxins, will no longer break the target out of stealth.

Trooper

New Ability Highlights
        • Commando: A new ability, Electro Net, has been added. Electro Net ensnares a single target, reducing its movement speed and dealing periodic Energy damage which increases over time if the target is moving. While Electro Net active, the target is also hindered and unable to activate high mobility actions and escapes, such as speed boosts, vanishes, and charges. The ability is trainable at level 51.
        • Commando: A new Passive ability, Mortar Salvo, has been added. Mortar Salvo fires 2 weaker Explosive Rounds that combine for 10% more damage. This ability is trainable at level 10.
        • Vanguard: A new ability, Shoulder Cannon, has been added. Shoulder Cannon loads missiles over time which can be fired at an enemy target within 10 meters, depleting 1 charge with each missile launched. When all missiles have been depleted, the ability goes on cooldown for 1.5 minutes. This ability is not affected by the Global Cooldown and can be used while under the effects of crowd control.
        • Vanguard: A new Passive ability, Into the Fray, has been added. Into the Fray increases the duration of Reactive Shield by 3 seconds. In addition, suffering direct damage from area of effect attacks restores 2 Energy Cells and heals players for 2.5% of total health. This effect cannot occur more than once every 3 seconds.
General
        • The Trooper’s Energy Cells have been reworked to be a 100-pt resource system. Players will see Energy Cells be consumed and regenerate in fractions, and all Energy cell costs will be charged against the new 100-pt total rather than the old 12-pt total.
        • Hold the Line is now trainable at level 26 for all Troopers. This ability has a duration of 6 seconds, which can be extended to 10 seconds using the skills in the Gunnery and Tactics Skill Trees.
        • Diversion is now trainable at level 30 for all Troopers.
        • Blitz has been removed from the game.
        • Adrenaline Rush has been redesigned. Adrenaline Rush now gets the player Fired Up which will trigger when they drop below 30% health. Once triggered, Adrenaline Rush will heal the player rapidly up to but no higher than 30% of their maximum health. This effect lasts 8 seconds.
        • The proc rate for Plasma Cell is now 25% (up from 10%), and the damage it deals has been rebalanced.
Commando
        • A new ability, Electro Net, has been added. Electro Net ensnares a single target, reducing its movement speed and dealing periodic Energy damage which increases over time if the target is moving. While Electro Net is active, the target is also hindered and unable to activate high mobility actions and escapes, such as speed boosts, vanishes, and charges. The ability is trainable at level 51.
        • A new Passive ability, Mortar Salvo, has been added. Mortar Salvo fires 2 weaker Explosive Rounds that combine for 10% more damage. This ability is trainable at level 10.
        • Concussion Charge now costs 8 Energy cells (down from 16).
        • Kolto Bomb is now trainable at level 20 to all Commandos.
        • Armor-Piercing Cell now additionally increases Alacrity by 3% while active.
Gunnery
          • The Gravity Vortex applied by Grav Round now lasts 45 seconds. In addition, the Gravity Vortex effect now reduces armor by 20% and no longer stacks. Furthermore, this ability now fires a faster-moving projectile.
          • Demolition Round now deals approximately 16% more damage. The ability deals 25% additional damage if the target is affected by the Commando’s Gravity Vortex. In addition, this ability now fires a slightly slower-moving projectile, ensuring that the Gravity Vortex effect will be properly recognized if Demolition Round is fired immediately after a Grav Round.
          • Gravity Surge no longer affects Gravity Vortices applied by Grav Round.
Assault Specialist (Commando)
          • Assault Plastique has been redesigned: The Trooper now throws a moldable plastic explosive that sticks to the target and detonates after several seconds, exploding for kinetic damage and burning the target for elemental damage over 12 seconds. Standard and weak enemies enter a state of panic when the explosive attaches and are knocked down when it explodes.
Vanguard
        • A new Passive ability, Into the Fray, has been added. Into the Fray increases the duration of Reactive Shield by 3 seconds. In addition, suffering direct damage from area of effect attacks restores 2 Energy Cells and heals players for 2.5% of total health. This effect cannot occur more than once every 3 seconds.
        • A new ability, Shoulder Cannon, has been added. Shoulder Cannon loads missiles over time which can be fired at an enemy target within 10 meters, depleting 1 charge with each missile launched. When all missiles have been depleted, the ability goes on cooldown for 1.5 minutes. This ability is not affected by the Global Cooldown and can be used while under the effects of crowd control.
        • Guard: Crowd control effects that break on damage will no longer break from damage redirected through Guard. For example, a blinded guarder will no longer be broken out of the blind from damage dealt to a guarded target within guard range.
        • Guard: Effects that are triggered through dealing damage which affect a target who is guarded will no longer also affect the guarder.
        • Ion Cell now reduces all damage dealt by 5% while active.
        • Neural Jolt and Sonic Round can no longer miss.
Shield Specialist
          • Smoke Grenade has been redesigned and renamed to Riot Gas. This ability now targets the ground and persists for 15 seconds. Enemies within the area of effect are slowed by 70% and suffer 30% reduced melee and ranged accuracy.
          • Energy Blast has been redesigned and is now only usable with 3 stacks of Power Screen. Using Energy Blast consumes Power Screen to deal elemental damage, recharge 8 Energy Cells, and increase Shield Absorption by 25% for 6 seconds.
          • Power Screen now triggers from shielding an attack or triggering Ion Cell.
Assault Specialist (Vanguard)
          • Assault Plastique has been redesigned. The Trooper now throws a moldable plastic explosive that sticks to the target and detonates after several seconds, exploding for kinetic damage and burning the target for elemental damage over 12 seconds. Standard and weak enemies enter a state of panic when the explosive attaches and are knocked down when it explodes.

Bounty Hunter

New Ability Highlights
        • Mercenary: A new ability, Electro Net, has been added. Electro Net ensnares a single target, reducing its movement speed and dealing periodic Energy damage which increases over time if the target is moving. While Electro Net is active, the target is also hindered and unable to activate high mobility actions and escapes, such as speed boosts, vanishes, and charges. The ability is trainable at level 51.
        • Mercenary: New Passive ability, Missile Salvo, has been added. Missile Salvo fires 2 weaker Missile Blasts that combine for 10% more damage. This ability is trainable at level 10.
        • Powertech: A new ability, Shoulder Cannon, has been added. Shoulder Cannon loads missiles over time. These missiles can be fired at an enemy target within 10 meters, depleting 1 charge with each missile launched. When all missiles have been depleted, the ability goes on cooldown for 1.5 minutes. This ability is not affected by the Global Cooldown and can be used while under the effects of crowd control.
        • Powertech: A new Passive ability, Close and Personal, has been added. Close and Personal increases the duration of Energy Shield by 3 seconds. In addition, suffering direct damage from area of effect attacks vents 2 Heat and heals the player for 2.5% of total health. This effect cannot occur more than once every 3 seconds.
General
        • Hydraulic Overrides is now trainable at level 26 for all Bounty Hunters. This ability has an initial duration of 6 seconds, which can be extended to 10 seconds using the skills in the Arsenal and Advanced Prototype Skill Trees.
        • Chaff Flare is now trainable at level 30 for all Bounty Hunters.
        • Shoulder Slam has been removed from the game
        • Kolto Overload has been redesigned. Kolto Overload now puts a Health Monitor on the player which will trigger when they drop below 30% health. Once triggered, Kolto Overload will heal the player rapidly up to but no higher than 30% of their maximum health. This effect lasts 8 seconds.
Mercenary
        • A new ability, Electro Net, has been added. Electro Net ensnares a single target, reducing its movement speed and dealing periodic Energy damage which increases over time if the target is moving. While Electro Net is active, the target is also hindered and unable to activate high mobility actions and escapes, such as speed boosts, vanishes, and charges. The ability is trainable at level 51.
        • New Passive ability, Missile Salvo, has been added. Missile Salvo allows up to 3 weaker Missile Blasts to be fired in a row before generating heat and going on cooldown for 6 seconds. This ability is trainable at level 10.
        • Jet Boost now generates 8 Heat (down from 16).
        • Kolto Missile is now trainable at level 20 for all Mercenaries.
        • High Velocity Gas Cylinder now additionally increases Alacrity by 3% while active.
Arsenal
          • The Heat Signature applied by Tracer Missile now lasts 45 seconds. In addition, the Heat Signature effect now reduces armor by 20% and no longer stacks. Furthermore, this ability now fires a faster-moving projectile.
          • Heatseeker Missiles now deals approximately 16% more damage. The ability deals 25% additional damage if the target is affected by the Mercenary’s Heat Signature. In addition, this ability now fires a slightly slower-moving projectile, ensuring that the Heat Signature effect will be properly recognized if Heatseeker Missiles is fired immediately after a Tracer Missile. Light ‘Em Up no longer affects Heat Signatures applied by Tracer Missile.
Pyrotech (Mercenary)
          • Thermal Detonator has been redesigned: The Bounty Hunter now hurls a thermal detonator that adheres to the target and detonates after several seconds, exploding for kinetic damage and burning the target for elemental damage over 12 seconds. Standard and weak enemies enter a state of panic when the explosive attaches and are knocked down when it explodes.
Powertech
        • A new ability, Shoulder Cannon, has been added. Shoulder Cannon loads missiles over time. These missiles can be fired at an enemy target within 10 meters, depleting 1 charge with each missile launched. When all missiles have been depleted, the ability goes on cooldown for 1.5 minutes. This ability is not affected by the Global Cooldown and can be used while under the effects of crowd control.
        • A new Passive ability, Close and Personal, has been added. Close and Personal increases the duration of Energy Shield by 3 seconds. In addition, suffering direct damage from area of effect attacks vents 2 Heat and heals the player for 2.5% of total health. This effect cannot occur more than once every 3 seconds.
        • Guard: Crowd control effects that break on damage will no longer break from damage redirected through Guard. For example, a blinded guarder will no longer be broken out of the blind from damage dealt to a guarded target within guard range.
        • Guard: Effects that are triggered through dealing damage which affect a target who is guarded will no longer also affect the guarder.
        • Ion Gas Cylinder now reduces all damage dealt by 5% while active.
        • Neural Dart and Sonic Missile can no longer miss.
Shield Tech
          • Heat Blast has been redesigned and is now only usable with 3 stacks of Heat Screen. Using Heat Blast consumes Heat Screen to deal Elemental Damage, vent 8 Heat, and increase Shield Absorption by 25% for 6 seconds.
          • Oil Slick has been redesigned. This ability now targets the ground and persists for 15 seconds. Enemies within the area of effect are slowed by 70% and suffer 30% reduced melee and ranged accuracy.
          • Heat Screen now triggers from shielding an attack or triggering Ion Gas Cylinder.
Pyrotech (Powertech)
        • Thermal Detonator has been redesigned. The Bounty Hunter now hurls a thermal detonator that adheres to the target and detonates after several seconds, exploding for kinetic damage and burning the target for elemental damage over 12 seconds. Standard and weak enemies enter a state of panic when the explosive attaches and are knocked down when it explodes.

Companion Characters

General

      • Corrected an issue preventing some Companion Characters from using certain abilities, such as HK-51’s “Assassinate” ability.
      • Aric Jorgan: Several cinematic conversations now have improved camera angles.

Affection

      • Companion Affection gained from mission conversations has been redesigned. Companions will still give more or less affection based on their personality preference, but the affection amounts are now scaled based on the level of the mission, and the dialogue options are scaled the same for all Companion Characters.
      • Companion reaction tooltips have been added to companion gifts to illustrate how a companion will react when receiving the gift.
      • Sergeant Rusk: The mission “Master Gend’s Mission” will now grant the proper companion affection.
      • The Sith Inquisitor mission “Thanaton Strikes Back” will now appropriately grant companion affection.

