Euclideon Announces Geoverse

It’s not often we get deep into the tech behind things like games, but sometimes it’s worth making an exception.

You may not have heard of Euclideon, who made a splash back on 2010 with their claims they’d changed the graphics industry. Even you haven’t heard of them, you’re likely to in coming years, as their claims seem to be bearing out in a big way.

Now I’m a bit biased on this, in that around a year ago I had a chance to sit down with Euclideon’s founder, Bruce Dell, to check a demo out. You can read about that here. It’s fair to say I was impressed, albeit with the disclaimer I have no coding knowledge whatsoever.

Since that meeting a year ago, Euclideon has been under a self-imposed media blackout to get things done. One of those things is Geoverse, a tool that allows compaction of large LiDAR data sets so that they can be viewed via the cloud rather than installed on each computer. It doesn’t exactly sound sexy but I can see how this might be a good way to build a profile in the sciences and military, rather than being pigeon-holed in the gaming industry. A year ago when I met with Bruce, his intentions were pretty clear that it wasn’t about games – and nor should it be if this technology bears out.

Anyway, enough tech talk for a minute, have a look at this video:

As someone who’s followed Euclideon closely over the past year, I can tell you these guys have copped flak and scepticism from every quarter. What I’ve seen in return is the growth of a technology that appears to have applications in a huge variety of ways.

The video above doesn’t show anything new compared to a year ago – I’m expecting the next iteration to be a few months off yet. However, the announcement of Geoverse as a product that leverages off the Unlimited Detail engine, shows a maturing company. That’s something needed to ensure this technology becomes what it claims – and that includes the gaming industry which would be seriously turned on its head if and when Unlimited Details reaches a release stage.

Over to you: what do you think of this technology? Can you see it appearing in a game near you in the not-too-distant future?

Comments

  1. To all the doubters over the past year: I told you! The last laugh is ours! So wait a minute.. wait a minute.. let me enjoy this. *Inhales* … *Exhales*. HA HA HA!!!

    • No offense, but they still haven’t released (or even got demos of) what they claimed to have. My doubt remains.

  2. Why all the games in the video if it’s not a game product? Games are about interaction and visual effects, and now they release a product to analyze scanned geospatial data. Like WTF.

  3. They are just a tiny company! Imagine what would be Nvidia`s and ATI`s reaction in Unlimited Detail, when they try to make batter videocards spending thousands and then Euclideon comes out and says <> …Aka the videocard industry is ruined.

    • There is a video where the CEO talks about this. He says that graphics cards will eventually be used with the software, but they will be primarily for displaying things in extremely high definition resolution and frame-rates, rather than being needed to render shadows, lighting, polygons, etc. So the software might run at 20-30 frames per second in software at standard resolution. But with a strong graphics card, it might run at 80-120 frames per second in HD resolution.

  4. hi mod, new product demo briefly caught here https://www.youtube.com/watch?v=KRP5km8gHoo&feature=plcp pm owner for original video

  5. This along with that radiosity engine also made from algorhythms is gonna be sweet.
    The whole graphics industry is gonna change. People still say it cant do animation, like they said you’ll never get 1000 Neos from The Matrix on screen on the ps2, but they did it, and it was one guy. I think its really clever to only show one point for every pixel on screen. Just the fact it doesn’t need much power to run is awesome, think of the energy savings.