Combat

Sith Warrior
        • Malavai Quinn: This companion will no longer attempt to use Carbonized Stream on a target suffering from a periodic effect (such as damage over time) or who is under 90% maximum health.
        • Lt. Pierce: Flameguard is now usable at 30 meters.
        • Lt. Pierce: Rifle Rush now deals damage to the target, but it can no longer be used against targets in cover.
        • Vette: Blaster Sweep now deals slightly more damage.
        • Broonmark: Violent Toss now utilizes the damage of the weapon Broonmark wields. This will result in a slight damage increase based on the power of the weapon.
        • Broonmark: Cleave now deals more damage and has a radius of 5 meters.
        • Jaesa Willsaam: Freeze now deals damage in addition to slowing the movement of the target.
Jedi Knight
        • Doc: This companion no longer attempt to use Carbonized Stream on a target suffering from a periodic effect (such as damage over time) or target who is under 90% maximum health.
        • T7-01: Flameguard is now usable at 30 meters.
        • T7-01: Intercept now additionally deals damage to the target, instead of only generating threat.
        • Sergeant Rusk: Spread Fire now deals slightly more damage.
        • Lord Scourge: Lightning Punch now deals slightly less damage.
        • Lord Scourge: Savage Charge no longer deals damage and can no longer be used on a target in cover.
        • Lord Scourge: Cleave now deals more damage and has a radius of 5 meters.
        • Kira Carsen: Freeze now deals damage in addition to slowing the movement of the target.
Imperial Agent
        • Doctor Lokin: This companion will no longer attempt to use Carbonized Stream on a target suffering from a periodic effect (such as damage over time) or who is under 90% maximum health.
        • Doctor Lokin: Increased the damage dealt by Swipe and Infect.
        • Kaliyo: Defensive Blast is now usable at 30 meters. Additionally, Defensive Blast will deal slightly more damage.
        • Kaliyo Djannis: Storm’s tooltip has been updated to reflect that the target cannot be in cover.
        • Ensign Temple: Blaster Sweep now deals slightly more damage.
        • Ensign Temple: Force Burst now deals less damage.
        • SCORPIO: Power Attack will deal slightly more damage.
        • SCORPIO: Jet Rush can no longer be used against a target in cover.
        • SCORPIO: Cleave will now deal more damage and have a radius of 5 meters.
        • Vector: Oil Spill will now deal damage in addition to slowing the movement of the target.
Smuggler
        • Guss Tuno: This companion no longer attempt to use Electro-Trap on a target suffering from a periodic effect (such as damage over time) or who is under 90% maximum health.
        • Corso Riggs: Flameguard is now usable at 30 meters.
        • Corso Riggs: Illegal Jet Pack’s tooltip has been updated to reflect that the target cannot be in cover.
        • Corso Riggs: Attempting to activate “Deploy Shields” while out of combat will now provide the proper error message.
        • Risha: Gas Grenade now deals more damage.
        • Bowdaar: Wookie Toss will now utilize the damage of the weapon Bowdaar wields. This will result in a slight damage increase, based on the power of the weapon.
        • Bowdaar: Cleave will now deal more damage and has a radius of 5 meters.
        • Bowdaar: Tooltip on Bowdaar’s ability “Wookiee Roar” has been corrected to properly reflect the ability name.
Sith Inquisitor
        • Talos Drellik: This companion will no longer attempt to use Carbonized Stream on a target suffering from a periodic effect (such as damage over time) or who is under 90% maximum health.
        • Xalek: Shockguard is now usable at 30 meters.
        • Xalek: Charge now deals damage to the target, but it can no longer be used against a target in cover.
        • Andronikos Revel: Blaster Sweep now deals slightly more damage.
        • Andronikos Revel: Low Blow now does less damage.
        • Khem Val: Rake now deals slightly more damage.
        • Khem Val: Consume Essence now heals for slightly less.
        • Ashara Zavros: Freeze will now deal damage in addition to slowing the movement of the target.
        • Khem Val: Cleave will now deal more damage and has a radius of 5 meters.
Jedi Consular
        • Tharan Cedrax: This companion will no longer attempt to use Deploy Holiday on a target suffering from a periodic effect (such as damage over time), or who is under 90% maximum health.
        • Felix Iresso: Flameguard is now usable at 30 meters.
        • Felix Iresso: Rifle Rush will deal damage to the target, but it can no longer be used against a target in cover.
        • Felix Iresso: Incendiary Mortar now deals less damage initially over a slightly larger area of effect radius.
        • Zenith: Collateral Damage will deal slightly more damage over time.
        • Qyzen Fess: Power Attack will deal slightly more damage.
        • Qyzen Fess: Flush Prey no longer deals damage or immobilizes the target, and it can no longer be used against a target in cover.
        • Qyzen Fess: Hunter’s Surge now deals slightly less damage over a larger area of effect radius. Additionally, the tooltip has been corrected to reflect the actual maximum of 3 targets.
        • Nadia Grell: Freeze will now deal damage in addition to slowing the movement of the target.
Bounty Hunter
        • Mako: This companion will no longer attempt to use Electro-Stasis on a target suffering from a periodic effect (such as damage over time), or who is under 90% maximum health.
        • Blizz: Zipline now deals damage to the target.
        • Blizz: Flameguard is now usable at 30 meters.
        • Gault: Poison Grenade now deals more damage.
        • Skadge: Savage Hit now utilizes the damage of the weapon Skadge wields. This will result in a slight damage increase based on the power of the weapon.
        • Skadge: Cleave will deals more damage and have a radius of 5 meters.
        • Torian Cadera: Oil Spill will deals damage in addition to slowing the movement of the target.
Trooper
      • Elara Dorne: This companion will no longer attempt to use Carbonized Stream on a target suffering from a periodic effect (such as damage over time) or who is under 90% maximum health.
      • M1-4X: Flameguard is now usable at 30 meters.
      • M1-4X: Tow Cable now deals damage to the target instead of only generating threat.
      • Aric Jorgan: Spread Fire now deals slighty more damage.
      • Tanno Vik: Power Attack deals slightly more damage.
      • Tanno Vik: Cleave now deals more damage and has a radius of 5 meters.
      • Sgt. Yuun: Tracker’s Strike will now deal damage to the target in addition to slowing the movement of the target.

Crew Skills

General

      • All Crew Skills now have a skill cap of 450!
      • To train beyond 400, players must visit individual Crew Skill trainers and train the Advanced version of each skill.
      • Added new missions, schematics, crafting materials, and harvesting nodes
      • Added new Augmentation Kits.
      • Augmentation Slot Component MK-7 and MK-8 are obtained by Reverse Engineering level 52 crafted items.
      • Augmentation Slot Component MK-9 is obtained by Reverse Engineering level 54+ crafted items.
      • New mission tiers do not contain Companion Gift missions.

Crafting Skills

    • Exotic Crafting Materials at level 55 are now obtained primarily through loot drops and cannot be obtained by Reverse Engineering.
    • Artifice now allows players to Reverse Engineer the following Advanced Indestructible, Advanced Hawkeye, and Advanced Eviscerating color crystals:
      • Black-Blue
      • Black-Red
      • Cyan
      • Purple

Flashpoints and Operations

General

      • Classic Commendations can now be acquired from level 50 Flashpoints, Operations, and daily areas, and they can be used to purchase Campaign gear from the Classic Gear Vendor on the Fleet, in addition to many items previously purchased for Daily Commendations at Mission Support Vendors.

Flashpoints

General
        • Level 50 Flashpoint bosses now drop Black Hole pieces.
Athiss
        • Hard Mode is now available and is balanced for level 55 players!
        • Players will no longer be prevented from using Force Leap on Alchemical Shrieker while at the entrance to the tomb.
Cademimu
        • Hard Mode is now available and is balanced for level 55 players!
Hammer Station
        • Hard Mode is now available and is balanced for level 55 players!
Lost Island
        • Adjusted the encounter with LR-5 Sentinel Droid in Hard Mode
        • The enrage timer has been increased by 1 minute.
        • Lava damage has been decreased.
        • Discharge deals less damage, the cooldown has been increased, the duration has been reduced, and the time between expansions has been increased.
        • Adjusted the encounter with Project Savrip in Hard Mode
        • The enrage timer has been increased by 1 minute.
        • Acid Spit damage has been decreased.
        • Rak Rot can now be cleansed.
        • Adjusted the encounter with Doctor Lorrik in Hard Mode
        • Viral Vial will now take longer to hit.
        • While throwing Satchel Charges, Doctor Lorrik will now face in only one direction.
        • Flutterplume Plaguebearer will no longer repeatedly spawn additional enemies.
        • The slow effect has been reduced for Vile Spit when used by a Vile Shaclaw.
        • Decreased the duration and increased the cooldown for Towline when used by a Utility Droid.
        • Kolto Projection now has a cooldown and Reactive Shield no longer grants interrupt immunity when used by a Hybrid Rakghoul Medic.
Mandalorian Raiders
        • Hard Mode is now available and is balanced for level 55 players!
        • The Boarding Party will now deal less damage in Story Mode.
The False Emperor
        • Players are no longer able to defeat the final encounter by kiting the boss into the chasm without the use of supplied bombs or knockbacks.

Operations

New Operation: Scum and Villainy!
        • Scum and Villainy is a new Operation which takes place on the seedy Outer Rim world of Darvannis, where mysterious forces are gathering an army of warlords and mercenaries. This Operation is available at level 55 in four difficulty modes, and it contains seven bosses with lockouts. It can be accessed from the Ziost Shadow or the Gav Daragon on the Imperial and Republic Fleets.
Eternity Vault
        • All Story Mode bosses now drop Black Hole gear. All Hard and Nightmare Mode bosses now drop Hazmat gear.
Explosive Conflict
        • Explosive Conflict is now available in Group Finder from levels 50-54.
        • All Story Mode bosses now drop Hazmat gear.
        • All Hard and Nightmare Mode bosses now drop Hazmat pieces and Unassembled Dreadguard items.
        • Removed the group of enemies directly before the encounter with Toth and Zorn.
Karagga’s Palace
        • All Story Mode bosses now drop Black Hole gear.
        • All Hard and Nightmare Mode bosses now drop Hazmat gear.
Terror From Beyond
      • Terror From Beyond is now available in Group Finder at level 55.
      • The missions New Frontiers and Ancient Allies are now level 55. Players are still eligible for these missions at level 50.
      • All difficulty modes have been rebalanced to provide proper challenge and reward to level 55 players.
      • Chests in this Operation have been replaced by enemies that drop special loot: Covert Observers and Brutal Invaders. Loot drops have been updated to level 55. Arkanian items will now drop in Story Mode, and Underworld items now drop in Hard Mode.

Items and Economy

General

      • New tiers of gear are now available from Flashpoints, Operations, and Group Finder at level 55! You can view the new gear in the Supplies and Combat Training wings of the Fleet.
      • Relics that have a chance to proc damage will no longer break a character out of stealth upon triggering.
      • The Hyrotii Scrapper speeder now has a new icon.
      • Extracted level 51+ Armoring modifications of Artifact Quality and higher now become bound to the type of gear the mod was extracted from (Chest, Legs, Head, etc).

Set Bonuses

      • All set bonuses are now stored exclusively on Armoring mods instead of equipment shells. Players will now be able to transfer set bonuses shells between equipment shells by simply moving the Armoring mod. The rules are as follows:
        • Set bonuses can be extracted from a shell by removing the Armoring mod.
        • While Armoring mods are not applied to any items, they retain their extracted set bonus.
        • When Armoring mods with a set bonus are placed in another item of the same type (Chest, Legs, Head, etc), the set bonus will then applies to that piece of armor. Modified gear with a set bonus applied will receive a notification when attempting to overwrite the Armoring mod with another Armoring mod with a set bonus. If confirmed, the new mod’s set bonus will overwrite the original set bonus.
      • Some Level 55 Set Bonuses have been updated from their Level 50 counterparts. All Level 55 Set Bonuses are now listed without their “Rakata” or “Battlemaster” prefix.
Class Set Bonus Updates
Juggernaut (DPS)
          • Vindicator’s Gear 2pc (PVE): Reduces the minimum range of Saber Throw by 10m.
          • Vindicator’s Gear 4pc (PVE): Now increases Force Scream damage by 8%.
Guardian (DPS)
          • Vindicator’s Gear 2pc (PVE): Reduces the minimum range of Saber Throw by 10m.
          • Vindicator’s Gear 4pc (PVE): Now increases Blade Storm damage by 8%.
Marauder (DPS)
          • Weaponmaster’s Gear 2pc (PvE): Now increases Ravage damage dealt by 8%.
          • Weaponmaster’s Gear 4pc (PvE): Now in addition to reducing the cooldown of Frenzy, also makes activating Berserk increase all damage dealt by 4% for 15 seconds.
          • Weaponmaster’s Gear 2pc (PvP): Now in addition to reducing the cooldown of Undying Rage, also increases its duration by 1 second.
          • Weaponmaster’s Gear 4pc (PvP): Now increases all damage dealt by 10% for 5 seconds after using Force Charge.
Sentinel (DPS)
          • Weaponmaster’s Gear 2pc (PvE): Now increases Master Strike damage dealt by 8%.
          • Weaponmaster’s Gear 4pc (PvE): Now in addition to reducing the cooldown of Valorous Call, also makes activating Zen increase all damage dealt by 4% for 15 seconds.
          • Weaponmaster’s Gear 2pc (PvP): Now in addition to reducing the cooldown of Guarded by the Force, also increases its duration by 1 second.
          • Weaponmaster’s Gear 4pc (PvP): Now increases all damage dealt by 10% for 5 seconds after using Force Leap.
Mercenary (Healer)
          • Combat Medic’s Gear 2pc (PvP): Reduces the cooldown of Hydraulic Overrides by 5 seconds.
Commando (Healer)
          • Combat Medic’s Gear 2pc (PvP): Reduces the cooldown of Hold the Line by 5 seconds.
Operative (DPS)
          • Field Tech’s Gear 2pc (PvE): Increases Backstab critical chance by 15.
Scoundrel (DPS)
          • Field Tech’s Gear 2pc (PvE): Increases Back Blast critical chance by 15.
Operative (Healer)
          • Field Medic’s Gear 2pc (PvE): Increases healing done by Recuperative Nanotech by 15%.
          • Field Medic’s Gear 4pc (PvE): Increases maximum Energy by 5.
          • Field Medic’s Gear 2pc (PvP): Increases the damage absorbed by Shield Probe by 10%.
Scoundrel (Healer)
          • Field Medic’s Gear 2pc (PvE): Increases healing done by Kolto Cloud by 15%.
          • Field Medic’s Gear 4pc (PvE): Increases maximum Energy by 5.
          • Field Medic’s Gear 2pc (PvP): Increases the damage absorbed by Defense Screen by 10%.
Sorcerer (DPS)
          • Force-Master’s Gear 2pc (PvE): Now additionally reduces the cooldown of Polarity Shift by 15 seconds.
Sage (DPS)
          • Force-Master’s Gear 2pc (PvE): Now additionally reduces the cooldown of Mental Alacrity by 15 seconds.
Sorcerer (Healer)
          • Force-Mystic’s Gear 2pc (PvP): Reduces Static Barrier lockout debuff duration by 3 seconds.
Sage (Healer)
          • Force-Mystic’s Gear 2pc (PvP): Reduces Force Armor lockout debuff duration by 3 seconds.
Sniper (DPS)
          • Field Tech’s Gear 2pc (PvE): Activating Target Acquired restores 10 Energy.
Gunslinger (DPS)
          • Field Tech’s Gear 2pc (PvE): Activating Illegal Mods restores 10 Energy.

Commendations

      • Basic Commendations, Elite Commendations, and Ultimate Commendations can now be earned from content at levels 51-55. These commendation types can be used to purchase increasingly more powerful gear at level 55. The Basic Gear Vendor will prepare you for group content at 55, the Elite Gear Vendor will prepare you for Operations at level 55, and the Ultimate Gear Vendor will prepare you for the most challenging Operations bosses in the Galaxy.
      • Commendations from individual planets have been converted into a single Planetary Commendation type. Vendors that previously traded items for specific planet commendations now trade the same items for Planetary Commendations.
      • Weekly limits are now enforced on Commendation gains for certain Commendation type. Players will not be able to obtain any Commendations beyond the weekly limit displayed in the Currency Window. This limit is reset on a weekly schedule that corresponds with the weekly Operations lockout reset schedule. Limits are as follows:
        • Planetary Commendations – Unlimited Weekly; 50 Maximum
        • Classic Commendations – 200 Weekly; 400 Maximum
        • Basic Commendations – 300 Weekly; 600 Maximum
        • Elite Commendations – 200 Weekly; 400 Maximum
        • Ultimate Commendations – 150 Weekly; 300 Maximum
      • Tionese Crystals have been converted to the new Planetary Commendation type at a 2:1 ratio and no longer drop from any content.
      • Daily, Tionese, Columi, and Black Hole Commendations have all been converted to Classic Commendations. Missions and loot that previously awarded these commendations will now award Classic Commendations instead.
      • Daily, Tionese, Columi, and Black Hole Commendations in your inventory will be converted to Classic Commendations at the following ratios:
        • Tionese Commendations – 6:1
        • Columi Commendations – 4:1
        • Daily Commendations – 4:1
        • Black Hole Commendations – 1:1

Vendors

    • Added new vendors for Classic, Basic, Elite, Ultimate Commendation types to the Supply area of the Republic and Imperial Fleets.
    • Added a new Warzone & Ranked Warzone vendor for each Class in the Combat area of the Republic and Imperial Fleets.
    • The PvP Weapons vendor and PvP Items vendor have had their items modified.
    • A new Warzone and Ranked Warzone Enhancement Vendor can be found in the Combat section of the fleet. This vendor sells Partisan and Conqueror Enhancements.
    • A new Classic Commendation vendor has been placed in the new Hangar Hub area of the Gav Daragon and Ziost Shadow Fleet ships. This vendor will exchange Unassembled Rakata, Columi, or Campaign items for the new Classic Commendations.
    • The Crew Skill Trade Vendor now contains Common (white) rarity crafting items for new level 51+ Crafting items.
    • Commendation vendors on Section X, Ilum, Black Hole, and Belsavis for both Factions have been adjusted to require Classic Commendations and will now include Campaign Chest pieces in addition to their previous items.

Legacy

Achievements

      • The Legacy System has expanded to include Legacy Achievements, which recognize important accomplishments and milestones across all characters in your Legacy.
      • Achievements are granted for completing missions, defeating enemies, clearing Flashpoints and Operations, completing difficult challenges, and many other activities.
      • All characters in your Legacy contribute progress towards all achievements, and rewards are shared across your Legacy.
      • Achievements may unlock titles, grant items, or even add Cartel Coins to your account! You can access your Legacy Achievements through the Legacy Panel, even if you have not yet named your Legacy.

Training Dummies

    • Operation Training Dummy has been updated to Level 55.
    • Warzone Training Dummy has been updated to Level 55.
    • The Warzone and Operation training dummies on the Consular and Trooper ships have been moved so that area effect spells will not hit both dummies.
    • Attacking Training Dummies will now play the appropriate ability sound effect.
    • A scrollbar should now appear for long reputation descriptions in the Legacy Reputation Window.

Missions and NPCs

General

      • Mission Terminals on the Republic and Imperial Fleets have been updated, and various [WEEKLY] and [DAILY] missions have been removed, updated, or consolidated into new missions.
      • The Daily Mission Terminal on the Fleet has been replaced by the Priority Missions terminal. This terminal provides daily, weekly, and introductory missions for activities such as Flashpoints, Group Finder, Warzones, and other high-priority content.
      • The Operations Terminal is a new mission terminal that grants missions that require Operations groups to complete, including a unique [WEEKLY] mission for every Operation at levels 50 and 55. These missions provide commendations, credits, and information about the recommended gear rating for each difficulty mode.
      • “[WEEKLY] The War Front” is a new, weekly Warzone mission available on the PvP Mission Terminal from levels 10-54. This mission is unlocked by completing the “Introduction to Warzones” mission.

Missions

World Missions
        • Added new Priority Transport Terminals to the Fleet and several Orbital Stations, which provide transportation between high level mission areas such as The Black Hole, Ilum, Section X, and Makeb. Planetary shuttles on Belsavis, Ilum, and Corellia have had these transport options removed for clarity.
Ilum
          • Ilum Under Siege: The final cinematic for this Republic mission has been polished for a more enjoyable viewing experience.
Belsavis
            Section X

            • [WEEKLY] Section X Crisis is now Level 52.
            • Missions in Section X now reward Basic Commendations.
Class Missions
Trooper
          • Lost and Found: The loading screen for this Taris mission will now use proper gender pronouns in the loading screen story recap.
          • The Ambush: This mission will now grant dark side points appropriately.

NPCs

    • Enemies with Advanced Stealth Detection will no longer attack players who enter stealth outside of combat range.
    • Enemies of Elite toughness now have 5% Force and Tech defense, and enemies of Champion toughness have 10% Force and Tech defense. This gives greater chance of resisting Force and Tech attacks, and increases the importance of Accuracy when fighting Elite enemies.

PvP

General

      • Players can now exchange 40 Warzone Commendations for a Planetary Commendation at the PvP Items vendor.

Warzones

      • Bolster is now based on item rating rather than character level. Recruit-level gear is no longer available, as players will be automatically bolstered to this level of item power if they do not meet it naturally.
      • Players will now be separated into three level brackets for normal Warzone play: 10 – 29, 30 – 54, and level 55. Ranked Warzones now requires level 55.
      • Made adjustments to balance the Warzone types that players will see when queuing.
Voidstar
      • Voidstar spawn doors will no longer be active for Defenders in the Reactor and Cargo room if the Attackers have not activated the bridges or brought down the shields. This will allow the Defenders to prepare at the doors before the attackers have access to the area.

Space Combat

  • Grade 7 Beam Generators will now deal the correct amount of damage.
  • Repeatable Space Combat missions will no longer provide credit rewards.
  • All Daily and Weekly Space Combat missions have had their credit rewards significantly increased.

UI

  • A new option has been added to Operation, party, player, and target frames to resize the buffs and debuffs. The Operation frames also now have the option to add spacing between party members to allow room for larger buffs and debuffs.
  • Cast bars will no longer incorrectly cut off the bottom of text.

Miscellaneous Bug Fixes

  • Various typos and mistakes in mission and codex text have been corrected for all languages.
  • Looping ambient sounds will now properly play while in range to hear them.

SWTOR 1.7.1 Full Patch Notes

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Apologies – the 1.7.1 patch notes slipped past us but here they are finally:

1.7.1 Patch Notes

2/26/2013

Cartel Market

New Items

      • The Gold Scalene Armor set is now available! This adaptive gear can be worn by any Class at level 1. Cost: 1,440 Cartel Coins
      • Players can now purchase Hypercrates containing 24 of either the Crime Lord’s or Blockade Runner’s Cartel Packs. (Discounted by 15% for a limited time!) Cost: 7,344 Cartel Coins
      • Players can now purchase Hypercrates containing 24 Skip Tracer’s Cartel Packs. (Discounted by 25% for a limited time!) Cost: 6,480 Cartel Coins

New Discounts

Cartel Packs
        • The Space Pirate’s Cartel Pack is now discounted by 5%. Cost: 342 Cartel Coins
        • The Blockade Runner’s Cartel Pack is now discounted by 10%. Cost: 324 Cartel Coins
        • The Black Market Cartel Pack is now discounted by 10%. Cost: 324 Cartel Coins
        • The Crime Lord’s Cartel Pack is now discounted by 10%. Cost: 324 Cartel Coins
        • The Skip Tracer’s Cartel Pack is now discounted by 20%. Cost: 288 Cartel Coins
Legacy Unlocks
        • Legacy Character Perk: Advanced Field Repair Droid is now discounted by 20%. Cost: 100 Cartel Coins
        • Legacy Character Perk: Basic Field Repair Droid is now discounted by 20%. Cost: 240 Cartel Coins
        • Legacy Character Perk: Field Mail Droid is now discounted by 20%. Cost: 200 Cartel Coins
        • Legacy Character Perk: Field Mail Droid: Redeployment Improvement (I and II) is now discounted by 20%. Cost: 100 Cartel Coins
        • Legacy Character Perk: Field Respecialization is now discounted by 20%. Cost: 280 Cartel Coins
        • Legacy Character Perk: HK-51 (Imperial and Republic) is now discounted by 20%. Cost: 280 Cartel Coins
        • Legacy Character Perk: Improved Class Mission Experience (All Levels!) is now discounted by 20%. Cost: 100 Cartel Coins
        • Legacy Character Perk: Improved Exploration Experience (All Levels!) is now discounted by 20%. Cost: 80 Cartel Coins
        • Legacy Character Perk: Improved Field Repair Droid is now discounted by 20%. Cost: 100 Cartel Coins
        • Legacy Character Perk: Improved Flashpoint Experience (All Levels!) is now discounted by 20%. Cost: 160 Cartel Coins
        • Legacy Character Perk: Improved Space Mission Experience (All Levels!) is now discounted by 20%. Cost: 160 Cartel Coins
        • Legacy Character Perk: Improved Speeder Piloting (All Levels!) is now discounted by 20%. Cost: 380 Cartel Coins
        • Legacy Character Perk: Improved Warzone Experience (All Levels!) is now discounted by 20%. Cost: 160 Cartel Coins
        • Legacy Character Perk: Legacy of Altruism (All Levels!) is now discounted by 20%. Cost: 20 Cartel Coins
        • Legacy Character Perk: Legacy of Crafting (All Levels!) is now discounted by 20%. Cost: 80 Cartel Coins
        • Legacy Character Perk: Legacy of Leadership (I and II) is now discounted by 20%. Cost: 60 Cartel Coins
        • Legacy Character Perk: Legacy of Persuasion (All Levels!) is now discounted by 20%. Cost: 20 Cartel Coins
        • Legacy Character Perk: Priority Transport: Capital World is now discounted by 20%. Cost: 100 Cartel Coins
        • Legacy Character Perk: Priority Transport: The Black Hole is now discounted by 20%. Cost: 100 Cartel Coins
        • Legacy Character Perk: Priority Transport: The Outlaw’s Den is now discounted by 20%. Cost: 100 Cartel Coins
        • Legacy Global Convenience Unlock: Legacy Travel (All Levels!) is now discounted by 12%. Cost: 66 Cartel Coins.
        • Legacy Global Ship Unlock: Operations Training Dummy is now discounted by 12%. Cost: 154 Cartel Coins.
        • Legacy Global Ship Unlock: Warzone Training Dummy is now discounted by 12%. Cost: 154 Cartel Coins
        • All Legacy Global Species Unlocks are now discounted by 10%. Cost: 540 Cartel Coins
        • Legacy Global Social Unlock: Companion Dance is now discounted by 10%. Cost: 225 Cartel Coins
        • Legacy Global Social Unlock: Double Lasers Emote is now discounted by 10%. Cost: 225 Cartel Coins
        • Legacy Global Ship Unlock: Galactic Market Kiosk is now discounted by 10%. Cost: 810 Cartel Coins
        • Legacy Global Convenience Unlock: Improved Rocket Boost (I and II) is now discounted by 10%. Cost: 108 Cartel Coins
        • Legacy Global Valor Unlock: Legacy of Combat – Bash is now discounted by 10%. Cost: 90 Cartel Coins
        • Legacy Global Valor Unlock: Legacy of Combat – Jab is now discounted by 10%. Cost: 90 Cartel Coins
        • Legacy Global Valor Unlock: Legacy of Combat – Punch is now discounted by 10%. Cost: 90 Cartel Coins
        • Legacy Global Valor Unlock: Legacy of Combat – Uppercut is now discounted by 10%. Cost: 90 Cartel Coins
        • Legacy Global Alignment Unlock: Legacy of Sacrifice is now discounted by 10%. Cost: 405 Cartel Coins
        • Legacy Global Alignment Unlock: Legacy of Unity is now discounted by 10%. Cost: 405 Cartel Coins
        • Legacy Global Ship Unlock: Repair Droid is now discounted by 10%. Cost: 225 Cartel Coins
        • Legacy Global Convenience Unlock: Rocket Boost is now discounted by 10%. Cost: 270 Cartel Coins.
        • Legacy Global Ship Unlock: Ship Mailbox is now discounted by 10%. Cost: 315 Cartel Coins
        • Legacy Global Social Unlock: Tech Emotes is now discounted by 10%. Cost: 180 Cartel Coins
        • Legacy Global Social Unlock: Tool Emotes is now discounted by 10%. Cost: 180 Cartel Coins
Gear
        • The Covert Pilot Armor Set is now discounted by 25%. Cost: 900 Cartel Coins
        • The CZ-18X Avalanche Chestplate is now discounted by 40%. Cost: 195 Cartel Coins
        • The CZ-27K Stealth Ops Suit is now discounted by 40%. Cost: 195 Cartel Coins
        • The Dire Eliminator’s Chestguard is now discounted by 40%. Cost: 195 Cartel Coins
        • The Dire Overlord’s Vestments is now discounted by 40%. Cost: 195 Cartel Coins
        • The Dire Taskmaster’s Robe is now discounted by 40%. Cost: 195 Cartel Coins
        • The Dire Warmaster’s Body Armor is now discounted by 40%. Cost: 195 Cartel Coins
        • The Emergency Responder’s Overcoat is now discounted by 40%. Cost: 195 Cartel Coins
        • The Guard Captain’s Chestplate is now discounted by 40%. Cost: 195 Cartel Coins
        • The Honored Adept’s Shroud is now discounted by 40%. Cost: 195 Cartel Coins
        • The Honored Champion’s Robe is now discounted by 40%. Cost: 195 Cartel Coins
        • The Honored Master’s Vestments is now discounted by 40%. Cost: 195 Cartel Coins
        • The Honored Saberist’s Harness is now discounted by 40%. Cost: 195 Cartel Coins
        • The MA-52 Med-Tech Chestplate is now discounted by 40%. Cost: 195 Cartel Coins
        • The MA-53 Overwatch Chestplate is now discounted by 40%. Cost: 195 Cartel Coins
Other
        • The Newcomer Bundle is now discounted by 60%. Cost: 324 Cartel Coins
        • The Preferred Access Bundle is now discounted by 40%. Cost: 972 Cartel Coins

Expired Discounts

      • The Blockade Runner’s Cartel Pack is no longer 5% off. Cost: 360 Cartel Coins
      • Authorization: Artifact Equipment (Account) is no longer 10% off. Cost: 2700 Cartel Coins
      • Authorization: Artifact Equipment (Character) is no longer 25% off. Cost: 1200 Cartel Coins
      • Major Experience Boost x5 is no longer 25% off. Cost: 480 Cartel Coins
      • The Carbonite Chamber is no longer 25% off. Cost: 720 Cartel Coins
      • The Experimental Flight Suit is no longer 50% off. Cost: 1200 Cartel Coins

General

    • The Preferred Access bundle description will now properly indicate that the Customization Control is to display Legacy Title as well as Legacy Name.
    • Players who have previously purchased the Global Convenience Unlocks for Improved Priority Transport: Personal Starship will find them removed from all characters and will need to contact Customer Support to have the unlocks restored. Players who are unable to submit an in-game ticket, please contact Customer Service directly by emailing support@swtor.com.

General

  • Players will no longer be prevented from logging into the game if they had a large number of “Classic” version items refunded with Game Update 1.7.
  • Players will now correctly be taken to the character selection or server selection screen upon disconnect rather than becoming stuck at the loading screen.

Group Finder

  • Group Finder role selections will no longer work incorrectly if a player in your vicinity gains their Advanced Class.

Items and Economy

  • Repair costs for modifiable gear will now calculate based only on the equipped mods.
  • All repair costs have been reduced by 50% until Game Update 2.0.
  • Equipment from the Gree Event will now preview properly when accessed via item links in chat or the Inventory Window.

Missions and NPCs

General

      • During some phased mission conversations, the cut scene conversation dialogue or action will no longer incorrectly stop progressing.

World Missions

Belsavis
Section X
          • March of the Dread Guard: Trandoshan Prisoners and Gamorrean Leaders will now respawn as intended.

Class Missions

Bounty Hunter
      • Catching Zees: The Nebula Security Officer and Security Droids will now spawn as intended when players enter the Nebula Communications phase in the Upper Industrial Sector.

PvP

Warzones

Ancient Hypergate
        • Players will now be able to interact with pylons a few seconds after an explosion rather than directly after.
Huttball
      • Players will no longer be able to pass the Huttball into the side shelf area of the arena.

Space Combat

  • Regnant Station Assault: This mission will now grant the proper amount of credits upon completion.

UI

General

      • Rearranged the order of several Commendation types on the Currency Tab of the Inventory Window.
      • Gear Lockbox descriptions will now indicate the type of gear that is inside.
      • Added images to the Galactic Reputation description windows.
      • When selling back Gray Helix items, the chat window will now display the correct amount refunded.
      • Using Extended Quickbars will no longer prevent players from properly switching their primary quickbar to other enabled quickbars.

Galactic Trade Network (GTN)

      • Numeric search terms are now allowed with no length restrictions. Non-numeric terms still must be at least 3 characters long, and each search must contain at least one non-numeric term.
      • Added a “Companion Customization” Subcategory to the Cartel Market Category.
      • Players can now list Cartel Market Companion Customizations on the GTN.

Sorting

    • Using the inventory sort feature while any items are currently being used in another window (such as mail, GTN, or trade) will no longer cause items to be destroyed from the inventory.
    • The “Compact” sort option will no longer compacting items from multiple Cargo Hold tabs instead of the selected Cargo Hold tab.

Miscellaneous Bug Fixes

  • Players will no longer lose access to purchased Speeder Piloting ranks when switching from Subscriber to Preferred Status.

 

 

SWTOR 1.7: Full Patch Notes

SWTOR 1.7: Full Patch Notes

Return of the Gree is now live, and if you’re stuck at work or otherwise are estranged from your gaming rig, you can at least read through the full patch notes for game update 1.7:

Game Update 1.7: Return of the Gree

2/12/2013

Highlights

  • A new Event, Relics of the Gree, has been added to the Western Ice Shelf on Ilum. An ancient Gree starship called “Gray Secant” has transformed the battlefield into a crucible for research, with PvE and PvP missions available for the duration of the Event. Earning Reputation with the Gree Enclave will unlock permission to board Gray Secant itself, which includes access to a new Operation boss – Xenoanalyst II. The “Relics of the Gree” Event will last for two weeks and will return in the future!
  • Galactic Reputation is a new system for advancing your Legacy. You can unlock Reputation ranks by completing missions for various organizations and earning Reputation Trophies, which can be consumed to earn Reputation points. Higher Reputation ranks will unlock rewards such as mini-pets, cosmetic gear, and Legacy Titles.
  • The final Cartel Pack of our initial set of packs (known as Shipment One) has arrived. The Space Pirate Pack features a wider variety of exclusive items than any previous pack!
  • Legacy Titles can now be unlocked in your character sheet. Legacy Titles occupy the slot below your name in your nameplate, and once unlocked, they are available to all characters in your Legacy. Your Legacy surname and Legacy Title surname are independent and can be toggled separately. Character and Cartel Market menus have been updated to reflect this.

Cartel Market

General

      • Updated the Cartel Market storefront to differentiate between Character Titles and Legacy Titles.

New Items

      • A new cartel pack, the Space Pirate’s Cartel Pack, is now available on the Market. Cost: 360 Cartel Coins
      • “It’s a Surprise!” and “I Love You” Jawagrams are now available for a limited time! Cost: 20 Cartel Coins
      • Players can now purchase a Hypercrate containing 24 Space Pirate’s Cartel Packs. (Discounted by 15% for a limited time!) Cost: 7344

New Discounts

      • The Blockade Runner Cartel Pack is now discounted by 5%. Cost: 342 Cartel Coins
      • Authorization: Artifact Equipment (Account) is now discounted by 10%. Cost: 2430 Cartel Coins
      • Authorization: Artifact Equipment (Character) is now discounted by 25%. Cost: 900 Cartel Coins
      • Major Experience Boost (x5) are now discounted by 25%. Cost: 360 Cartel Coins
      • The Carbonite Chamber is now discounted by 25%. Cost: 540 Cartel Coins
      • The Experimental Flight Suit is now Discounted by 50%. Cost: 600 Cartel Coins

Expiring Discounts

      • Access Authorization: Section X (Character) is no longer 10% off. Cost: 540 Cartel Coins
      • Access Authorization: Section X (Account) is no longer 10% off. Cost: 1,215 Cartel Coinsl
      • Unlock: Cargo Hold Access (Character) is no longer 20% off. Cost: 380 Cartel Coinsl
      • Unlock: Cargo Hold Access (Account) is no longer 20% off. Cost: 840 Cartel Coins
      • Unlock: Additional Cargo Bay (Character) is no longer 20% off. Cost: 380 Cartel Coins
      • Unlock: Additional Cargo Bay (Account) is no longer 20% off. Cost: 840 Cartel Coins
      • Medical Probes are no longer 50% off. Cost: 250 Cartel Coins

Bug Fixes

    • Players are now able to use more than one Category-specific Experience Boost simultaneously. Ex: A player may have both a Warzone and Space Experience Boost active at the same time. However, General Experience Boosts may not be combined with Category-specific Experience Boosts.
    • Several Cartel Market tooltips have been corrected to indicate that they unlock for characters rather than full accounts.
    • Players who had previously obtained a piece of the Spymaster, Conservator’s, Phantom, Despot’s, Perceptor’s, or Trailblazer’s equipment set will receive a matching piece of the “Classic” version of the item. You will find the “Classic” version of the item delivered via in-game mail or inside of the equipment lockbox where you originally obtained the item.
    • The tooltip for Social Boost items now indicate that the cooldown is 1 hour.
    • Updated the art for the Skip Tracker’s Cartel Pack to accurately depict the Stylish Dancer’s items.

General

  • The number of abilities players can learn has been significantly increased, allowing anyone who had been unable to summon a new pet or vehicle to now do so.
  • Added a Cargo Bay, Guild Bank, mail box and Galactic Trade Network Terminal to VIP area on the Republic and Imperial Fleets.
  • All players located on Ilum prior to Game Update 1.7 will now find their positions to be updated. Imperial characters will be at the Imperial planetary shuttle and Republic characters will be located at the Republic planetary shuttle.

Flashpoints and Operations

Operations

Terror From Beyond
      • Reduced the damage dealt by Hypergate Irregularities during the encounter with Terror From Beyond in 16-player Story Mode.

Items and Economy

General

      • Item sell values and item repair costs now reflect the value of the items and any enhancements attached to them. Previously, items were incorrectly being valued without their enhancements.

Vendors

    • The Bartenders on the Republic and Imperial Fleets now sell “Flower Delivery” Jawagrams for 1,000 Credits.

Legacy

General

      • Galactic Reputation is a new system for advancing your Legacy. You can unlock Reputation ranks by completing missions for various organizations and earning Reputation Trophies, which can be consumed to earn Reputation points. Higher Reputation ranks will unlock rewards such as mini-pets, cosmetic gear, and Legacy Titles. There are four Reputations are currently available:
        • The Voss
        • The Gree Enclave
        • Republic Hyperspace Armada / Imperial First Mobile Fleet
        • Republic 5th Assault Battalion / Imperial Guard on Belsavis
      • Legacy Titles can now be unlocked in your character sheet. Legacy Titles occupy the slot below your name in your nameplate, and once unlocked, they are available to all characters in your Legacy. Your Legacy surname and Legacy Title surname are independent and can be toggled separately.
      • Priority Transport: Personal Starship is now available as a Legacy unlock. This ability requires Legacy level 15 and character level 20 and does not share a cooldown with any other Priority Transport unlock.

Bug Fixes

    • The tooltips for “Improved Rocket Boost” Legacy unlocks now properly indicate that will have no effect on player speed without first unlocking the “Rocket Boost” first.
    • The Legacy Character unlock for the Imperial version of HK-51 is now properly restricted to Imperial characters.

Missions and NPCs

General

      • A new Event has been added to the Western Ice Shelf on Ilum. An ancient Gree starship called “Gray Secant” has transformed the battlefield into a crucible for research, with PvE and PvP missions available for the duration of the Event. Earning Reputation with the Gree Enclave will unlock permission to board Gray Secant itself, which includes access to a new Operation boss – Xenoanalyst II. The “Relics of the Gree” Event will last for two weeks and will return in the future!

Missions

World Missions
Belsavis
          • A new Reputation Vendor is present in both the Imperial and Republic camps of Section X.
          • Reputation Trophies are now awarded for completing daily and weekly missions in Section X.
          • Section X: Data Raid: The respawn timer has been decreased for the Energy Tubes in this Imperial Mission.
          • Section X: March of the Dread Guard: Players who exit the mission phase before completing all objectives will no longer be prevented from re-entering the phase.
          • Section X: [AREA 2+] Lost Reconnaissance: All enemies, including the Voracious Tuk’ata, now count toward mission credit when defeated.
          • Section X: Targeted Misfire: Both Jedi Special Operatives and Jedi Protectors now drop targeting beacons.
Voss
          • A new weekly mission is available in the Voss-Ka Cantina: “The Defense of Voss-Ka.” This mission rewards Reputation Trophies with The Voss.
          • Reputation Trophies are now awarded for completing many Heroic missions on Voss.
          • A new Reputation Vendor is present in the Voss-Ka Cantina.
Class Missions
Jedi Knight
          • The Jedi Envoy: The arrivals console will now properly advise players that “You must have T-7 with you to do this” when they attempt to use the console without this companion summoned.
Jedi Consular
          • The Arrival: The arrivals console on Coruscant will now properly advise players that “You must have Qyzen Fess with you to do this” when they attempt to use the console without this companion summoned.
Smuggler
          • The Gambler: The arrivals console on Coruscant will now properly advise players that “You must have Corso Riggs with you to do this” when they attempt to use the console without this companion summoned.
Imperial Agent
          • The Path Leads to Dromund Kaas: The arrivals console on Dromund Kaas will now properly advise players that “You must have Kaliyo Djannis with you to do this” when they attempt to use the console without this companion summoned.
          • The New Truth: The Holoarchives on Hutta will now properly display the “You must have Kaliyo Djannis with you” error message if you attempt to download the holorecordings without this companion summoned.
Trooper
          • Coruscant Assignment: The arrivals console on Coruscant will now properly advise players that “You must have Aric Jorgan with you to do this” when they attempt to use the console without this companion summoned.
Bounty Hunter
        • The Hunt on Dromund Kaas: The arrivals console on Dromund Kaas will now properly advise players that “You must have Mako with you to do this” when they attempt to use the console without this companion summoned.

PvP

World PvP

Ilum

      • The “Battle for Ilum” [AREA] PvP missions are no longer active in the Western Ice Shelf.
      • The Western Ice Shelf is now divided into a Small Group Free-For-All PvP region in the south and a standard open world area in the north. Missions in these areas will activate during the “Relics of the Gree” Event.
      • “Small Group Free-For-All” is a new ruleset for world PvP regions where groups of up to four players compete against all other groups in the area. Operations groups are disallowed in these regions.

Space Combat

  • Reputation Trophies are now awarded for completing the daily Heroic Space Missions from the Fleet Command console on your ship.
  • A new Reputation Vendor is present on the Imperial and Republic Fleets, in the area near the Space Combat vendors.

UI

General

      • Your character’s Galactic Reputation can now be viewed in the Legacy window.
      • The Character and Cartel Market windows have been updated to include Legacy Title information.

GTN

    • Searches on the GTN are now limited to 4,000 results (500 pages). If this limit is reached, players will need to use other search criteria to refine the search.
    • In order to improve overall GTN performance, when searching the GTN, each word must now be at least 3 characters long to be accepted.

Miscellaneous Bug Fixes

  • Corrected minor spelling and grammar errors on the Character Selection screen.
  • The /stuck command will now kill players who are stuck on their personal starships.

SWTOR 1.6.3 Patch Notes

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As you probably already know, SWTOR patch 1.6.3 has hit and it’s a fair-sized one. Check out the full patch notes for yourself:

1.6.3 Patch Notes

1/23/2013

Cartel Market

New Items

      • The Czerka CR-17 Incendia, is now available. The protection provided from being knocked off this vehicle is greater than Speeder Piloting III. Cost: 1,800 Cartel Coins.
      • Three new armor sets, the Sand People Pillager Set, The Sanctified Caretaker Set, and the Malevolent Interrogator Set can now be purchased. These sets of adaptive armor can be worn by any Class at level 1. Cost: 1,440 Cartel Coins each.
      • The Preferred Access Bundle is now available! This bundle offers the player a selection of popular unlocks and customization options. Cost: 972 Cartel Coins (Discounted by 40% for a limited time!)

New Discounts

      • Access Authorization: Section X (Character) is discounted by 10%. Cost: 540 Cartel Coins.
      • Access Authorization: Section X (Account) is discounted by 10%. Cost: 1,215 Cartel Coins.
      • Unlock: Cargo Hold Access (Character) is discounted by 20%. Cost: 380 Cartel Coins.
      • Unlock: Cargo Hold Access (Account) is discounted by 20%. Cost: 840 Cartel Coins.
      • Unlock: Additional Cargo Bay (Character) is discounted by 20%. Cost: 380 Cartel Coins.
      • Unlock: Additional Cargo Bay (Account) is discounted by 20%. Cost: 840 Cartel Coins.
      • The Newcomer Bundle is discounted by 50%. Cost: 405 Cartel Coins.
      • Medical Probes are discounted by 50%. Cost: 250 Cartel Coins.

Expiring Discounts

      • The Gamorrean Axe is no longer 30% off. Cost: 350 Cartel Coins.
      • Fleet Pass (Single Use) is no longer 33% off. Cost: 90 Cartel Coins.

Items Removed From the Cartel Market

      • Czerka LD-1 Celebrator
      • Life Day Robes
      • Life Day Holo-Tree
      • Life Day Orb
      • Life Day Tinsel Bomb
      • Life Day Bundle
      • Imperial Fireworks x10
      • Republic Fireworks x10
      • Fountain Fireworks x10
      • Finale Fireworks x10
      • Fireworks Bundle x12

Bug Fixes

    • Players who have purchased vehicles via the Cartel Market will now find that their protection against being knocked off has been scaled up to Speeder Piloting III regardless of current Speeder Piloting level.
    • All color crystals from the Cartel Market and Cartel Packs can now be placed on the Galactic Trade Network.
    • The Fancy Reveler’s Outfit pieces now correctly display an icon.
    • Players will no longer be able to use unlocks such “Unlock: Additional Quickbar” if they already have the maximum allotment of that unlock.

Flashpoints and Operations

Flashpoints

Colicoid War Game

        • Friendly Colicoids in Colicoid War Game are now immune to gap-closing abilities such as Intercede.

Taral V

        • Players are now required to defeat General Edikar in order to complete the [FLASHPOINT] Taral V mission.

Operations

Eternity Vault

        • Players can no longer pull Gharj to the entrance of the room.

Karagga’s Palace

            • Players are no longer able to reach the top of the pillars during the Foreman Crusher encounter.

PvP

Warzones

Ancient Hypergate
            • Alacrity will no longer speed up the capture of Energy Orbs.
            • New tiebreaker mechanic: If both teams have an identical score after reaching 600 the match enters a sudden death mode where the first team to capture a pylon wins the game.
            • Gaining defensive objective points will no longer incorrectly display an invalid effect icon.
            • Engaging in combat near a defensive objective will now correctly reset the vote kick timer.
Voidstar
            • Players can no longer leave the spawn area prior to the match starting.
Space Combat
            • Heroic Space Combat missions will now be available on the correct day.
            • Space Combat Daily Missions will now be available 12 hours earlier. They will now reset each day at 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET/11PM AEDT).
            • Players will no longer receive an “Ineligible” system message when accepting Daily Space Combat Missions.

UI

        • Corrected an issue where logging out would cause the UI to not be displayed at character select.
        • The Quickbar lock/unlock graphic has been reverted back to its original icon.

Miscellaneous

      • Added missing text to the Cartel Market for the French and German versions.

SWTOR 1.6.2 Patch Notes

swtor-patch-incoming-banner

The servers are up and running again, and we now have SWTOR Patch 1.6.2 live. There’s quite a batch of fixes and changes, so read on for the full list:

1.6.2 Patch Notes

1/8/2013

Cartel Market

New Items

      • Players can now unlock additional character slots! Cost: 600 Cartel Coins.
      • The Newcomer Bundle is now available! It contains a wide range of items to help new players expedite their travels. Cost: 405 Cartel Coins (discounted by 50% for a limited time!).
      • Two new armor sets, the Interstellar Privateer Armor Set and Clandestine Officer Armor Set, can now be purchased. Each armor set costs 1,440 Cartel Coins.
      • A new Cartel Pack, the Skip Tracer Cartel Pack, is now on the Market. Cost: 360 Cartel Coins.

New Discounts

      • The Gamorrean Axe is discounted by 30%. Cost: 245 Cartel Coins.
      • Fleet Passes (single use) are discounted by 33%. Cost: 60 Cartel Coins.
      • The Life Day Bundle is discounted by 35%. Cost: 2,400 Cartel Coins.
      • The Newcomer Bundle is discounted by 50%. Cost: 405 Cartel Coins.

Bug Fixes

    • Unlock items no longer stack in the inventory.
    • Revan’s Mask no longer clips through hoods on some body types.
    • The textures for the Forward Recon chestpiece now display properly.
    • The appearance of the Phantom and Perceptor’s armor now matches the appearance seen in the Cartel Market.
    • The Stylish Dancer’s Top no longer binds on pickup.
    • The Statele Shan Holo-Statue and Darth Malgus Holo-Statue no longer allow the use of Heroic Moment abilities.
    • The Cyan-blue War Hero’s Color Crystal now binds on equip.
    • Using Imperial and Republic Firework items now causes the player to kneel down.
    • Tinsel Bombs can now be used on both friendly and hostile targets.
    • Players no longer move when using Fountain Fireworks.
    • Tooltips for equipment that requires the Event Equipment Requisition Authorization now update when the player unlocks the requirement.
    • The Carbonite Chamber and Life Day Orb now properly regenerate Ammo for Troopers.
    • The Remote Control Starship now regenerates a player’s health and energy pool when channeled.

General

  • Character slot restrictions are now being enforced:
    • By default, Free-to-Play players are restricted to 2 characters per server.
    • By default, Preferred Status players are restricted to 6 characters per server.
    • By default, Subscribers are limited to 12 Characters per servers.
    • All players have a Global Active Character Limit of 350 Characters.
  • Additional Character Slots may now be purchased from the Cartel Market. Each Character Slot will increase the number of Characters a player may have across all servers by 1 (players can go beyond their default character slot restrictions). Each purchase will increase the number characters that a player may mark as Active across all servers.
  • Subscribers and Preferred Status Players who have more than the current character limits will be allowed to keep and play all characters. No new characters may be created on the account until the number of characters on the account falls under the Global Active Character Limit for the account type, even if additional character slots are purchased.

Classes and Combat

Smuggler

Scoundrel
Scrapper
          • Flechette Round’s damage over time effect no longer interrupts players attempting to capture an objective.

Imperial Agent

Operative
Concealment
        • Acid Blade’s damage over time effect no longer interrupts players attempting to capture an objective.

Companion Characters

HK-51

    • HK-51’s dagger, “Dicer,” is now available in his combat outfit container.
    • Warning: Rivals Detected: Players are no longer prevented from restarting this mission if they abandoned it. Players that were unable to re-obtain this mission can speak to Bren in Section X to continue.

Flashpoints and Operations

Flashpoints

Kaon Under Siege
        • Optimizations have been implemented to improve performance inside this Flashpoint.
        • The Infected Screamer’s Brutalize attack now respects player immunities to knockback.
Maelstrom Prison
        • The Fifth Fleet Footmen and Fifth Fleet Gunners now spawn correctly during the Grand Moff Kilran encounter.
        • X-37 Oppressor’s Power Punch now respects player immunities to knockback.

Operations

Eternity Vault
        • Enrage timers have been increased by 1 minute for bosses (excluding the Ancient Pylons encounter) in this Operation in 16-player Story and Hard Modes.
Explosive Conflict
        • Warlord Kephess’ enrage timer has been increased to 5 minutes, 30 seconds in 16-player Nightmare Mode.
        • The Defected Imperial Commander now spawns correctly in the Colonel Vorgath encounter.
Karagga’s Palace
        • Enrage timers have been increased by 1 minute for bosses in this Operation in 16-player Story and Hard Modes.
Terror from Beyond
      • The Gargantuan Lobel mini-boss now spawns correctly.
      • In the Terror from Beyond encounter, the Unstable Larva, Hypergate Beacons (in the first phase of Hard Mode), and Hypergate Irregularities now spawn correctly.

Items

  • The Dread Guard’s Corrupted Mask now uses appropriate voice sound effects during cinematics.
  • The Devastator’s Double-Bladed Lightsaber now correctly displays two blades.

Legacy

  • Legacy of Combat abilities can no longer be used inside Warzones.
  • Using Priority Transport: Capital World now properly advances mission steps that require players to travel to Coruscant or Dromund Kaas.

Missions and NPCs

Missions

Belsavis
        • Section X Weekly missions no longer autocomplete if the player has previously completed the component missions.
        • The Section X daily mission area has had some encounters removed and others relocated to provide easier travel between mission objectives.
        • March of the Dread Guard: Players now use the remote device recovered from nearby enemy NPCs to free all prisoners. Only 5 prisoners now need to be freed (down from 12), and leader NPCs count towards this goal.
        • Imminent Threat: Only 8 escaped prisoners are now required for this mission’s objective (down from 16).

Class Missions

Jedi Consular
        • Find the Ancient Weapon: Players can now complete this optional mission after recovering the item from the chest.
Trooper
        • Justice: An issue that could cause players to become stuck in the floor on The Justice has been corrected.

NPCs

    • After Dreadtooth is defeated, Dreadful Resurgence no longer persists. Dreadful Essence must be used to increase Dreadtooth’s difficulty.
    • Dreadtooth’s difficulty when he is affected by 3 or more applications of Dreadful Resurgence has been decreased.
    • Dreadtooth no longer drops crafting materials when affected by less than 3 applications of Dreadful Resurgence.
    • The anti-griefing “Dread” debuff applied by Dreadtooth now uses a shorter range.
    • The Shriek attack used by Dreadtooth no longer causes too many visual effects to be played each tick.

PvP

Warzones

Ancient Hypergate
      • Players defending a pylon their team controls now gain defensive credit over time.
      • Transmissions inside this Warzone now use appropriate voice effects.
      • Players no longer gain attacker objective credit for finishing a capture attempt on an energy orb that has already been captured by another player.

Space Combat

  • The costs for Grade 7 ship upgrades available from the Fleet vendor, Daily vendor, and Starship Upgrades credit vendor have been reduced.
  • The credit reward from [Heroic] Space Combat missions has been reduced from 12,500 to 1,616.

UI

General

      • The “Unify to Chest” armor color option now works correctly for players and companions.

Galactic Trade Network

    • Preferred Players can now post 5 sales at a time on the GTN. Previously, Preferred Players were incorrectly limited to 2 sales.

Miscellaneous Bug Fixes

  • Several items that were missing correct translations in French and German have been updated.

  • A rare issue that could cause a Premium or Preferred Player to function as a Free-to-Play Player temporarily has been addressed.

  • Using /stuck now kills the player without penalty when used on a Personal Starship.

SWTOR 1.6 Full Patch Notes

SWTOR 1.6

The SWTOR servers are now back up – early even – and SWTOR 1.6 is there in its shiny glory. While you’re downloading the patch, why not browse the goodies that 1.6 contains right here:

Game Update 1.6: Ancient Hypergate

12/11/2012

Highlights

  • Ancient Hypergate, a new Warzone, is available for play! Travel to an ancient ruin built around a Gree Hypergate and battle to control the precious technology for your faction.
  • New incredibly challenging Weekly [HEROIC] Space Combat Missions are now available!
  • All-new Grade 7 Artifact Quality Starship Upgrades are now available from the Fleet and Mission Support vendors!

Cartel Market

New Items

      • A new collection of rare goods, freshly smuggled in by the Hutt Cartel is now available! The Blockade Runner Cartel Pack can contain Rare bonus items not found in any other Cartel Market Pack! Cost: 360 Cartel Coins.
      • The Grade 7 Starship Defensive Bundle contains defensive upgrades that will protect your ship during the most difficult missions! Cost: 400 Cartel Coins.
      • Purchase the Grade 7 Starship Offensive Bundle to give your ship enhanced firepower! Cost: 550 Cartel Coins.
      • The Grade 7 Starship Tactical Bundle contains powerful upgrades for your personal starship. Cost: 350 Cartel Coins.

Life Day Items

      • The following items are available for a limited time only!
        • Purchase the Life Day Robes, an adaptive armor set containing Life Day Vestments, Lower Robe, and Boots, to show your Life Day spirit! Cost: 960 Cartel Coins.
        • The Czerka LD-1 Celebrator, an adaptive speeder, combines the convenience of travel with the joy of the Life Day celebration! Cost: 1800 Cartel Coins.
        • Use the Life Day Tinsel Bomb to spread cheer to anyone it hits with a blast of shiny tinsel. Cost: 300 Cartel Coins.
        • The Life Day Orb is a commemorative orb used to celebrate Life Day. Cost: 60 Cartel Coins.
        • The Life Day Holo-Tree brings the joy of Life Day anywhere in the galaxy! Cost: 600 Cartel Coins.
        • Get the most Life Day cheer with the Life Day Bundle, which includes the Life Day Orb, Life Day Holo-Tree, Life Day Tinsel Bomb, Czerka LD-1 Celebrator, and the Life Day Vestments, Lower Robe, and Boots for the discounted price of 2400 Cartel Coins.

Fireworks

      • The following items are available for a limited time only!
        • Celebrate the conquests of the Empire with Imperial Fireworks! Each box contains 10 Fireworks. Cost: 125 Cartel Coins.
        • Celebrate the victories of the Republic with Republic Fireworks! Each box contains 10 Fireworks. Cost: 125 Cartel Coins.
        • Create a dazzling display of colorful sparks with Fountain Fireworks. Each box contains 10 Fountain Fireworks. Cost: 75 Cartel Coins.
        • Complete your Fireworks display with impressive Finale Fireworks and send a series of large, colorful explosions high into the air! Each box contains 10 Finale Fireworks. Cost: 50 Cartel Coins.
        • Celebrate in style with the Fireworks Bundle! This bundle contains all four Fireworks boxes with an additional 2 Fireworks per box at a discounted price! Cost: 300 Cartel Coins.

Bugfixes

    • One-handed blasters and Lightsabers found in Cartel Packs can now be used in both the main hand and off-hand equipment slots.

Crew Skills

  • Players who previously unlearned a Crew Skill no longer lose schematics when learning new schematics from reverse engineering.

Group Finder

  • A new “Introduction to Group Finder” mission has been added to the Daily Mission Terminal on the Republic and Imperial Fleets. This mission is granted when players complete the Advanced Gear mission.
  • Group Finder categories have been updated with tooltips that provide a recommended gear rating and an outline of the rewards available from the content.
  • 10 Black Hole Commendations are now awarded by Story Mode Operations in Group Finder (up from 5).

Items

  • Elite War Hero Items are now available on the new Elite War Hero vendor. These items can be purchased using Ranked Commendations.
  • War Hero Items can now be purchased with Warzone Commendations.
  • Battlemaster Items are no longer available for purchase.
  • Ancient Artifact Storage Boxes can now be purchased for 25 Tionese Crystals from all Tionese vendors.
  • Tionese items available from the Tionese vendor no longer require Tionese Crystals, and most of their commendation costs have been reduced.
  • Companion gear no longer alters player character stats when modified.
  • A tooltip issue that caused identical items in the inventory to appear to count towards a set bonus (even when not equipped) has been corrected.

Missions and NPCs

  • A new “Advanced Gear” mission for each class has been added to the Daily Mission Terminal on the Imperial and Republic Fleets.

PvP

  • The requirements for offense and defense bronze medals have been lowered. Players now receive each medal the first time they receive associated objective points, regardless of the value.
  • New Rated bracers and belts are now available on the War Hero vendor. These items are unmodded items similar to other Rated items. The old bracers and belt are no longer available.
  • Bolster now appears as a positive effect that cannot be removed by the player (instead of as a negative effect).

Space Combat

  • The ammo count for missiles and proton torpedoes now includes the missile or torpedo in the chamber.
  • Imperial Agents, Sith Inquisitors, and Jedi Consulars can now swap Power Conversion Modules by right-clicking them.

UI

  • The tooltips for several currencies now explain how they can be acquired and what they can be used to purchase. These currencies include: Tionese Commendations, Columi Commendations, Black Hole Commendations, Daily Commendations, and Tionese Crystals.
  • The Flashpoint Commendations category in the currency window is now named “Elder Game Commendations.” Daily commendations now appear in this category.
  • The friends list no longer occasionally shows some friends as always offline.

Miscellaneous Bug Fixes

  • Players no longer occasionally see other players on their personal starship.

SWTOR 1.6 Launches: Server Downtime Details

SWTOR 1.6

Tuesday December 11th sees SWTOR 1.6 launch, with a six-hour downtime to coincide. We’ll have the full 1.6 patch notes for you as soon as the servers are back up.

The local time conversions for your convenience:

AEDT: 7pm-1am

AWST: 4pm-10pm

NZDT: 9pm-3am

The official blurb from BioWare:

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for six hours on Tuesday, December 11th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET/7PM AEDT) until 8AM CST (6AM PST/9AM EST/2PM GMT/3PM CET/1AM AEDT). All game servers will be offline during this period. This maintenance is expected to take no more than six hours, but could be extended.

Game Update 1.6 introduces a new Warzone, Ancient Hypergate, where you can team up with other players to fight for control of powerful energy pylons to unleash the power of the ancient Gree hypergate against your enemies. Six new Heroic Space Missions are also available for each faction. These missions will be a challenge even for the greatest pilots in the galaxy!

Please Note: PvP Warzones and Space Missions are available to Subscribers at no additional cost. Players without a subscription have limited free access per week and may purchase additional access in the Cartel Market.

After this maintenance is over, restart the game launcher to patch to Game Update 1.6: Ancient Hypergate.

Scheduled Maintenance

Date: Tuesday, December 11th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET/7PM AEDT) until 8AM CST (6AM PST/9AM EST/2PM GMT/3PM CET/1AM AEDT)

All game servers will be offline during this period. This maintenance is expected to take no more than six hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

WoW 5.1 Full Patch Notes

WoW Patch 5.1 has dropped, and what a beauty it is.

We’ll have a full overview in Luke LePage’s Through The Mist column soon, but in the meantime, feast your eyes on the WoW 5.1 full patch notes:

 

World of Warcraft Patch 5.1

General

  • The Pandaren Campaign begins!
    • The conflict between the Horde and the Alliance has ignited a new series of daily quests along the shore of the Krasarang Wilds.
    • Players can visit their faction strongholds in the Vale of Eternal Blossoms to begin the quest to summon their war fleets to the continent of Pandaria.
    • Players will both valiantly defend their faction’s outpost and assault the opposing faction’s headquarters.
    • Two new Reputations have been added: Alliance players can earn reputation with Operation: Shieldwall, while Horde players will curry favor with the Dominance Offensive.
    • Players can follow the story of the Pandaren Campaign through a series of special quests tied to their reputation with the landing forces. Heroes assisting with the war effort will join key characters and faction leaders as the growing conflagration spreads across Pandaria… as well as other locations around Azeroth.
    • Players can slay rival NPCs and opposing faction players along the shore to earn commissions that can be spent to upgrade their faction’s base.
    • Look for strategic objectives to capture, including graveyards and towers. Commissions can be spent to recruit guards that will help protect this captured territory!
    • Players who are truly dedicated to their faction can spend their commissions on an item that will give their fellows an extra reputation group quest for the day. Horde players can speak with Ongrom Black Tooth, while Alliance players can contact Proveditor Grantley for details.
  • Item Level Upgrades
    • Players can now use PvE and PvP currencies to directly upgrade equipment by visiting Ethereal merchants in their respective Pandaria faction capitals.
    • Weapons and armor of item level 458 or higher can be improved by up to 8 item levels each.
    • Rare quality PvE gear costs 1500 Justice Points to upgrade once for 8 item levels, while Epic quality PvE gear costs 750 Valor Points for 4 item levels and can be upgraded twice.
    • Rare quality PvP gear costs 1500 Honor Points to upgrade once for 8 item levels, while Epic quality PvP gear costs 750 Conquest Points for 4 item levels and can be upgraded twice.
    • Be aware that items that have received item level enhancements cannot be placed into Void Storage.
  • Legendary Quest
    • Wrathion has taken a keen interest in the events along the coast of the Krasarang Wilds. Those that have aided the Black Prince in the past will now have new quests to complete as they advance Wrathion’s agenda for Pandaria and their own progress toward Legendary power.
  • Brawler’s Guild
    • Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers who have their mitts on an invitation a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft.
    • Players will prove their skill, and increase their rank with the Brawler’s Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft.
    • Entry into the brawler’s guild is by invitation only. Invitations can be found on the black market auction house, by invitation from somebody within the guild, and occasionally as drops from certain Horde and Alliance NPCs.
    • As their Brawler’s Guild rank increases, players will unlock additional rewards and activities within the Brawler’s Guild.
    • Brawlers on a realm will gather together into the blood spattered ring to watch as their peers face down their own opponents. They can watch the battles in progress to learn from hardened Brawler’s Guild veterans as they wait for their own turn to fight.
    • If this is your first night at Brawler’s Guild, you have to fight.
  • Lesser Charms of Good Fortune no longer take up bag space, and are now recorded in the currency tab of the Character Sheet.
  • Grand Commendations are now available for purchase from all Mists of Pandaria faction vendors at Revered reputation. Using a Grand Commendation will permanently increase the amount of reputation gained with that faction across all characters on a Battle.net account.

Classes

  • The durations of all disarm effects have been reduced to 8 seconds.
  • The Weakened Blows effect has a new icon.
  • Death Knight
    • Damage received from players (or player-controlled sources) no longer counts towards increasing the healing done by Death Strike.
  • Druid
    • A new passive ability has been added: Tooth and Claw. This ability causes autoattacks to have a chance to empower the Druid’s next Maul. Empowered Mauls reduce the damage dealt by the target’s next autoattack. Guardian Druids obtain this ability at level 32.
    • Omen of Clarity now has a different visual effect for Feral Druids.
    • Symbiosis:
      • Mass Dispel’s mana cost has been increased to match the Priest version, and its cooldown has been increased to 60 seconds.
      • The cast time of Symbiosis has been reduced to 2 seconds.
      • Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use.
      • Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power.
      • Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
      • Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power.
      • The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes.
      • The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds.
    • Glyphs
      • The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 5 yards).
      • The duration of Solar Beam has been reduced to 8 seconds.
  • Hunter
    • Careful Aim now increases the critical strike chance of Steady Shot and Aimed Shot by 75% on targets who are above 80% health, down from 90%.
    • The duration of Steady Focus has been increased to 20 seconds, up from 10 seconds.
    • Aspect of the Fox has been removed.
    • Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
    • Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
    • Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.
    • Glyphs
      • The Glyph of Icy Solace has been renamed to Glyph of Solace, and now causes both Scattershot and Freezing Trap to remove all damage over time effects from the target.
      • Glyph of Scattering has been removed.
      • A new Major Glyph has been added: Glyph of Aimed Shot. This glyph allows Aimed Shot to be used while moving.
  • Mage
    • The damage buff from Arcane Charge has been increased from 22% to 25%, and Arcane Blast’s mana cost increase when affected by Arcane Charge is now +75% (was +125%).
    • Rune of Power’s duration now shows in the UI, and no longer has a cooldown (was 6 seconds).
    • Ring of Frost now has a 45 second cooldown, up from 30 seconds, and can no longer affect more than 10 targets.
    • The duration of Deep Freeze has been reduced to 4 seconds.
    • Frost Bomb will now detonate after 6 seconds (up from 5 seconds). Detonation speed is still affected by haste.
    • Mage Armor now reduces the duration of harmful Magic effects by 25% (down from 35%).
    • The damage absorbed by Ice Barrier has been reduced by 25%.
    • Combustion’s periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before.
    • Blazing Speed may now be triggered after recieving damage in any amount.
    • The mana cost of Spellsteal has been increased to 21% of base mana for Fire and Frost mages, up from 7%.
  • Monk
    • Spear Hand Strike now costs 10 energy (was 30).
    • All healing spells which cost mana have had their mana cost increased by 10%.
    • The energy costs of Legacy of the Emperor, and Legacy of the White Tiger have been reduced to 20, down from 50.
    • The energy cost of Healing Sphere has been reduced to 40, down from 60.
    • The Tiger Power provided by Tiger Palm now reduces target armor by 30% with a single application and no longer stacks.
    • Stance of the Fierce Tiger now increases the Monk’s movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects.
    • The healing provided by Enveloping Mists has been reduced by 32%.
    • The healing provided by the Healing Sphere base spell has been increased by 20%.
    • The healing provided by Chi Burst and Chi Wave has been reduced by 25%.
    • The healing provided when detonating Zen Sphere has been reduced by 25%.
    • The chance to generate 1 Chi while channeling Soothing Mist and Crackling Jade Lightning has increased to 35%, up from 25%.
    • The Power Strikes talent now grants the Power Strikes effect every 20 seconds, which causes the Monk’s next attack to generate 1 additional Chi.
    • The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.
    • Mistweaver
      • Enveloping Mist is now available at level 16, down from level 34.
      • You now have a chance equal to your crit chance to generate double the amount of Mana Tea charges.
      • Renewing Mists now travels to 2 additional targets (was 3 targets).
      • The mana cost of Soothing Mists has been reduced by 33%.
      • Haste for Mistweavers is now 50% more effective through Stance of the Wise Serpent.
  • Paladin
    • Turn Evil is now effective against Aberrations.
    • Hand of Salvation has been changed. This ability now removes all of a target’s threat for 10 seconds.
    • Holy Paladin: The 4 piece bonus now reduces Holy Shock’s cooldown by 2 seconds, up from 1 second.
    • Retribution Paladin: The 4 piece bonus now reduces Avenging Wrath’s cooldown by 65 seconds, down from 85 seconds.
  • Priest
    • Atonement’s healing range has been increased to 40 yards, up from 15.
    • Chakras now persist through death and zoning.
    • Discipline Priests can once again learn Focused Will. This ability is obtained at level 30.
    • Spells affected by Inner Focus cast while Spirit Shell is active now fully apply critical effect heals to the shield provided.
    • Chakra: Chastise now increases the damage dealt by Shadow and Holy spells by 50% (was 15%), and reduces mana costs by 90% (was 75%) while the ability is in effect.
    • Chakra: Serenity now increases single target healing by 25%, up from 15%.
    • Chakra: Sanctuary now increases area healing by 25% up from 15%.
    • Psyfiend’s Psychic Terror cast time has been increased to 2 seconds, up from 1.5 seconds.
    • The Psyfiend’s health has been reduced to 10% of the controlling Priest’s health, down from 30%.
  • Rogue
    • The energy cost of Kick has been reduced to 10 (was 15).
    • Seal Fate will now only be activated by melee combo point generating abilities.
    • Shuriken Toss now deals double damage when used against targets further than 10 yards away.
    • The cooldown of Blind has been reduced to 90 seconds, down from 3 minutes.
    • The energy cost of the Burst of Speed talent has been reduced to 50 energy, down from 60 energy.
    • Wound Poison now deals 33% more damage.
  • Shaman
    • All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental totems fall into the Fire school, while all other totems fall under the Nature school.
  • Warlock
    • Aura of the Elements and Aura of Enfeeblement can now be dispelled as Magic effects.
    • Demonic Gateway must now be activated by the player wishing to teleport.
    • Kil’jaeden’s Cunning now longer imposes a cast time penalty.
    • Banish is now effective against Aberrations.
    • Kil’jaeden’s Cunning’s snare has been increased from 10% per stack to 15% per stack.
    • Rain of Fire
      • Rain of Fire no longer causes a stun after hitting a target three times.
      • Aftermath will now grant Rain of Fire’s damage over time effect a chance to generate Burning Embers.
      • Rain of Fire no longer requires Immolate to be present to generate Burning Embers.
      • Rain of Fire’s damage over time will now hit every 1 second, down from 2 seconds. The damage animation for the damage over time effect will no longer always display.
    • Removed the ranged Melee attack from Demonology Warlocks in Metamorphosis form, and increased the damage of Doom by 25% to compensate.
    • Conflagrate now generates Burning Embers.
    • Demonic Gateway’s duration has been increased to 20 15 minutes, and it will no longer despawn if the Warlock moves too far away. In addition, this ability can no longer be used in any capital city.
    • Glyphs
      • A new Minor Glyph has been added: Glyph of Gateway Attunement. This glyph will cause a Warlock’s Demonic Gateway to transport them immediately when they step on it.
  • Warrior
    • Avatar no longer grants immunity to movement impairing effects, and instead now instantly breaks movement impairing effects. This ability also no longer generates addiitonal Rage while active. Its duration has increased to 24 seconds (was 20 seconds).
    • The cooldown of Intimidating Shout has increased to 90 seconds, up from 60 seconds.
    • The silence provided by Glyph of Gag Order is no longer effective against players.

Items

  • Spirit of Harmony can now be purchased for 600 Conquest Points at the Conquest Quartermaster.
  • Item Enhancements
    • The Dancing Steel, Jade Spirit, Colossus, and River’s Song enchantments now use the Real PPM system utilized by Windsong and Elemental Force.

Pet Battles

  • A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.
    • Battle-stones are available in two basic types, general purpose Battle-stones that can be used to upgrade the quality of any pet, and family specific Battle-stones, which can only be used to upgrade pets of a specific pet family.
    • Battle-stones are available in two qualities: Flawless Battle-stones can upgrade pets directly to Rare quality, while Polished Battle-stones will upgrade a pet to Uncommon quality.
    • Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House.
    • Family specific Flawless Battle-stones can be found in the Sack of Pet Supplies obtained from performing Pet Trainer quests, and are Bind on Pickup.
    • General purpose Polished Battle-stones can be purchased for 1000 Justice Points.
  • Pet Journal
    • The quality of each pet is now visible in its slot in the Pet Journal.
    • Pets can now be filtered by name, type, rarity and level, and filters will remain in place each time the Pet Journal is viewed.
    • It is now possible to search locations in the Pet Journal. For example, searching “Westfall” will display all the Battle Pets that can be found in Westfall.
  • Pet Battle music is now more appropriate for the type of match being fought.
  • Several new Pet Battle PvP areas have been added to the world.
  • Several classic Raid bosses now have a chance to drop new Battle Pets. The new pets can be obtained from bosses in Molten Core, Blackwing Lair, Ahn’Qiraj, and Naxxramas.
  • Abilities that have been used will now continue to cool down for pets when they are not the active pet in a battle.
  • Right clicking a pet’s portrait will now offer the option to look it up in the Pet Journal.
  • Players can now keep up to 650 pets.
  • Battle Pet tooltips will now display whether a pet is owned, and how many pets of that type are owned.
  • Pet Quality is now displayed in battles, and will be visible on portraits, names and tooltips.
  • The level of battle pets in a zone can now be seen on the map, and it’s now possible to see the strength of wild pets relative to your team at a glance.
  • Backline pets now display debuffs affecting them as well as the remaining duration of these effects.
  • The experience multiplier obtained by all seven Grand Master pet trainers in Pandaria has been increased to x5 from x3.5.
  • The experience multiplier obtained by defeating Pet Trainers Julia Stevens, Old Macdonald, Zunta, and Dagra the Fierce has been reduced to x2.5 from x3.5.
  • Macros have been added that allow for summoning random pets and random favorite pets.
  • The achievement Taming the World now awards the Safari Hat, which increases pet experience gained from Pet Battles by 10%.
  • Pets previously removed from the Safari achievements have been added back to the criteria of those achievements now that they’re back in the wild.
  • The I Choose You achievement has been added for defeating Zen Master Aki. The reward for this achievement is 3000 gold.
  • Players that defeat Aki the Chosen at the culmination of the Battle Pet quest lines can now follow a new line of Battle Pet quests and associated daily quests that allows players to battle against Pandaren spirits.
  • A new Master Pet Tamer offering daily quests has been added to the Darkmoon Faire. Completing quests for the new trainer will offer the chance to acquire a new pet: the Darkmoon Eye.
  • The Dragon Kite can now be used in Pet Battles.
  • The Imperial Silkworm and Imperial Moth pets can now be created by Tailors.
  • A number of pets that could previously only be found accompanying other pets into battle can now be found roaming the world.
  • A number of new capturable pets can be found in the world from pet families that were once more sparsely populated.
  • Two new Battle Pets now roam Darkmoon Island waiting to be caught.
  • Fixed an issue that would prevent some pets captured in Pet Battles from correctly saving their skin color once added to the Pet Journal.
  • Player versus Player Pet Battles now award more experience.
  • Large plants and bushes in the environment that interfered with visibility during Pet Battles while now fade out of view during the match.
  • Fixed an issue where the Gazelle would join pet battles.

Sunsong Ranch

  • A new Seed has been added: Portal Shards
    • A mage who fell on hard times back in Dalaran has found a new home on Pandaria. Barnaby Fletcher will occasionally visit Halfhill Market to peddle a new type of seed – and take advantage of the Tillers’ hospitality.
    • Portal Shards grow into consumable items which can be used to open a portal from Sunsong Ranch to a major faction city.
  • Seeds now stack to 50.
  • Runty crops now have a spell visual to help call attention to themselves.
  • Growing crops now display the duration until the crop is ready to harvest.
  • Characters who have earned the “Friends on the Farm” achievement will no longer find gifts while harvesting Cooking Ingredient crops – instead, they have a chance to find special seeds such as Magebulb, Enigma Seed, Songbell, and more.

Raids, Dungeons and Scenarios

  • Non-boss enemies in Mogu’shan Vaults, Heart of Fear, and Terrace of Endless Spring now respawn much more slowly.
  • Raid groups are no longer necessary to enter pre-Mists of Pandara raid dungeons. Some bosses that previously required more than one player to defeat are now more easily dealt with by players battling alone:
    • High Warlord Naj’entus in the Black Temple
    • Viscidus in the Temple of Ahn’Qiraj
    • Razorgore the Untamed in Blackwing Lair
  • The Statistics page now tracks and displays 10-player and 25-player raid boss kills separately.
  • Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.
  • Scenarios
    • New level 90 Scenarios have been added, including additional faction specific Scenarios:
      • Assault on Zan’Vess
      • Alliance
        • Lion’s Landing
        • A Little Patience
      • Horde
        • Domination Point
        • Dagger in the Dark
    • Scenarios now include Dungeon Finder queue features, including leaders, backfill, vote to kick, and deserter debuffs. Roles are still not required.

PvP

  • The growing conflict between the Horde and the Alliance has spilled across the face of Azeroth: level 90 players can now queue for Wintergrasp and Tol Barad via the PvP tab to battle one another in these epic conflicts.
  • Arena matches now have a 25 minute time limit (was 45 minutes).
  • Rated Battlegrounds now share the same spell restrictions as Arenas.

Professions

  • Fishing
    • The Stranglethorn Vale Fishing Tournament has returned every Sunday, but now allows three winners per tournament. It also offers competitors a chance to earn the rewards once offered by the the Kalu’ak Fishing Derby.
    • Speckled Tastyfish fishing pools no longer spawn during the tournament. Instead, Tastyfish can be caught from any fishing node in all parts of Stranglethorn Vale while the tournament is active. This includes inland nodes, and wreckage.
  • Cooking
    • A cooking profession bag has been added, and can be purchased with Ironpaw Tokens from Nam Ironpaw.
  • Mining
    • All mineral nodes will now despawn one minute after they are mined, even if items remain in them.

UI

  • Justice, Valor, Honor and Conquest Point quartermasters are now signified by new minimap icons.
  • A new banner will appear when a player is subjected to an effect that causes them to lose control of their character. The effect that caused the loss of control and remaining duration will be displayed. Configuration options are available in the “Combat” section of the “Interface Options” menu.
  • A search bar has been added to the mount section of the Mount and Pet Journal.
  • The Mount and Pet Journal remembers which tab you were last using.

Bug Fixes

  • Swooping Plainshawks no longer use abilities from the Bird of Prey Hunter pet family.
  • Fixed an issue that could cause crops to fail to appear when players entered Sunsong Ranch while several hundred yards up in the air.
  • Players who have learned the Terrible Turnip pet can now continue to find Ominous Seeds when harvesting Cooking Ingredient crops.
  • Classes
    • The responsiveness of many abilities and effects has been improved, including: Renewing Mist, Halo, Rogue Poisons, Revealing Strike, Rime, Killing Machine, Maelstrom Weapon, Sudden Doom, Ultimatum, Scent of Blood, Crimson Scourge, and Sudden Death.
    • The following spells now display less intense visual effects for other players: Hellfire, Death and Decay, Hurricane, Astral Storm, and Explosive Trap.
    • Earthquake’s sound effect is now quieter.
    • All spells that cause Forebearance can no longer be applied simultaneously.
    • Hunters
      • The snare provided by Ice Trap is now more responsive when enemies enter or leave the area of effect, and its effective area more closely matches the visual effect.
      • Lock and Load will now activate correctly when Ice Trap is triggered by an immune target, as long as a susceptible target is within the area of effect.
      • Fixed several issues involving Trap Mastery, Entrapment, Glyph of Black ice, and Glyph of Ice Trap.
      • The Growl pet ability will no longer cause diminishing returns against bosses that are immune to its effect.
      • Glyph of Black Ice now correctly benefits from the increased duration provided by Trap Mastery.
      • Glyph of Ice Trap now causes the visual effect of Ice Trap to match the increased area of effect provided by the glyph.
    • Mages
      • Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing.
      • Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage.
    • Warlocks
      • The Felguard and Wrathguard pet ability, Threatening Presence, will no longer be auto-cast by default.
      • Pandemic no longer smooths the damage when extending dots with different amounts of spellpower.
    • Warriors
      • Execute damage with high amounts of Vengeance is now capped at the Warrior’s maximum health to prevent it from reaching excessive numbers.
    • Professions
      • Banquet of the Steamer and Great Banquet of the Steamer now correctly provide Intellect to damage based casting classes. Healers will continue to gain Spirit from these foods.

Over to you: is there anything that’s particularly got you excited about 5.1?

SWTOR 1.5.1 Patch Notes

SWTOR 1.5.1 Patch Notes

The servers are back up and we have a small but useful patch 1.5.1 in place. It’s predominantly bug fixes and Cartel Market discounts:

1.5.1 Patch Notes

11/27/2012

General

  • Subscribers are again able to file Customer Support tickets from the Character Selection screen.

Cartel Market

  • The following Cartel Market items are on sale!
    • Major XP Boosts: Discounted 25% to 90 Cartel Coins from 120 Cartel Coins.
    • Level 15 Chest Pieces: Discounted 10% to 135 Cartel Coins from 150 Cartel Coins.
    • Medical Probes: Discounted 25% to 375 Cartel Coins from 500 Cartel Coins.
  • The Experimental Flight Suit has been added to the Cartel Market! This adaptive armor can be worn by any Class at level 1.
  •  The tooltips for unlocking Speeder Pilot Ranks now correctly indicate that the unlock is per character.
  • Restrictions have been removed from Cartel Pack White Color Crystals, which can now be equipped by anyone.
  • Players will no longer receive an occasional error upon purchasing inventory slot unlocks for their account.

Miscellaneous Bug Fixes

  • Fixed an issue that would allow Preferred Accounts to trade below level 10.
  • French players will now have proper audio during conversations with General Avrun.

SWTOR 1.6 Hits PTS: Full Patch Notes

UPDATE: FINAL 1.6 PATCH NOTES CAN BE FOUND AT THIS LINK

Hot on the heels of 1.5 going live, BioWare have put Patch 1.6 on the Public Test Server. It’s a much smaller update as you’d expect although there’s a new Warzone and Heroic space missions. Read on for the full notes as they stand at present:

Game Update 1.6: Ancient Hypergate – PTS Patch Notes

The patch notes published for the Public Test Server are not final and are subject to change. Currently, only English notes are available, but French and German versions will be published when they are available

 

Highlights

  • Ancient Hypergate, a new Warzone, is available for play! Travel to an ancient ruin built around a Gree Hypergate and battle to control the precious lost technology for your faction.
  • New incredibly challenging Weekly [HEROIC] Space Combat missions are available!
  • All new Grade 7 Artifact Quality Starship Upgrades are now available!

Group Finder

  • Added a new Level 50 “Introduction to Group Finder” mission to the Daily Mission Terminal on the Republic and Imperial Fleets. This will be granted when players complete the Advanced Gear mission for their Class.
  • Group Finder categories have been updated with tooltips that provide a recommended gear rating and an outline of the rewards available from the content.
  • Increased Black Hole Commendations awarded by Story Mode Operations in Group Finder from 5 to 10.

Items

  • Tionese gear available from the Tionese vendor no longer costs Tionese Crystals, and their commendation costs have been reduced for most items.
  • Ancient Artifact Storage Boxes can now be purchased for 25 Tionese Crystals from all Tionese vendors.

Missions and NPCs

  • Added a new Level 50 “Advanced Gear” mission for each Class to the Daily Mission Terminal on the Imperial and Republic Fleets.

UI

  • The tooltips for several currencies will now explain how they can be acquired and what they can be used to purchase. These currencies include: Tionese Commendations, Columi Commendations, Black Hole Commendations, Daily Commendations, and Tionese Crystals.
  • The Flashpoint Commendations category on the Currency Window has been renamed to Endgame Commendations. Daily Commendations will now appear under the Endgame Commendations category.

Over to you: anything in particular you’re excited for in 1.6?

Final SWTOR 1.5 Patch Notes

SWTOR 1.5 Patch Notes

1.5 is Alive! Sorry, that was lame, but here are the full SWTOR 1.5 Patch Notes:

Game Update 1.5: HK-51 Activated

11/15/2012

Highlights

    • Free-to-Play is here! Players can now experience Star Wars: The Old Republic up to level 50 (with certain restrictions) without paying a subscription fee.
    • The Cartel Market is now accessible. Players can use Cartel Coins to purchase boosts, unlocks, cosmetic items, and more!

Travel to Section X on Belsavis and learn why the nefarious Dread Guard has seized control of this ravaged area of the planet! Section X can be accessed on Belsavis and via the daily mission shuttles.

  • HK-51 can now be acquired as a Companion Character! A shipment of the infamous Assassin Droids can be found in the wreck of an Imperial transport ship, The Fatality, in Section X. Reactivating HK-51 requires finding and assembling parts from across the galaxy.
  • Nightmare Mode is now available for Operation: Explosive Conflict! Bosses in Nightmare Mode present a new level of challenge, new mechanics, and high-quality rewards (such as a new vehicle and Dread Guard set pieces)!
  • Dreadtooth, a new world boss, can be found roaming Section X. Each time Dreadtooth is defeated, he returns with a temporary, stacking power buff which increases his difficulty and the quality of his loot rewards.

General

  • The names of guilds that are inactive (any guild that has had no members log in for 8 weeks) will now be released for use by new guilds. If a guild member logs back in once a name is released, that guild member can reclaim the guild’s name if it has not been taken. If the name has been taken, the guild will be granted a free rename.
  • If no member of a guild logs in for 8 weeks, the next guild member to log in will be promoted to Guild Leader.

Classes and Combat

  • Subscribers are no longer charged credits for skill point re-specializations.

    Jedi Knight

    Sentinel
    Watchman
        • Merciless Zeal’s healing has been reduced to .5% per point (down from 1% per point).

    Sith Warrior

    Maurader
    Annihilation
        • Hungering’s healing has been reduced to .5% per point (down from 1% per point).

Group Finder

  • Travelling to a new area while in a Group Finder queue no longer occasionally causes the UI to behave as if the player is not in the queue.

Missions and NPCs

  • Some missions on Origin Worlds now offer Experience Boost rewards.

Items

  • The cost to remove mods from items has been reduced for subscribers.
  • The Collector’s Edition vehicle and all vehicles available in the Cartel Market can now be used with the lowest-level rank. Their speed now scales based on the rank unlocked by characters.
  • Subscribers can now access speeders at level 15.
  • Campaign armorings are now available for purchase on the Black Hole vendor for Black Hole Commendations.
  • Dread Guard relics are now available on the Daily vendor for 300 Daily Commendations.
  • A new set of droid armor is now available from the Daily vendor.
  • More robes have been adjusted so that their backsides are not inappropriately large when worn.
  • New speeder vendors are now available on Taris (Republic) and Balmorra (Imperial).

Legacy

  • Players can now unlock their Legacy at level 10.
  • The Legacy panel now accommodates much larger Legacies.
  • Each rank of the Legacy Experience perk now grants +6% experience (as opposed to a gradual increase of +2/4/6/8/10). The total possible bonus from Legacy perks is still 30% in each category.

PvP

  • The caps for Warzone and Ranked Warzone Commendations have been increased. All players can now accumulate up to 4500 Ranked Warzone Commendations and 2750 Warzone Commendations.
  • Elite War Hero armorings, barrels, and hilts have had their stats improved slightly.

UI

  • Several emotes are now voiced!
  • Subscribers now have access to 2 additional quickslot bars.
  • Different quickslot bars can no longer be jumped to in the primary quickslot bar if they are already visible in another location on-screen.
  • The deposit for items placed on the GTN is now a percentage of the item’s value (instead of being based on the player’s set price).
  • Vehicles, mini-pets, weapons, the results of crafting schematics, and color crystals can now be previewed in the item preview window.
  • An additional Cargo Hold can now be purchased.
  • The title selection window is now scrollable. Players can now choose their Legacy name display from this window.
  • A progress bar has been added to the currency pane to indicate player proximity to currency caps.

Miscellaneous Bug Fixes

  • Several typos and instances of incorrect text have been corrected in all languages.
  • The Imperial Medcenter in the vicinity of the wreck of the Ambria’s Fury has been moved Northeast.
  • An issue that caused dark outlines to appear around characters’ eyes has been corrected.

SWTOR 1.4.3 Full Patch Notes

SWTOR 1.4.3 Full Patch Notes

Here starteth the full patch notes for SWTOR 1.4.3 which has just gone live. There’s a mixed bag of fixes and additions:

1.4.3 Patch Notes

10/30/2012

Classes and Combat

Jedi Knight

General
    • The visual effects for Awe display more quickly to better match the ability’s effect.

Flashpoints and Operations

Flashpoints

Cademimu
        • Riding the taxi in this Flashpoint no longer causes a client crash.

Operations

      • [WEEKLY] Galactic Operations now rewards 15 Black Hole Commendations (up from 8).
      • [WEEKLY] Galactic Crisis Points now rewards 20 Black Hole Commendations (up from 8).
      • [WEEKLY] Deadly Operations now rewards 10 Black Hole Commendations.
Explosive Conflict
        • Warlord Kephess now drops additional Black Hole pieces in Story Mode (2 additional pieces in 8-player and 4 additional pieces in 16-player).
Karagga’s Palace
        • The Dessler Turbo is now a guaranteed drop from Karagga the Unyielding in Nightmare Mode.
        • Many bosses in Nightmare Mode now have a chance to drop the M0-GUL Thrall Droid or Karagga’s Unyielding Helm.
Terror from Beyond
      • Hypergate Beacons now despawn when the Terror from Beyond transitions from phase 1 to phase 2 in 8- and 16-player Hard Mode.
      • The Terror from Beyond now drops additional Black Hole pieces in Story Mode (2 additional pieces in 8-player and 4 additional pieces in 16-player).

Group Finder

  • Group finder now asks players to confirm requests to leave the backfill queue. Leaving the queue will now disable the “queue group” button if the group is in an active phase.
  • The “update role” button is now disabled by default when the invalid group dialogue appears. It is enabled once roles have been updated.
  • The role icon and name for a player being vote kicked now display correctly.
  • An issue that could cause groups that required backfill to lose progress has been corrected.
  • An issue that could cause players to fail to receive daily rewards has been corrected. Previously, players were not considered queued random when the group’s leader had active lockouts, even if the group was queued for random content.

Missions and NPCs

Missions

World Missions
Voss
        • Darker than Dark: This mission no longer updates one of its steps prematurely.
Class Missions
Sith Inquisitor
      • Financing the Enemy: B2-44’s subtitles now progress at a readable speed.

NPCs

  • Several probe droids that previously displayed a fictionally incorrect Czerka skin have been updated to the correct appearance.

PvP

Warzones

      • The Warzone matchmaking system no longer occasionally places players into empty matches.
      • Players no longer occasionally enter a state that prevents them from joining new groups after participating in a Warzone.
Huttball
    • An issue that could cause team scoreboards to be unintentionally switched has been corrected.

UI

  • The Chat color wheel now functions correctly again.
  • The UI no longer appears briefly on top of loading screens.

Miscellaneous Bug Fixes

  • A potential method for Imperial players to reach Anchorhead on Tatooine has been corrected.
  • Some text errors (such as typos and missing translations) have been corrected.
  • Some minor art and cinematic issues have been corrected.
  • Some instances where mood emotes caused facial overlapping (or overlapping with some head slot items) when used with action emotes have been corrected.